new prestige class Shazuza, Lightning + Poison, lightning damage to sick enemies when stepping based on main-hand Hit
new prestige class Damunja, Lightning + Blood, a 2nd Master Bleed centered around hits and lightning damage
significantly reduced higher-cycle scaling - it's still higher than it was originally though
made cycle Glory acceleration slow down once you reach level 40 (unsure how useful the glory-up spam is once the "full build" is online, this is a tweak that can get removed if people really hate it)
Gore Tide now also triggers off of divine intervention, no longer needs 50% missing life
Claw hit damage reduced
Wild Club hit changed to 30% of your max Life
Earth Mage renamed Briar Mage
Fixed a crash related to clicking a tile while moving to the exit
From December 12, 10 a.m.–January 2, 10 a.m. PST players on the Seasonal Realm in World Tier I or above can sink their sword into frostbitten demons by heading over to the Midwinter Square in Kyovashad and speaking with Gileon, the bard. After hearing rumors about spiteful dangers lurking in the snow and the advanced cold sapping the morale of Kyovashad’s citizens, Gileon seeks to reignite the holiday spirit in the townsfolk the only way he knows how—with a celebration!
Hello Grounded community! We've been amazed at all of the fun and unique experiences you have been creating with Playgrounds since the Make It and Break It update went out. To celebrate all of your creativity, the Grounded team comes bearing Playground gifts this holiday season!
Playground Browser
You can now view new and popular Published Playgrounds from the Grounded community. When accessing the "Downloads" section, you will be able to quickly view Playgrounds based on various categories:
Recent Hits:
The most downloaded Playgrounds of the last week.
Monthly Hits:
The most downloaded Playgrounds of the last month that are older than a week.
All Time Hits:
The most downloaded Playgrounds ever that are older than one month.
Brand New:
The most recent Playgrounds published hot off the press.
Improved Playground Details
Playgrounds have new additional details you can set in the Playground Settings menu. These settings must be set prior to publishing or updating your Playgrounds.
Genre
A genre tag that best conveys your Playground
Combat Challenge
PvP Arena
Platforming
Sports / Contest
Puzzle / Escape Room
Survival
Adventure / RPG
Contraption
Art / Music
Base Build
Suggested Player Count
A simple tag that best represents what player count your Playground is meant for
Single Player
Multiplayer
Single or Multiplayer
Published Thumbnail
The thumbnail image players will see when downloading or browsing for your Playground. Uses photo mode for capturing the image when in the Playground Settings window.
These new details will show up on all new published Playgrounds in the Playgrounds browser.
New Gadgets and Gizmos
Attack Listener
A gizmo that triggers when a specific attack happens nearby. Useful for creating custom fight mechanics when bosses do a special attack.
Player Death Listener
A gizmo that triggers when a specified player dies.
Storage Filler
A gizmo that spawns items into linked storage containers. Useful for creating randomized loot when used in combo with the Random Chance gizmo.
Hazard Volume
A region that applies a specified status effect onto players who enter it. Options include:
Haze
Death
Slow Sizzle
Fast Sizzle
Win / Lose Gizmo
A gizmo that can pop up a win or lose screen with a custom message when triggered.
Message Notification
A gizmo that displays a message to the player's HUD on the lower left of the screen.
Time of Day Switch
A switch that triggers based on the specified time of day. Useful for having things trigger at nighttime or daytime.
Teleport Gizmo
A gizmo version of the Telepotty. Activating it teleports the triggering object to any random Teleport Gizmo matching the same channel.
Design Mode Fast Travel Location
A gizmo that allows you to quickly teleport to the location via the Map while in Design mode. Helpful for quickly getting around when designing a large Playground.
Custom Sign
A sign to write a larger amount of text in. Useful for explaining things to players in your Playground.
Additional Playground Features
Object Scaling Support
A new "Scale" axis has been added when placing objects in Design mode. This allows you to scale objects larger or smaller before placing them. For example, you can now make a small baseball or a huge baseball.
Show and Hide Actions for Buildings
Buildings now have "Toggle Shown", "Show", and "Hide" actions. Hiding a building will turn off the visuals and collision for the building allowing players to walk through them.
Some use case examples:
Create a spooky environment where walls and other buildings show up or disappear based on triggers the player walks into.
Create a jumping puzzle where floor pieces toggle between shown and hidden when linked to timers.
Armor Dummy Variants
In Design Mode, you can now customize Armor Dummies to use a different visual appearance. The variant options are:
Default (clay dummy)
Max
Willow
Pete
Hoops
B-B-Bones
Grid Kid (from the crafting 3D preview)
That's right, you can use these to create some spooky sights!
Handy Gnat Ghost Mode
Handy Gnat can now toggle into Ghost Mode allowing it to clip through objects and the world. Helpful for getting through walls and rooms quickly without having to relocate or trash objects.
New Playground Props
New Loot Bags (Found under Storage & Utilities)
Ominent Chest
Max's Backpack
Pete's Backpack
Willow's Backpack
Hoop's Backpack
New Trap
Death Spikes
New Manmade Props
Pebble Village Lunch Box
With customizable lid angle!
Onyx Family Computer System (found in the upper yard Brawny Bin)
Onyx Joystick
Onyx Keyboard
Yoked Girth - The Adventure Game
Minotaurs and Myrmidons - Quest for the Golden Box
Quick Billy's BillyHog Hunt
Billy Hog Tray
Cardboard Box A
Cardboard Box B
Cocktail Umbrella
Pagoda
Woodpile Axe
Additional Playground Quality of Life
Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
All Sign Set Signs are unlocked in Playgrounds mode.
You can exit Play mode from the Death screen.
Playing a Downloaded Playground will trigger an autosave on game start.
Major Fixes:
Fixed issue where structural buildings would place incorrectly when building.
Items no longer behave oddly when floating on top of water.
[REDACTED] can no longer knock you off of ziplines.
Crash Fixes:
Fixed client crash that could occur after repairing buildings.
Other Bug Fixes:
MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.
Grass blades chopped down fall softly again as opposed to extremely fast.
Volumes no longer prevent placing objects that are touching them.
Scoreboard can no longer go negative behind the scene.
Fixed attributes not scouted being > 100 When your job application is refused the email is now important and stops the simulation Fixed graphical bug when clicking on an email about a retired player Fixed refreshing of the profit/attendance graph in the arena Fixed bug preventing the trainings to display after switching teams Improved the scale when displaying attendance and profit Stats for players playing 0 seconds not saved anymore DATAEDITOR: Fixed duplicated mod not available in the dropdown DATAEDITOR: Fixed group not saved when forcing the team for the first season of a competition DATAEDITOR: Added the option to have different number of games for each group within a phase Fixed format of the czech republic league DATAEDITOR: Improved loading speed when clicking on Players DATAEDITOR: Improved loading speed when clicking on Brackets tab within a competition DATAEDITOR: Improved loading speed when clicking on Forced team tab within a competition New player photos in BNXT, SBL, NBL, LKL and BLNO
🌊 Get ready to embark on an exciting maritime journey as a thrilling new gameplay feature surfaces with the upcoming season. Dive deep into the mysteries of the ocean – are you prepared for the ultimate exploration? 🔥Download Dragonheir NOW: {LINK REMOVED}https://bit.ly/dragonheir-downloadnow
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Added 4 new Runes - Reduced impact of several magic attacks - Increased 'Thunderstorm' initial number of targets but reduced INT scaling - 'Avalanche' range is now influenced by INT - Changed Holy Staff (2H) base damage type and healing to 'Holy' - Added sorting and inventory page number to Rune inventory
- Some songs would play at the wrong volume under certain conditions. Their audio levels should now remain consistent. - The mandrakes' collision box would change after interacting with them during the puzzle sequence in Mandrake Woods- They've now been adjusted and no longer change. - Prevented soft-lock in the second optional nightmare caused by saving/loading at a specific point of progression