Our playable demo is coming on the 9th of November at 4pm GMT. We are so excited to finally have you try our game. It will be the first time our game will be available to the public.
Challenge yourself with a total of 12 unique handmade levels.
Explore and play all of Rocky Start, the first of 4 areas.
Master 2 of the most important materials in the game.
Protect your goat and his friend from the elements.
Here's a sneak peak of one of the levels in the demo:

Stay tuned and don't forget to wishlist to support us!

UnderMine designer Clint Tasker will host a Dev Stream this Friday (November 7th) @ 10am PST. There was just an annoying daylight savings change so that PST is important. Find out what it means to you: Time Zone Converter
He will preview the upcoming update: 0.5.0 The Well which features Thorium's take on an endless mode. New content and features will also be shown. He may even do a little development on stream, so if you've been noodling with Anvil, come see how the devs use their own tools.
The stream will be on the Thorium Twitch account, hang out with Clint there. And don't worry if you can't join live. The VOD will be uploaded to our Youtube channel.
See you Friday!

This coming week brings both the launch of the Fallout 4 Anniversary Edition and the launch of Fallout 4 Creations! As we prepare for these launches, please note that Fallout 4 mods will undergo maintenance from November 6th through 10th. During this time, Fallout 4 Mods and Creation Club will be offline. And while you won't be able to download or upload any new content, you will still have access to change your mod load order and play the game.
The Fallout 4 update on November 10th will require adjustments to the main menu screen. So, prior to November 10th, please disable any mods which change the main menu, as these may break with the patch. Thank you for your patience as we work to roll these changes out and lay the groundwork for things like additional storage for Creations. Please keep an eye out on Bethesda Support and the official Bethesda Game Studios Discord for additional info.
Creations Menu: A new in-game Creations menu has been added, making it easier than ever to discover, download and enjoy content from professional developers and passionate enthusiasts alike.
Gameplay & Performance
VATS Accuracy: VATS hit chances are now consistent across platforms and no longer drop to 0% or show incorrect values. Targeting enemies through walls without the Penetrator perk is no longer possible.
NPC Visual Creations: Fixed stuttering and hitching caused by Creations that edit NPC visuals. Performance is improved when using such Creations.
Stability & Crashes
BNET Connectivity: Better handling when there is a https://Bethesda.net outage
Crafting Station Crash: Interacting with crafting stations or the workshop on ultrawide monitors no longer causes crashes.
Ultrawide & Super Ultrawide Support
UI & HUD Scaling: UI elements, HUD backgrounds, and item previews now scale correctly for 21:9 and 32:9 aspect ratios. Menus, quest updates, tutorials, workshops, and inspected objects are no longer stretched or squished.
Pip-Boy Map: Players can now place markers, fast travel, and pan the map to the right side in the Pip-Boy when using ultrawide resolutions.
Save Preview Images: Save preview images are now letterboxed to avoid looking squished on ultrawide monitors.
Miscellaneous
Resolution Detection: Autodetect now sets supported display resolutions, preventing crashes on launch.

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*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.
The Arcane Eats demo is available RIGHT NOW, fresh out of the oven and piping hot!
https://store.steampowered.com/app/3528960/Arcane_Eats_Demo/
If you like the taste, please pack up some extras to share with your friends – we’d be eternally grateful if you do. If enough people play the demo, we could get on the trending demo list, so even just giving it a try helps us get the word out. Thank you!
We’ll be celebrating in the Wonderbelly Discord server all day. Come clink glasses with us, share some laughs and food pics, and let us know what you think <3
Flavorfully yours,
Andrea, Wonderbelly Games
New features added in this update:
Added a digital screen background customization system. (Click the Settings button and choose the image you like.)
Improved the stability and reliability of the AGV Robot.
You can now start the day without opening the market. (Press the Start Day button on the digital screen to progress the day while the market remains closed — perfect for managing machines more comfortably. The process for opening the market remains the same.)
Added the first stage of the soil analysis mechanic – the Plant Guide panel – to the digital screen. (The demo will include 8 different plant types.The full soil analysis system will be released with the v0.2.0 update.)
If you encounter any issues or problems, please reach out to us through our Discord or Steam community. Your feedback is crucial for us to resolve issues quickly.
Voice Chat of Dead Players
Fixed an issue where dead players returning to the pregame lobby could break the in-game voice chat system. Voice chat now properly resets and works across all scenes.
Phone Evidence Rework
The Phone evidence menu now lets players cross out individual evidence types, not just ghost names, making it easier to narrow down possibilities and organize deductions.
Temperature System Adjustment
The ghost room now starts at the same temperature as other rooms (around 8°C) and gradually cools down over roughly 2 minutes.
This gives the ghost a short head start and prevents players from instantly finding the ghost room at the start of the round.
6 New Ghost Types Added
Added six new ghost types to expand the roster and improve balance across evidence combinations.
Two pieces of evidence will no longer instantly reveal the ghost, players must now find all three to confirm the correct type.
Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms!
We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!
Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
Fixed some rare crashes around changing music when navigating through the Raven Vault
Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled
Improved physics when walking over explosive pods, making them harder to accidentally slip off now
Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor
Enemies can no longer see or use melee attacks on you through polygonal objects
Class selection now works properly when changing class in split screen multiplayer
Disabled difficulty modifiers from incorrectly showing up when changing class
Fixed missing sprites in Mage's Arc of Death attack
Vibration settings are now set correctly per player in split screen modes
Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts
EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
EXDEFS: Added ability to add & replace strings (text) for all supported languages
EXDEFS: Added ability to define custom switch textures
EXDEFS: Added support for MBF21 functions
GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)