BURNED HORIZONS - [POE // DVG-98]
// DISPATCH UPDATE

We’re also posting two D-logs today to pull everyone into sync on where Burned Horizons is headed. D-logs post every Monday.

For the latest versions — with edits, notes, and extras — you’ll always find them first on our Discord and the D-logs channel.

PREVIEW OF NEXT WEEK'S D-LOG:





⬤ D-LOG ENTRY [00010]

[//]
[2025-07-28-0815]
[POE // DVG-98]
[NAFOSEC // NCC-RIGA]
[RE: TACTICAL SCREENS]

Pushing forward on the tactical screen interaction set. These are ~95% complete — a few subscreens still need to be built and some polish remains, but the core structure is locked.

Each mock-up represents a different interaction layer:

Mission-Critical Left Rail
Always visible: squad roster, health, ammo count, encumbrance flags. What you need right now.

Bottom Panel / Hotbar
Expands focus on the selected operator. Players can set 10–15 hotbar slots by clicking the “+” in the final box. Each slot supports A/B states, effectively doubling capacity (20–30 actions). Hotbars can also be toggled minimalist — roll-over only if you want a cleaner HUD.

Field Intelligence Kit
A tactile, in-world screen for intel, documents, and recovered items. Keeps some interaction outside the SPARTA notebook to preserve immersion.

Character / Inventory Panel
The maximalist layout. Displays all loadout layers at once — rucksack MOLLE attachments, drop bags, plate carriers, sidearms, and kit slots. Most equipment supports A/B (sometimes C) layering (undershirt / shirt / coat, for example). Gray X marks show unused capacity when a smaller carrier/ruck is equipped.

Top Bar / Status Strip
Shows the operator’s vital stats and role context: codename, role ID, theater, “rank,” scars, traits, attributes, skills, and conditional flags (hunger, cold, wounds, etc.). It’s not the full service jacket, but it’s everything you need at-a-glance.

As with the rest of the interface, visibility here is fully configurable. By default, all layers are shown at once, but players can pare it down — set panels to roll-over or click-only states — so the view feels less like a system readout and more like being physically present in the field. (edited)Tuesday, September 2, 2025 2:38 AM



[ NOT FINAL BUILD ]


[ NOT FINAL BUILD ]


/// ===============================================


⬤ D-LOG ENTRY [00011]

[//]
[2025-08-04-0815]
[POE // DVG-98]
[NAFOSEC // NCC-RIGA]
[RE: TACTICAL SCREENS // INVENTORY TRANSFERS]

Granularity. It would just be much easier to have one big bag of holding and call it a day. If that was the case though, I'd probably be playing someone else's game.
So... here we are. Once again balancing immersion, authenticity, intuitiveness, and aestethic fidelity on one of the last remaining Tactical screen subpanels - the Character-to-Charcter/Team Inventory trasnfers. And this is by far one of the hardest because of all the things you have to accomplish in a tight space.

>> You have to try and give players as much as an overview as you can of all team members/gear on the same screen, and make it easy to move that gear between them. If each character had a limited inventory it would be so much easier. But we have a rather detailed and realsitic one. <<

// FOCUS OPERATOR: The Operator you're focused on gets priority. So, Widow goes on the left. Keep her gear order matching the previous panel for continuity. Reduce icon/slot sizing AMAP. This takes up less than a quarter of the total screen space; any smaller gets tough to read. The focus operator (and team members) have rucksacks that can be expanded/opened upwards (covering the space above them) if there isn’t enough room. Not perfect, but it adds to the immersion of opening the ruck. Immersion +1.

// TEAM(S)
Now for the Teams. You’ll never get everyone on screen with all gear showing if you have more than 3–4 members, unless you shrink things until they’re unreadable. So, the solution is a compromise: everything viewable at once, with vertical scrolling if you exceed 3–4 members. Players can also toggle collapsed inventory as default or expand it per use.

Collapsed view shows operator profile and two rows of gear. The PWS moves to row two so it stays visible if collapsed, with everything else bumped down. On both focus operator and team members, the Bandolier and Drop Bag are stacked vertically to match the main layout. The only difference is A|B states are now two columns — this fills space and makes those gear slots easier to interact with on this screen.


[ NOT FINAL BUILD ]

>> Proximity During Combat (Turn Based) and Non Combat (Real Time): TIC - Team members must be within 2 meters of the character they’re swapping gear with. Operators outside that range still show, but their profile is greyed out and an action message below their callsign indicates they need to move closer. OOC - players must be within X meters (e.g. 100m) to trade gear. These settings can also be toggled in SOPs. <<

// STAGING AREA: This serves two purposes: 1) a "table" for swapping — gear can be pulled from operators and placed here to be reassigned manually; 2) auto-sort — place gear here, select an operator by clicking their profile, and hit transfer. Items move according to sort settings; if something won’t fit, it stays in the SA and the player is notified. A confirmation also shows what moved and into which slot.

All transfers cost (1) AP during combat, no matter how many items move. Closing and reopening the screen during tic charges another AP. OOC transfers are free.

// KIT CHECK: This works like calling an 'ammo check' to see who has extras. You can filter for specific items, and any operator carrying them will have their name highlighted along with the slots those items are in.


/// ===============================================


SUPPORT THE OP
👉 WISHLIST + FOLLOW
// Every mark adds weight to the push ahead.

OPN-FULCRUM // PHASE 2 -KICKSTARTER \[JAN 2026] → JAN 2026. Mission-critical funding op to carry Burned Horizons forward. Stay locked in — followers get the deployment notice first.[/p]
Community Announcements - Tree_of_Savior_JP

日頃より「Tree of Savior」をご愛顧いただきありがとうございます。

「Tree of Savior」運営チームです。

次回実施を予定している定期メンテナンス実施日についてお知らせいたします。

メンテナンス日程

                                              

【実施予定時間】

・2025年10月21日(火) 10:00~15:00まで

※終了時刻は、メンテナンスの状況によって前後する場合があります。

※メンテナンス実施中はゲームをご利用いただけません。

主なアップデート

                                              

※各アップデートの詳細、細かな内容につきましては、メンテナンス終了後に公開するパッチノートをご確認ください。

【イベント関連】

  • 「秋空に映える金光の紅葉」イベント開始

【商店/TP関連】

  • 「女神の祝福:お家でペアルックデート」販売開始

【システム関連】

  • 「ブラックマーケット」のスケジュールアップデート

    ▶街にいる\[ブラックマーケット]オークショニアを通してスケジュールの確認やブラックマーケットをご利用いただけます。

  • \[アウステヤ]上級「洞察のベルト」「勇猛のスポールダー」装備の防御力を調整

    ▶上級装備が一般装備よりも防御力が高くなるよう、上級装備の防御力を調整します。

【不具合修正】

  • 「アーキオロジー」の遺物商店を利用できない現象

  • ハーミットの「\[アーツ]ルナ・エクリプス:皆既月食」が適用されない現象

  • \[ユラテ]上級勇猛のスポールダーアップグレード時、女神の証(アウステヤ)を要求される現象

  • 特定の条件下で\[Lv460]指令書がドロップしない現象

  • 「ボーンマンサー\[A] - 受けるダメージダウン」特性のツールチップを修正

    ▶特性を習得した状態でも未習得と表示される現象を修正します。

                                          

※本内容は実際にアップデートされた際、変更や追加が生じる場合があります。

※一部の内容は、メンテナンス終了後に詳細をご案内する場合があります。

※メンテナンス中はゲームをご利用いただけません。

                                          

啓示者の皆様にご迷惑をおかけいたしますが、ご協力の程よろしくお願い致します。

今後とも「Tree of Savior」をよろしくお願い申し上げます。

「Tree of Savior」運営チーム

The Victor Initiative - Spacepiano
The Victor Initiative is finally out in Early Access!
Watch the trailer:

I'm so so happy to announce that The Victor Initiative is out now in early access. The development of this game so far has been such a wild ride and I can't wait to see you all playing it. If you have any feedback, please leave it in the steam discussion forum, I'll be monitoring it as best as I can and acting accordingly! (Please be nice! I'm more than happy to receive constructive criticism.)

I hope you have fun!
Spacepiano :D

Toy Smash Kaboom! - 沐雨千秋

Hey everyone!

Steam Next Fest has wrapped up, but our demo is still open, and it just got a brand-new toy update to spice up your tabletop battles!

This update adds a new item, \[Potato Trap]. You’ll find it in the starting lineup of Doll Chef – Super Gardener. We’ve also tweaked the drop rates of Balloons and Slots, and fixes several known issues.

https://store.steampowered.com/app/3743450/_Demo/

Patch Notes

Optimizations:

Adjusted the drop rates of Balloons and Slots.

Balance:

Temporarily disabled item: Flying Shoes.

Ice Cream: added “Water” tag.

Bug Fixes:

  • Fixed an issue where some opponent items of old match data could exceed slots.

  • Fixed an issue where items in the storage area might be blocked and couldn’t be dragged.

New Item:

Potato Trap has been added as a new toy item to the Doll Chef – Super Gardener default starting lineup.

Next Fest Recap

During the Next Fest, our concurrent player count hit a brand-new record, topping the Roguelite demo charts on Steam!

We’re also thrilled to share that Toy Smash Kaboom! has been nominated for Best Visual Art at the Taipei Game Show! None of this would’ve been possible without your amazing support ❤️

Our demo players have spent an average of 5.5 hours in the game — far above the usual playtime for Steam demos!

We can’t wait to see how you’ll experiment once the full release arrives, featuring more hero classes and hundreds of wildly creative toys. Expect even deeper, more immersive toy battles, and perhaps a few touching stories hidden behind the chaos...

(Pop-up Book Assets in Development👆)

We'd also love to see you show off your best Toy Battle lineups on X, Reddit, Discord and Youtube!

Post your highlight clips or lineup screenshots with the hashtags #ToySmashKaboom — we may pop in to cheer you on!

The full version is now in its final stage of development, and we’ll be sharing exciting news about the official launch very soon!

And don’t forget to add Toy Smash: Kaboom! to your Wishlist, and join our community to share feedback and ideas!

https://store.steampowered.com/app/3573070

Our Official Discord:

https://discord.gg/GfrHR2mn5r

RaceRoom Racing Experience - Georg

This week’s Ranked Multiplayer schedule is live — packed with new daily and weekly races!

Daily Sprint Races (15 min)
  • DTM 2016 – Hockenheimring

  • MX-5 – Daytona Road

  • Super Touring – Nürburgring

  • GT3 – Watkins Glen

  • F4 – Suzuka


Daily Feature Races (~30 min)
  • 🔥 GT4 – Sachsenring

  • 🔥 DTM 2016 – Nordschleife NLS


Weekly Races (45–60 min)
  • 🏆 Friday: GT4 + TCR – Bathurst (45 min)

  • 🏆 Saturday: LMDh + GT3 – Silverstone (60 min)

  • 🏆 Sunday: FR X22 – Interlagos (45 min)

🆕 Weekly Free2Play Combo

Audi RS 5 DTM 2016 at Hockenheimring GP

Race it for free all week!

Oct 20
The Dead Await - Shot
  • Changed: Hatchet of Death recipe requires 2 silver bars instead of 30. (Crazy Steve was really out of his mind.)

  • Changed: Updated Workshop cube sprite and particles.

  • Fixed: Dismantling boxes results in a crash after acquiring shelter.

  • Fixed: Typo in quest “Tell Me The Future” objective string.

  • Fixed: Bug that stops quest progression inside shelter mode.

  • Changed: Rebalanced Shelter production.

  • Changed: Rebalanced Shelter scavenging expeditions.

  • Fixed: Duplication bug occurring after adding items to a container list.

  • Fixed: Items that were restricted by type could still be transferred to Armory while right clicking and adding to trade.

Catch Me - GoodPing

🦊 Fox Tail — Halloween Special (Oct 20 – Nov 3, 2025)

The Halloween event has arrived!
Throughout the dark corners of the map, mysterious pumpkins are hidden.
Find them to receive valuable rewards — and with some luck, you might discover the unique “Fox Tail” item!
This rare treasure can only be obtained during Halloween, so don’t miss your chance!


🎮 Game Update

Along with the event, the game has received several important updates:

  1. Localization: The interface is now 80–90% translated into the following languages:
    English, Russian, German, French, Spanish, Japanese, and Chinese (Simplified).
    Minor inaccuracies will be refined soon for a full-quality translation.

  2. AI Improvements: Fixed an issue where the hunter could freeze at the start.

  3. Item Interface: The inventory tab has been redesigned — players can now view their full collection, item counts, and missing collectibles.

  4. Sound Design: Added new in-game and UI sound effects for a more immersive experience.


Enjoy the spooky season and good luck finding your Fox Tail! 🎃🦊

Eternal Return - GM_Goddess
Hello Lumia Island Survivors,

As the new Ranked Season approaches, we’d like to inform you about upcoming changes to Ranked Reward conditions.

We’re deeply grateful to everyone who challenges themselves each season to climb the ranks in Eternal Return.
Our goal is to make rewards better reflect each player’s effort and maintain fairness across all regions, especially since rank distribution can vary globally.

This includes our ongoing efforts to ensure that Immortal and Titan rewards remain fairly accessible for players in every region.

We’ll continue refining these systems based on player data and feedback, which means adjustments may occur from time to time.
We hope you’ll understand the vision behind these changes and continue to share your thoughts with us.

Please check the details below for more information.

1. Ranked Rewards Qualifications
- (NEW) Rewards will only be awarded to players who completed 5 or more ranked matches during the season.

* This conditions will be effective from the start of Season 9 and players who haven't played at least 5 matches will not receive rewards.
* Accounts with a total ban record of 14 days or longer within the season are ineligible for ranked rewards.
* Rewards that have already been sent out, will be retrieved back from said accounts.

2. Rewards per Tier
- Rewards per tier are disributed at the end of ranked season based on their final tier.
- Detailed rewards will be announced through a different post later on.

3. Immortal & Titan Rewards Criteria
- Immortal: Top 300 players that reached Mythril with 700+ points
- Titan: Top 301-1,000 players that reached Mythril with 700+ points

*If you meet the criteria for Immortal or Titan, you will receive the respective tier rewards.
*Players 1,001 and beyond will receive rewards based on their final tier.
*Any abnormal gameplay detected will result in an immediate account supension and you will be excluded from receiving season rewards.

4. (NEW) Tier Assignment per Server

Some servers have limited Ranked availability, which can lead players to join matches in other servers while their own in closed. Others may also play across multiple servers while traveling or after relocating.
While multi-server play is permitted, to ensure fairness, players will always be evaluated under the most "disadvantageous" conditions so as not to gain an advantage over those who play on a single server.
- Immortal and Titan: Rankings will be determined based on the most challenging (disadvantageous) server, preventing multi-server players from achieving high ranks on easier servers. (Existing Policy)
- However, once the tier is achieved, it will be bound to the least competitive server (the one where the player achieved the highest rank), preventing players from occupying leaderboard spots in more competitive servers. (New Policy)

■ Assigned Tier (Unfavorable Tier)
- Your lowest-tier among those where you played at least 3 Ranked games will designate your tier as Immortal or Titan.
- Unfavorable Server Tier:
- Asia 1→ North America → Europe → South America → Asia 2 → Asia 3

■ Assigned Server (Favorable Tier)
- The server with your highest-tier among those where you played at least 3 Ranked games will be designated as your Assigned Server.

- Favorable Server Tier
- Asia 3 → Asia 2 → South America→ Europe → North America → Asia 1

This criteria will take effect starting with Season 8 Ranked Rewards and is intended to maintain a fair reward system that accounts for differences in competition across servers.

We’ll continue refining this system based on the Ranked environments of each server.

Thank you.
Gold Rush Playtest - matthew.madden
- Fixed a bug where the AI would auto-surrender at the start of the match
- Added a Linux build
Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


10월 21일(화) 정기점검이 진행될 예정입니다.
아래 내용을 참고하시어 게임 이용에 불편이 없으시길 바랍니다.
※ 점검 중에는 게임에 접속할 수 없으며, 점검 일정은 변경될 수 있는 점 참고 부탁드립니다.
※ 안내해 드리는 내용은 점검 예정사항이며, 실제 점검 시 내용이 추가/변경될 수 있습니다.

점검 일시 : 2025년 10월 21일(화) 오전 10시 ~ 오후 3시 (총 5시간)


[h5]【업데이트】[/h5]
  • 2025 단풍맞이 이벤트
  • 여신의 축복 상품 리뉴얼
  • 블랙 마켓 일정 업데이트
  • [아우스테야] 상급 어깨/허리띠 장비 방어력 조정
    - 상급 장비가 일반 장비보다 방어력이 높게 나오도록 상급 장비의 방어력이 조정됩니다.

[h5]【오류 수정】[/h5]
  • 고고학 - 유물 상점을 이용할 수 없는 현상
  • [아츠] 월식: 개기월식(허밋) 효과가 적용되지 않는 현상
  • [유라테] 상급 맹렬의 어깨보호구 업그레이드 시 여신의 주화(아우스테야)를 요구하는 현상
  • 특정 상황에서 [Lv.460] 지령서가 필드맵에서 드롭되지 않는 현상
  • 본맨서[A] - 받는 피해 감소 특성 툴팁 수정
    - 특성을 습득한 상태임에도 미습득으로 표시되는 툴팁이 수정됩니다.

감사합니다.
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