Prison Architect has finally tunneled its way out of Early Access, after 3 long years of additions and improvements. Check out the trailer above for the pitch, plus some stylish country scat.
With the now widespread popularity of the Early Access model, for many people this may well be one of those 'oh I thought that was out already' releases. If you're the type who likes to wait until devs tell you their game is 'done', however, this is your cue to start building some prisons.
There's been all sorts of excited chatter about Prison Architect since before the alpha was even available, Introversion blending free-form construction and personality into a compelling management sim. Look, like this:
I'm still waiting for the (sadly non-existent) Democracy 3 tie in that lets you choose whether to give prisoners the right to vote.
No one wants to end up in jail, but there’s something fascinating about life in the clink. There have been some great fictional prisons in literature and cinema—and video games too. The following hoosegows are some of the toughest, most brutal, and hardest to escape from in gaming. Some horrible prisons, both new and old, have made their way onto this list since we first wrote it.
From freezing Russian labor camps to max security space-jails, these are scariest imaginary prisons on PC.
B.J. Blazkowicz had to shoot an awful lot of Nazis to escape from the labyrinthine Castle Wolfenstein. As prisons go, Wolfenstein does offer some perks: ample access to weaponry, secret Nazi treasure, and delicious, hearty meals. On the downside, the dogs aren't very friendly and there's a giant Nazi with two machine guns standing between you and the exit. If you take too many bullets, you'll have to resort to eating dog food. Yuck.
Batman famously has one of the best rogue's galleries in comics, and his nemeses inevitably end up in Arkham, Gotham's prison for the criminally insane. 2009's brilliant Arkham Asylum makes the prison itself the star, imagining it as a densely interconnected 3D playground in the vein of Super Metroid. As Batman gains new bits of equipment he opens up new ways to explore and unlocks new shortcuts. In the end, Arkham Aslyum has some great depictions of Batman's villains and the dark knight's abilities, but mastering the asylum is the true joy.
The Souls series has some of the toughest prisons in gaming. Dark Souls starts you off in one, the Undead Asylum, which is guarded by an overweight demon that ruins newcomers on the reg. Dark Souls 2 has the Lost Bastille, a prison made entirely of cold grey stone, patrolled by undead knights and exploding mummies, and wraps with a boss battle against three nimble suits of armor. But Dark Souls 3’s Irithyll Dungeon is the prison-iest of all (most prison-y?). It glows a sickly green and greets you with the Jailers, spooky robed guards that lower your max health just by looking your way. Explore the cells and eventually you’ll run into the wretches, grotesque human-dragon hybrids, botched experiments of the Lothric family. Deeper in you’ll find giants taken prisoner, massive sewer rats looking for a snack, a downright mean basilisk ambush, some items that sound off a large scream when picked up to alert nearby enemies, a gluttonous humanoid with an enlarged hand for a head called—what else—the Monstrosity of Sin, and some sewer centipedes. Don't Google them.
It’s an awful place that folds over on itself in a disorienting search for one key after another, delaying your escape just beyond its rows and rows of thick iron bars. Get in, save Siegward, and never return.
Protagonist Vito Scaletta gets busted for selling stolen ration stamps and ends up in the clink. This is an act break of sorts, separating the game’s 1940s and 1950s chapters. The slow walk through the gates, being yelled at by jeering prisoners, is straight out of The Shawshank Redemption. You pass the time by punching people and scrubbing toilets, before emerging into a terrifying world of quiffs and rock and roll.
JC Denton defects from UNATCO and becomes a wanted man. He’s captured and wakes up in a mysterious underground cell. With the help of a creepy AI calling itself Daedalus he manages to escape, only to discover that the sinister prison facility is located below UNATCO’s Liberty Island headquarters. Most people who mess with Majestic 12 end up dead, but JC uses his nano-powers to break out and flee to Hong Kong.
Butcher Bay is a space-prison for the galaxy’s toughest, gruffest space-bastards. Escape From Butcher Bay sees the titular Riddick, played by Vin Diesel, breaking out of this maximum security sci-fi prison by stabbing, choking, shooting, and sneaking past its small army of guards. But, even though escape is his top priority, he still finds the time to enter bare-knuckle boxing matches and shiv other prisoners.
“It used to be a high security prison,” says Alyx Vance, gravely. “It’s something much worse now.” She always was good at introductions. Nova Prospekt is an old prison that the Combine have converted into a facility for processing any ‘anti-citizen’ who fights against their tyranny. ‘Processing’ meaning being turned into a hideous half-machine monster. A grim place indeed, but no match for Gordon’s gravity gun.
The Suffering is a mostly forgotten 2004 shooter from Midway, set on the twisted Carnate Island off the coast of Maryland. The penitentiary itself, where you're on death row, is just the beginning—the whole island has a dark history, including an insane asylum and a whole lot of executions. Hell breaks loose immediately when an earthquake calls up hordes of twisted monsters, who proceed to wreak havoc on the prison. It all may sound like standard horror fare, but The Suffering stood out thanks to some fabulously creepy designs by Stan Winston Studios. Those are monsters we would not like to be trapped on an island with.
Probably the toughest prison on the list, Vorkuta is grim Russian labour camp and one of the most memorable levels in Black Ops. With help from Viktor ‘Gary Oldman’ Reznov, your fellow prisoners, a mini-gun called the Death Machine, and giant slingshots loaded with explosives you battle to freedom and destroy half the prison for good measure. Shame about that rubbish vehicle section at the end.
The prison ship Purgatory, operated by the Blue Suns mercenary company, is where unstable biotic Jack finds herself. Commander Shepard, hunting for the galaxy’s baddest asses, flies there in order to recruit her. Before it was a prison, the ship was used to transport animals, which explains the tiny cages masquerading as cells. It’s not all bad, though: if it gets crowded, the Blue Suns will dump you on a nearby planet.
This desert prison used to be a peaceful coal mining town, but now it’s a hellish jail. Cloud and co. are dumped here after a misunderstanding, and have to earn their freedom by entering, and winning, a chocobo race in the Golden Saucer theme park that looms over the prison. As far as I know, this is the only time in gaming history where you escape from jail by riding a giant chicken. Hopefully it’s not the last.
That’s not a very nice name. Why not Warmridge Prison? Dishonored protagonist Corvo Attano is sent here after being wrongly accused of murdering the Empress he was charged to protect. It’s an imposing building—designed by the same guy who dreamed up Nova Prospekt, Viktor Antonov—and serves as the game’s tutorial. Murderous inmates, brutal guards, and rats are among this foul place’s residents.
This Alaskan military base isn’t technically a prison, but Solid Snake finds himself imprisoned in a cell there during the first MGS. There are a few ways to escape, but my favourite is spilling a bottle of ketchup and lying down next to it. The idiot guard thinks you’ve killed yourself and rushes in to help, giving you a window to break out.
Only slightly harder to endure than listening to the band Bastille, this famous French prison was notorious for its brutal treatment of prisoners. It’s here that the foppish hero Arno Dorian learns how to fight, and ultimately becomes an assassin. After the French Revolution it was demolished and replaced with a monument, but it will live forever in the decidedly average Assassin’s Creed Unity. C’est la vie.
Hell's Prison, posted on Reddit, is just one of thousands of devious, depressing prisons concocted by Prison Architect players. There's probably a harsher prison lurking on a hard drive somewhere, but Hell's Prison is a good example of how totalitarian Prison Architect lets you be as a warden.
"At any given time about 90-100 prisoners are in the initial stages of starvation and taking damage," reads the description. "The entire prison is one giant infirmary so that doctors automatically tend to them. Prisoners who are close to death are brought to the medical beds by the guards. I have yet to lose a prisoner to starvation."
Prison Architect's Steam Workshop is also full of fantastic creations and recreations, like Alcatraz. Now that's a tough prison.
One of the most famous video game prisons, this is where you start your adventure in Oblivion. You don’t know what your crime was or how you ended up there—you’re supposed to fill in the blanks—but a fateful encounter with the Emperor of Tamriel leads to your escape and transformation into a hero. You can return later and take the opportunity to teach gobshite Valen Dreth some manners.
We got a chance to play Prison Architect's new 'Escape Mode' with Introversion Software co-founders Chris Delay and Mark Morris on this week's PC Gamer Show, and I was impressed with how much it flips the game on its head. After being a building game for 36 months of early access, Escape Mode lets you take control of individual characters, fire guns, and personally do everything else you've only been able to view at a distance until now. Watch the video above to see Delay give us a hands-on look at the chaos that can ensue. Prison Architect will be leaving early access, along with Escape Mode, on October 6th.
The PC Gamer Show is our weekly livestreamed podcast. You can catch the show live on Tuesdays at 1 PM PDT on our Twitch channel, or and the archive of past episodes right here.
Note: The thumbnail image used for this video is from Introversion's previous game Darwinia, not any new project.
Today on The PC Gamer Show, our weekly livestreamed podcast, Introversion Software's co-founder Mark Morris told us their next game would almost definitely be ready for VR. "I think it would be almost inconceivable that our next game would not be playable in VR," Morris said, but was careful to point out that he doesn't think it will be exclusive to VR as the technology is still "too bleeding edge." What that game is and how much longer they'll be updating Prison Architect, which leaves early access next Tuesday, is still unknown—but both him and fellow co-founder Chris Delay are very excited about VR's prospects.
You can watch the video above to see him explain his thoughts on their next game, and you'll be able to hear their full thoughts on VR when we post the show later today, including Morris and Delay discussing some of their early prototypes for the HTC Vive headset.
Prison Architect is leaving Early Access in October—October 6 to be exact. However, Introversion's prison management sim isn't going to slip quietly out without raising the alarms: its story is being expanded with a new four-chapter campaign, while the game is getting a brand new mode upon release.
The new Escape mode turns the game upside down, putting the player in the role of an inmate trying to flee from one of the thousands of player-made prisons already uploaded to the Steam Workshop.
"It started life as one of the endgame scenarios," designer Chris Delay explained to Eurogamer at this weekend's EGX, "where if you did so badly at the game you could be convicted of corporate manslaughter if there are too many deaths in your prison. And it was a joke. I made it so that you arrived at your prison on a prison bus in handcuffs - you've been put in jail at your own prison. But you couldn't do anything; that was the end of it. It was just a joke.
"In the background we've been fleshing it out gradually until it's a whole game mode in its own right now. Anything the prisoners can do in the game, you can do, so you can steal knives from the kitchen, you can make digging implements in the workshop, you can dig escape tunnels, you can recruit other prisoners to join up and form a little posse."
Those four story chapters, meanwhile, will serve as a tutorial to the main sandbox mode. Here's a bit more on that, and the new Escape mode, from the press release:
"Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. Introversion have extended this with four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect brings these characters to life. Introversion teamed up with award-winning professional writer Chris Hastings to produce an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
"Escape Mode sees the traditional Prison Architect gameplay turned on its head. Take control of an individual prisoner, load any of the tens of thousands of prisons uploaded to the Steam Workshop and get on with the important business of escaping. Earn experience points by shanking a guard, form up a posse of rough-necks and head to the armory to shoot your way out or steal some tools from the workshop and start digging a tunnel hidden behind a picture of Raquel Welch."
Here's Introversion detailing the new features in an EGX presentation from the weekend:
Alpha 36 represents the end of three years of Prison Architect's alpha. As we found out last month, Prison Architect V1 will be available in October, and while the game will continue to receive updates they'll no longer be alpha updates, which means an end to these alpha update videos (with the exception of a special live V1 launch video planned for EGX in late September).
This final alpha update includes the new "random event system", which the developers describe as like the random events in SimCity but not as "stupid". Examples include fire. Rather than have individual cookers set to catch fire once per set period of time, which in a big prison would lead to almost constant fires, the random event system sits apart from the rest of the simulation and just decides every now and then to create a fire, for example in a kitchen or power station.
As with gangs, which were introduced in another recent update, the random event system is optional. It's designed to make things more challenging, and so is set up to only induce events when you're doing relatively well. Players will need to keep possible events in mind and do things like install sprinklers, keep their power stations running relatively low, etc.
Check out the 35-minute update video if you want to find out more about the kind of random events you can expect, like the viruses that make people look like zombies.
Prison Architect has been caged up in Early Access since September 2012. After more than three years of hard time, it'll finally be let loose into society for an official release this October.
I wasn't kidding about the hard time, either. Introversion has released the Alpha 35 build of their prison management sim, greatly expanding upon the gang system. Prisoners can now form protection rackets, and gang leaders will instruct soldiers to acquire new territory throughout the prison. You can see the new system in action via Introversion's latest update video.
It's been a while since I last checked in with Prison Architect, but even then it seemed like a solid simulation. Hopefully the next few months will round out its feature set to create a brilliantly bleak look at prison administration.
The holidays are getting nearer, but shopping for friends and family isn t getting any easier. What do you buy for the gamer who has a massive Steam library? What cool stuff are you missing out on, yourself?
If you love games—or you re shopping for someone who does—point your wallet at this, our 2015 Holiday Gift Guide. We publish one every year, but this year s list is bigger and more thought-out than ever. We've tried to avoid the most obvious suggestions like Fallout 4; chances are, if you or a friend want it, you're already 30 hours deep. Instead, you ll find all the stuff we love to give and get: affordable games to play alone or co-op with friends, books and board games, great PC hardware and accessories. And, somewhere near the middle, even a table lamp. It's a really cool lamp.
Who will love it: Anyone with ears, basically
Every PC gamer needs a good headset. Having great sound that doesn t rattle the windows and annoy the neighbors is part of it, but even more important is a high-quality, built-in microphone. Many of our favorite games these days are played online with friends, and nothing brings a party down like pausing to type messages to a chat box.
The Kingston HyperX Cloud headset sounds great, feels comfy, and is less expensive than many of its competitors. Our go-to recommendation for more than a year now, and still the headset to beat.
Who will love it: any PC gamer who doesn't own a GTX 980 or better
Treat yourself, or a friend with an outdated rig, to the best price/performance graphics card around. The GTX 970 is our favorite go-to graphics card right now, prized for its mix of power and affordability. There are bigger, more powerful cards, sure, but the GTX 970 beats everything else in its price range. It's also massively overclockable, keeping it relevant for a few years to come.
You can find a slightly cheaper GTX 970 than this MSI model, but it has great power circuitry and cooling to support an overclock that will rival the performance of a GTX 980.
Who will love it: PC gamers who don't already have multiple SSDs in their PC.
Solid State Disks, or SSDs, aren t exactly hot new tech anymore, but it s amazing how many PC gamers haven t made this simple upgrade yet. SSDs are a huge speed improvement over conventional hard drives, but two things hold them back: speed doesn t matter much with documents and music files, and they re too expensive to store terabytes of family photos on them.
That s where the cheap, fast, powerful Crucial BX100 SSD comes in. For just $85, you can get a 250GB drive big enough to hold an entire Steam library. The speed improvement makes a big difference in graphics-intensive games, and this will cost way less than a brand new graphics card. Give someone the gift of dramatically shortened load times this holiday.
Who will love it: Xbox One owners
Mouse and keyboard will always rule our hearts, but some games do work better on a controller. Our favorite controller for PC play is actually a PlayStation controller (or an Xbox 360 controller), but Xbox One owners can now use a wireless controller they already own with their PC, thanks to this adapter. Of course, you could plug in a USB cable and save the money, but going cable-free is just the kind of luxury that makes for a nice gift.
Note: the adapter does only work with Windows 10, so take that into consideration. It also unfortunately doesn't support Xbox 360 controllers, but it can connect to up to eight Xbox One controllers wirelessly.
Who will love it: Audiophiles, clumsy folks
You've seen it happen: a great pair of headphones left on a messy desk will inevitably get knocked to the floor or yanked by its cable. Help someone take care of their headphones (and look classy in the process) by giving their cans a proper home.
The Omega headphone stand curves in ways that wood probably wasn t meant to, but it has a handsome walnut finish that looks great and should limit the wear and tear on a nice headset.
For those without a bit of desk space to spare, there's a creative alternative. Give them the
Who will love it: Everyone. C'mon!
Did you know we make a magazine? It's pretty cool! Not only does it crinkle and fold just like real paper, but you can roll it up and swat spiders with it. Burning it could even keep you alive if you survive a plane crash in remote Alaska during the winter and have to hold out for rescue. It may be ineffective against wolves.
Some of our best features show up in the magazine first, and they're stylishly laid out with real professional graphic design. The less-burnable digital edition still looks great on a tablet, but the print edition really says "I like you enough to give you a physical thing, rather than the ethereal experience of digital goods."
Who will love it: people who aced shop class, metal bands?
Posters are great, but an un-framed bit of shiny paper on the wall feels bit weak outside of a college dorm room. Solution: slice it out of steel.
Displate makes lovely game character posters featuring Gordon Freeman, GlaDOS, Geralt, and others. They re colorful, nicely designed, and, once again, etched into a giant sheet of metal.
The posters are a fairly small 12.6x17.7 inches, so a couple would look excellent paired together. Bonus: you don't need to spend extra money on a frame, really, because they're made of metal. Everyone's going to want to touch them, and they come with a magnetic mounting solution.
Who will love it: People who cannot see in the dark
A bit of gaming history can also tastefully light up a small room with this Tetris lamp, and it's hard to find anyone who doesn't like Tetris. And even if they don't like Tetris, they probably like cool lamps.
Through some dark sorcery, each puzzle piece can be moved and rearranged. Once connected to the overall structure, the pieces light back up. Striking!
The lamp includes seven total pieces, but you can combine multiple lamp sets if you want to get crazy or play actual Tetris. We hear the I Block is always in demand.
Who will love it: Intellectuals who can still appreciate a good uber
Sometimes—very occasionally, mind you—we play things other than video games around here. Don t freak out! We found a chess set that still smells strongly of video games: the Team Fortress 2 chess set from Valve.
Red and Blue continue to face off, but it s 90% less likely that a child will scream at you while you play.*
*Not valid if you play the game with your spoiled, 12-year-old cousin
Who will love it: YOU MUST CONSTRUCT ADDITIONAL
Bask in it. Bask in the pretty lights as you annoy your friends and spouse with a large, unwieldy USB charger. Tiny, form-fitting USB plugs popped into a run-of-the-mill power strip? Bah! Who needs it. You re a gamer, damn it, and you ll charge your phone on Protoss Pylon and laugh while you do it.
Or, you know, give it to your friend or loved one who plays Starcraft. It's not always about you, you know. So selfish. Give your Protoss friend a real gift this holiday: don't Zerg rush them. You know it's annoying.
We recognize this is a completely unnecessary accessory and everyone already owns a million USB charging cables. But it lights up, which means it could also double as a supremely rad night light. That's just too cool.
Who will love it: Hearthstone fans, anyone who is hungry
Sometimes there s no helping it: you ve got to put on clothing and leave the house. Give a Hearthstone lover in your life this t-shirt featuring the Hearthstone cupcake to cover their mortal husk for those trying outdoor excursions. Warning: do not try to eat it. This is for wearing only.
Also available as a Men's Tee, for all you brothers out there.
Who will love it: Mark Zuckerberg
Does your family watch big sporting events during the holidays? Show up sporting the Tempo Storm team colors and go on and on about druids and monks to add some new flavor to the holiday small talk.
If Blizzard gear is what you're looking for, in general, there's a ton more on Blizzard's store.
Who will love it: There's something for everyone here
Klei has made a number of great games, including Mark of the Ninja, Don't Starve, and Invisible, Inc. But they also sell some figures and plushies that are so adorable, they're hard to resist even if you've never played the games they come from.
Don't miss the Beefalo plush, for example. It is devilishly cute. What's a beefalo? Who cares? Look at it!
Ahem.
The figures are, of course, very cool too. Anyone who's as big a Klei fan as we are will like having some of their characters as little figures on your desk. My favorite touch is the Mark of the Ninja figure, which features different masks based on the changing masks in the game. Marketing!
Who will love it: You. Trust us.
One of our favorite new board games, Pandemic Legacy is the story of a disease control team keeping hideous viruses from making humanity extinct. It s gross, fun, and a little bit horrible, with a great twist: the game evolves as you play it, much like the fantastic Risk Legacy.
Pandemic Legacy is currently one of the top 10 best-rated board games of all time on Board Game Geek, and its predecessor was a popular choice for the board game of 2012.
Pour some drinks, gather some friends around, and have a good time without looking at screens and chat windows. It ll do you good.
Who will love it: Strategy fans and those who thrive under pressure.
The XCOM board game is every bit as brutal as its inspiration: XCOM: Enemy Unknown, which continues to top our lists of best games years after release. Every bit of drama you from the game is here as well: the long-shot miracle, the crushing permadeath, the devastation of utter defeat.
But this time, you get to do it with your friends.
It's a neat mix of digital and physical with a companion smartphone app, but our favorite thing about the X-COM board game is its cooperative nature. Each player takes on a distinct role (each of which plays differently) and does their part to combat the alien threat.
Who will love it: Anyone who loved games in the 80s.
Readers with more advanced levels of chronological experience will appreciate Bitmap s lovely art books. They cover the art of games found on the proto-PCs: Commodore 64, Amiga, ZX Spectrum, and others, with a bit of history mixed in. Can't ask for a better coffee table book.
If you're stuck trying to choose just one, might as well start with Bitmap's first production, the Commodore 64 compendium. Bitmap describes it thusly: "Celebrating one the most popular home computers of all time, the first in the Bitmap Books Visual Compendium series takes you on a journey through the C64 s varied and colourful gaming library."
Not only do they look great, but the site describes them as sumptuous, which is very bold. Self-confidence looks great on you, Bitmap.
Who will love it: Anyone with a heart.
Cara Ellison, one of the finest games writers out there, spent a year crashing on the couch with game developers to tell their stories. She blogged about it along the way, and the final product has turned into this excellent book, a mix of gonzo diary and insight into the lives and passions of game developers across the world.
People who care about game developers, tech culture, and great writing will be happy to spot it in a suspiciously book-shaped package this winter.
From near the end of Ellison's journey, via the Embed blog: "It seems only fair that here comes the rush of adrenaline now that I know what I m doing. The destination is Australia: I m stuck in LAX, the world s second worst airport, Christmas is coming, a woman has been taken off the plane with an allergic reaction to something she ate in the tinsel-draped choo-choo train lined terminal. I am flung into my final month to a burst of sugary pop music.
I look down at my hands and they are shaking with anticipation."
Who will love it: This kid.
An extensive guide to Minecraft doesn t have to reside on wiki pages alone: why not a book? Alex Wiltshire has poured a ton of knowledge into the Blockopedia, and new players and die-hard fans will find a lot of great details inside. Best of all, with advanced Book technology you can move it from shelf to shelf without taking an axe and destroying the entire piece of furniture.
As some reviewers point out, despite the density of information online, a book can still be the handiest resource. It's easy to flip to the page you want and get exactly the information you need in a glance. Plus it's shaped like a block!
If there's no Minecraft mega-fan in your life, gift this book to a random 14-year-old. They'll probably appreciate it.
Who will love it: The scholarly, the curious, the budding programmers and entrepreneurs.
This new book is actually an old book. The 25th anniversary re-release of Levy s book has added chapters on greats like Bill Gates and Mark Zuckerberg. Hackers is a history of the birth of the computer systems we use everyday. It takes us back to a time when someone had to pop the case open, break something in half, and put it back together to make something new.
A great way to learn about the history of your favorite hobby. Pairs well with David Kushner's Masters of Doom, which tells the story of John Carmack, John Romero, and the glory days of id.
Release date: 2015 | Review score: 91%
Who will love it: Readers, history lovers, romantics
80 Days is the story of an English gentleman and a wager. As the gentleman s valet, you must help your employer circumnavigate the world before 80 days is up. It's a digital choose-your-own adventure that you'll spend most of your time reading, but every line of text is a delight, not a chore. It's easy to fall in love with 80 Days' alternate history of the 19th century, which has a sci-fi flavor befitting Jules Verne.
This is the type of game that can be played casually with a loved one or family looking on, or you can dive into the details and travel the globe over and over. Easy to play on a laptop or on a long flight.
Release date: 2012 | Review score: 89%
Who will love it: Sci-fi and strategy fans, anyone who gets hooked on "just one more"
If you re buying for a fan of Star Trek or Firefly and they somehow don t already have this classic, it s a sure thing. Command a scout ship through dangerous territory, controlling and upgrading ship systems and praying for a kind hand from Lady Fate. FTL consistently lands near the top of our Top 100 lists, and it features one of our favorite soundtracks ever.
Since 2012 FTL has gotten a big free update with new gameplay systems and stories, and it's regularly discounted in sales down to $5 or less. Buy a few copies and give them out like gaming candy.
Release date: 2015 | Review score: 87%
Who will love it: Anyone with a competitive bone in their body
Here s the short version: rocket cars play football. You are a rocket car. It's a blast. Some sports games have impenetrable rules and weird meta-fiction, but Rocket League sidesteps all that.
Based on the world s most popular sport (but with flying cars), Rocket League is instantly understandable by anyone. It s fast, dramatic, and a lot of fun to play with friends. It even allows for local multiplayer, which makes it perfect for playing with family.
Release date: 2015 | Review score: 87%
Who will love it: Strategy fiends, sim players. Dad?
Playing Prison Architect is a bit like deciding that all of your Playmobil toys have been very, very naughty. This simulation lets you build and manage a modern-day, maximum security prison for little sim people. Give it to someone who loves fully immersing themselves in the depth of a PC game with complex systems to learn and master. Keep the peace, stay under budget, and prevent escapes.
Their first prison will be small and humble; their last will be a monstrously sprawling and ruthlessly efficient machine. And when they get bored, they can take the role of a prisoner and try to break out of their own creation.
Release date: 2014 | Review score: 77%
Who will love it: Your co-op buddies. Tower defense, roguelike and RPG fans.
There s a lot going on in this engaging, budget roguelike. There s a mix of tower defense, XCOM squad management and FTL brutality, all stirred up in a top-down, pixel-graphics cocktail. All the pieces here may be familiar, but the game itself is something special.
It really shines as a cooperative game: adding more people cranks up the complexity as you work together to fight through endless waves of aliens and balance building towers, exploring, and upgrading your own character's abilities and equipment.
Release date: 2015 | Review score: 90%
Who will love it: Serial podcast fans, mystery lovers, whoever you play it with.
This one s a little bit different. Combing through police records, you re challenged to piece together the story of a woman in trouble. Dozens of chunks of interviews are all jumbled up, some are missing, and over the course of the game you wonder: did she do it?
A must-have for fans of the podcast Serial, this murder mystery pushes all the same buttons. If you don't buy it as a gift, consider bringing it to a gathering or family or friends and playing through it together, unraveling the mystery as a team.
If you need more ideas, be sure to check out the rest of our hardware buying guides. You can find more advice from our reviews section, and for more general tech advice, check out our sister site TechRadar's holiday buying guide.