My Colony v0.96.0 patch is here, including bug fixes, chat improvements, and new in-game friends list capabilities. Get more information at the link below, and thanks for playing!
Greetings, Rocket League Community! It's time to refresh the featured training packs to help improve your game. With October right around the corner, this is a special time for us at Psyonix and the community—specifically, the Supersonic Acrobatic Rocket Powered Battle-Cars (SARPBC) Community.
Rocket League's predecessor, SARPBC, is racing toward its 11th anniversary next month! In honor of this momentous occasion, we're refreshing the featured training packs with practice regimens from the OG's of the game. These are veterans who learned how to perform aerial goals and epic saves in SARPBC long before the Rocket League Championship Series (RLCS) even existed.
Along with the live training packs below, check out how long some of these players have been in the game, and hear some words of wisdom from the long-time players themselves:
#
Author
Pack Name
Difficulty
Code
1
Famiy
Overhead Goalie #2
Champion
17F2-309A-8FA5-13BE
2
Noir1992
Ground Redirects
Champion
BD39-D665-A6FF-596D
3
vel
Redirect
Grand Champion
27B6-B630-461E-5961
4
I Am A Tree
Floor Bounce 'N Shoot
Diamond
F54A-1591-B804-B7CD
5
Kronovi
Ground Shooting Pack #1
Platinum
6B31-5C76-BDEB-16FC
6
BigFunny
Backwardss, Backboard, Clears
Platinum
25E6-A216-0CB7-239B
7
Noir1992
Backboard Shots (consistency)
Champion
FDC7-3073-501D-0054
8
Oneill
Oneills SubParButinHD Pack
Gold
E8DF-CA1A-DBEA-0C8F
9
Doomsee
Double Jump Aerials
Champion
F269-B159-0BAC-AC2E
NOIR1992
Started SARPBC April 2009
"If you want to improve and get better at Rocket League, don't just practice the mechanics. Positioning and rotation are more important than mechanics. Watch some of your own replays and figure out what you have done wrong and work on those things."
ONEILL
Started SARPBCFebruary 2009
"Enjoy yourself, first and foremost. Ground work is just as important as being Squishy doing flippys. Focusing on catching the ball from the air for different scenarios can drastically improve your game, and help you plan ahead for how you want to make your next move. Analyze your own replays if you play as a team. Discuss key points for games when you concede to help find areas of weakness going forward."
DOOMSEE
Started SARPBCFebruary 2009
"The best way to improve your game is to practice in chunks. Pick the weakest aspect of your game and solely work on it until it’s improved and you're happy with it. The more specific you are, the better. If you play the game with no real improvement goal in mind, your improvement will be a lot slower. You’ll find that it’s really hard to concentrate on one skill while playing, and quickly turn your attention to just winning. This is normal. When you catch yourself falling into that habit, bring your attention back to the skill you’re working on. If double jump aerials are one of your weaknesses, then try my Double Jump Aerial training pack. ”
BIGFUNNY
Started SARPBCJune 2009
"A good way to improve in Rocket League is repeatedly asking yourself, 'What would I want my teammate to do if they were in this situation,' and 'What does my opponent not want me to do in this situation.' Asking these questions while watching yourself in replays from their perspectives will help you recognize good and bad patterns in your play style."
I AM A TREE
Started SARPBCDecember 2008
"For anyone who's trying to improve, my most important tip would be: don't just practice your mechanics, but also research how to play the game. There's plenty of good video material out there that'll turn you from just a decent mechanical player into an overall solid powerhouse. Apart from that, you should often save replays and watch them thoroughly!"
KRONOVI
Started SARPBCAugust 2009
”My advice for new players trying to improve their game would be to stay disciplined and focused with their practice. You will improve quickly if you continue to train and practice no matter what happens, and you'll be glad you worked hard when the results come in.”
We hope these training packs help you reach your Ranked goals in Season 12! Think you've created the next great Custom Training Pack? Let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours for our next Community Spotlight!
You asked, we delivered! The amazing go fishing at night update.
v.1.4.0 (4207129) - Night Update
- Added night lighting scenario - Added 3 new fish - Added glowing lure - Added fireflies - Added rare night sky events - Added sleeping mask and 2 base caps - Added new pair of gloves - Added wolf - Change royal flush achievement - Updated Steam VR API - Improved index controller support
Join us in the celebration of one of the biggest, most well known festivals in the world, Oktoberfest!
Log in every day to win awesome prizes from our Oktoberfest Attendance Event! Complete battles on different maps to get tickets from our Marble Event! And participate in different PvE modes to gather Gingerbread Hearts, Beer Cups, or Pretzels to trade in for some amazing items!
We also have some new system changes to introduce:
Clan War System We have improved the Clan War Point system! And with the change, all points and rankings have been reset for everyone to have a fair, fresh start.
We have balanced out the CWP earnings! Now you don't just win 1 point for a win and lose 1 point for a loss. The system will now take CWP differences between clans into consideration, making it possible to gain up to 10 points per win!
We are also introducing a new decay system. Now it is possible to lose CWP for being inactive! So make sure to participate in those clan wars so you don't lose all your hard-earned CWP!
The September Update is out now! You can read the Patch Notes here.
In the September Update comes the following:
New Starter Experience
We've introduced a new starting experience meaning that it's easier to pick up Elite Dangerous than ever before!
Under the tutelage of Pilots Federation instructor, Theo Arcosta, new Commanders will be led through a fully-voiced experience before being left to pilot their own starter ship, the Sidewinder! Throughout the experience, Commanders will learn the basics of space flight, scanning and combat as listed below:
Basic flight controls and scanning.
Supercruise and navigation.
A combat exercise around a megaship.
Completing one's first Hyperspace jump.
Docking at a starport.
All of the training will include voiceover across all of our supported languages.
This new starter experience will also be added to the existing list of training simulations, found on the internal panel of the Commander's cockpit, meaning even the most veteran of pilot can still experience it.
New Livery System
Revamped the livery UI for applying cosmetic items and Game Extras to your ships.
Commanders will be able to access their ship livery from the main menu, so even if their ship is not docked at a starport, they will be able to change up the ship's appearance on the fly!
The new store will allow for even more detailed previews of available customisation options across all ships, as well as giving Commanders the choice of purchasing individual items, as opposed to being limited to bundles of customisation options.
Please note: some Game Extras (on all platforms) and ARX (on PC) may not yet be available for purchase in the Store, affected items will be rolling out in the coming days.
New Virtual Currency: ARX
ARX can be purchased, as well as earned by simply playing the game, to acquire Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more!
Commanders can earn a total of 400 ARX per week, which get added to their account there and then. These can be saved for later or spent right away!
You will no longer be able to purchase Game Extras using current payment methods and instead will require ARX, available in a number of packs (listed here.)
Thanks for playing Mercury Fallen and for all the feedback and support. This update has a couple of fixes as well as an update to Storage Containers.
Storage Containers
While not much has changed to the vertical storage crate, the wide storage crate now only stores raw materials, but it's capacity has been increased to 4000 items. The model, build requirements, name and description have been updated to reflect its new capacity.
Survey
If you’ve had a chance to check out the game since Update 21, and have a few minutes, be sure to check out the feedback survey.
Update model and build requirements of Raw Storage Container.
Raw Storage Container can only store raw materials, but stores up to 4000 items.
Container storage amount now shows in build menu info
Updated look of build menu info
Power/Water consumption now shows at bottom of object info panel. Power/Water sections still show in info panel, but this will be removed later.
Fixed: Colonists not hauling to construction if primary target is missing materials and second target is too far away
Fixed: Colonists saving/loading incorrect instance id values. This can cause two colonists to use the same instance id and be treated as the same colonist. Note: Double check any machine rosters to ensure proper colonists are assigned.
we published another update that fixes some issues you have reported to us. We improved the AI and performance of the game. Please continue to provide us feedback, it is extremely valuable to us and helps us to speed up the progress. If you have suggestions, please use our dedicated topic: https://steamcommunity.com/app/1135240/discussions/0/2564160288789230559/
Version 1.004.0 change-log:
• Added Workshop uploader • Improved helicopter pathing • Improved AI reaction time on cover and hit • Optimized map loading speed • Fixed several small issues
Stardock and the Siege of Centauri team are happy to announce the release of patch 1 today on Steam. This first update includes various crash fixes, balance updates, UI updates and more.
Change Log
Features
Added a DeleteGameplayTimer script function for modders that want to use a gameplay timer in their Mission and clean it up when they are done.
Balance
Updated Rul to make it slightly easier.
Reduced Heart of the Phoenix shields slightly.
Improved Destructor targeting.
Improved Nullifier targeting.
Pulse Cannon: Instead of having a 1% chance to stun (with the upgrade) the tower now has a 0.5% / 0.75% / 1% chance to stun (per shot) depending on the tower level.
Tweaked the starting location of enemies on Gallehault.
Reduced Corrosion towers to doing 200 / 600 / 1800 damage over 20 seconds instead of 400 / 810 / 1800 damage over 8 / 9 / 10 seconds.
On Training difficulty, the player's damage boost was increased from +60% to +100%.
On Beginner difficulty, the player's damage bonus was increased from +50% to +70%.
Reduced the objective on Styx from killing 500 enemies with Orbital Strike to killing 200 enemies.
Reduced the cooldown on Orbital Strike from 360 seconds to 240 seconds.
Fixes
Crash fixes.
Fixed an issue that could cause Milton to have a ghosting effect.
Fixed an issue where sometimes the objective stars weren't lined up when you got them.
Fixed an issue with upvoting where the count started at -1 instead of 0.
Fixed an issue with the destruction effect on the Vulture.
Fixed an issue that was causing part of the path to be obscured on Caluck.
Fixed some incorrect display ranges for some towers.
Fixed an issue that can cause the leaderboards to not show on the victory screen.
Fixed the air path on Dule.
The ever present typo fixes!
Fixed an issue that could keep people from being able to upload large missions to the workshop.
Updated Corrosion info to correctly state that Corrosion towers can stack.
Fixed some issues with how mission upvote was not showing correctly in some situations.
UI
Added art to the victory screen based on if you won or lost.
Game now defaults to running in a Borderless Window instead of Full Screen.
New Mortar sfx.
New Ion Cannon vfx.
Re-master Zhukov voiceover to sound less mono/tinny.
Increased the volume of the colony attack notifications slightly.
Changed the font on the done/retry buttons on the victory screen to match the other screens.
Improved images on the scenario workshop.
Improved lots of tooltips on things players were confused about.
Better images will now be shown for missions in the workshop.
The leaves are beginning to turn, pumpkin spice is being made and The Amazing Bernard is now 60% off through September. You can also get the Original Soundtrack for 60% off as well. What a great way to start a new season!