Hey all,
Found any bugs, there's something you want to be changed or have a suggestion? Please comment here!
Have a blessed day!
~
GJ
The city needs fresh produce, and it’s up to you to keep deliveries running! Help transport goods efficiently, ensuring every order reaches its destination. Complete deliveries, manage the supply chain, and beat 5 levels in a row to claim the grand reward! Can you handle the challenge and master the farm-to-city rush? Get ready to deliver!

\[ MISC ]
Bug Fixes
New Achivmenets
Performanced increased
Removed Continue button ( temporary )
\[ MAP ]
Added more details
Improved LODs on Trees
\[ UI ]
Added Map
Added Mouse Sensitivity
Added Adjusting Camera Lengths
\[ Gameplay ]
Adjust Roll stamina cost, distance and duration
Changed Roll not turning during roll
Fixed attacking bugs.
Attacks don't do multiple damage to single enemy in one hit

Unblur Images
Over a thousands images and one hundred animations added since the last time I posted about my current project on steam, and it's available for you, right now!
What does this game entail you may ask?
Life is hard for the person you care for the most. A single parent who has gone through a hard ... Show More
Updates 11 days after release:
Added defeat animations.
Optimized actions and combat feedback.
In Easy Mode, dying 3 times in a row temporarily doubles your HP.
Optimized the start interface.
Updates 7 days after release:
Enemy corpses no longer disappear immediately after being killed by the player. They will remain as "ragdolls" for a period before fading away with a special effect.
When triggering the "Time Dilation" effect while fighting through large groups of enemies, a spectacular scene of enemy corpses flying everywhere will occur.
Updates 5 days after release:
Added Easy Mode. Can be set in Options -> Game -> Difficulty. The difficulty can be adjusted at any time during gameplay.
Reduced the difficulty of the first stage's intense combat: decreased the number of enemies and limited the number of enemies attacking simultaneously.
Fei'er's HP has been increased from 800 to 1000.
The number of default unlocked characters has been increased from 1 to 4, namely: Ponytail Girl, Chinese-style Heroine, Egyptian Girl, and Twin-Tail Swimsuit Girl.
Adjusted some actions and sounds, improving action smoothness and combat feedback.
Current Version: 1.1.16 (Demo version updated simultaneously). You can see this in the lower right corner of the game's start screen. If the number you see is larger, that's normal because I might update the game after this announcement. I will post update announcements every few days. Hope you enjoy the game!
If you encounter any issues while playing, feel free to join our QQ group and let me know directly!
Welcome to join QQ group: 979195753 to provide feedback directly to me. Thank you very much!
Hello coven. So. We made a whoopsie.
Yesterday we pushed a shiny new build because we got a little too excited. We wanted to hand you more stuff as fast as possible and the universe rewarded our enthusiasm with bugs. Many bugs. So many that they formed a polite but rackety parade through the game.
We reverted everything back to build v1.0.3 a little while ago so the main version is stable again.
Now we are doing this the proper way.
Introducing our final testing zone before full graduation: The Spooky Bugs Beta Branch
This branch is for players who want to live on the edge, stare chaos in the eyes, and say yes please. It will stay up forever so brave souls can hop in whenever they want and help squash bugs with us.
To join the spookybugtesting Top Secret Bug Testing branch, go to Properties -> Betas
Password: veryCoolBugs

Anyone who joins from Steam should hop into the Discord and share their findings so we can smash these spooky bugs together as one confused and determined coven.
Thank you for being the best. We promise the bugs will not win. Probably.