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Hi all! The first proper Babbling Brook update is in the works. It’ll come with a bunch of improvements (thanks for all your comments and suggestions!) and some new features too.
One of these new features is improved sand sculpting. You’ll be able to create more natural looking shapes. Flat sand, rough sand and wet sand all look a bit different.

And the overall look of the sand matches better with the surrounding nature.

The update will include a new level too, filled with flowers and pine trees. This level is double the size of the other levels. So you'll have lots more space to play around with!

Thanks for checking in! I'll be showing off more of the Babbling Brook update soon.
Here is a first tiny patch! Thanks for all the great feedback so far!
Changelog:
fixed some typos
fixed some achievements not getting unlocked
fixed disabling "default only" perk did not re-enable equip prompt in inventory for controller
Best,
Gino & LInus

Join our massive event on Discord and you might just walk away with some amazing prizes!
🎮 20 Steam keys for Getting Inside and Hentai Stories
💎 20 special in-game rewards for Overlewd: Heroic Sunny, Heroic Azalina, 50 Magic Spheres, and 500 Gems
That’s 40 winners in total!
How to Enter:
1️⃣ Wishlist Succubless on Steam
3️⃣ Hit the participation button in the #events channel and wait for the results!
⏰ The giveaway runs for two weeks, so there’s plenty of time to join the fun.
20 winners will receive a Steam key for one of the listed games (chosen randomly).
20 more winners will get valuable rewards in Overlewd.
Join now and be part of the celebration! 🎊
💋 One more thing – once we hit 1,000 participants, Rixie (the girl on the banner) loses her shirt… and she’s not wearing a backup.
FIXES & IMPROVEMENTS
Fixed item duplication issues.
Added a new diagnostic log for improved error analysis.
Fixed city lighting across multiple districts.
Resolved a critical game-crashing issue.
Simplified Steam player identification.
Fixed UI layout for displaying the player’s money.
Added Goblin Quick Locate button to the left of the Chaos Bar - one-click tracking of Goblin Thief
Hovering mouse over Hero portrait now displays their class information
Added Quick Sacrifice button to Hero info panel - send Heroes directly to the Altar
Info panel now supports dragging to grab and restore Heroes
Hero portraits now support drag and grab functionality
Added rule explanation for "Keeps Highest Rarity" sacrifice results in Instructions interface
Removed manual party formation and follow functions, replaced with patrol mode system
Two patrol modes now available in Settings: Free Patrol and Limited Patrol
Free Patrol: Heroes patrol randomly across the map with no range restrictions
Limited Patrol: Heroes patrol within a limited range based on building location; patrol ranges vary slightly between buildings, click buildings to view patrol range
Monster AI now automatically seeks the nearest building and patrols around it
Adjusted collision detection and patrol ranges for Heroes and monsters
Gold Storm now drops Glory
Champion event optimized: can now be triggered by both time passage and Hero burial (previously only burial), and Champions now drop Glory
Reduced Glory requirements for upgrading Residence and Academy to Level 4
Reduced overall gold cost for Hero recruitment
Goblin Tax Station mechanics optimized: no longer deducts additional gold, instead provides bonus to all gold income
Altar sacrifice stack limit increased to 10 (upgradable through Altar upgrades)
Audio now mutes automatically when game is in background
Localization contributor list added
Monster Summon Difficulty ① lowered
Egg hatching optimized: if egg genes contain rare Heroes not yet in Collection, probability bonus accumulates with each miss (soft pity system)
Increased probability of obtaining three-trait rare Heroes
Goblin Thief's regular gold theft rate reduced from 10% to 2%
Vertical Sync disabled
Fixed Goblin capture achievement tracking errors and trigger issues
Fixed collision issue with dead Goblins - Heroes will no longer push dead Goblins around
Fixed rounding issue with gold and Glory number abbreviations - now uses floor rounding instead
Fixed overly harsh sound effect for one-click collection
Fixed "Always on Top" setting not saving after game restart
Fixed Chaos value not increasing under certain conditions
Fixed currency display rounding issue - now uses floor rounding instead
Fixed issue where obtaining multiple Dodge skills only displayed one skill icon
Fixed various mysterious bugs
We recommend enabling "Always Show Portraits" in Settings for easier Hero management.
To avoid dragging Heroes too far: when grabbing a Hero with left-click, hold right-click simultaneously to drag the screen. (This prevents losing Heroes in crowds)
When the screen becomes cluttered with too many monsters making operations or observation difficult, or when your Heroes aren't strong enough to defeat certain monsters: use the Clear Screen button at the top of the Monster UI to remove all monsters from the field.
Increasing Chaos Level also increases monster spawn efficiency, so if you want to boost your gold-earning speed, don't hesitate - push your Chaos Level higher!
https://store.steampowered.com/app/4160020/FIND_ALL_Christmas_2026Hello, the sequel to the Find All: Christmas 2026 game series will be released soon. Add to your wishlist so that you don't miss the game's release!
You will have to explore a cozy suburb on Christmas Eve, find different items, and color the black and white picture with colored inks.
Feature
Added Screen Resolution settings.
Added Physics for Lumo.
Added decorative items.
Bug Fix
Fixed an issue where the Pause Menu before the game started prevented exiting.
Fixed Voice Chat volume inconsistency after entering the game.
Fixed card discard issue when discarding more than 5 cards.
Fixed Crosshair scaling issue.
Fixed an issue where the Duel card prevented players from selecting cards after a duel ended.
Fixed Emote button malfunction in the Lobby.
Fixed Bulletproof Helmet card display mismatch.
Fixed Two Down card not working correctly after the game ended.
Fixed an issue where the character sometimes does not pick up a gun.
Fixed Flash card being applied twice if pressed too quickly.
Fixed Push to Talk issues in the Lobby.
Fixed Talismans display issue in the Customize menu.
Thank you to everyone who’s played PONGBANG so far.
Your support and feedback have been incredible, as we’re continuing to refine and improve PONGBANG based on your experiences.
If you’ve played the game, we’d love to hear your thoughts.
🎮 Play PONGBANG Now
Fixed a start up crash (super rare) when you had a not finished run from before 1.2.0 in which you have one of those damage items available for purchase:
"Deal 1 damage for 3 times" (Rare)
"Deal 1 damage for 4 times" (Epic)
"Deal 1 damage for 5 times" (Legendary)
Those items are not available anymore from 1.2.0 onwards
Fixed Death Knight not killing ally in front if the ally has a temporary health boost