In this post I will announce future updates of the game, and it's future support after the full release of the game. Let's get started.
Beta 1.8.X
As I said previously, Beta 1.8.X will have most patches, just because the update initially wasn't something I had hoped for. Nontheless we got great features such as leaderboards, zero gravity, big levels in level editor, and a bunch of quality of life improvements.
However it doesn't end here, because patches will continue:
Second thoughts about the calendar: It was probably a mistake.. it is not a bad feature but it does really slow down the actual progress of the game, plus nobody is really making levels for workshop. The calendar is supposed to be a gamemode where I add user levels to the actual game, but it seems like it is not helping to increase the player count... which I deeply hoped.
The calendar will be still worked on, but sometime later in beta 1.9, and I'll hope for more user levels.
I am planning to add a new challenge related to zero gravity, not sure what difficulty but it will probably be difficulty 2-4. And judging by the name, yes, it will include zero gravity and it's fun mechanics! However I need to fix some bugs regarding the item, because 60 herz players are experiencing major differences between 60hz and 144hz.
Speaking of challenges, I am planning adding a new medal: hardmode medal, where you need to beat challenges in their "hardmode form". Not only that you have limited lives, but levels are way harder than normal. You have a time limit (Just like in Yeah GL difficulty) and if you win you get a black medal and border. This is going to be the final medal for challenges.
Alt paths will be added in main game, and you can find those hidden behind fake walls in the game. Going through them will let you play harder versions of levels, but as a reward you get to beat the game faster, and maybe there will be other rewards.
Wheel overhaul, I plan adding different wheels with different rewards, and removing the "No rewards" slot. I may overhaul code or use the existing one, who knows...
I plan adding a pacifist route, where in it you have a second way of not killing bosses and therefore revealing a second ending. Not sure how thats gonna be performed but I have few ideas for the final boss where if you dont kill anyone troops will help you defeat the King instead of using the gun.
Beta 1.9.X
This update is mostly planned to be a polish update, fixing major bugs, perhaps overhauling things like the main menu, adding controller support and etc.
Custom Splash Texts, Hats, Skins and Items, sharable custom endless run modes are planned to be added
Planning to add the ability for people to upload user made challenges, so you can finally upload more levels at once! You may have to beat the entire challenge to publish it, but we shall see
Controller support would be nice. Few people asked for it so why not? It will just take a while because me as a dev does not use a controller and I am not a console guy, so when i do eventually add it, I would like feedback from people.
Release and long term support
When the game gets released, I might stream few TCC streams on twitch, steam or other platforms as celebration. On launch, the game will leave its early access/beta stage and thus the price of the game will INCREASE from 2 euros to 3 (or from 3-4$).
The final thing that will happen after game's release is long term support. And there are 3 different scenarios of how I will go about this.
If the game is doing well:
Then I'll work on the game often with quality updates, such as new features, items, skins, stuff like that.
If the game is doing average:
Then there will still be updates, but they will come out much much less frequently
And if the game is doing poorly:
Then there will still be no updates, with the exception of bugfixes. Unfortunately, I can't keep developing the game forever if there is no audience for the game.
Mobile Port
Rest assured! Mobile port is coming! Specifically Android port because iOS is way harder to port the game and financially its more harsh than steam (100$ a year for App Store on iOS). However there are still a few glitches here and there, mostly crashing, but the general progress is just almost fully working controls and somewhat decent menu navigation.
There will be a special trailer for the mobile version of the game and I am excited to see people finally get hands on it.
Quick Q&A on mobile port:
Q: How much will the game cost? A: Free
Q: Is there any downsides to the mobile port compared to steam version A: In actuality, mobile port and steam versions are exactly the same... with some exceptions.
Q: Are there going to be ads in the game A: Yes there will be ads, but I'll try my best to make the game as least annoying with ads as possible, while... well, still keeping ads.
Q: Does my progress from steam carry over to Android A: No
Q: Will the game have cloud support A: Likely, but not certain, however as I said, there won't be cross platform compatibility
Q: Does the game have steam features, like workshop support, achievements and leaderboards A: Google has it's own achievement and leaderboard system, unfortunately, workshop support wont be there.
Q: Can't you just make your own server where people post levels? A: No, because I am very stupid
That's it for now... Thanks to everyone who supports the game, I appreciate it very much! Hopefully the game's legacy will continue forward!
VR HOT 0.6.2 will be released on March 29th and everything will be about „more“ or „nicer“.
First of all, there will be around 70(!) additional animations. Some are subtle, especially the idle animations, but we also included new intercourse animations and lap dances!
We also re-recorded all Face Mocaps from scratch to give the Hotties more realistic facial expressions.
The next big chunk of new features is in the editor. There are more characters and skins for both the Player and the Hottie. The male Player character now has hair and a completely new physics system, making interactions with your hands and genitals more realistic.
Oh, and we implemented another fun user idea: The Hottie Random! Just hit the button and VR HOT will create a random Hottie.
We’ll tell you more about new features and details the update notes next week!
Use a ghost car of your best attempts to find new lines, increase speed and improve your best time. Combine that with the new leaderboards to compare your rank in the world against your friends for the ultimate bragging rights. Can you deliver eggs the fastest?
Updated to select levels from a campaign to support more tracks from the Winter Eggspansion for Eggcelerate! and future eggspansions! Also included with the winter eggspansion:
30 Winter Tracks around the North Pole
New Winter Vehicles including Snow Plows, Zamboni, Sleigh, Ice Cream Truck and more.
New Obstacles and Challenges
100 Snowmen and Snowwomen to find and collect!
New Achievements!
Jumping over a train with the EGG on top of your car!!!
The next episode of Caroline's hunt for THE bounty is finally here. We proudly introduce Chapter 2 of Viscerafest, raising the stakes in the story to a whole new level and bringing more areas, more weapons, more carnage, definitely more viscera and maybe even more fest than ever before! And wait until you meet Hampter!
For your viewing pleasure, we have prepared a short trailer, and we are looking forward to hearing how you like the new content!
Want more detailed overview of what this content update brings? Check out the full changelog!
New Content:
The entirety of Chapter 2 and its hub containing 7 levels
8 new enemy types
2 new weapons
You can now customize your loadout when replaying levels
Hampter
Tweaks:
Updated logo
Revised difficulty descriptions
Various enemy, weapon, and UI sprite reworks
Icons for saving, and no save zones
Death has gotten some extra flare with new sounds and visuals along with a counter to tally your demise
Tweaked Chapter 1 ammo placements
Tweaked Item placements in Chapter 1 secrets to prevent players from being able to overstock on resources, completely negating the need to think tactically about how resources are used
Nerfed shotguns because with fixed piercing they were overpowered
Tweaked Quad Shotgun encounter in C1L5
Enemy placements on Nightmare have been nerfed
Tweaked Thunderbirds charge to be more consistent across all difficulties
Buffed Blitzers projectile speed
Zetheran projectile speed nerfed
8 new sets of difficulty names
Stalker Death effects tweaked
Moved the tutorial options
Gibbed enemies will no longer Re-Gib upon loading a save to help with performance
Blood now despawns overtime to help with performance in some of the more taxing maps
When replaying levels from the hub, the player's health is automatically set to 100
Keys are now themed after the doors of the location that they are used on
Drone Reworks:
The enemy type known as the drone is a support unit that is invulnerable whilst not attacking, firing an incredibly fast and damaging projectile. Players would regularly cheese/abuse this enemy when in isolation. Various other factors saw this enemy being a little uninspiring to encounter, so we've made modifications to its behavior to address the above.
When punched, the drone enters an alternate stun state where it drops a stunning field that slows the player and drains their health
Drones now take reduced damage from melee attacks
Explosives now pass through Drone shields
A new weapon has been introduced to directly counter Shielded enemies like the Drones
Drones now drop a custom armor pickup upon death rather than the standard shard
Fixes:
Fixed shotguns projectile piercing
Made minor fix to a single shot in the Chapter 1 end cutscene
Fixed issue where certain interactions caused the players weapons to vanish
Fixed issue where pressing Escape would interact with pause menu buttons
Stalker Homing Projectile impact effects fixed
General Optimization
Various save fixes
Let us know how you enjoy the game and keep us informed about any bugs or issues you encounter. You know the way, just leave a review or start a discussion on Steam or join our Discord server.
Spring has sprung in Metin2 with some fantastic improvements and new content. Increase your versatility in battle with the newly-introduced second equipment page, stash items using the improved belt system and look forward to divine new upgrade items as well as maritime Easter costumes and mounts.
Change Your Equipment!
This update allows you to **unlock a second equipment page** and switch quickly and easily between two loadouts! No longer will you have to change each piece of equipment individually when you want to don a different set. Instead you can enjoy a super-speedy **equipment change at the touch of a button**. For example, you can clad yourself in PvP equipment on one page and PvE equipment on the other, so you’re perfectly prepared for anything!
How It Works
To unlock the second equipment page you’ll need the new Extra Equipment Page item. You can get this from a quest that will be automatically activated as soon as you reach level 120. Defeat the Ahtrin Grand Master in the Gnoll Caves and receive the new item as your reward. Use the item and the second equipment page will appear. You can kit this out just as you did the first one.
Alternatively, just buy the Extra Equipment Page item in the shop to activate the second page and surprise your opponent with a lightning-fast change of gear!
As soon as you’ve activated the additional equipment page, the associated Change Equipment Page skill will automatically be unlocked so you can change equipment quickly and easily at any time. You’ll find this skill in your secondary skills.
Improved Belt Inventory
Go ahead and loosen your belt now that the item restriction on the belt inventory has been lifted! Now you can stash all sorts of items in there.
But be warned – although you can now store anything you want in your belt, you still have to bear a few things in mind:
* Items are not automatically stored in your belt inventory. If, for example, you receive items from a quest or collect loot, these will always be delivered into your player inventory. When this is full you won’t be able to collect more, even if there is space in your belt inventory. * Items that are necessary to complete a quest will only be recognised for the quest in the player inventory. If they’re stored in your belt inventory, you won’t be able to complete the quest. * Items in your belt inventory can’t be used in the Quick Slot bar.
Seal of the Gods
With all these fabulous new options for your equipment, how’d you like to give your items an upgrade while you’re at it? Then pick up the Seal of the Gods, available in the shop at certain times – so keep your eyes open! The seal **increases the chance of success when improving items** more than any other item before! There’s no level restriction on use, neither for player nor item level. Enjoy truly divine intervention when upgrading your equipment!
Easter Metins and Bouncy Bunny Sighted!
Metin2’s colourful Easter Event gets under way starting 31st March. The Easter Bunny is waiting with a basket full of rewards, while the towns are decked out in festive banners. Look forward to fantastic costumes with new set bonuses!
**Duration** * Event starts: 31st March at midnight CEST * Drops end: 25th April at 11:59 PM CEST * Event ends: 26th April at 11:59 PM CEST
The Easter Events
Egg Hunt Fancy spending your Easter hunting for eggs and munching on chocolate bunnies? No chance! The monsters were way faster at finding the eggs and have already snapped them all up. Hunt them down, retrieve those colourful tasty treats and swap them for your well-deserved rewards from the Easter Bunny!
Easter Metins and Magic Eggs
Make scrambled eggs out of Easter Metins and with any luck you might find a valuable Magic Egg inside. This can be opened three times and contains such treasures as Enchant Item, magic pearls and rare Blue Dragon Beans.
Easter in the Item Shop You can also discover Easter magic in the item shop. The following awaits you:
Lollies for Sale They aren’t only delicious but also good for you: **the Mighty Lolly and the Magic Lolly** are made from secret recipes which grant you +50% EXP, +30% physical damage and additional, powerful combat effects.
Dive into the Deep this Easter
Look forward to very special costumes and mounts this Easter! Slip into the impressive **Maritime Uniform and matching Bicorne Hat** and ride the fantastical **Moonlight Seahorse and Sunlight Seahorse** into battle! Take advantage of a great set bonus as well. Mounted on a seahorse in your spiffy uniform with a Mighty Lolly or Magic Lolly – no opponent can stand in your way for long!
**Maximum set bonus:** * +5% strength against monsters * +150% EXP * +5% item drop rate
I hereby invite you to the first hearing of this year where we will listen to the common people and decide if they’ll have food on their table or if they should better step up their common-people-game in order to be a good tax payer. Just kidding, they’ll all be treated just fine by ME - Your Grace! Just what the name implies I’ll be ruling very gracefully over the king... queendom I mean. Gather around and bring your finest gloves, favourite dish and a little bit of time because we will give out some precious treasures to keep this royal ritual alive: Tending to your peasants’ queue on weekdays. (or weekends)
🎉 Yes, Your Grace turned 2 this month! To celebrate this big milestone, we invite you to a fun little get together around the throne TONIGHT – Thursday 6PM GMT here on Steam. As a big thank you we’ll give out gamekeys if you actively join the chat... I mean converse in the throne room with us! We can’t wait to see you there!
💖We’ve had ~435,000 players since the story of Grevno's royal family started to unwrap itself on your personal devices, in the two years that passed. Until this day many lovely stories, feedback and thoughts around the game reach us and we couldn’t be more thankful!
📒 Knowing that the struggles of our little family would touch so many hearts keeps us moving forward. The Yes, Your Grace fanbase is still alive and thriving - if you want to know how the story continues you might want to pick up the first anniversary comic from last year which comes with every Steam copy!
👑 The story of Eryk and his family is very personal and shapes itself through the player's game style. Find out if your kingdom will flourish and what kind of King you want to be: In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...
Thank you all for your support! 🥰 Brave at Night & No More Robots xoxox
The next content drop for After the Fall®'s Frontrunner Season is here and we're excited to drop you onto the star-crested streets of Hollywood in the Boulevard Harvest Map! Have a sneak peek:
The team is excited to see you face the challenges in this map on the various difficulties. There are some minor fixes and tweaks, but unfortunately, we're still investigating the Quest 2 freezes that affect players from other platforms in their party if this occurs. We will keep you updated when we have more news on this.
Without further ado, here are the patch notes for version 1.4.36404
MAJOR UPDATES
Boulevard
Our brand new Harvest Run "Boulevard" can now be started from the Enlisting Machine! Explore the ruins of Hollywood and venture into an iconic movie theater for a killer premiere!
Boulevard can be started from the Enlisting Machine after finishing ‘Relay Tower’.
If you don’t have Boulevard unlocked yet, you can still join the party of a Runner who does in order to play it.
Finishing Boulevard for the first time will unlock the Base version of the LMG, a weapon fit for any action star!
Character Customization
Runners can now unlock & equip Player Skins by going into the Changing Room found within the Armory! Here Runners can interact with the arcade machine found there to swap their skin and see their progress towards unlocking new ones. (Most of the skins come in both male and female variants)
Deluxe Edition Skins: Exclusive Skins are now available to those who purchased the Deluxe Edition of After the Fall!
Story Skins: Lock yourself in to always play as either Malia, Jen, Michael or our beloved Jimmy.
Harvester Skins: 24 Skins that you can buy & sport after completing their respective challenges. Harder challenges and more unique ones will be added with future updates!
The Skimmer
A new enemy has been sighted in Boulevard called ‘The Skimmer’ - colloquially known as Skimmy! He’ll drop heaps of loot on death so make sure to shoot the harvest sack on his back before he runs off!
Only spawns in Boulevard for now, we’d love to hear more of your feedback before we add him to all Harvest Maps!
Will sprint away as soon as Runners start shooting, be sure to coordinate beforehand!
Drops a massive amount of Harvest, both on hit and even more so on death.
After killing him an additional Floppy will be awarded on Run Complete with rarity based on difficulty:
Survivor: Import (Blue)
Veteran: Import (Blue)
Master: Industrial (Purple)
Nightmare: Military (Yellow)
The LMG
A new weapon has been added to the Armory! The LMG comes with a truly devastating damage per second at the cost of shredding through ammunition as quickly as you shred through Snowbreed!
Adds 12 unlockable attachments & 36 new skins with more to be added over time.
Can be bought for 9000 Harvest from the Crafting Machine, making it the most expensive weapon so far.
Starts off with 60 Base Damage, 750 rounds per minute and the highest Stagger Damage of all automatic weapons.
Best used to deliver sustained fire to stagger Snowbreed and keep them at a distance.
Lacks a Red Barrel which is instead replaced by a Red Grip to maximize the fire rate!
The base magazine contains 40 rounds with the unlockable Box Magazine containing 99!
Balancing
Increased Starting Harvest for new Runners from 1000 to 2500.
Increased Assault Carbine Damage from 60 to 65.
Increased MT-47 Damage from 75 to 80.
Lowered the Stagger Damage of the Falcon to make room for the Revolver.
Increased the Stagger Damage of the Revolver to be much higher, now being able to effectively stagger all Snowbreed with just a few well-placed shots.
Slightly increased the Fire Rate of the Revolver from 1.7 to 1.9 to improve handling.
All Critical Hits now deal Double Damage instead of 1.5x, effectively giving the Battery Pack a huge boost. Critical hit visuals for all weapons will be updated soon.
Revolver now has a 10% chance to deal Crits by default, with the Battery Pack adding another 10%. All other weapons still lack the chance to crit by default.
Added a Special Damage Multiplier to the Revolver, dealing a further x1.25 damage to all Specials (Excluding the Smasher).
Small Fixes and Tweaks
The Shotgun now has a Pump Lock mechanic when a shell is chambered. Pressing the ‘Trigger’ button on the off-hand will allow you to override the lock and manually eject a shell. When no shell is chambered, reloading is the exact same as it was before.
Anti-cheat visualization will now hint at how to move outside of geometry
The Disco skin should now properly unlock for all weapons if all other skins of that weapon are unlocked
Added in a Gold Weapon Skin, acquire it by unlocking every skin for every weapon!
Please let us know what you think of the update, we're always reading your feedback. Stay frosty!
TamTu Community Manager
For an overview of known reported issues, please refer to our public tracker here (we're in the progress of updating this list!): LINK