Jungle Pack and The Jailhouse Update Releasing Tomorrow, February 7th, on PC, Xbox One & PlayStation 4!
Jungle Pack (2.99 USD/ 2.09 GBP/ 2.99EUR)
Becoming One With The Jungle - New features and items based around nature and wooden materials, to help support your prison in a greener way.
New Trees - Two new trees have been added, one for just aesthetic purposes and the other as a new export variant for logs and wooden planks.
Wooden Items - New Variants of existing items made from wooden materials, such as: guard towers, benches, tables, serving tables, drains, and beds.
Blending In - A new CCTV camera has been added that has been camouflaged to match its jungle-themed destination. It may be less hidden if placed inside...
Fever That Holds You Tight - A terrible affliction has been added with this pack that can cause severe damage to your prisoners, luckily your staff need to have all their vaccinations to be able to work at your prison. So that's nice.
Fever Starts - This event can be enabled from the creation menu but within the game it is first brought into your prison by either deliveries or visitors.
Fever Spreads - If a prisoner comes into close proximity to an infected item or individual they will have a good chance to gain the affliction.
Fever Burns - The fever will have 3 stages with symptoms getting worse as time goes by, if left alone victims will die.
Visitor Reception - Using this new room, any civilians who come to your prison can be checked over for both contraband and for their health, anyone showing signs of infection will be sent away.
Fire Pits - these lovely big structures not only light up large areas of your prison but they will also keep the "bugs" away from any prisoner within their radius keeping them safer.
Netted Beds - to prevent your inmates from becoming afflicted during their sleep, these new beds will give any prisoner who uses them a short immunity due to the high quality of netting used.
Treatment Program - To keep your inmates safer for longer, this new medical program will boost your inmates health for a number of days and make it so that they can frolic safely and freely locked behind jail doors and walls...
Visuals - Your prison can't only run smoothly and efficiently, it also has to look good too, right?
Uniforms - It's that time again, the third uniform pack has arrived! Change up the style of your prisoners and staff once more with this green theme.
Flooring - 5 new flooring types have been added, 2 types of stone tiles to decorate the inside of your prison along with 3 more natural looking flooring types to decorate the outside of your prison.
Water - Although yes water is also a flooring type, we felt it needed its own section. The new murky water type is available to give your prisoners a more natural but also less clean appeal which we're sure that you will enjoy.
Walls & Doors - A new type of jail doors and walls have been added, the rusted kind. This set of fortifications come with multiple flooring types below each of the walls and of course both a standard and a large variant for the doors.
Clock Face - If you ever wanted a slightly more retro looking clock face well now you have it.
Karr Hide - This well dressed chap is an expert within a jungle environment and will be able to teach your Snipers how to properly use a scope.
Jailhouse (Free Update)
Update Features
Capacitor Max Plus - Power Management has always been a challenge, but this new and more powerful (and more expensive!) capacitor may just make it a little easier. This feature is being finalized and will be in the next update.
New Sniffer Dog - It would be unfair of us not to share this sunshine boy with you, so please enjoy the wonder that is Toby and all that he stands and rolls over for.
Idle Guards - We've made it so that now instead of having large numbers of Guards idling within the delivery area they will now prioritize more important areas of the prison.
Deployment Scheduler - The scheduler menu has been given a small makeover to improve the user experience, making it clearer and easier to use.
Quick Build Materials - Now when using a quick build, the last material selected will be saved when using that quick build again.
Identity Thief - We've re-balanced the Identity Thief reputation so that it can't take over your prison quite so easily.
Suppression Effects - Inmates will no longer be turned insane as easily when being handled by guards.
Future Tech Pack Fixes:
The Tracking menu should no longer stack now
The handgun and stun baton now correctly render in prisoner hands
The new future tech cosmetic uniforms no longer have the wrong alignment for the portable medikit backpacks
Electrified fence now treated as both connectable wall and fence to allow correct door placement
The advanced search light now shows an error when it is not connected to a CCTV monitor for it to work
Tracking menu should now scale properly in higher resolution screens.
Fixed so that doctors and guards have the visitor reception as an idle room
Fixed so that the robot dog now has a sound when it gets damaged
Fixed so the robot dogs now have there alternative sniffing sound
Adv Search light cone should now be shown when the searchlight base outside screen limits
The router now no longer has a shadow
"Big head mode" will now cause tracking belts to overlap prisoner's heads
Guards no longer drop keycards with the Future Tech Pack locked
The requirements for Future Pack items are now displayed via the Utilities menu
Dogs will no longer "grow hands" to open doors with keys or keycards
The Tracking menu will now show prisoners with Pack specific ailments
Undead Pack Fixes:
Updated Bounty Hunter logic to prevent potential sticking
The lock/unlock cctv option is no longer locked behind Undead Pack
Multiplayer Fixes:
Clients are now able to equip prisoners with the tracking belt in multiplayer
Clients are now able to see the Electrocution effect for climbing electric fences
The range of routers are now visible for clients
The revoke belt access UI now syncs correctly for all players
The Available guard value is now synced between host and client
Misc Fixes:
Fixed Desk rotation orientations for Quick Build rooms.
Planning tool no longer allows Fence Walls to be build indoors
Fog of War is no longer toggled on automatically for warden mode
Dogs will no longer be left unconscious due to their handlers being injured
Fixed issue with policy window not showing some policies when Cleared For Transfer is disabled.
Guards no longer layer over each other when too many of them are aboard the ferry at the same time
The 'Use Cell Quality Ratings' option should now automatically assign prisoners to cells more efficiently
Second Chance DLC signs are now aligned with other signs.
Fixed an issue with snipers not applying damage to inmates
Fixed so that snipers can now also idle in the staff room
Birthday presents are no longer obscured when placed on Bunk beds
Gardener jobs will no longer be displayed within construction menus
Orderlies will no longer have any issue sedating an insane prisoner
The planning tool now preserves objects / paths when foundations are placed
The Scanner machine & scanner monitor are now highlighted for the delivery room
The single sofa will now satisfy the requirement for staffroom
Supplies can no longer be stopped from being unloaded from the first boat for Island plot Disconnected maps.
Staff and prisoners no longer have recovery blocked by illnesses when bedridden.
Console Specific Changes
Assign Doctors / Cooks - Both Doctors and Cooks can now be assigned to specific Infirmaries and Kitchens respectively.
Bookshelf Literacy - The bookshelf item will now cater to an inmate's literacy need as it does so for PC platforms.
End Punishments - Via the prisoner's punishment menu it is now possible to end any punishment that is currently being applied to that inmate.
Misc ConsoleFixes
The polaroid now shows up for the kitchen snapshot
Pest control workers do not infinitely loop.
Hides the CCTV view cone when the searchlight is on.
Influence system has now been fixed so that it will broadcast to all valid cells
Guard towers can't be built on walls
Make sure to only set stations as jobs for prisoners when using prison labour
Doors are no longer being overwritten by walls, which causes the area to be inaccessible after walls finish built
Walls now blocked by all trees correctly. Code matched to Console version
I hope you’re doing well, they told me you came to visit me, but got turned away at reception. I hope you’re not feeling ill. So many of my fellow inmates are looking a little green and feverish. Also, the eggs in the kitchen this morning had a large number of bugs buzzing on them, but that’s normal in the jungle. Right?
In other news, we just got a cinema! There’s nothing quite like watching a film with the fire pits blazing nearby. Makes it easier to ignore the rusty metal doors and buzzing insects everywhere.
Ow! I just got bitten! These bugs are the worst. Time to get into my netted bed. Hopefully they’ll let you visit next week.
Love, Your Son
Jungle Pack is an aesthetic pack that sets your compound in the deep and lush tropical forest. Far from civilization, you will need to manage your inmates while dealing with the dangers of nature. Do you think you’re up for this task?
Prison Architect: Jungle Pack Key Features:
It’s a prison, in a jungle!
Use your surroundings to create wooden furniture, five new flooring types (one specific for water!), one outdoor cinema plus new walls and doors: all is set to thrive in the jungle.
Tropical Fever (and how to survive it)
Tropical fever can spread among inmates. You can fight and manage it with netted beds, fire pits, and a new, cutting-edge medical program.
A Different Environment
In the jungle, you will find new trees, which can be farmed and sold, or chopped down for lumber. Some wood variants for guard towers, drains, etc. are also available.
A free update, The Jailhouse, will be released alongside Jungle Pack for all players, featuring quality of life improvements including changes to guard behavior, improvements to quick build materials, a small makeover of the deployment scheduler and the addition of Toby, a Yorkshire Terrier dog. The update also re-balances the Identity Thief reputation and other in-game effects.
Coming February 7th for PC, Xbox One, and PlayStation 4.
In a not-so-distant future… Warden: Lin, Alexis Entry number: 6559X
Finally, the day has come! Thanks to our cutting-edge tools and advanced robotics we have built the perfect correctional facility. No more outbreaks, no more fights, everything will be in order and everyone will be happy from now on. I just have to push this button and let technology do its course. … Oh, wait, what is THAT!? [communication over]
Get Future Tech Pack here to take your prison to the next level:
This technological marvel tracks misbehaving inmates. Equipped with a CCTV camera, a dramatic cone of light, and a siren, nothing will go unnoticed. The best thing? You can operate the searchlights yourself!
New floors, Futuristic Doors, and Keycards
Squares are a thing of the past — embrace the future with hexagonal and triangular tiles. Thanks to the new shiny keycards that open every futuristic door, your guards won't need keys anymore.
Tracking Devices
Equip the most troublesome prisoners with tracking devices. Through this new section in the security menu you can select which prisoners need extra monitoring. The tracking devices will allow them access through designated keycard doors, tell you instantly of any new addictions, and, most importantly, instantly inform you if they dare to leave the range of your routers using the new tracking monitors in the security room.
Structural Updates
Say goodbye to concrete walls and welcome Glass. With Glass walls, you can keep an eye on your inmates at all times. Who needs privacy? If you deem it necessary, there is also an Electrified Fence at your disposal.
Aesthetics and Robot-Dogs
We have reworked the design of inmates' and staffs’ uniforms, for a more futuristic look. And don’t forget Subwoofer and Byte, the two new robot guard dogs.
Future Tech Pack Full Details (2.99 USD/ 2.09 GBP/ 2.99EUR)
Security - a group of new devices based around the idea of increasing the security levels of your prison.
Electrified Fences & Glass Walls - These new wall types are designed to help manage your prisoners by both helping to keep them inside whilst also helping to keep an eye on what they do whilst inside.
Prisoner Tracking - Prisoners can be equipped with tracking belts which all them to be tracked within your walls - which allows you to monitor their health and misconduct.
Keycard Doors - Jingling metal keys are a thing of the past. These new door types will use keycards along with the new tracking belts; though this level of access can be revoked at your own discretion.
Advanced Searchlights - This technological marvel tracks misbehaving inmates automatically. Equipped with a CCTV camera, a dramatic cone of light, and an incorporated siren, nothing, and no one will go unnoticed.
Video Booths - These new devices offer your prisoners the connection to their loved ones that they need without the risks of physical meetings.
Personnel - The people using the technology is just as important as the technology itself; until the robots take over that is, luckily at the moment though they still take orders and treats.
Stun Batons - Equipping your prison with better tech is one thing, but equipping your staff is even better. With Stun Batons, your standard guards and any riot guards that are called will be better able to handle any confrontations that do happen.
Robot guard Dogs - These good lil bots "Byte" & "Subwoofer" are more than happy to help in securing your prison. They may be not have the best battery life when compared to their fur-covered brethren but they make up for it with their improved detection skills.
Alexis Lin - When looking to the future of your prison security needs, no person is better equipped for the job of managing your prison. Alexis is highly trained in the art of prisoner suppression and misconduct management.
Visuals - Function is important but so is the aesthetic, and I will fall on this perfectly symmetrical hill if I must.
Uniforms - The second uniform pack has arrived, with this pack both your prisoners and staff will gain a new futuristic style to complement the other new additions.
Flooring - Every angle besides a right angle isn't necessarily a wrong angle. Embrace the future that are Triangular and Hexagonal flooring tiles.
Clock Face - When time becomes confusing and jumps forward, you can now keep record of it with a nice fancy blue clock face - ooh.
The Slam (Free Update)
Update Features
Visitor only Zone - A new sector that will be prioritized by civilians, allowing them to enter or exit the prison through specific points.
Deployment times - Two more time slots have been added to the Deployment Scheduler, allowing for more control over your guard deployment.
Quick Connect - This wiring option has been improved so that only specific items will be wired to one another.
Gang Segregation - This gang feature has now been updated so that non-gang members will now be blocked from using cell blocks or dormitories assigned to gangs.
Staff Rota - You can now choose how many staff can take breaks specifically for Guards, Workers, and Cooks, instead of a general setting for all staff.
Future Tech Pack and The Slam Update Releasing Tomorrow! November 22nd!
In a not-so-distant future… Warden: Lin, Alexis Entry number: 6559X
Finally, the day has come! Thanks to our cutting-edge tools and advanced robotics we have built the perfect correctional facility. No more outbreaks, no more fights, everything will be in order and everyone will be happy from now on. I just have to push this button and let technology do its course. … Oh, wait, what is THAT!? [communication over]
Future Tech Pack brings the latest technology to your prison.
Future Tech Pack (2.99 USD/ 2.09 GBP/ 2.99EUR)
Security - a group of new devices based around the idea of increasing the security levels of your prison.
Electrified Fences & Glass Walls - These new wall types are designed to help manage your prisoners by both helping to keep them inside whilst also helping to keep an eye on what they do whilst inside.
Prisoner Tracking - Prisoners can be equipped with tracking belts which all them to be tracked within your walls - which allows you to monitor their health and misconduct.
Keycard Doors - Jingling metal keys are a thing of the past. These new door types will use keycards along with the new tracking belts; though this level of access can be revoked at your own discretion.
Advanced Searchlights - This technological marvel tracks misbehaving inmates automatically. Equipped with a CCTV camera, a dramatic cone of light, and an incorporated siren, nothing, and no one will go unnoticed.
Video Booths - These new devices offer your prisoners the connection to their loved ones that they need without the risks of physical meetings.
Personnel - The people using the technology is just as important as the technology itself; until the robots take over that is, luckily at the moment though they still take orders and treats.
Stun Batons - Equipping your prison with better tech is one thing, but equipping your staff is even better. With Stun Batons, your standard guards and any riot guards that are called will be better able to handle any confrontations that do happen.
Robot guard Dogs - These good lil bots "Byte" & "Subwoofer" are more than happy to help in securing your prison. They may be not have the best battery life when compared to their fur-covered brethren but they make up for it with their improved detection skills.
Alexis Lin - When looking to the future of your prison security needs, no person is better equipped for the job of managing your prison. Alexis is highly trained in the art of prisoner suppression and misconduct management.
Visuals - Function is important but so is the aesthetic, and I will fall on this perfectly symmetrical hill if I must.
Uniforms - The second uniform pack has arrived, with this pack both your prisoners and staff will gain a new futuristic style to complement the other new additions.
Flooring - Every angle besides a right angle isn't necessarily a wrong angle. Embrace the future that are Triangular and Hexagonal flooring tiles.
Clock Face - When time becomes confusing and jumps forward, you can now keep record of it with a nice fancy blue clock face - ooh.
The Slam (Free Update)
Update Features
Visitor only Zone - A new sector that will be prioritized by civilians, allowing them to enter or exit the prison through specific points.
Deployment times - Two more time slots have been added to the Deployment Scheduler, allowing for more control over your guard deployment.
Quick Connect - This wiring option has been improved so that only specific items will be wired to one another.
Gang Segregation - This gang feature has now been updated so that non-gang members will now be blocked from using cell blocks or dormitories assigned to gangs.
Staff Rota - You can now choose how many staff can take breaks specifically for Guards, Workers, and Cooks, instead of a general setting for all staff.
Fixes & improvements
Undead
Guards will no longer put prisoners in cells or holding cells that contain the living undead. They’ll now clear the room.
Fixed missed case where zombies clear target in chase target logic if target loaded into object
On-Screen Visual Effects no longer trigger in Escape Mode
The warden in Warden Mode can now no longer become undead. They just become dead.
Cleaned the art for a couple of sprites in the Undead pack
Undead no longer get big heads through mutator.
Undead no longer imitate trolls by spawning under bridges.
Warden is now able to target zombies within Warden Mode
Escape Mode
Escape Mode Players will now no longer be affected by undead danger flags.
Pumpkins no longer change sprites when damaged in Escape Mode
Skip button - Delivers prisoner to delivery zone if no acceptable cells
Dismiss squad member no longer shows when a the player is solo but allows the player to remove the first slot when the squad is 2 or more members
The game over window for escape mode now correctly shows the sprite of the wardens that the players kill.
The squad navigation sound will be blocked unless the player has at least one squad member not including themselves
Multiplayer
Lightning will no longer freeze the screen for the non-host player
Non-host players can now see how many Prisoners are unable to be assigned a Cell
You can always see the range of guard towers now if there is a sniper assigned to the tower in multiplayer
Miscellaneous Improvements and Fixes
Options to choose between the new clock types have been added to the existing clock type menu and added the future clock skin
Doors have discovered that they are actually doors, and not an entity. They no longer become instantly destroyed by prisoners with the deadly trait.
Emergencies are now correctly hidden when they should not be accessible
Accountant sprites will no longer occur when spawning visitors via the cheat menu
Fixed the rendering issue that was caused by the incorrect render depth/height of items placed on the shelf.
Cooked food is no longer taken to the pantry. Cooks have realized that the food is meant to be eaten.
Dripping pipe sounds now only happen when the item is connected with water
The "Random" wardens and dog option can now be a saved preference"
Weapons are now showing correctly in all orientations
Fixed orientation issues with guards to prevent precision errors
Guards manning monitoring stations, are now able to look for misbehaving prisoners if Prioritized Monitoring is enabled
Brick and Concrete walls are no longer duplicated in the planning build tool
Workmen now use chainsaws and axes to cut down trees instead of bare hands.
Cooks have realized that food should be on the serving table, not under it.
Renamed "searchlight" items to "search light"
Staff can now use snack machines in rooms not marked as Staff Only areas
Planned doors now correctly check if neighboring planned foundation cell to update indoor status
Large Planned doors now have both cells indoor status updated"
Fixed inventory crash in Warden Mode.
Quick build edge walls will now replace wall material if different to quick build.
Staff room can now only be linked to a kitchen if staff needs are enabled.
Reworked the quick connect system to allow for more than one favored target for each wired object.
Fixed issue with yellow line tiles not being saved correctly before completion.
Gang bandanas will now always be rendered no matter when the option is enabled
Fence Wall added as a "plannable" Fence.
The range duration for guard towers is now bound to real life time not game time
Reduced the render depth of coffee machines
Trees planted in the indoor tree planter have had their placement corrected
Prisoners are no longer prevented from using the ferry as a path to Canteens
Food is now placed on the correct side of secure doors
Fixed policy load preferences when “Cleared for Transfer” isn't active
Fixed missing characters certain languages
Fixed translation of "Language" for Traditional Chinese
Have you pushed the current technology as far as it can go? Do your prisoners need more personalized tools in order to ensure the smooth running of your prison?
Well then, here at Paradox Interactive and Double Eleven we would like to announce Future Tech Pack, the ninth content update for Prison Architect. This mini-expansion introduces high-tech features for players to manage their compounds and inmates with greater security. We dare to go where current technology only hints about.
Releasing along with the Future Tech Pack is The Slam, a free patch containing some quality of life improvements, a Visitor Only zone, more categories for your Staff breaks, and more.
Future Tech Pack adds advancements in inmate monitoring, customization, and structure. Players can build controllable searchlights, keycard-activated doors, and more to upgrade their compounds. Inmates and guards also receive updated uniforms with a more futuristic design. This content is also compatible with Escape Mode, so players can take the perspective of an inmate and put this tech to the test with the goal of escaping the compounds they have created.
Prison Architect: Future Tech Pack Key Features:
Advanced Searchlights
This technological marvel tracks misbehaving inmates. Equipped with a CCTV camera, a dramatic cone of light, and a siren, nothing will go unnoticed. The best thing? You can operate the searchlights yourself!
New floors, Futuristic Doors, and Keycards
Squares are a thing of the past — embrace the future with hexagonal and triangular tiles. Thanks to the new shiny keycards that open every futuristic door, your guards won't need keys anymore.
Tracking Devices
Equip the most troublesome prisoners with tracking devices. Through this new section in the security menu you can select which prisoners need extra monitoring. The tracking devices will allow them access through designated keycard doors, tell you instantly of any new addictions, and, most importantly, instantly inform you if they dare to leave the range of your routers using the new tracking monitors in the security room.
Structural Updates
Say goodbye to concrete walls and welcome Glass. With Glass walls, you can keep an eye on your inmates at all times. Who needs privacy? If you deem it necessary, there is also an Electrified Fence at your disposal.
Aesthetics and Robot-Dogs
We have reworked the design of inmates' and staffs’ uniforms, for a more futuristic look. And don’t forget Subwoofer and Byte, the two new robot guard dogs.
Coming November 22nd for PC, Xbox One, and PlayStation 4.
Hey Wardens! There was an issue encountered with the Kickstand patch (released alongside Undead) that caused the game to crash or even fail to load if you had any mods that affected sprites on PC.
We have isolated the issue and pushed a hotfix to PC that fixed it.
Important: Some mods may still not work until the mod makers have updated them, BUT they should not cause your game to crash anymore.
The Dead Walk the Earth - Through the new Undead option, your prison can become festered by an undead scourge. These hostile little biters can appear via the Ornamental Gravestones within the new Graveyard room or from a new infection event.
Who you gonna call? Bounty Hunters! - When things go south, call the Bounty Hunter Emergency Service: trained bounty hunters will join your fight against the undead.
Dead Meat - To help deal with the undead in a less violent way to get those sweet sweet payments you can use new items to both lure and stop the undead whilst you secure them, using either the Undead Chum or Distraction Contraption items.
Undead
New Units
The Undead are always looking for new friends to bring into their little group. Sadly most people don't like the color green and will run screaming when seeing them.
Difficulty Settings - The new Undead option will come with 3 difficulty settings, from low to high, as the difficulty rises the Undead will become stronger, faster, and will appear more often.
Undead Rising - These new units can appear within your walls in 1 of 2 ways, through an infection event with small numbers gaining a status that turns them or via the new Graveyard room.
The Graveyard - A new room for you to commemorate the dead, your prisoners can use it as a place to relax during freetime. Though it does have the slight downside of having other occupants that sometimes like to come up to say hi.
Undead Tiers - Based on the original unit that has been infected the Undead will have 3 tiers, from low to high, with higher tiered undead being faster, stronger and a little bit smarter.
Dealing with the Dead
Though they can be a little bitey, if you have them sectioned off securely they are polite enough to pay you rent for their stay via new Undead Payments.
New Items - To help secure them we've added 2 new items, a lure item (totally not made from brains) and a fancy new contraption which will keep any undead in the area occupied in the most practical way possible.
New Emergency Service - For those opposed to bitey tenants. The new Bounty Hunter emergency service will come and clear out any unwanted squatters - just give them a call and they'll roam your grounds to get rid of these undead heads.
Undead Visuals
Besides the Undead themselves having their own sprites, we've add a few more aesthetic options to promote the "spooky" vibe.
Bloodied Clock Face - A new clock face is available via the options menu, though it is analogue only.
New Overlay - Through the options menu you can add a darkened overlay to add to the tone of your new undead filled prison, the overlay also comes with an optional distortion effect that will occur when major events happen.
Staff Uniforms - The first pack of new uniforms has arrived, aptly named as undead uniforms, giving all your base staff a bloodied survivalist look to them.
New Items - We've added some graveyard inspired items that your past just-going-through-a-dark-phase self would love.
New Weapons - With the bounty hunters come some new weapons to use to take on the undead horde, a couple new guns and a crowbar. Oh and also a Chainsaw because let's be honest, we had to right?
The Kickstand
New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl. No bias.
New Quickrooms - 3 more quickrooms have been added to help ease your prison creations, with a new Security, Kenell, and Parole quick room.
Camera Improvements - cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritize other security items.
Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.
Whether you're a fan of the undead or not, October 11th is still an exciting day for Wardens in Prison Architect! For coming to the base game is the FREE update: 'The Kickstand'!
The Kickstand is the FREE update that is accompanying the Undead DLC on October 11th! It Contains multiple bugfixes, some QoL improvements, new quick rooms and two new furry friends.
The Kickstand
New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl. No bias.
New Quickrooms - 3 more quickrooms have been added to help ease your prison creations, with a new Security, Kennel, and Parole quick room.
Camera Improvements - cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritize other security items.
Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.
Full Changelog:
PC
Non-host players in multiplayer can on longer overwrite the base game quick builds with their own builds
Multiplayer Host’s saves for quick builds are no longer nonexistent to the other players.
Report Tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
You no longer need a microscope to view certain texts in some languages.
The Play Button has been glued down. It no longer moves when rescaling premade prisons UI.
Overlay text when building a foundation is fixed
Female prisoners have been allowed to show their hands properly when angry/fighting
Cleaning Graffiti now properly allows objects to be moved in the room.
Personal Sprite Prisoners are considered cool enough now to be in a gang.
Custom saved quick builds are not available for selection due to it being locked by bureaucracy
Deaths caused by execution will no longer take over your prison log
Clicking the top part of the report will now properly open the report
"Staff Category" no longer changes into "Prisoner Category" when adjusting the 'Needs' window
Inventory view buttons no longer disappear
Rats are no longer part chameleon and able to hide under gang graffiti
Utility menu and Green Power Energy Sources are no longer flickering in campaign "Palermo"
The Prison and Prisoner Logs have been taught that all deaths are important enough to record.
Highlight box is no longer missing while holding left click or right click and dragging.
Text overlap present in various menus in multiple languages has been fixed
The Prison Log now understands we only need to hear about a new gang fight once
Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
The Staff Icons in the Job Tab now show correctly.
Prisoner no longer leave this plane of existence by simply stepping on a ferry.
Player can no longer change Gang Difficulty between 'legacy' and 'enhance' via map setting mid game
Staff have decided to once more eat a balanced diet. No more do they munch on snacks alone.
Psychologists have stopped shapeshifting in the staff menu and when hired
An audit has occurred. Now prisoners in the reminder message are once more the same as the number stated in the ‘Needs’ report.
Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.
Padded Cells are only for the Criminally Insane Prisoners once more. No more assigning others to there.
Minor text overlap in Intake menu when players enable criminally insane prisoner intake without having any padded cell has been fixed.
Prison Log is no longer accessible when using certain methods when Free for Life DLC is disabled.
Certain contraband no longer has placeholder property 'contraband_ExtraContraband' in the Dangers view
Save Cloned DLC Room are no longer still visible and placeable even if the related DLC content pack is disabled
Prisoners no longer hang out in cells when they’re having shower time.
Medical Beds have had their resurrection abilities removed.
Visitors are given a age and that's it with no name age shouldn't matter they're dead
Infection event Doctor call has 'strangely' spelled correctly now
Wall prices apply once more when placing foundations
Prisoners with Babies have been shown how to do Breathe Therapy properly
When on resolution 1600x1024 in the policy menu it no longer cuts off some of the text
In multiplayer the non-host players can now access Guard Rank
Privilege Policy now works properly for all programs.
The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door
Debug menu to trigger a calamity is now working properly
Chief and Armed Guard are no longer always in Freefire mode, even though Freefire is not active in the Chapter 5 Bootstraps campaign.
Serving tables no longer overlap certain other sprites.
The drinks can, when searched as contraband, is no longer weirdly oversized
Editing one type of object from the "Utilities" no longer causes destruction of another type
The player can now manually assign laundry distribution to multiple sectors
The demand and supply bar for prisoner meals now no longer exceeds the black box when the eating schedule starts
Reoffended prisoner's name is no longer missing on the sent back message
Prisoners needs speech bubbles are now translated
The name of the Rooms and Quick Build items now has spacing between the items above and below on the menu
Staff have now been shown how to properly wash trays once more on certain pre-made maps.
'*X' can no longer be observed behind Prisoner name in the Released Prisoners menu
Workmen are no longer able to become noncorporeal and walk through closed jail doors in search of food waste to clear.
DLC exclusive Saved Preferences can no longer be loaded when those DLC are disabled
Some minor UI issue when sentence period become negative no longer occurs
Tall Fridge contents no longer turn visible after being moved
Saved quick build presets now transfer between save files
The prison creation menu has been further simplified.
The tainted flooring no longer defies its own name and lets plants grow on it
Repeated crashes no longer occur and make by no the game unplayable
The Pull-Up bar now casts a properly sized shadow upon the ground
2 polaroids are no longer unlocked automatically whenever the player boots up the game
Mutators are now included in the save preference
Barbed Wire can no longer be placed on fences in ways which define logic and the rules of physics
All Policies are now carrying over to newly created prisons
Prisoners have had their privileges restored. Please carry on with making them work for their keep
Water, Water (Shallow) and sand floor tile can't be cloned on PC
The non-host players in multiplayer can now enable or disable 'Allow Staff Keys' option, even if the host is the first to enable or disable it.
Allow Staff Key option is now updated for the host when client enable or disable it.
Prisoners are now clued into the fact that Work/Lockup regime is actually still work for 'Prisoner Demand Less Work' event
If a C.I. happens to die during a guard investigation then the investigation will still continue
Prisoners (Player) in escape mode can no longer hide their dastardly deeds by filling in their own dug tunnels.
Linux
Reports tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
Wall prices once more apply when placing foundations
Editing one type of object from the "Utilities" no longer causes destruction of another type
Saved quick build presets now transfer between save files
Prisoners are no longer barred from aging as the aging feature is now available. As it should be.
Mac
Inventory view buttons no longer can play peek-a-boo and disappear on you
Create new prison menu is now scaling properly in 5k resolution screen
Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
Editing one type of object from the "Utilities" no longer causes destruction of another type
Saved quick build presets now transfer between save files
Prisoners are no longer barred from aging as the aging feature is now available. As it should be.
Console
'Wall Type' switching function is no longer still active when the button prompt is not visible in quick rooms
Wooden Window (Large/Small):no longer has the incorrect sprite placement when you’re cloning it.
Gangs will now start food fights the correct number of times
Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.
Double click when dismissing emergencies squads now works
Players are able to gain experience points and money without sacrificing significant amount of needs when using non-powered workshop saw/press to work
"Requires Water" icons are no longer small and half-transparent
We aren’t a hospital simulator, you’ll no longer find prisoners stuck in medical
The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door
Cliff Edge wall type can show cost as transparent text or sometimes overwritten
Parole room icon in quick rooms now has the proper icon
The drinks can, when searched as contraband, is no longer weirdly oversized
Staff have now been shown how to properly wash trays once more on certain pre-made maps.
Brick walls are once more showing up in the build plan for quick rooms
Prisoner log printing placeholder text for natural deaths has been fixed
Quick Room wall selection UI can no longer become misaligned from wall type being built
Tall Fridge UI is no longer missing a space between ingredient listing
Starting Funds can no longer be Unlimited while difficulty displays as County
Unavailable options are now properly greyed out when they are not selectable.
Weird numbers no longer appearing on entities
Warden save file no longer opens Escape mode game when accessed
Paradox Interactive and Double Eleven today announced Undead, the eighth and spookiest expansion for Prison Architect. Undead introduces a new objective for players: survival. Undead rise from the grave and can infect anyone they bite, so inmates and guards band together to make it out alive. Prison Architect: Undead arrives in the land of the living when it launches on October 11th for PC, Xbox One, and PlayStation 4.
Barricade the door and entertain yourself with this trailer:
The undead are a relentless bunch and can spread quickly through prison populations. Placing a Graveyard Quick Room adds a bit of spooky flair to your compound, but be ready to deal with the Undead hordes it spawns.
If you can’t manage the outbreak effectively, your prisoners become infected and increase the size of the horde. Whether you call in extra help from bounty hunters or make use of everything at your disposal as a weapon, do whatever it takes to keep your inmates alive.
Undead also introduces the “Undead Overlay” option in Settings, letting players add a layer of darkness and suspense to the creepy content update.
Prison Architect: Undead Key Features (also available in “Escape Mode”):
Welcome the Graveyard
This brand new Quick Room satisfies your inmates’ needs for Freedom and Comfort, making them feel calmer for 12 hours. Be mindful when you add gravestones though, as they will easily interrupt this peaceful atmosphere…
The Rise of the Dead
In Undead, no one is safe. And there are many ways to become infected. One inmate can get sick, some others can be bitten by an unfriendly undead, or again a bunch of infected inmates can rise (aka spawn) directly from the Graveyard. Wardens have no power over the Infected units, they will move and act independently in the prison until stopped. Inmates and guards can try and fight them off, but if they fail, they will join the deadly bunch!
Who you gonna call? Bounty Hunters!
When things go south (because they will) and your prison can’t hold off the outbreak, call the Bounty Hunter Emergency Service: tough, trained bounty hunters will join your fight against the undead.
New traps, techniques, and weapons
Desperate times call for desperate (and creative) measures. Use Undead chum to lure the undead, build a walled-off area and lock them inside, or steal that glorious chainsaw you’ve been eyeing for a while: everything is allowed to fight off the horde.
The Kickstand Update
Launching alongside the Undead expansion is The Kickstand, a free update available to all players. This update brings a range of additions and improvements to the game. Two new dogs, Corgis and Siberian Huskies, arrive for some cuddly fun, and three quickrooms expand your prisons: Security, Kennel, and Parole. Additionally, cameras can now be locked and monitors can be made a priority for guards. Courtesy of community feedback, we’ve also added a new empty room that players can use to separate prisons into different sectors without the need to wall them off.
Be sure to follow us on our social channels to stay updated on the latest news!
Free for Life is now available on PC and Xbox One (it will be released on PS4 soon!) We've listened to your desires and are seeking to deliver with a variety of features and QoL improvements.
The Free for Life FREE DLC and Crowbar Hotel Patch Content:
Prisoner Aging: Long-term inmates will now be affected by the passage of time, becoming older, calmer, weaker, and finally dying from old age.
Guard Ranks: A number of your guards will be able to gain promotions, increasing both their stats and also their wages. When promoted all the way to being a specialist officer they will then also be trusted with a firearm.
Building Guides: A few options have been added to make your design process a little easier. A grid overlay can be captivated along with co-ordinates for each map cell, along with a new tooltip listing the dimensions when drawing your buildings.
Custom Quick Builds: Using the clone tool you can now save sections of your prison for later use.
Event Log: A log of events has been added to list any happenings within your prison, with each prisoner also having their own individual logs available from their menu.
Tidying Utilities: Utilities have been separated into three groups for electrical, water, and wiring items, to make setting them up easier.
Regime Updates: Regime options have been updated with some existing ones changed and new ones added to lower prisoner traffic in dangerous areas such as canteens and showers. Once prisoners have finished eating or showering they can now continue to either Freetime or Lockup afterwards.
Scheduler Updates: The program scheduler has been updated to make the management of your programs easier and clearer.
Create Prison Menu Updates: The Create Prison menu has also been updated with settings now separated between those linked to base game and DLCs. With a new option to save your preferences to make the creation process smoother and faster.
Policy Menu: The policy menu will also save any changes made upon being closed, with these changes being saved as your preference for any new prisons.
There are even more smaller additions as well and we hope that you all enjoy each and every one of them!