Mortal Online 2 - FarmerJoe
The PTR servers are once again open to the public!

How to Access the UE5 PTR
  • Open your Steam client and right click Mortal Online 2 in your games library.
  • Click ‘Properties’
  • Click ‘Betas’ on the left
  • Using the ‘Beta Participation’ dropdown menu, click on the Mortal Online PTR branch.
  • Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal.

Optimizations
  • Buildable placement rewritten which massively improved the performance. Placing a worst case stronghold should no longer cripple client performance.
  • Fixed a level streaming issue where large volumes in sublevels caused a large loading stall, for example Morin Khur had a half second loading stall.

Guilds and Territory Control
  • Fixed a rare login issue that made it so that guild related commands would not work.

Buildings and Placement
  • Remade buildable placement mode to make it more robust and fix multiple issues.
  • Fixed issue where upgrading a building would sometimes not be allowed.
  • Fixed issue where some placement obstruction messages would not show up.
  • Fixed issue where some TC NPCs and building decorations would block an upgrade.
  • Fixed issue where water would block placement even when it was detected under ground.
  • Fixed issue where etherworld characters could block placement.
  • Updated multiple obstruction messages to clarify the reason why a building cannot be placed.
  • All tiers of a building are now shown at the same time. Future upgrades have a weaker form.
  • Placement will now show in red if the base tier or a future upgrade is blocked.
  • You can now adjust a building after a placement has been set using left click drag.
  • The placement UI is now centered under the crosshair instead of the top right corner.
  • Buildables now display their floor level as a bright line to assist with height adjustment.
  • Siege tents and machines now ignore ground foliage when being placed.
  • Made it easier to place stationary siege machines on stronghold roofs.
  • Outdoor stairs no longer block placement when going into high ground.
  • Buildings can now be placed on uneven or rocky ground as long as the foundation is connected with the ground and the environment is not sticking through the floor.
  • Priest Shrines can no longer be placed too close to another Priest Shrine.
  • Supply Storage now needs to be inside guild territory, if it is not it will lose health just like all other guild structures.
  • Fixes a few meshes where the foundation of buildings were floating because the mesh did not match the full foundation depth.

Magic
  • Fixed issue where Crawling Hands gave a buff named “DEFAULT”.

Mounts and Pets
  • Fixed issue where you get multiple messages saying you gained 1 Glory when using pets in combat.
  • Fixed wrong hurt sound on Risen Molvas to not sound like Springboks.
  • AI will now prefer to attack the rider of a mount over the mount itself.

Characters, AI and NPCs
  • Adjusted ranged bandits so they run backwards at a slower, more reasonable speed.
  • Fixed issue where etherworld spirits sometimes spawned the etherworld effect for players.

UI and Interactions
  • Fixed items in the "items you are buying" section, not displaying all valid information in the vendor.
  • Inviting someone to a bounty no longer says their own name invites them to sign a bounty contract.

Lighting, Weather and Environment
  • Various texture and model fixes in the world.
  • Fixed broken water appearance in MK sewers.
  • Foliage wind behavior should now be more stable when the weather changes.
Realm of Dread - DeltaBright
Hi everyone!

This new patch brings:

  • Fixed an issue where a door glitches and stucks in Chapter II.
  • Improved player guidence in Chapter II.
  • Fixed various of minor bugs.

You can report bugs or send your feedback via Steam Discussions, Discord or an e-mail!

E-Mail: support@deltabright.com

Discord: https://discord.gg/hg2A3bPb3h
Desktop Pet - RPGamesDev
- Added new mini game "Flappy Pet".
- Added new mini game player color style.
- Added 2 new head styles.
Starship Troopers: Terran Command - Death
Hi Troopers,

An update is now available on the public open “beta” branch.

The base-game scenario editor has been re-enabled in the beta. Scenario creators are encouraged to give the editor a test run, as some changes were made to the editor in preparation of the DLC release. Note that creating custom scenarios using the Raising Hell DLC content is not yet available, this is planned for after release of the DLC.

Warning: scenarios made on the open beta will not work for people playing on the release branch. Because of that, we have disabled publishing in this build. After release of the DLC in 2 weeks, you will be able to publish these scenarios to the workshop as usual.

We managed to exterminate several bugs based on reports from the previous beta update, special thanks to the testers that took on the fight!

If we broke stuff or you have feedback on the changes, please lets us know by using the in-game feedback form (opened by pressing F11 while in the game), or on our discord’s beta channel.

Kwalasha Campaign
  • Federatsiyagrad scenario changes:
    • Removed Spitter Bugs
    • Replaced Gatling Gun Marauder with Howitzer
  • Balance tweaks
    • Scorpion armor-piercing reduced
    • Marauder (Gatling Gun) can no longer stun “suppression immune” units
Editor
  • Re-enabled the base-game scenario editor for the beta. Publishing is disabled until release of the DLC.
Fixes
  • Fixed loading of <=2.5.6 campaign saves
  • Fixed dropship doors not closing on take-off
  • Fixed pressing “no” when asked to load a savegame when the current game is unsaved now properly cancels loading
Nov 3, 2023
Hero of Luxuria - Harbinger Arts
Japanese language added to the game.

A bomb has been added to the game. With a certain probability the bomb can be dropped from the enemies. To use the bomb, just click on it, and in a second an explosion will occur, which will cause a lot of damage to the enemies around the bomb.

Spirit City: Lofi Sessions - Mooncube Games
✨Today is the day! ✨

Grab your favorite beverage and settle in for a cozy time in Spirit City!
The demo for Spirit City: Lofi Sessions is now available!

You'll be able to try out a selection of features to get an idea of how the full game will work!

In this demo you'll be able to;
🎵 Immerse yourself in soothing lofi beats and dynamic soundscapes
🖌️ Dive into character customization and create your avatar
🐰 Discover adorable spirits as your companions.
🍅 Utilize the pomodoro and to-do list to stay focused and productive

In the full game you can look forward to;
🎶Even more music and soundscapes
🎨More character creation options
👻MORE adorable Spirits!
🖼️Room Customization!
🌟Earn XP and Level up to unlock rewards
And even more that we haven't announced yet!


We hope you enjoy this sneak peak at Spirit City: Lofi Sessions!
We'd love to hear your feedback, join our community on discord!

The demo is currently available in English and French, we hope to add more languages soon!

]
Terra Alia: The Language Discovery RPG - Issabel
Dear Terra Alians,

We are pleased to announce the release of Patch 2.02, addressing all reported issues, both major and minor. We trust that these enhancements will contribute to an improved and seamless gaming experience. Thank you for your continued support!

Patch notes:
  • Fixed issue with Dialogue challenges in the ATM deducting Lingua points.
  • Improved readability of Asian characters.
  • Fixed an issue that won't display Icons correctly in the ATM Dictionary.
  • Fixes on sound FX cuts.
  • Fixes in characters and phrases.
  • The avatar doesn't make short random movements when entering elevators.
  • Tech syndicate level properly hides objects that shouldn't be visible.
  • The first quest of Magnus fixed the sequence to unlock the transistor.
  • Fixes in some buildings in the desert to avoid camera clipping.
  • You can no longer access areas in the desert that do not contribute to the gameplay.
  • The sphynx is deactivated at the end of the challenge, and the challenge icon is not displayed.
  • Navigation and graphical Improvements in the desert.
  • Fixed issue related to the cutscene in the Downtown area that opened Balthazar's shop was resolved.
  • Fixed an issue related to the Holy Ground quest where the Portal wouldn't activate was resolved.
  • Fixed an issue related to the duplication of the 30 Parallel Games splash-screen.
  • Fixed an issue related to the overlapping of Romanisation and Voice Over icons in the Dialogue Challenges' UI in Downtown was corrected.
  • The Korean word for Vase was corrected.
  • The German word for Vase was corrected.
  • The French word for Container was corrected.
  • The French word for Can was corrected.
World of Tanks - r_merkuur

Commanders!

Frontline, our beloved 30v30 mode, is back with Episode 3! From November 5 to November 12 on Asia and China servers, and November 6 to November 13 on Europe and American servers, engage in epic and highly strategic battles. Work together with your team, achieve ranks, and use your cunning to conquer the opposition while you protect five massive gun turrets. This time, in Episode 3, we're returning to the classic version without modifiers to Combat Reserves.

FRONTLINE GUIDE

Frontline battles unfold across three colossal 3x3 km maps: Normandie, Kraftwerk, and Fata Morgana. Each map is divided into three lines, with the first two consisting of three 1x1 km sectors. The third undivided line is where you'll find the formidable gun turrets. The attacking team commences from the beach and strives to reach the third line by capturing sectors. Meanwhile, the defenders are dedicated to denying the attackers from reaching the turrets.

Progression and Rewards

Gaining Frontline Experience in these battles advances you through 20 Frontline Tiers. With each tier you reach, you'll earn Combat Reserve Points along with substantial rewards, including Battle Pass Points, bonds, Experimental Equipment, directives of your choice, and much more.
Strategize, cooperate with your fellow commanders, climb the ranks, and claim your victories!
Prepare for an intense week of battles in Frontline Episode 3!



Don't miss this classic edition of one of the most tactical game modes in World of Tanks. Engage in epic 30v30 battles and seize your rewards!
RIFT - Arcahem


Greetings Ascended!
November is here and autumn is in full swing, which only means one thing, cozy weather and warm drinks… Oh and of course, we have great boosts lined up for you throughout the whole month of November, so get your blanket, some warm cocoa and get cozy in RIFT!

🎭 Friday, November 3, 2023 to Monday, November 6, 2023
Dungeon Currency: +50%

🌌 Friday, November 10, 2023 to November 13, 2023
Planarite: +50%

🏅 Friday, November 17 2023 to Monday, November 20, 2023
Prestige & Favor: +50%

️🛡️ Friday, November 24, 2023 to Monday, November 27, 2023
Player & Guild: +50%

Mark the days on your calendar and join the official RIFT Discord server to stay up to date with our weekend boosts!

See you in Telara!
Your RIFT team.
PUBG: BATTLEGROUNDS - [****] UZI


Hello players,

As we wrap up our second live episode of PUBG Care Package, we'd like to send a heartfelt thank you for the support you've shown us during the live broadcast.

And for those who couldn't catch us live, the VOD is now available, featuring in-depth in-game insights and anti-cheat content. Don't miss it!

Below, you can also find a concise summary of the highlights.

Gameplay

Click here to watch VOD - Part 1

AUG and Dragunov

Following the rate of fire modification, the AUG's usage rate stands at roughly 29%, with a win rate nearing 53%. Given its dominant performance, we've decided to readjust its performance in the #26.2 update.

Conversely, the Dragunov displays a usage rate of around 9% and a win rate close to 45.7%. While it remains a choice pick among esports and high-tier players, our goal is to refine this weapon, making it more approachable for the broader player base.

Map Rotation

Map preferences differ significantly, not only by region but also among players within the same server. While Erangel is the preferred choice for larger maps, Sanhok's popularity sees variations across regions. Catering to such diverse tastes presents its challenges.

However, we're committed to accommodating regional preferences by adjusting the map rotation schedule. We're in active discussions about the best approach. Given the emphasis on fast matchmaking in PUBG: BATTLEGROUNDS, options like removing the rotation system or offering every map aren't viable. Our long-term strategy is centered on enhancing the quality of each map.

Tactical Gear

Following the announcement of the updated Tactical Gear based on player feedback, we had decided against implementing it on the Live Server. Our primary motive for introducing it to the #26.1 Test Server was to collect player insights - regrettably, we acknowledge that our communication regarding this action might not have been as clear as intended.

Test Server

We acknowledge the feedback suggesting that the gap between the Test Server's launch and the Live Server update feels too tight. Additionally, we recognize concerns regarding the Test Server's download size. We're consistently re-evaluating the role and operation of the Test Server - and moving forward, we'd like to open the Test Server primarily for essential feature testing. We're also exploring methods to decrease its download size and potentially introduce a testing environment within the Live Server.

Recall System

We've observed diverse feedback regarding the Recall System. Some players find it challenging and new, while others highly appreciate it, suggesting its expansion across all maps. We're deliberating the best approach to refine this system. We're committed to closely listening to your perspectives and suggestions to improve this feature.

Sandstorm and Blizzard Zone

Numerous players have expressed concerns about the danger zones, particularly requesting for their removal from Esports and Ranked modes. In response to your feedback, we intend to decrease the occurrence of these zones after Phase 5. We're also aware of the concerns about receiving damage inside buildings and are working to address this.

Thermal 4x Scope

We've adjusted the Thermal 4x Scope to spawn solely in specific locations, increasing its rarity. However, we're still observing negative feedback regarding this scope. While a conclusive decision on this equipment has not been made, we are diligently reviewing it based on the feedback we've gathered.

Anti-Cheat

Click here to watch VOD - Part 2

Current Status of PUBG Anti-Cheat

The PUBG: BATTLEGROUNDS Anti-Cheat Team enforces permanent bans on around 60,000 to 70,000 accounts every week. In the first half of this year, we imposed permanent bans on roughly 1.7 million accounts, marking a 39% increase compared to the same period last year. It's essential to note that this rise in bans results from enhancements in our detection capabilities and not an upsurge in the number of cheaters. Suspected cheaters constitute about 0.33% of all players, and we are continuously enhancing our Anti-Cheat measures to combat the use of illegal software.

Regarding hardware bans, there is a misconception that they are not implemented, but this is not true. Hardware bans are indeed in place, but they might not always be immediately evident to players since we sometimes place permanent bans after temporary bans. In the meantime, we've observed consistent efforts by cheaters to circumvent hardware bans. To address this issue, we introduced our own hardware ban system through Zakynthos in May 2021. Since then, we've noticed a decline in attempts to bypass hardware bans. Moreover, with the implementation of additional countermeasures in the latter half of 2022, we've witnessed a gradual decrease in related metrics throughout the latter half of this year.

We understand that not all players may immediately perceive the impact of our countermeasures, but it is clear that we've consistently seen improvements in our metrics compared to the past. In PUBG, where a single cheater can disrupt the gaming experience for many players in a single match, the impact on individual players can be substantial. We acknowledge that there is more work to be done, and we remain committed to our mission to eradicate the use of illegal software completely.

Given the sensitive nature of Anti-Cheat where security is paramount, it's difficult to share extensive details about our work with players, as this could potentially aid cheaters. Nevertheless, we are committed to maintaining open lines of communication with our players by sharing the positive changes and enhancements within PUBG Anti-Cheat.

Anti-ESP (Fog of War)

Extra Sensory Perception (ESP), the illegal software that pinpoints other players' positions, stands as one of the most frequently encountered cheating methods that disrupt fair gameplay. In our pursuit of a more comprehensive solution, we thought that it is more important to permanently disable ESP. Therefore, we have recently taken a significant step by introducing the Fog of War system. This system effectively hinders ESP users from detecting the locations of other players. Since its implementation, we have observed a substantial 70% reduction in the attack range of ESP users.

Cheating on Console

We acknowledge that on console platforms, as well as PC, some players resort to unauthorized software or keyboard and mouse usage to disrupt the integrity of fair gaming. While we persistently impose penalties on these individuals, we acknowledge that there remain areas for enhancement in our measures. To address this, we are actively enhancing our detection capabilities, drawing insights from a diverse range of data sources.

Concluding Today's Announcement

Lastly, we'd like to address a couple of misconceptions regarding PUBG Anti-Cheat. Firstly, the notion that we are engaged in selling and profiting from illegal software is entirely unfounded. Access to Anti-Cheat-related code is rigorously controlled, even among our internal staff. This makes any collaboration unfeasible.

Additionally, there's a rumor that we selectively impose bans on players based on their level, spending in PUBG, origin, or in-game currencies. We want to make it unequivocally clear that we apply bans impartially to all players, irrespective of these factors.

For a more comprehensive discussion about Gameplay and Anti-Cheat including unauthorized programs both past and present, measures to prevent cheaters from entering the game, false bans, and our ban criteria, be sure to watch the VOD above. We'll also be keeping you updated about the state of Anti-Cheat and our forthcoming plans through our Anti-Cheat Dev Letters.



See you in the next episode!

PUBG: BATTLEGROUNDS Team
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