Forever Epic Story will be officially leaving Steam Store on October 17th 2025. Thank you everyone who supported our app.
Hey survivors,
Today marks a major moment: RoundZ is officially out of Early Access and hitting Version 1.0.0!
After 2 years of development, months of updates and balancing, it’s time to bring one of the most anticipated features to life:
Grab a controller, call a friend — it’s time to survive together.
Full split-screen support for 4 players
Works across gameplay, UI, menus, and interactions
Compatible with keyboard + gamepad setups
From revives to last-minute clutch shots, co-op brings a whole new layer of chaos and fun to RoundZ.
Small internal improvements
Menu navigation and prompt adjustments
Thanks for sticking with this solo-developed game all the way through Early Access.
This isn’t the end, more surprises are coming. For now, grab a friend and good luck surviving.
– Hugo, developer of RoundZ
🛒 Improved UI – clearer categories, easier browsing, and new logic for hiding unwanted items.
🐛 Bug Fixes & Balance Tweaks – adjusted card costs, relic probabilities, and smoothed difficulty spikes.
And a new hero!
We’re continuing to refine the shop, add new cards and relics, and prepare the game for upcoming community events. Your playtest feedback is shaping the future of Unsealed Pact, so please keep sharing your thoughts!
Play the new build and share your feedback in the discussions.
Tell us what you like, what feels off, and what you’d love to see next.
And if you haven’t already:
👉 Add Unsealed Pact to your Wishlist to follow development and help us reach more players!
Welcome to the Blind Descent Demo, Explorers!
Thanks for joining this early expedition into the Martian depths!
This page will be your compass — guiding you through the basics, answering common questions, and helping if things go off track.
Ready to begin? Let’s dive underground and see what awaits. 🚀
The playtest will run right up until Early Access.
Expect around 3–5 hours of gameplay, depending on your pace and how deep into the underground you choose to explore.
Right now, Blind Descent is available in English, Russian, Simplified Chinese, and Turkish. Localization is still in progress, so you may spot some errors or rough edges — don’t worry, they’ll be polished before release!
We’re also open to adding more languages at full launch based on community demand.
Absolutely! We love seeing your adventures underground. Tag us with #BlindDescent or share your screenshots and videos in our Discord — we’re excited to feature your best moments with the community!
Since this is a demo build, you may run into bugs, glitches, or other technical hiccups — that’s completely normal at this stage!
We’d love for you to dive deep, push the limits, and try everything the game has to offer so far. Your feedback is vital to making the underground experience better.
⚠️ If you encounter an issue, please report it on Discord or pressing ESC or Alt+B when in game. Be sure to include:
A short description of the problem
Your system specs
Steps to reproduce it (if you can)
Thanks for helping us make Blind Descent better!
Blind Descent is powered by Unreal Engine 5, built with cutting-edge tools and APIs. The game runs exclusively on DirectX 12, so you’ll need a GPU that supports it.
Here are the estimated minimum and recommended specs for the Demo. Keep in mind that not every hardware setup has been tested, so results may vary.
If you’re running with 16GB RAM, we strongly suggest closing heavy background apps (like web browsers) to ensure smoother performance.
Minimum system requirements (low graphics preset): i3-10100 (or similar AMD)
16GB of RAM (DDR4 or higher)
GTX1080ti (or AMD equivalent)
36GB of free space (SSD recommended)
DirectX 12
Windows 11 or latest version of Windows 10
Recommended system requirements (medium-high graphics preset): I5-12400 (AMD 3600) and higher
32GB of RAM
RTX3060 12GB (or AMD equivalent) and higher
36GB of free space (SSD)
DirectX 12
Windows 11 (latest version)
We’re actively optimizing the Demo build — but depending on your setup, you may still experience some performance drops.
To help us improve, please attach your DXDIAG file when submitting performance feedback (see instructions above).
⚠️ Remember: performance is not final. We’ll keep polishing and optimizing all the way to Early Access to ensure the smoothest experience possible.
Join our Discord server for real-time updates, support, and chats with both the dev team and fellow explorers.
Got a bug, a burning question, or just want to talk about your Martian survival stories? We’re there for you! Tag our community managers @lutra_lutra or @kyukyu if you need help.
You can also leave your thoughts on the Steam Community Hub, where we’re actively listening to every report and idea.
After playing, please fill out our short Demo Survey — you’ll find the link in the game menu, and we’ll also post reminders on Discord and Steam. Your feedback is essential for shaping the future of Blind Descent.
Thank you for being part of the expedition!
Please note: Demo saves will not carry over to the full release, as the game’s structure and balance are still evolving. Use this as your chance to experiment, take risks, and explore every corner of the underground without holding back!
This Demo doesn’t just bring new features — it includes everything from Blind Descent so far, plus major upgrades since the first playtest. Here’s what you can expect to experience underground:
Revamped opening quest flow
Narrative improvements for a stronger story
New Mutation abilities unlocked after completing the First Dungeon
More responsive combat + smarter enemy AI
Unique loot drops for the Queen Silkworm
Open world design pass: smoother traversal & new routes
Fresh explorable areas to discover
FOV slider support
Inventory QoL: faster sorting & easier management
Scanner QoL: quicker, more reliable scans
First Dungeon reworked: tighter gameplay & level design
The Blind Descent Demo gives you an early glimpse of what lies beneath Mars’ surface — but keep in mind, the game is still evolving. While fully playable, many systems are growing and changing. For example:
Multiplayer isn’t in yet
Exploration is limited to selected areas
Some enemies haven’t crawled out of the dark yet
The quest system is still expanding
Creatures are still being refined (animations, audio, etc.)
…and much more is in progress.
We’re working hard to expand, polish, and deepen every part of the descent — and your feedback is key to shaping that future.
Thank you for being part of the expedition! We can’t wait to show you what’s next.
Your support and feedback during the demo is invaluable — you’re not just playing Blind Descent, you’re helping shape it. Every bug report, idea, and thought pushes the game forward, making the underground more alive (and more dangerous).
And this is only the beginning. The descent goes deeper from here.
Stay sharp,
— The Blind Descent Team
Ahoy, Caretakers!
The Last Caretaker will be setting sail into Steam Next Fest ahead of its launch into early access on November 6th!
The Next Fest is a week-long celebration of upcoming games with demos, livestreams and more! It starts next Monday, 13th October and lasts until the following Monday, 20th October.
You don’t need to wait, though, the demo is available now!
Explore Hangar 37 and get to grips with the dynamic resource system that will serve you as you venture across the vast ocean world.
Check out our latest trailer here: