RIFT
Rift Storm Legion thumb


Rift's first expansion, Storm Legion, will finally land today, so Trion are marking the occasion in the traditional fashion, with a trailer full of massive beasts getting royally duffed up. The new expansion trebles the size of the game world and fills it full of gargantuan critters, many of whom can be seen being accosted by wandering adventurers in the screenshots below.

Storm Legion promises to add not one, but two new continents, raise the level cap to 50, add four new souls (Rift's sub-classes) and offer players and guilds the chance to settle their own dimension as a form of housing.

We'll have a review of Storm Legion ready for you soon, but in the meantime you can take a look at our Rift: Storm Legion preview to learn what you can expect tonight. Otherwise enjoy the (carefully posed) screenshots below.























RIFT
win 246


Fantasy MMO Rift is getting its first full expansion on November 13 in the form of Storm Legion, the massive content pack that we awarded ‘Best Update’ at E3 2012. To celebrate the launch of Storm Legion, and in conjunction with Trion and Alienware, we are giving away a top-of-the-line Alienware M17x gaming laptop worth over £2,000. The M17x is a fully capable gaming rig in a portable body, making it ideal for hooking up to a TV or gaming on the move. Find out all about the Alienware M17x.

And there's more: DJs Darren Emerson and Maurice Ashkenazi-Bakes have created the Rift Remix – and we’re also giving away a Hercules DJControl Instinct mixing deck to allow you to create and share your own music. The Instinct has been designed with budding DJs of every ability in mind, and comes bundled with everything you need to get started.

On top of all this, the winner will also receive a full copy of the Rift: Storm Legion Infinity Edition, which includes an extra set of in-game items including a handy teleporter and unique mount.

All sound good? Here's what you need to do: in honour of Storm Legion's addition of fancy new capes, we want you to design us a mantle of our very own. We'll accept photos of someone modelling your fine fabric or the wonder-garment itself. The swishiest, most creative cape will win the laptop. The closing date is November 25, 2012.

But to find out how to enter, you'll have to pick up a copy of PCG UK issue 246.
Click Here
In the meantime, here's a picture of what the Hercules DJControl Instinct mixing deck would look like if it was floating in a white void:

RIFT
Rift Storm Legion - skelly army


A four day open beta for Rift's massive Storm Legion expansion is set to start on November 2. Trion say that "all expansion content will be available during the open beta period to those who create a RIFT account and download the client from www.stormlegion.com/beta." Storm legion's new lands "more than triple" the size of the game world, the level cap has been sproinged up by ten levels and players can customise their skills further with the help of four new souls.

Storm Legion also adds player housing, seven extra dungeons, three raids and lots more. Gavin's had a poke around the new areas. Read his thoughts in our Rift: Storm Legion hands-on, and check out the latest screenshots of the expansion below. Storm Legion will be released fully on November 13.















RIFT
everquest


Unlike most of us, Sony Online Entertainment's EverQuest Next—billed as "the largest sandbox MMO ever designed"—knows the feeling of getting your entire guts scooped out by a giant ladle. During the SOE Live convention held last week, President John Smedley said discarding Next's design was intentional to avoid aping "more of the same" from contemporary MMOs. Elaborating on that thought, Smedley told Massively the Next team saw "the writing on the wall" for the genre's trends in player retention when starting over.

"What we're really changing is what the game is all about," he explained. "All the design elements. We made one fundamental shift to emergent gameplay. Once we made that shift, everything else had to follow. And what we saw was Rift. We saw The Secret World. We saw the writing on the wall with Star Wars: The Old Republic. We saw all these games that we knew were in development and very high-quality, but we saw what was going to happen—this big spike and then it goes down."

"That's the truth of what's been happening with MMOs," Smedley continued. "The fans need to realize that if you don't change the nature of what these games are, you're not going to change that core behavior. We want to make games that last more than 15 years. That's why we made the decision to change it."

Check out the rest of the interview for more of Smedley's thoughts on EverQuest Next, PlanetSide 2, and SOE's future.
RIFT
Rift Storm Legion


Rift's Storm Legion expansion pack will add two vast new continents that triple the size of the game world. It includes seven new dungeons, three raids, a new chronicle, new souls to equip and another ten levels to earn. Basically, it's so big you'll need a bit of a head start to see it all. We have 500 keys to the this weekend's beta event sitting right here. Fancy one? Waltz this way to find out how to apply.

All you have to do is click on the following link and fill in the form. The first 500 entries will receive a beta key via email when the competition closes on Friday.

Let me into the Rift: Storm Legion beta!

The beta is set to run from Friday through to nexy Wednesday. You can find out more about Storm Legion's quests, zones and monsters in our hands-on, or check out the official Rift site for more details. Storm Legion will give players a bit of personal space in which to construct houses. Take a look at a variety of abodes in the latest trailer:

RIFT
rift_featured


I'm a rogue, but I'm not sneaking and I'm certainly not playing with silly daggers. I'm staring straight into the eyes of a group of Storm Legion fanatics heading my direction and all I can do is smile. One push of a button sets my new torrent into action, throwing out a flamethrower-like cone of scalding destruction. Rift's Storm Legion expansion is a gigantic addition to arguably the most frequently updated MMO of its time and, like the foolish pile of dead before me, things are looking well-done.

Continents and quests
My hands-on session with the new Storm Legion expansion starts with Design Producer Hal Hanlin explaining just how massive the new continents are. He tells me that the Guardians' starting zone of Silverwood took about 25 geometric area chunks to create. In comparison, one area on the new continent took five separate sections, each with a maximum of 50 geometric area chunks. In total, the entire game has nearly three times as much area to explore.



I begin my adventure riding north to conquer Brevane (one of the two new continents). As I travel the huge area, I begin to notice the landscape looks pleasantly different. The world itself looks richer, more unique, and feels more three-dimensional. Crags of valleys and destroyed cities have more areas to explore and the lighting and sky look more crisp and atmospheric. The team at Trion tells us that the Storm Legion expansion is taking the game's art and visual design to a new level, making enemies more unique and environments more plane-inspired. They want to make the players really see what happens when the Ascended aren't around to protect a land from planar influence. Design Director Simon Ffinch smiles and tells me he loves the new depth to the land because it allows him to get really clever with the placement of collectible artifacts.

The questing feels different, too. Rather than continuing to mash quests up into hubs of exclamation marks, Storm Legion introduces the new mechanic of Carnage quests. As I put the beatdown on some Storm Legion noobs, random quests begin to pop up that are associated with the kills I'm already making. Similar to Guild Wars 2's questing, carnage quests are comprised of the standard kill-and-gather variety, but they make the world feel slightly more organic.



I ask the team if the new continents will have any content for lower-level players and regrettably the answer is no. The new continents are meant for characters leveling from 50 to the new level cap of 60. Senior Producer Adam Gershowitz tells me that the entire team went back and forth on this for a long time, ultimately deciding that the improvements and perks added to the game have streamlined the progression through the first 50 levels. Gershowitz says he is confident that players who want to start new characters will find themselves at level 50 much quicker this time around.

New souls and old
The first thing I notice about the new mage melee soul, Harbinger, is the weapons. The soul lets me summon a two-handed sword, a two-handed axe, and a scythe. Each weapon's blade are made of light and contains its own passive bonuses like additional healing from life spells or extra slashing damage with a chance for more damage on critical hits. I stick with the scythe for its balanced mix of healing and damage—plus it makes me feel like a total badass.



Scythe in hand, I decide to take on a pack of Storm Legion recruits and am surprised at how well the harbinger fares in melee range despite not having any additional armor buffs. Gershowitz explains that, rather than buffing the harbinger alone, the team focused on improving melee survival across the board. Feeling confident, I decide to take on a nasty-looking elite drake. I die. Ticked, I yell at Gershowitz to explain how I could possibly fail. He reminds me that, while mages can use harbinger to effectively engage in melee combat, they are by no means an adequate tank.

Seeking a little easier survival, I decide to try out the warrior's new tempest soul. Warriors have never been my favorite class in Rift, but the tempest is less a warrior and more of a tiny embodiment of Zeus. Nearly every attack is associated with throwing bolts of lightning and the electrocution of your adversaries. A pack of legion members quietly whispering sweet nothing at each other warrants the use of my favorite ability, double pulse—an attack that throws two lightning grenades in quick succession. Any remaining stragglers I melt down with gigantic area-of-effect lightning tendrils. My inner-Palpatine is pleased.



As fun as playing a pseudo-Sith in Rift is, however, my favorite soul is the rogue's tactician. The tactician uses a mix of gadgets and torrents to create a unique steampunk-meets-engineer feel. Alone, I can build up combo points via my bow. My combo points maxed, I can use one of three torrents to stream a cone of damage in front of me or use the pent-up power to shoot a devastating beam of energy. I prefer the fire-based infernal torrent, but the curative torrent is fantastic in groups. Picture a greenish plume of flames that heals anyone it touches. I begin to cackle as I ran around my small group healing by burning them with green fire.

The tactician also uses remotes and cores, gadgets that benefit the rogue or groups with buffs. Remotes are small mechanical devises that hover over the rogues head for a short period of time. Some provide protection from damage while others heal the rogue. Cores are essentially Rift's take on shaman totems from World of Warcraft. The tactician throws down a core and it pulses out rings that give benefits to the group. Unfortunately, a group can only have one core deployed at a time. Other press members were enjoying the tactician, and when we grouped, we'd constantly overwrite each other's cores. It reminded me of playing a bard during Rift's launch, when battling for buff superiority became a tiresome mini game.

Dimensions, aka player housing
I don't normally think of interior decorating as an integral part of my online hero fantasy, but Rift's new Dimensions make a compelling argument. To start, there are five different Dimensions that each has its own unique atmosphere for you to build in. I don't use the word "build" lightly -- players have incredible freedom to place objects wherever they want. I place a jar knee-high in the air and a flower pot, wood plank, and book above each previous object to create a tiny jumping puzzle. Ffinch says that Dimensions are meant to be a place where players can express themselves without having tons of restrictions. They want players to create and build their own homes and works of art. For example, one member of the team created a stationary pirate ship house from objects like bedrolls, wood planks, trees, and various tables.



I'm nowhere near that creative, being happy just to move objects around with the easy-to-use controls, which feel like a similar (albeit simplistic) version of object controls in various modding programs like Skyrim's Creation Kit. Placing one item can change the music of my zone; another alters the sky above my home to be a starry night filled with moons and celestial symbols. Some of the items will be rewards for achievements or collections, others will be purchased from vendors, while many more will be created through player crafting.

Dimensions will also have neat social elements that will allow players to visit other players' creations and "like" them, increasing their public rating. Don't want visitors? Turn your Dimension to private. If you're married in Rift, you can share control of a Dimension with your significant other. Although the developers warn me that this could result in the redecoration of my man cave when offline. Man cave threats aside, I feel as though Rift handed me adult Legos and told me to just have fun.
RIFT
RiftStorm1

I'm a rogue, but I'm not sneaking and I'm certainly not playing with silly daggers. I'm staring straight into the eyes of a group of Storm Legion fanatics heading my direction and all I can do is smile. One push of a button sets my new torrent into action, throwing out a flamethrower-like cone of scalding destruction. Rift's Storm Legion expansion is a gigantic addition to arguably the most frequently updated MMO of its time and, like the foolish pile of dead before me, things are looking well-done.

Continents and quests
My hands-on session with the new Storm Legion expansion starts with Design Producer Hal Hanlin explaining just how massive the new continents are. He tells me that the Guardians' starting zone of Silverwood took about 25 geometric area chunks to create. In comparison, one area on the new continent took five separate sections, each with a maximum of 50 geometric area chunks. In total, the entire game has nearly three times as much area to explore.



I begin my adventure riding north to conquer Brevane (one of the two new continents). As I travel the huge area, I begin to notice the landscape looks pleasantly different. The world itself looks richer, more unique, and feels more three-dimensional. Crags of valleys and destroyed cities have more areas to explore and the lighting and sky look more crisp and atmospheric. The team at Trion tells us that the Storm Legion expansion is taking the game's art and visual design to a new level, making enemies more unique and environments more plane-inspired. They want to make the players really see what happens when the Ascended aren't around to protect a land from planar influence. Design Director Simon Ffinch smiles and tells me he loves the new depth to the land because it allows him to get really clever with the placement of collectible artifacts.

The questing feels different, too. Rather than continuing to mash quests up into hubs of exclamation marks, Storm Legion introduces the new mechanic of Carnage quests. As I put the beatdown on some Storm Legion noobs, random quests begin to pop up that are associated with the kills I'm already making. Similar to Guild Wars 2's questing, carnage quests are comprised of the standard kill-and-gather variety, but they make the world feel slightly more organic.



I ask the team if the new continents will have any content for lower-level players and regrettably the answer is no. The new continents are meant for characters leveling from 50 to the new level cap of 60. Senior Producer Adam Gershowitz tells me that the entire team went back and forth on this for a long time, ultimately deciding that the improvements and perks added to the game have streamlined the progression through the first 50 levels. Gershowitz says he is confident that players who want to start new characters will find themselves at level 50 much quicker this time around.

New souls and old
The first thing I notice about the new mage melee soul, Harbinger, is the weapons. The soul lets me summon a two-handed sword, a two-handed axe, and a scythe. Each weapon's blade are made of light and contains its own passive bonuses like additional healing from life spells or extra slashing damage with a chance for more damage on critical hits. I stick with the scythe for its balanced mix of healing and damage—plus it makes me feel like a total badass.



Scythe in hand, I decide to take on a pack of Storm Legion recruits and am surprised at how well the harbinger fares in melee range despite not having any additional armor buffs. Gershowitz explains that, rather than buffing the harbinger alone, the team focused on improving melee survival across the board. Feeling confident, I decide to take on a nasty-looking elite drake. I die. Ticked, I yell at Gershowitz to explain how I could possibly fail. He reminds me that, while mages can use harbinger to effectively engage in melee combat, they are by no means an adequate tank.

Seeking a little easier survival, I decide to try out the warrior's new tempest soul. Warriors have never been my favorite class in Rift, but the tempest is less a warrior and more of a tiny embodiment of Zeus. Nearly every attack is associated with throwing bolts of lightning and the electrocution of your adversaries. A pack of legion members quietly whispering sweet nothing at each other warrants the use of my favorite ability, double pulse—an attack that throws two lightning grenades in quick succession. Any remaining stragglers I melt down with gigantic area-of-effect lightning tendrils. My inner-Palpatine is pleased.



As fun as playing a pseudo-Sith in Rift is, however, my favorite soul is the rogue's tactician. The tactician uses a mix of gadgets and torrents to create a unique steampunk-meets-engineer feel. Alone, I can build up combo points via my bow. My combo points maxed, I can use one of three torrents to stream a cone of damage in front of me or use the pent-up power to shoot a devastating beam of energy. I prefer the fire-based infernal torrent, but the curative torrent is fantastic in groups. Picture a greenish plume of flames that heals anyone it touches. I begin to cackle as I ran around my small group healing by burning them with green fire.

The tactician also uses remotes and cores, gadgets that benefit the rogue or groups with buffs. Remotes are small mechanical devises that hover over the rogues head for a short period of time. Some provide protection from damage while others heal the rogue. Cores are essentially Rift's take on shaman totems from World of Warcraft. The tactician throws down a core and it pulses out rings that give benefits to the group. Unfortunately, a group can only have one core deployed at a time. Other press members were enjoying the tactician, and when we grouped, we'd constantly overwrite each other's cores. It reminded me of playing a bard during Rift's launch, when battling for buff superiority became a tiresome mini game.

Dimensions, aka player housing
I don't normally think of interior decorating as an integral part of my online hero fantasy, but Rift's new Dimensions make a compelling argument. To start, there are five different Dimensions that each has its own unique atmosphere for you to build in. I don't use the word "build" lightly -- players have incredible freedom to place objects wherever they want. I place a jar knee-high in the air and a flower pot, wood plank, and book above each previous object to create a tiny jumping puzzle. Ffinch says that Dimensions are meant to be a place where players can express themselves without having tons of restrictions. They want players to create and build their own homes and works of art. For example, one member of the team created a stationary pirate ship house from objects like bedrolls, wood planks, trees, and various tables.



I'm nowhere near that creative, being happy just to move objects around with the easy-to-use controls, which feel like a similar (albeit simplistic) version of object controls in various modding programs like Skyrim's Creation Kit. Placing one item can change the music of my zone; another alters the sky above my home to be a starry night filled with moons and celestial symbols. Some of the items will be rewards for achievements or collections, others will be purchased from vendors, while many more will be created through player crafting.

Dimensions will also have neat social elements that will allow players to visit other players' creations and "like" them, increasing their public rating. Don't want visitors? Turn your Dimension to private. If you're married in Rift, you can share control of a Dimension with your significant other. Although the developers warn me that this could result in the redecoration of my man cave when offline. Man cave threats aside, I feel as though Rift handed me adult Legos and told me to just have fun.
RIFT
Rift Storm Legion prevew


This article originally appeared in issue 245 of PC Gamer UK.

Storm Legion trebles the size of Rift’s already-huge MMORPG world. Senior designer William Cook flashes up the game’s map for me, showing the play area of the original Rift. The two new continents the studio are adding are each as big as the original game. More space is always nice, but the reason that they need these new continents is the scale of some of the enemies: ‘colossi’ encountered on the new continent are humungo-scale monstrosities, often the size of tower blocks.

The demo I see shows one of these, the Brobdingnagian world boss Volan, awakening from his crypt and roaring like a sleepy bear. He obviously isn’t a morning colossi and, after a typically MMO-y boss battle that involves players bashing bits of his armour off to expose his weak points, he smashes through a high wall. This manifest grumpiness allows players into an otherwise inaccessible section of the continent. Like many of Rift’s enemies, the colossi are present in the open world, so anyone can join a group battling them.

They need these new enemies because, in the plot of Rift, four of the six Dragon Gods are dead. Only two remain – the god of death, Regulo, and the god of air, Crucia, and they’ve fled to these lost continents, Brevane and Dusken. Here ancient technology enables permanent access to the other planes: the Infinity Gate, an always-open portal to the other worlds, allowing the dragon gods to conduct full-scale invasions.



Cook shows me the Empyrean Core on Brevane, an abandoned marvel of Cyclopean buildings. He promises that in this dungeon “you’re seeing the origins of Telara”. I don’t see Dusken but Cook tells me it’s a mutated ruin, the battleground of the gods of air and death, and the location of the Infinity Gate. It’s likely the focus will be on Crucia, as the Storm Legion is her personal dragon cult. I’d bet that Regulos is being saved for another expansion.

Just to remind you, in Rift each calling (class) chooses three souls (specialisations) for each build - and swaps between these builds, out of combat. Souls each have their own tech tree to invest in and, with Storm Legion, Trion have rejigged all the current souls and raised the level cap from 50 to 60, so players have many more points to invest.

There are four new souls as well, which Cook promises will add an “entirely new flavour to each calling”, though I only got to see one: the Harbinger, a mage close-combat soul. Most of his abilities reduce subsequent cast times, so he cooperates well with the Chloromancer, Pyromancer and Stormcaller souls, turning them into melee souls too: with the Pyromancer he can blink in and out of combat, and cast fireballs with no cooldown, while with the Stormcaller he becomes a lightning AOE specialist, and becomes a healing melee specialist with the Chloromancer.



The game is also introducing Player and Guild dimensions – its version of housing. This allows you to grab your favourite area of Telara (from a selection) and turn it into your own play area, with customisable, scalable cosmetic objects that can be crafted or found throughout the world. You can also alter the weather and lighting by placing objects. From the demo I saw, it’s easy to use and you can be quite creative with your personal space.

Storm Legion also includes 11 new zones; three new raids; new planar bosses to battle; grandmaster crafting; new mounts, pets, puzzles, artefacts, collectibles, and titles; and a new island-based capital city shared by the two factions.

As the last subscription-based MMORPG to make money without endless talk of going free-to-play, Rift is a curiosity to be praised. The team is fan-oriented, putting out free updates like the Conquest expansion, that are pure fan service. I’m pleased it’s doing well enough to expand on this scale – and intrigued to see how many players go back to play.
Mass Effect (2007)
Far Cry 3 - panther


Today's serving of collection of news croutons is best paired with a baby spinach, bullets, and blasters. On the menu: Far Cry 3 system specs and a trailer, a Guild Wars 2 patch, dead people lusting for your flesh in Call of Duty: Black Ops 2, Rift's nose-tweak to Pandaria, and more.

Far Cry 3's system requirements includes one-time online activation instead of a persistent connection. Neat. Even better: Islands drive people insane. Wait, that might actually not be better on second thought.
Let's hope your windmills keep up with the shred-tastic music in Call of Duty: Black Ops 2's zombie mode reveal trailer.
The Secret World Issue #3--"The Cat God"--resumes Funcom's fast-paced update schedule with two new missions and a new load of Lairs.
Every pre-order for Rift: Storm Legion until October 3 donates $1 to the Pandas International charity. Cheeky, Trion--but clever.
Hearts of Iron III: Their Finest Hour's release trailer still doesn't explain how a heart entirely made of iron would work.
The latest Guild Wars 2 patch fixed up dungeon loot vendors and adjusted the difficulty of some story fixes, among numerous squashed bugs.
Patch 1.4 for Star Wars: The Old Republic zapped in from hyperspace this morning with a brand new Operation, planet, and obligatory loot.
The $60 Mass Effect Trilogy releases November 6 and packages the entirety of Shepard's saga in an appropriately sleek box.
"The poultry has been planted."
EVE Online
Star Trek Online - The 2800 2


Star Trek Online producer Dan Stahl spoke with listdaily about well-known science-fiction franchises spearheading free-to-play MMOs and how the genre's constantly shifting content isn't in harmony with traditional review systems, saying, "In my opinion, the whole game rating business doesn't necessarily do a great justice to MMOs."

"MMOs are designed to grow over time and get better with every major release," he continued. "It might be better if sites like Metacritic could find a way to rate MMOs by releases instead of just the initial day one."

Stahl said "plenty of MMOs" enacted "huge strides" since launching with detracting or beneficial effects. Since launching in February 2010 to mediocre reviews, Star Trek Online, for example, retooled its ground combat, added a "duty officer" system of modular ship boosts, and empowered players with homebrewed mission content via its Foundry creation kit.

By contrast, Sony Online's Star Wars Galaxies earned initial critical acclaim when it released in June 2003, but subsequent major updates—including the infamously divisive New Game Enhancement—soured its reception among the community for apparently ruining an otherwise enjoyable sandbox experience.

We wouldn't necessarily disagree—reviewing MMOs is a fundamental challenge. Our original EVE Online review scored the game at 55, and we've continued to cover the game's growth after launch. Our reviews-in-progress are an attempt to give timely impressions when they're arguably most valuable—immediately following release—while allowing us to stamp a verdict when we're ready.
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