After a long and challenging journey, we’re finally counting down to Early Access.
The Early Access release is coming on October 16, and we’re only a few days away.
We’d like to thank everyone who has played the game so far and shared their feedback.
Now it’s time to talk about what’s next. Here’s what we’ve planned for Early Access:
The first of four major updates, Gülcemal, aims to complete the missing licenses and introduce more job types.
For the final ship license, we have something special planned:
Four-star licensed ships will be based on historical vessels, each with its own story and quests.
The first of these will be Gülcemal, a ship that holds an important place in Turkish maritime history.
You’ll find new NPCs, unique jobs, and storylines that reflect the era’s atmosphere.
These ships will be rare — but they’ll offer richer rewards and much deeper gameplay.
With every major update, we plan to add more story-driven ships like this one.
The Underwater update will expand the playable area, opening the way to new adventures.
You’ll discover new underwater jobs, hazards, and mysterious sea caves beneath your ships.
But be careful — something else awaits below the surface…
These caves will hold valuable rewards and hidden lore for those brave enough to explore.
This update will make the Necronomicon deeper and more interactive than ever.
As you uncover the book’s secrets, you’ll gain access to powerful new abilities — fueled by cursed items known as Nightmare Cores.
We also plan to introduce the Tarot Card system in this update.
You’ll be able to find cards throughout the game and use them through a fortune teller to alter your fate. Some cards might reduce your madness during the day — while doubling it at night.
This risk-reward system will ensure every playthrough feels unique.
The final major update will bring the story to its conclusion.
We plan to introduce a explorable town, filled with new mysteries and deeper insights into Blackreef’s past.
We also have two different plans for expanding the Dockyard area.
We haven’t decided which path to take yet — perhaps your feedback will help us choose.
Alongside these four major updates, we’ll also be adding:
New ship types
New NPCs
Additional fish species
Expanded customization options
New abilities
New locations
Each of these updates will be detailed further in our upcoming DevLogs.
We hope you’re as excited about these plans as we are. And we hope we can add all of these features. Don’t forget to share your thoughts and feedback.
Reworked the color style of the game
Item Market in homebase is disabled by default
New side quest: save a damsel to enable the item market (Can be found in later zones, 5+)
Energy boost count is now limited. The heroine starts with maximum of 1 energy boost.
New item property added: increase maximum energy boost limit
Optimized the game to increase the upper limit of how many robots the game can support (75+)
The log now lists both NVidia and AMD cards available on the system
Improved robot health bars.
There is a crash on some AMD cards (AMD Rx 590). I don't have any fix in mind right now so for now I am adding more information to the log to help me identify the cause of the crash deep inside AMD drivers.
Hey Alchemists!
The day has come for you to try our game! Because we are in the...
We are so happy to announce and present our demo to you! It will be available with the start of the next fest. We are eagerly waiting for you to try and send your feedback about the game.
Talking about the feedbacks, join us by clicking the link below if you'd like to give feedbacks and suggestions, chat with us, or anything else!
Thanks for your time and see you on the festival!
https://store.steampowered.com/app/4037870/Penny_for_Your_Potion_Demo/
Last Minute Studios
After a few days of burning the midnight oil, our demo for Steam Next Fest is finally up!
If you’re curious about what’s next for the PhaigeX franchise, head over to our demo page and take it for a spin — PHAIGEX: CONFINERS (Demo)!
P.S. It’s more of an elaborate tech battle demo than anything else — so don’t expect too much.
But if you do give it a try, let us know how the combat feels! Your feedback is always welcome.
Towards a brighter future,
v0.9.16.0 ( October 14 - 2025)
Added first mage skill tree skills
Rounding damage pop up values and other wrong value display tweaks
Removed initializing health value pop ups
Further level design changes