Float Your Goat - GRASSTASTESBAD
Hey folks!

Our playable demo is coming on the 9th of November at 4pm GMT. We are so excited to finally have you try our game. It will be the first time our game will be available to the public.

What to Expect:
  • Challenge yourself with a total of 12 unique handmade levels.

  • Explore and play all of Rocky Start, the first of 4 areas.

  • Master 2 of the most important materials in the game. 

  • Protect your goat and his friend from the elements.

Here's a sneak peak of one of the levels in the demo:

Stay tuned and don't forget to wishlist to support us!

Project Hunt - projecthunt2022
🛠️ A bug in the latest update broke the Weapon Shop.
We’ve rolled back to the previous patch.
We’re investigating and will ship a fix ASAP.
Sorry for the inconvenience, and thanks for your patience.
UnderMine 2 - Thorium

UnderMine designer Clint Tasker will host a Dev Stream this Friday (November 7th) @ 10am PST. There was just an annoying daylight savings change so that PST is important. Find out what it means to you: Time Zone Converter

He will preview the upcoming update: 0.5.0 The Well which features Thorium's take on an endless mode. New content and features will also be shown. He may even do a little development on stream, so if you've been noodling with Anvil, come see how the devs use their own tools.

The stream will be on the Thorium Twitch account, hang out with Clint there. And don't worry if you can't join live. The VOD will be uploaded to our Youtube channel.

See you Friday!

Fallout 4 - Jesscapade

This coming week brings both the launch of the Fallout 4 Anniversary Edition and the launch of Fallout 4 Creations! As we prepare for these launches, please note that Fallout 4 mods will undergo maintenance from November 6th through 10th. During this time, Fallout 4 Mods and Creation Club will be offline. And while you won't be able to download or upload any new content, you will still have access to change your mod load order and play the game. 

The Fallout 4 update on November 10th will require adjustments to the main menu screen. So, prior to November 10th, please disable any mods which change the main menu, as these may break with the patch. Thank you for your patience as we work to roll these changes out and lay the groundwork for things like additional storage for Creations. Please keep an eye out on Bethesda Support and the official Bethesda Game Studios Discord for additional info. 
 

Fallout 4 – Patch Notes/New Features 
  • Creations Menu: A new in-game Creations menu has been added, making it easier than ever to discover, download and enjoy content from professional developers and passionate enthusiasts alike. 

Gameplay & Performance 

  • VATS Accuracy: VATS hit chances are now consistent across platforms and no longer drop to 0% or show incorrect values. Targeting enemies through walls without the Penetrator perk is no longer possible. 

  • NPC Visual Creations: Fixed stuttering and hitching caused by Creations that edit NPC visuals. Performance is improved when using such Creations. 

Stability & Crashes 

  • BNET Connectivity: Better handling when there is a  https://Bethesda.net outage 

  • Crafting Station Crash: Interacting with crafting stations or the workshop on ultrawide monitors no longer causes crashes. 

Ultrawide & Super Ultrawide Support 

  • UI & HUD Scaling: UI elements, HUD backgrounds, and item previews now scale correctly for 21:9 and 32:9 aspect ratios. Menus, quest updates, tutorials, workshops, and inspected objects are no longer stretched or squished. 

  • Pip-Boy Map: Players can now place markers, fast travel, and pan the map to the right side in the Pip-Boy when using ultrawide resolutions. 

  • Save Preview Images: Save preview images are now letterboxed to avoid looking squished on ultrawide monitors. 

Miscellaneous 

  • Resolution Detection: Autodetect now sets supported display resolutions, preventing crashes on launch. 

 

EA Play - Electronic Arts

Get your Season 1 EA Play rewards now! Just launch Battlefield™ 6 from Oct 28-Jan 19, and claim your "Deadweight" Vehicle Skin, "Hazard" Weapon Package, "Take It In" Dog Tag, "Pumping Iron" Player Icon, "Buried Alive" Weapon Charm, and a S1 60-minute Battle Pass XP Boost in your in-game inbox.

Experience a world of thrill with EA Play! Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

Battlefield™ 6 on Steam

Purrrifiers: Cleaning Chaos – Cats & Goofylike Co-op - Awi
Dear Purrrifiers :)

We fixed a small but important problem when players starts the game on the wrong location (near Junkyard). With this patch it should be fixed so make sure to have this version 0.8420B

It's the only fix for now.

The bigger patch will be tomorrow :)

Thanks for playing and any feedback we received <3
Arcane Eats - Wonderbelly Games

The Arcane Eats demo is available RIGHT NOW, fresh out of the oven and piping hot! 

https://store.steampowered.com/app/3528960/Arcane_Eats_Demo/

If you like the taste, please pack up some extras to share with your friends – we’d be eternally grateful if you do. If enough people play the demo, we could get on the trending demo list, so even just giving it a try helps us get the word out. Thank you!

We’ll be celebrating in the Wonderbelly Discord server all day. Come clink glasses with us, share some laughs and food pics, and let us know what you think <3 

Flavorfully yours,

Andrea, Wonderbelly Games

Farm Supply Simulator 25 - UNVD-Lykia
Hello everyone!
Thank you for playing the Farm Supply Simulator 25 Demo.

New features added in this update:

  • Added a digital screen background customization system. (Click the Settings button and choose the image you like.)

  • Improved the stability and reliability of the AGV Robot.

  • You can now start the day without opening the market. (Press the Start Day button on the digital screen to progress the day while the market remains closed — perfect for managing machines more comfortably. The process for opening the market remains the same.)

  • Added the first stage of the soil analysis mechanic – the Plant Guide panel – to the digital screen. (The demo will include 8 different plant types.The full soil analysis system will be released with the v0.2.0 update.)

If you encounter any issues or problems, please reach out to us through our Discord or Steam community. Your feedback is crucial for us to resolve issues quickly.

SEVERANCE - Liam_WS
🐞 Fixed Bugs
  • Voice Chat of Dead Players
    Fixed an issue where dead players returning to the pregame lobby could break the in-game voice chat system. Voice chat now properly resets and works across all scenes.


⚖️ Balance Changes
  • Phone Evidence Rework
    The Phone evidence menu now lets players cross out individual evidence types, not just ghost names, making it easier to narrow down possibilities and organize deductions.

  • Temperature System Adjustment
    The ghost room now starts at the same temperature as other rooms (around 8°C) and gradually cools down over roughly 2 minutes.
    This gives the ghost a short head start and prevents players from instantly finding the ghost room at the start of the round.


👻 New Content
  • 6 New Ghost Types Added
    Added six new ghost types to expand the roster and improve balance across evidence combinations.
    Two pieces of evidence will no longer instantly reveal the ghost, players must now find all three to confirm the correct type.

Nov 4
Heretic + Hexen - tokyopunchout | Bethesda

Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms!

✨New Features

We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!

🧑‍🏭Fixes
General
  • Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled

  • Fixed some rare crashes around changing music when navigating through the Raven Vault

  • Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled

Heretic
  • Improved physics when walking over explosive pods, making them harder to accidentally slip off now

  • Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor

Hexen
  • Enemies can no longer see or use melee attacks on you through polygonal objects

  • Class selection now works properly when changing class in split screen multiplayer

  • Disabled difficulty modifiers from incorrectly showing up when changing class

  • Fixed missing sprites in Mage's Arc of Death attack

🧑‍🏭🖥️PC Fixes
  • Vibration settings are now set correctly per player in split screen modes

🛠️🔀Modding Changes 
  • Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods

  • Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports

  • EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one

  • EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts

  • EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures

  • EXDEFS: Added ability to add & replace strings (text) for all supported languages

  • EXDEFS: Added ability to define custom switch textures

  • EXDEFS: Added support for MBF21 functions

  • GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)

  • GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)

...