RuneScape ® - Jagex Azanna
We’re all about the skilling this week, with the return of Double XP LIVE and the introduction of new Proteans! The Ninjas are in on the game too, with loads of tweaks related to quality of life around skills. Time to get training folks...



Double XP LIVE is back – and with a brand new feature!

From May 20th-30th you’ll have a timer with 48 hours of boosted XP, which you can activate and deactivate to max your gains whenever and however you wish.

This time, though, you'll also be able to trade hours for credits! These can be spent on all sorts of useful items at Nic the Trader’s Store. It’s a great way to make the most of time you don’t intend to use! You can trade one hour of credit per day, so don't forget to log in every day to reap the benefits.

Oh, and while we’re talking skills – remember the new Fletching & Firemaking training we introduced earlier this month is a great skilling method after level 82!

For more details on how DXP Live works, including the new feature, check the blog.



Stock up for your DXP skilling sesh with Time To Train! We’re introducing a new set of Proteans – the stackable skilling item that rewards XP relative to your current skill level – in a new Time to Train for Cooking, Runecrafting and Herblore!

Runecrafting's Protean Runes can be used on altars to earn Runecrafting XP. You'll want to visit the highest level altar you have access to, as XP rates are based on the altar used.

Herblore's Protean Shakes can be used anywhere you mix a potion to earn Herblore XP, while Cooking's Protean Protein can be used on fires and ranges to earn Cooking XP.

Note: these items will only be available from Treasure hunter, and cannot be gained from Protean Packs for the time being.

Time to Train begins May 19th and ends on May 25th.



The Ninjas have struck just in time for 10 days of Double XP with a whole host of skilling-focused quality of life updates!

Highlights include:
  • Ironman players can now join teams with other Ironman players and train together in Dungeoneering!
  • The Dungeoneering multiplier has been reworked to be less punishing for solo players.
  • Herblore gets a whole lot friendlier to train at high levels with Overload GE sets and tradeable Extreme Combats.
  • Skilling Auras have been added to Aura Refreshers.
See the Patch Notes section below for full details!



Check out last week’s stream with Jamie and Russ from Steamforged as they walk Mod Raven and Mod Stu through the first campaign in the game.

Steamforged's Kickstarter starts on 31st May and will only run for 10 days, so sign up here[/b] and be the first to know when it goes live!

Steamforged’s latest blog is all about exploring Gielinor in RuneScape Kingdoms. Find out more about what you can do in the capitals and provinces of Asgarnia and Misthalin, and how to move around the fast travel game board.

Also, check out the first sight of Exploration Cards that are used to explore each kingdom, and two new minis!

Cower before the nightmare of Draynor Manor! This supernatural scourge is terrorising the inhabitants of Draynor Village. It’s down to you to put a stop to his bloodthirsty rampage in your first board game campaign.

(There are four campaigns in the RuneScape Kingdoms: Shadow of Elvarg core box, each with an iconic boss waiting for you at the end. That’s four unique bosses in the core box alone!)

Of course, there’s plenty to do in Asgarnia and Misthalin, so you may find yourself distracted from your goal. But if you spend too long ignoring the threat of Count Draynor, he’ll begin to roam further afield in search of prey, making your exploration progressively more dangerous…

When you do finally face the Count, make sure you’ve been instructed in how to take down a vampyre, and armed yourself with a stake. Otherwise, you might not survive to tell the tale!

But let’s not worry about that for now. Instead, let’s say hello to mini number two: the clue hunter!

What if you’re not drawn to combat, or skilling? What if you heard the call of ‘fashionscape’ and thought, 'I’m into it'? If any of these are true, the clue hunter player avatar is for you!

Equipped with Old School Runescape's Staff of Bob the Cat and dressed in the Sandwich Lady outfit, the clue hunter is designed to represent someone just starting out on a fashionscape journey.

And with that, we’ve met all five player avatars! Or, the low level ones, at least. But more on that another time…

Join the RuneScape Kingdoms Facebook Group to keep up to date on the latest weekly blogs on how to play the game, reveals new cards and minis and chat directly with Steamforged’s devs about the game.



We'll be conducting some essential maintenance on a variety of our systems during the month of May.

There will be some downtime on each of the systems as the modules are moved, but we expect this to be at most 30 minutes for each area affected! Here's a look at what systems will see some impact over the next month:
Date and Time
Potential Impact
Approximate Downtime
May 16th - 10:00 BST
Unable to log in or world hop (Old School & RuneScape).
30 minutes
May 17th - 10:00 BST
Unable to log in or world hop (Old School & RuneScape).
30 minutes
May 25th - 10:00 BST
Payment systems unavailable.
30 minutes
If you're already in-game during any maintenance impacting login or world-hopping, you should be able to continue playing with no impact - though we would advise avoiding any risky activity, just to be safe!

Stay tuned to @JagexSupport on Twitter for updates on each deployment.



General
Quality of life
  • You can now check your Metal Bank from any tier Ore Box.
    • You may not deposit item into the Metal Bank when opening via the Ore Box.
  • You can now check your Metal Bank from the main Bank.
    • You may not deposit items into the Metal Bank when opening via the Ore Box.
  • You can now withdraw Urns and Effigies from the Brooch of Gods.
  • Popular hunter areas in Anachronia and the Incandescent divination crater now forbid cannons and griefing the player training the skill.
  • Silverhawk Boots can now store a larger quantity of feathers before you have to recharge them again.
  • Fletching Arrows/Darts/Bolts now have a chance of giving you Strange Rocks.
  • The speed of creating Armour Spikes have been increased. Less skilling more killing!
  • You now make Abyssal Armour Spikes in batches of 100 instead of 10.
Dungeoneering
  • Ironmen may now form Dungeoneering parties together.
    • Everyone in the party must be an Ironman, Ironwoman, Hardcore Ironman or Hardcore Ironwoman.
    • XP sharing can't be toggled on.
  • The Dungeoneering multiplier, which was based on difficulty, has been made fairer towards solo or small parties.
Farming
  • Increased the range in which you can interact with Player Owned Farm paddocks. You may now interact with the paddock gate instead of trying to click the small, moving, NPCs.
  • The 'Teleport' option on tool leprechauns has been replaced with 'note produce'.
    • You may still teleport to vinesweeper by talking to the leprechaun.
  • Noted produce can now be added to compost bins.
Herblore
  • Extreme combat potions (attack, strength, defence, ranged, magic) are now tradable.
  • There is a new GE set that includes all ingredients for an overload potion.
Firemaking and Fletching skilling update
  • Anachronia dinosaur farm's Teleport Scroll is no longer consumed if the teleport fails due to being tele-blocked (such as on an instance shard world).
  • Imbuing Dinarrows is now listed alongside the Tip Arrows table, so players can switch between them from a portable fletcher.
  • Wen Arrows' Icy Precision buff now correctly produces +2% and +3% accuracy per stack of the buff for thresholds and ultimates respectively, instead of just +2% or +3% in total.
  • Amounts of Resonant Anima earned from the following sources has been increased;
    • Kerapac (normal and hard mode).
    • TzKal-Zuk and his underlings (normal and hard mode).
    • Croesus.
    • Arch Glacor (normal mode).
    • Nodon, siege cannons, glacytes, glacors and TzekHaar.
    • Senntisten Graveyard skilling.
  • Resonant anima of Wen will now be earned through Arch Glacor hard mode loot streaks.
  • The 'Fletch any type of arrows or arrow shafts' daily challenge now counts when cutting zygomites. The 'Light any logs or add them to a bonfire' does not count when drying zygomites, as they're incapable of 'making like a tree and getting outta here'!
  • Repositioned the clickzone for Bill's mystical tree over its treetop rather than its stump, to solve an issue where it got in the way when selecting troughs for dinonomnoms.
  • The crystal knife (5% chance to double shafts when Fletching) now applies and does not degrade when carestyling zygomites.
    • Fletching animation overrides now override the carestyling animation when Fletching, or otherwise holds a crystal knife if one is equipped.
    • Changed the token XP when feeding baby dinos from troughs back from Agility to Farming, in response to further player feedback.
Mobile
  • Added line breaks to Burthorpe tutorial popups on the Smithing interface on mobile, as they were obscuring the item to select.
Elder God Wars
  • The PH marker has been removed from the player log entry for completing the Extinction quest.
  • Looting the Frozen Chest now refers to the Arch-glacor in the Adventurer's Log.
Other
  • Fixed an issue that prevented login to a specific world if your previous login attempt occurred after a login queue.
  • The player's pet will no longer become aggressive towards the player when fighting Aquanites.
  • The Cavern of Tainted Memories Ticket does not appear when searched for in the Grand Exchange.
  • Players who completed the backpack tutorial in the Davendale tutorial without unlocking their backpack are now able to continue the Davendale tutorial.
  • The Drake in Falador Park no longer consumes items other than breadcrumbs.
  • The Dwarven Harvester now correctly doubles the yield of herbs when a Herb bag is in the player's inventory.
  • The Ophidian Incubation scroll now correctly turns Raven Eggs into Coraxatrice Eggs.
  • The title 'All of a flutter' no longer incorrectly appears as unlocked for all players.



Community Showcase
An assortment of awesome art from our lovely community!



Aggie is having a tough time keeping her Woad Dye's safe in @NinthCloudArt's adorable artwork!


u/Chunksofplum Showcasing a beautiful tarot style image of Zamorak, God of Chaos... and oranges?


u/SnowyRune has created this beautiful pixel image of the Sword of Edicts!


@ayrieton with this stellar RS3 themed tattoo design!

Pink Skirts
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:

Corporeal Beast Boss Mass
  • Hosted by: Patrick K & Clackworthy
  • Date/Time: Monday May 16th, 19:00 Gametime
  • World: 123
  • Location: Corporeal Beast Lair
  • FC: Patrick K
Skill 'n' Chill
  • Hosted by: MadClikr & the Lil Tuzzies Clan
  • Date/Time: Monday May 16th, 23:00 Gametime
  • World: 85
  • Location: Burthorpe Bank
  • FC: Lil Tuzzies
Helwyr Boss Mass
  • Hosted by: Pippyspot & Boss Guild
  • Date/Time: Saturday May 21st, 20:00 Gametime
  • World: 88
  • Location: The Heart of Gielinor - Seren Lobby
  • FC: Boss Guild
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!
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- The RuneScape Team
May 16, 2022
This Means Warp - Outlier
- Fixed an issue causing game to crash if player had equipped the Bouncing Bombs ship mod and a bomb landed on the player ship at the same time as an enemy was destroyed
Space Bob vs. The Replicons - Intravenous Software
A PERSONAL UPDATE
I'm back!

I've been gone for such a long time that it makes sense to start out with a little personal update to let you all know where I've been, what's been happening, and why Space Bob is suddenly getting an update after more than three years. If you don't care about the personal stuff, I'll fully understand if you prefer to skip to the What's New section below, but for those that care, here goes.

Even the most hardcore Space Bob fans will probably be unaware that a week after Space Bob's 1.0 release I unfortunately suffered a heart attack. I only previously shared that info publicly with Dr_Doof on his twitch stream.

Solo game development can be notoriously stressful, especially around release, and after eight years of flat out dev work my health, both physically and mentally was in the dumpster. I was emotionally exhausted and by the time Space Bob was ready for release I didn't have the strength left to give the game the marketing energy it deserved. I’d put everything I had into development and made the classic mistake of hoping the quality of the game would sell itself.

The result was that things didn't go to plan, and it quickly became apparent that the game wasn't going to magically find it's audience. If gamers didn't know the game existed then it wasn't going to sell in enough volume no matter how good it was.

Ultimately, that series of events meant that I had no choice but to step away from game development to focus on my health and find a way to pay the bills. I'll be honest and say that after completing the promised six months of post-release content, I simply couldn't face even thinking about game development any more. I was financially broke and burned out.

I took a regular job and started taking proper care of myself. The end result is that I learned some valuable life lessons and I'm now in a much better place both mentally and physically and genuinely enthusiastic about game development again.


SO WHY A NEW UPDATE NOW?
For quite some time, I've been wanting to release a demo for Space Bob. I wanted to give it one last chance to find it’s audience, and it’s too late for a regular marketing push. It would be incredibly difficult to get anyone interested in covering a three year old game, but a demo might encourage more players to give it a whirl and who knows, maybe someone like Giantwaffle might find it, play it, love it, and start a new ball rolling. I can but dream.

Before any of that though I felt like it was essential to make a few tweaks and changes.

A free demo will mean that a lot of new players will likely download and play it on a whim without reading anything about the game and they’ll have no idea how challenging it is/was. Space Bob has a deceptively cutesy looking exterior that confuses too many players into thinking it's going to be an easy casual experience. Many aren't even aware it has permadeath before buying it.

If I didn’t make some effort to solve those issues then releasing a demo could do more harm than good. I also had a number of things that I wanted to tweak or polish and, finally, I wanted to add at least one or two extra features to say thanks to the fans and give them a new reason to save Bob at least one more time. So here we are.


WHAT'S NEW in build 1.43?
New installs of the game now start on the lowest difficulty setting by default.
  • This hopefully allows more players to learn the ropes before becoming discouraged.
  • Previous builds started with the difficulty slider set one notch higher which was the equivalent of double the incoming damage.
  • If you are a new player, and prefer a challenge, make sure to move that slider back one notch to the right (it’s just below the Play button).
The tutorial has been tweaked and refined.
    Especially the grappling gun section.
A new visual ‘Getting Started’ panel has been added.
  • This points new players in the right direction and gives the early game more focus.
  • It pops up the first time a player enters the lander after the tutorial.
  • It looks like this and has five pages of quick visual tips:


The edge of the screen now pulses when Bob is near death.

The 'You Died' screen has been redesigned and also now includes a tips section.
  • These tips can be manually cycled and include tips and clues about secrets that even some of the more experienced players may not know about.
Dave’s message panel has been updated and improved.
  • It can now be reopened manually which causes his last message to repeat.
  • This can be achieved via an onscreen button, a hotkey, or even by simply clicking the edge of the screen near to where the message panel appears.
  • The font design and coloring has also been reworked to be more readable.
  • The speed of the dialog appearing has been increased slightly.
The ‘Recent Salvage’ panel has been redesigned.

Bob’s movement, while walking/running, is now far more responsive.
  • Bob now accelerates, and changes direction, more quickly.
  • This leads to his grounded movement feeling much snappier.
Miscellaneous changes:
  • Rask damage has been more than halved from 2.7 to 1.3
  • Various UI tweaks and improvements throughout the game.
  • Fixed a rounding bug with the reported temp/perm upgrade values from upgrade machines.
  • Power Cubes can no longer be salvaged.
  • The lifting power of the familiars has been significantly increased once they are upgraded.
  • The default music volume has been lowered.

NEW FEATURES
New In-Game Speedrunning Overlay and Leaderboards
This is something I always wanted to add to the game but never had the time to include before.

Throughout the entirety of Space Bob’s development I always planned features and gameplay with speedrunning in mind. From the very beginning I wanted to make a game that could be completed in an hour and this new feature will allow you guys to try and achieve that goal while having a leaderboard to share your progress.

Close to the 1.0 release, I encouraged twitch/DrDoof (who had the the #1 high score at the time), to give speedrunning a try and after a few attempts he set a personal record of 89 minutes. I’m not 100% sure if sub one hour is possible, but I have a hunch that it might be. If you stream your attempts be sure to let me know and I’ll come hang out; I don't care how big or small your channel is.

I doubt we’ll ever get the attention of Summoning Salt or Karl Jobst (love those guys) but I’d be happy if we only had a handful of players actively fighting for the top spots.

There are actually two new speedrunning challenges, each with their own leaderboard. The first is the easy one that just about everyone can get involved with. It’s the speedrun to pass through the Jump Gate as fast as possible and we’ve already seen sub ten minute times on that one during the beta test. The second leaderboard is for the full game and will be far less contested and active.

There’s also a new speedrunning overlay where you can see your current time and split times compared to your previous best at various checkpoints in the game. This is very similar to the most popular external speedrunning overlays but this one is built into the game and triggers the split times automatically. It can be toggled on and off with a hotkey; go to Options/Controls and bind a new hotkey if needed. It’s ‘Y’ by default.

Upgrade machines can now spawn as Epic(10% chance) or Legendary(5% chance)
The upgrade machines that give out permanent or temporary stat bonuses now have Epic and Legendary variants.
  • Epic machines increase previous bonuses by 30%.
  • Legendary machines increase previous bonuses by 100%.

BRAND NEW GAME GUIDE:
For more information, plus tips, tricks and videos, on how to not only beat the game but also how to achieve the fastest times on both speedruns, take a look at this guide. It'll teach even the most inexperienced players how to reach the jump gate in under fifteen minutes, and even Space Bob experts will likely find tips and strategies they didn't know before.
https://steamcommunity.com/sharedfiles/filedetails/?id=2804067995
战场英雄物语 - jojo-alioth
Dear player! We are expected to shut down the update from 14:00-17:00 on May 17, 2022. Please pay attention to adjust the game time and tell each other~ Thank you for your support and love for "Battlefield Heroes"!
activity update
Activity 1. Explore! dark fairy tale
1. From May 17, 2022 to June 6, 2022, the event dungeon [Dark Fairy Tale] will be available for a limited time.
2. The [Dreamland Store] will be activated simultaneously for a limited time, and you can use the [Dreamland Fragments] obtained in the event copy to exchange for Costumes - Reception Maid, Costumes - Meow Maid, [Ancient God's Gaze Supply Box], [Order Mark · Tides], [ Dark fairy tales] series of suit fragments, top secret weapon components and other prizes.
3. [Dream Invasion] Set skill effect: In the first 3 rounds, if your own health is less than or equal to 65% after being attacked, you will release Dream Invasion to the enemy who attacked you, causing mandatory damage to the target and stun the target (triggered only once, stunned) The effect lasts for 1 round); the effect will be triggered again after 5 rounds and when your own health is ≤35%.
4. [Sleeping Spell] set skill effect: When attacked, it accumulates energy continuously, and releases Sleeping Spell on the 2nd, 3rd, and 4th target that attacks itself in the current round, causing mandatory damage and stunning the target.
Activity 2. The Ancient God gazes at the supply box
1. From May 17, 2022 to May 30, 2022, [Ancient God's Gaze Supply Box] will be sold for a limited time.
2. [Ancient God's Gaze Supply Box] The probability of Su's weapons and equipment is increased, and there is a chance to obtain the limited set [Old Ones] and the limited set [End Echo].
3. [Old Ones Ruler] Effect: Su enters Evil God mode, basic attack causes elemental damage, imprisons the target after attacking, and obtains the touch of profound meaning and evil, summoning a large number of tentacles.
4. [Final Echo] Effect: Acquire Profound Truth and Lose Soul, cause true damage to enemies within the range, absorb 30% of the damage and convert it into own life, and make the target gain 2 layers of Lost Soul; normal attack damage increases, and applies Soul trigger 1 more time. The Land of Chaos increases Su's basic attack resistance by 50%. When Su leaves the Land of Chaos, he will re-summon a Land of Chaos at the end of the round.
Optimization adjustment
1. A new engraving [Mark of Order·Tide] has been added, which can be obtained through event exchange.
2. New engraving combinations [Suppressing Sniper·Order], [Dance of Broken Wings·Order]
3. [Suppressing Sniper and Order]: Health +15%, basic attack effect +10%; Simon Haya will target 2 enemy units when he enters the stage, and after releasing the mystery or killing enemy units, he will attack the enemy. The targeted unit shoots for Physical damage and re-targets an enemy unit.
4. [Dance of Broken Wings: Order]: Health +15%, Attack Resistance +10%; Julia will gain a layer of dodge cost (5cd) after attacking a target, if Julia releases Profound Truth or Participate in killing enemy units, and get the dodge effect again.
maintenance compensation
Energy Potion*2
Diamond*100
Compensation object
All players who have created characters in the game before 14:00 on May 17, 2022
Compensation method
Send to Player Mail
release time
Within 3 working days after maintenance
May 16, 2022
Anomaly Zone - skaarjg


From 00:00 - 21.05 till 23:59 - 22.05 (Moscow time) - defeat regular (not rare or "killer" class) jellies.

To get points you need to hunt mutants, whose killing brings you more than 5 EXP.

Any participant from main servers (RU, PvP, PvE), who get into top-15, will receive 50 A-Zone pins.

The three winners will receive the Mutagen!

Good luck!
Spirit Detective - AoIToori
Dear Detecitve,
The problem of not being able to get rewards has been fixed, thank you for your patience with us!!
FOONDA - Whale
Hello, FOONDA players!

This is FOONDA Dev team. 
Did you have a nice weekend??

The DEV Team has fixed the bugs reported by you in the meantime.
Please understand that it may take some time to fix all bugs.

We would like to inform you of the changes made at this time.

Improvements
  • Fixed an issue where the season puzzle clear achievement count was incorrect.
  • A.I. NANDA generates puzzles faster.
  • Added notice that tier might become lower if you go to the lobby or next puzzle without solving Others' Puzzles.
  • Mitigated the problem of slow or no response when clicking a button.
  • Mitigated the problem that the game was forcibly closed after a bad client error message appeared.

FOONDA Dev team is operating a DISCORD server to provide a more enjoyable game service based on your opinions.

If you have a feature or game idea that you would like to see applied to FOONDA, even if it is a small thing, please feel free to leave a comment!




Then, see you in FOONDA~!
Arrival of Beasts - TTV.freetimedevelopment
Fixes:
  • Big wipes now correctly take over seeds
  • Team invites not duplicating anymore on refresh
  • Monstermenü is not staying enabled on win (also no raycast target anymore)
  • Knifebullet visuals improved -> End animation
  • Leaderboard last entry cut off removed
  • Layerbugs on several maps
  • Tutorial is now correct playable and finishing
Added:
  • No content added currently
Changed:
  • Waypoints controlling on higher prestige / challenge mode
  • Translation on: easter event, hint repair drone
  • Scrollspeed in some scrolling rects improved
  • Fontsizes on some places changed
  • Ressboard design swapped
Active DBG: Brave's Rage - leo.lu
各位勇者大家下午好,

我们刚对版本进行了更新,修复上次的版本更新伴随而来的问题:
  • 紧急修复了海盗湾事件选项不正确的问题。

感谢大家的及时反馈,为大家带来不便深感抱歉!
我们会继续赶时间好好更新,为各位带来更好的游戏体验。

开发团队敬上
2022年5月16日
Radioactive - Cornutopia
I've found the last two still-sealed, 1st edition, copies The Flatspace Soundtrack. Less than 30 of these were produced, on plain-silver CD-R discs with laser-printing on office paper. These were on sale in the early 2000s when Flatspace was available in a DVD case. The music hasn't been on sale on CD since 2010. These last two copies are now for sale on https://marksheeky.bandcamp.com.


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