Dec 11, 2023
Skies Above Playtest - HungryDingoGames
changes:
  • UI visual improvements - hungrydingodev
  • Changed Controller controls - hungrydingodev
  • Added Contrast Settings - hungrydingodev
  • Added keyboard and controller controls menu - hungrydingodev
  • Fixed Leviathan speed particles - hungrydingodev
  • Reworked Whale message mechanic - hungrydingodev
  • Added storm alert - hungrydingodev
Path of Achra - Ulfsire
more flesh upon the altar, haha

  • new prestige class Shazuza, Lightning + Poison, lightning damage to sick enemies when stepping based on main-hand Hit
  • new prestige class Damunja, Lightning + Blood, a 2nd Master Bleed centered around hits and lightning damage

  • significantly reduced higher-cycle scaling - it's still higher than it was originally though
  • made cycle Glory acceleration slow down once you reach level 40 (unsure how useful the glory-up spam is once the "full build" is online, this is a tweak that can get removed if people really hate it)

  • Gore Tide now also triggers off of divine intervention, no longer needs 50% missing life
  • Claw hit damage reduced
  • Wild Club hit changed to 30% of your max Life
  • Earth Mage renamed Briar Mage
  • Fixed a crash related to clicking a tile while moving to the exit
  • typos / bugs etc
Dec 11, 2023
Diablo® IV - jennifer.hur



From December 12, 10 a.m.–January 2, 10 a.m. PST players on the Seasonal Realm in World Tier I or above can sink their sword into frostbitten demons by heading over to the Midwinter Square in Kyovashad and speaking with Gileon, the bard. After hearing rumors about spiteful dangers lurking in the snow and the advanced cold sapping the morale of Kyovashad’s citizens, Gileon seeks to reignite the holiday spirit in the townsfolk the only way he knows how—with a celebration!
Dec 11, 2023
Golf Club Architect - david
Updates

  • Optimised fence placing and updating.
  • Doubled the eyedropper radius for cups.
  • Updated credits.
  • Updated terrain and grass materials to be less bright.
  • Updated cost of trees.
  • Updated save window to show map seed.
  • Added 'seed' to the console that displays the map seed.
  • Removed auto smoothing for terrain raise/lower tool as it restricted the editing too much.
  • Added game config option for oversized or accurated sized balls.

Fixes

  • Fixed number decals not correctly facing the camera when in the corners of the screen.
  • Fixed new game window values not randomized.
  • Fixed unable to bulldoze props after loading a save, saving and re-loading.
  • Fixed save seed not applied on load.
  • Fixed exception after placing 18th tee.
  • Fixed double-digit number decals not oriented towards the camera correctly.
  • Fixed very small area height locked for benches.
  • Fixed ball physics mesh not lining up with the terrain.
Grounded - Obsidian Shyla
Hello Grounded community! We've been amazed at all of the fun and unique experiences you have been creating with Playgrounds since the Make It and Break It update went out. To celebrate all of your creativity, the Grounded team comes bearing Playground gifts this holiday season!

Playground Browser
You can now view new and popular Published Playgrounds from the Grounded community. When accessing the "Downloads" section, you will be able to quickly view Playgrounds based on various categories:

Recent Hits:
  • The most downloaded Playgrounds of the last week.
Monthly Hits:
  • The most downloaded Playgrounds of the last month that are older than a week.
All Time Hits:
  • The most downloaded Playgrounds ever that are older than one month.
Brand New:
  • The most recent Playgrounds published hot off the press.

Improved Playground Details
Playgrounds have new additional details you can set in the Playground Settings menu. These settings must be set prior to publishing or updating your Playgrounds.

  • Genre
    • A genre tag that best conveys your Playground
    • Combat Challenge
    • PvP Arena
    • Platforming
    • Sports / Contest
    • Puzzle / Escape Room
    • Survival
    • Adventure / RPG
    • Contraption
    • Art / Music
    • Base Build
  • Suggested Player Count
    • A simple tag that best represents what player count your Playground is meant for
      • Single Player
      • Multiplayer
      • Single or Multiplayer
  • Published Thumbnail
    • The thumbnail image players will see when downloading or browsing for your Playground. Uses photo mode for capturing the image when in the Playground Settings window.
These new details will show up on all new published Playgrounds in the Playgrounds browser.

New Gadgets and Gizmos

Attack Listener
  • A gizmo that triggers when a specific attack happens nearby. Useful for creating custom fight mechanics when bosses do a special attack.
Player Death Listener
  • A gizmo that triggers when a specified player dies.
Storage Filler
  • A gizmo that spawns items into linked storage containers. Useful for creating randomized loot when used in combo with the Random Chance gizmo.
Hazard Volume
  • A region that applies a specified status effect onto players who enter it. Options include:
    • Haze
    • Death
    • Slow Sizzle
    • Fast Sizzle
Win / Lose Gizmo
  • A gizmo that can pop up a win or lose screen with a custom message when triggered.
Message Notification
  • A gizmo that displays a message to the player's HUD on the lower left of the screen.
Time of Day Switch
  • A switch that triggers based on the specified time of day. Useful for having things trigger at nighttime or daytime.
Teleport Gizmo
  • A gizmo version of the Telepotty. Activating it teleports the triggering object to any random Teleport Gizmo matching the same channel.
Design Mode Fast Travel Location
  • A gizmo that allows you to quickly teleport to the location via the Map while in Design mode. Helpful for quickly getting around when designing a large Playground.
Custom Sign
  • A sign to write a larger amount of text in. Useful for explaining things to players in your Playground.

Additional Playground Features
Object Scaling Support
A new "Scale" axis has been added when placing objects in Design mode. This allows you to scale objects larger or smaller before placing them. For example, you can now make a small baseball or a huge baseball.



Show and Hide Actions for Buildings
  • Buildings now have "Toggle Shown", "Show", and "Hide" actions. Hiding a building will turn off the visuals and collision for the building allowing players to walk through them.
  • Some use case examples:
    • Create a spooky environment where walls and other buildings show up or disappear based on triggers the player walks into.
    • Create a jumping puzzle where floor pieces toggle between shown and hidden when linked to
      timers.

Armor Dummy Variants
In Design Mode, you can now customize Armor Dummies to use a different visual appearance. The variant options are:
  • Default (clay dummy)
  • Max
  • Willow
  • Pete
  • Hoops
  • B-B-Bones
  • Grid Kid (from the crafting 3D preview)


That's right, you can use these to create some spooky sights!


Handy Gnat Ghost Mode
Handy Gnat can now toggle into Ghost Mode allowing it to clip through objects and the world. Helpful for getting through walls and rooms quickly without having to relocate or trash objects.



New Playground Props
New Loot Bags (Found under Storage & Utilities)
  • Ominent Chest
  • Max's Backpack
  • Pete's Backpack
  • Willow's Backpack
  • Hoop's Backpack

New Trap
  • Death Spikes

New Manmade Props

  • Pebble Village Lunch Box
    • With customizable lid angle!
  • Onyx Family Computer System (found in the upper yard Brawny Bin)
  • Onyx Joystick
  • Onyx Keyboard
  • Yoked Girth - The Adventure Game
  • Minotaurs and Myrmidons - Quest for the Golden Box
  • Quick Billy's BillyHog Hunt
  • Billy Hog Tray
  • Cardboard Box A
  • Cardboard Box B
  • Cocktail Umbrella
  • Pagoda
  • Woodpile Axe

Additional Playground Quality of Life
  • Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
  • All Sign Set Signs are unlocked in Playgrounds mode.
  • You can exit Play mode from the Death screen.
  • Playing a Downloaded Playground will trigger an autosave on game start.

Major Fixes:
  • Fixed issue where structural buildings would place incorrectly when building.
  • Items no longer behave oddly when floating on top of water.
  • [REDACTED] can no longer knock you off of ziplines.

Crash Fixes:
  • Fixed client crash that could occur after repairing buildings.

Other Bug Fixes:
  • MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.
  • Grass blades chopped down fall softly again as opposed to extremely fast.
  • Volumes no longer prevent placing objects that are touching them.
  • Scoreboard can no longer go negative behind the scene.
Pro Basketball Manager 2024 - Umix Studios
Fixed attributes not scouted being > 100
When your job application is refused the email is now important and stops the simulation
Fixed graphical bug when clicking on an email about a retired player
Fixed refreshing of the profit/attendance graph in the arena
Fixed bug preventing the trainings to display after switching teams
Improved the scale when displaying attendance and profit
Stats for players playing 0 seconds not saved anymore
DATAEDITOR: Fixed duplicated mod not available in the dropdown
DATAEDITOR: Fixed group not saved when forcing the team for the first season of a competition
DATAEDITOR: Added the option to have different number of games for each group within a phase
Fixed format of the czech republic league
DATAEDITOR: Improved loading speed when clicking on Players
DATAEDITOR: Improved loading speed when clicking on Brackets tab within a competition
DATAEDITOR: Improved loading speed when clicking on Forced team tab within a competition
New player photos in BNXT, SBL, NBL, LKL and BLNO
Community Announcements - Anita SU
🌊 Get ready to embark on an exciting maritime journey as a thrilling new gameplay feature surfaces with the upcoming season. Dive deep into the mysteries of the ocean – are you prepared for the ultimate exploration?

🔥Download Dragonheir NOW: {LINK REMOVED}
Dec 11, 2023
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Added 4 new Runes
- Reduced impact of several magic attacks
- Increased 'Thunderstorm' initial number of targets but reduced INT scaling
- 'Avalanche' range is now influenced by INT
- Changed Holy Staff (2H) base damage type and healing to 'Holy'
- Added sorting and inventory page number to Rune inventory
DISHARMONY - zeldaplayersv
Patch notes:

- Some songs would play at the wrong volume under certain conditions. Their audio levels should now remain consistent.
- The mandrakes' collision box would change after interacting with them during the puzzle sequence in Mandrake Woods- They've now been adjusted and no longer change.
- Prevented soft-lock in the second optional nightmare caused by saving/loading at a specific point of progression
Community Announcements - Anita SU
Dear traveler:
Dragonheir season1 is coming to the end, hope you had an extraordinary travel! We are
also delighted to share you some information about season 2!🔥
✨ New island and sandbox,seasonal storyline;brand new mermaid race, a more marvelous world is awaiting travelers to explore!New bosses,Guardians of mysterious reaml are awaiting!We even changed the damage types!Click the link below and learn more detail:
English:http://www.dragonheir.info/article/141
Japanese:http://www.dragonheir.info/article/142
Korean:http://www.dragonheir.info/article/143
Russian:http://www.dragonheir.info/article/144
Chinese traditional:https://dsg.dmzgame.com/article/145

🔥Download Dragonheir NOW: {LINK REMOVED}
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