We are bringing to you a new patch today where we have focused on visuals improvement, optimizations and a new feature regarding player scoring.
This is also a very special version for us, because we consider solved all the optimization issues we had during the launch of the 1.0 version the past month. But, please, continue reading for details:
Translations
We have to thank you one more time the Project Aura community for the great work on translations. Thanks to them, Project Aura is becoming accessible in new languages!
• German and Russian languages are getting close to be fully translated!!
Visuals
• Drones are now fully animated. • Buildings animations have been polished and improved. • Two new available suits for your colonists.
Optimizations
• We have made a major work on optimizations and performance and we consider the previous issues, leading to crashes after few hours playing, are now totally (and finally) solved.
Interface
• We have added a Scoring panel, to check how well you are doing and stats on your colony's main indicators.
• The Construction Panel buttons, where you select what building to build, have now a more colored version. This will make them more intuitive and easier to know the tech-tree each one belongs to.
Bugs
• Worm Cooking recipes can be now obtained through Seasoning Research in your labs. • We have reviewed and solved issues with quests not completing properly. • Solved a text encoding issue with Russian lang. • Maintenance and Comfort values were wrongly displayed after reloading a game. • Infra promotion was sometimes asking for the wrong profile to be promoted. • Under some circumstances, ships were resetting their productions when reloading a game.
Balancing
*This is a summary of the most important changes regarding balancing since the launch of the 1.0 version the last month:
• Only the profiles from your affine Corporation will go on strike. In previous versions, any profile going over level 10 without promotion was able to go on strike. • To counter RNG –bad luck- on research, we added the new technology: Invention and new productions like Reverse Engineering. • The time to resolve threats has been extended.
Ships: • The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based. • All Hangars have increased their Maintenance costs. • Risk of accident for the Alpha ship has been increased. • To counter RNG –bad luck- on precious metals extraction, we added the new technology: Rare metals.
Entertainment: • The amount of vestiges required to improve your knowledge technology for Entertainment buildings has been greatly increased. • The extra morale obtained from Entertainment buildings for each different source has been halved (from +1 to +0.5). • Entertainment buildings morale bonus has been reduced on first tech levels. However, at max level it continues being the same.
Others • Energy generator production has been increased for the low and med difficulty levels. • Solving the "Sources of Infection" threat with your maintenance drones by fast-clean (the fast task) will cost now 100 Comfort points instead of 100 Maintenance points.
*Although we wanted to launch the version 1.1 together with the full manual of the game in PDF, it is taking longer than expected and we preferred not to delay the release of the 1.1 version. We continue working on the manual, so that it will soon be available.
As always, thanks for reading, and we keep listening for feedback ;)
Greetings Community! We are bringing to you a new patch today where we have gone deep on optimizations and stability. Please, continue reading for details:
Translations
The Russian language has been updated again with new content localized.
Optimizations
• We have made a major improvement on text generation which in previous patches leaded to crashes after few hours playing. Now this issue should be totally (and finally) solved.
Bugs
• Maintenance and Comfort values was wrongly displayed after reloading a game. • Solved a text encoding issue with Russian lang. • Intoxication threat was wrongly triggered under weird circumstances.
What is next?
We continue working on the 1.1 version. Please, check this link for more info.
As always, thanks for reading, and we keep listening for feedback ;)
Greetings Community! We are bringing to you a new patch today where we have focused on bug solving and, based on community feedback, more threat balancing. We hope you enjoy it and, if you are interested in the details, please continue reading:
Bugs
• Queued productions paused because not enough energy, were losing the ongoing production input mats after restarting the production.
• Infra promotion was sometimes asking for the wrong profile to be promoted.
• Quests offered by colonists demanding tidal towers was sometimes wrongly triggered.
• Under some circumstances, ships were resetting their productions when reloading a game.
• We have solved the issues reported by players for the quests: Entertainment, Seed Restorer.
Balancing
• Solving Infiltration with your Police Drone task: “Track”, may not cause any casualty and, instead, the colonists will be sent back to work.
• The time between Infra Promotion threat to spam has been extended.
As always, thanks for reading, and we keep listening for feedback ;)
Greetings Community! We are bringing to you a new patch today where we have gone deep on game balancing, optimzations and performance improvements. Please, continue reading for details:
Translations
The Russian language has been updated again with new content localized.
Optimizations
• We have made a major improvement on memory optimizations.
Balancing
Ships: • The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based. • All Hangars have increased their Maintenance costs. • Risk of accident for the Alpha ship has been increased. • Atmospheric Instability periods will last a few days longer now. In order to help you identifying when they start, a message will be told to you by the AI each time they start.
Entertainment: • Specialized Vestige Tracking techs become Core instead of Conventional. • The amount of vestiges required to improve your knowledge technology for Entertainment buildings has been doubled after their level 1 tech. • The extra morale obtained from Entertainment buildings for each different source has been halved (from +1 to +0.5). • Entertainment buildings morale bonus has been reduced on first tech levels. However, at max level it continues being the same.
Others • Energy generator production has been increased for the low and med difficulty levels. • The amount obtained by Rare Metals Extraction production has been reduced. • Only the profiles from your own Corporation will now be susceptible to trigger the Infra promotion threat. • Solving the "Sources of Infection" threat with your maintenance drones by fast-clean (the fast task) will cost now 100 Comfort points instead of 100 Maintenance points.
Bugs
• After your Rescue drones rescuing someone in the outside, his/her pic wasn’t displayed correctly. • Other minor bugs and typos solved.
As always, thanks for reading, and we keep listening for feedback ;)
Greetings Community! We are bringing to you a new patch today where we hope all the issues during the game launch are finally gone! We invite you to continue reading for details:
Translations
The Russian language has been updated and tutorials are now fully localized.
UI
• There is a new option available in the setup menu for low/high level of details. Where by default it is high, setting it in low won’t render decorative elements like the underwater roads, hub stations, transport gears. This may save a few FPS if you prefer to gain in fluency for low spec computers.
· The quest bar progress that indicate the time left to be completed, will be now shown in red when it is close to expire.
Balancing
• Magenta Innovation points produced by ships has slightly lowered.
• Affinity and your colonists' demand quests will now reward you also with some cash.
• Demand quests by colonists will be a bit more frequent while going neutral.
• Invention technology becomes a conventional technology (it was core before). With this technology, your Corporation Buildings can transform Core-Investigation Documents of their color into Core-Invention Docs.
• Infra promotion, Demoralization and Infiltration threats lasts longer now to be resolved.
• The daily morale waste in Ultra difficulty has been reduced from 5 to 4.
Optimizations
• The transport system in the colony (lights, packets being sent, mechanism spinning) has been optimized.
• We found the log system was, under some circumstances, producing an fps drop and freeze.
Bugs
• There was an issue when clicking on items in the Log not being highlighted in the Inventory.
As always, thanks for reading, and we keep listening for feedback ;)
We have improved some aspects related to UI, in-game help and balance, but most of time has gone to optimizations. We invite you to continue reading for more details:
UI
• You can access Key Binding information by pressing F1 or, in the System Menu, click on the option Key Binding.
• The Govern/threat panel is now more intuitive on how to assign resources to counteract your colony's threats.
• A new shortcut is available to Autofill your Organization Chart by pressing: F. (Check the Key bindings for more info).
Miscel
To avoid issues, Quickload(F9) option is now disabled while doing the campaign or the tutorial.
Balancing
• There is a new Industrial technology available to track rare metals (silver, gold, platinum). It is still subject to rebalance.
• Magenta Innovation points produced by ships has increased significantly.
• The amount of Alfa Prefab obtained with the Construction Packing (the one you can choose on game start) has been increased from 1,000 to 1,200.
Optimizations
• We continue improving the game performance and memory issues hopefully should be gone already.
As always, thanks for reading, and we keep listening for feedback ;)
Due to reports about Windows permissions producing issues with database and their popup messages... We have moved the place for your saved games from (MyDocs) folder to: Steam PA installation forder\SavesDir\Saves.
With this fix, the game now works with Steam folder itself so there shouldn't be any more permissions issues. However, it won't read anymore from (MyDocs) folder. So if you had any saved file there, the game won't find your files if you don't manually move them to ProjectAura\SavesDir\Saves
Project Aura v1.0 has been launched marking the end of our Early Access development. But hey! This is not the end at all. We have plans to continue developing new features which you can see in detail in our just updated Roadmap.
To all the players who have accompanied us during the Early Access stage, we thank you for the great support provided and because, without your help, we couldn’t have developed Project Aura. And for those who have not yet tried the game, we invite you to join us and get to know this new experience that we have created all together.
From the development team, we have great news to give you and we inform you that the release of the finished version 1.0 will take place next Tuesday, April 17. Date from which, Project Aura will leave Early Access to finally go to the Released state, thus being officially launched.
To all the players who have accompanied us during the Early Access stage, we thank you for the great support provided and because, without your help, we couldn’t have developed Project Aura. And for those who have not yet tried the game, we invite you to join us and get to know this new experience that we have created all together.
From the development team, we have great news to give you and we inform you that the release of the finished version 1.0 will take place next Tuesday, April 17. Date from which, Project Aura will leave Early Access to finally go to the Released state, thus being officially launched.
To all the players who have accompanied us during the Early Access stage, we thank you for the great support provided and because, without your help, we couldn’t have developed Project Aura. And for those who have not yet tried the game, we invite you to join us and get to know this new experience that we have created all together.