Corrected most of the UI so that it correctly handles different aspect ratios, in particular Ultrawide. This is a work in progress and some places were probably missed. Please point out any additional issues in the Community Discord under #client-update-issues
Sped up the speed of the banner that appears for server events (restarting or shutting down)
Fixed the Credits screen not appearing correctly
Added some missing members of the original Pox Nora team to the special thanks section of the credits
Login
Handled a particular error case in which logging in and having the game server reject the client's login token would not be caught and would take 2-3 minutes to time out before reporting an error. An appropriate error is now immediately caught and an error message is shown to the user. If you are running into this issue, please post about it in the Community Discord under #client-update-issues or #bugs
Server Fixes
Corrected an issue in which Slowed could stack multiple times when applied by certain sources (Kill Sense, etc)
Fixed an issue on the equipment St. Semmir's Brew in which it would not Cleanse the champion on equip
Fixed an issue in which the Heroic Quest Demi-God's Training would never advance since it would only do so when using Public Decks (which no longer exist)
Pox Nora launched on August 1st, 2006. It's hard to believe it's been 17 years but the drums of war keep on pounding away. Here's to many more years of battles in Pox Nora!
New Faction Decks!
New themed faction starter decks are available in the marketplace. Additionally, the older themed decks have been reduced in price.
Boneyard Bash (FW): Blackblade Baron x2, Bone Circle Archmage, Bone Elemental x2, Boneshredder, Broken Bones, Crossbone x2, Skeletal Excavator, Skeletal Raider, Skeletal Reaper x2, Toll Taker, Tomb Lord x2, Xulos, Black Ops, Despoil, Essence Drain, Mobilization, Soulbane, Soulreave, Elsari Vex, Graveyard, Tome of Hate, Unholy Tomb, Bone Circle Staff, Cloak of Skulls, Soul Reaver
Northern Cross Crusade (IS): Angel of Protection, Archangel of Al'Mara x2, Crusader, x2, Euan Ironfist, Inquisitor Magnus, Ironfist Inquisitor, Northern Cross Fanatic x2, Northern Cross Priestess x2, Pontiff of Al'mara, Priest of Valdac, Talgar Ironfist, Veilwalker, Blessing of Al'Mara, Divinity's Touch, Earthquake, Gravity Flux, Hammer Strike, Instill Panic, Macadamize, Mark of Redemption, Unobstructed View, Hahndor Memorial, Ironfist Standard, Secluded Shrine, Holy Blade of Valdac, Soul Reaver
Bear With Me (KF): Dugon, Garu Stalwart, Garu Chosen x2, Garu Den Mother, Garu Hunter x2, Garu Hurler x2, Garu Kodiak x2, Garu Medium x2, Garu Shaman, Garu Whisperer x2, Mountain Garu, Warcaller Fiorn, Ancestral Anger, Escpae Magic, Inhibit Power, Mend, Naturalize, Swiftwind, Thorn Collection, Cleansing Emerald, Pride of K'thir, Unassuming Tree, Burning Oak Seed, Honor Coin, Rejuvenation Ring
Cold as Ice (ST): Crystal Phoenix, Elven Ancestor x2, Frostfall Icewisp, Frostfall Vanguard x2, Jakei Extinguisher x2, Jakei Frostseer x2, Jakei Shardmaster x2, Jakei Starseer, K'ento, First Disciple, Lonx Adept x2, Shardseer K'aeyun, Arctic Wail, Blinding Reflection, Breath of L'usara, Deep Freeze x2, Frigid Barrier, Gale Force, Rebound, Cleansing Emerald, Ice Statue, Provincial Marker, Cloak of Ice, Crystal Spike
Voil Empire (SP): Lance Admiral Sceian, Voil Conqueror, Voil Courier x2, Voil Infernal x2, Voil Jester, Voil Queen x2, Voil Skyhowler, Voil Sourcerer x2, Voil Stalker x2, Voil Stormspear, Voil Windstriker, Alacrity, Avalanche, Defend the Roost, Distract, For the Empire, Peak Tactics, Vertical Push, Wings of Steel, Zealotry, Echo Chamber, Tribal Post, Voil King's Crypt, Sacred Peaks Amulet, Vicious Harpoon
Blood for Blood (UD): Blood abhorrent, Bloodbow Infantry x2, Bloodgoyle, Bloodletter x2, Bok Mistress x2, Demonologist, Grimlic, Hekatian Arbiter, Hekatian Bloodguard, Hekatian Voidraker, Korona, Bok Huntress, Nefari Griefbearer, Nefari Messenger, Sheoul Magus, Animosity, Fading Recollection, Fire Blast, Maddening Echoes x2, Mandate from Sheoul, Mindslicer Boomerang, Price of Victory, Purefire, Retribution, Head of Osarius, Mark of Sheoul, Shredding Bracelet
A tribute for a fallen friend
We are introducing a LE version of Epochal Sage in memory of our departed community member Badbraz. This will be given away at various times and will also be available in the store shortly. Please note that due to restrictions from the PS4 version not being updated, the art on the website (as well as the PS4 client) will show the original Epochal Sage.
Due to a fix for the ability Zombie Plague, Timothy the Vile has gotten a rework. In addition, a new item has been added to the store that allows you to purchase Shards for Gold. Have a happy plagued Fourth of July!
Store Updates
A new item has been added to purchase Shards. In the game client, this will show up on the Packs page. On the website, this shows up in the "Extras" tab.
Server & Balance Updates
Timothy the Vile
Removed base ability Attack: Disease
Removed base ability Swarm: Festering Corpse
Added base ability Attack: Magical
Added base ability Zombie Plague
Upgrade Path 1 changed to: Ritual of Power, Drain 2*, Ritual of Healing
Upgrade Path 2 changed to: Soul Vitality, Pawn*, Soultap
Added the ability to cancel the login process if it takes longer than 30 seconds
Corrected an issue where you could click the login buttons during the loading screen for logging in
In-Game Text
Updated various text to reflect changes made in recent updates
Fixed a number of incorrect descriptions based on reports. Please continue to report these in the community discord and we will continue to fix these.
Networking
Increased the time before the client determines that a login attempt has failed from 25 seconds to 60 seconds. The login will still fail quicker if a wrong password or username has been entered, this is specifically for if the game server socket is taking longer than expected to be established.
Changed the game from an arbitrary wait time of 10 seconds rather than 30 seconds for a response from the server before determining that the connection to the server has been severed. This check may be tuned further if need be, but this is an extra check in the case that the socket is reading as connected when it is not connected, for some reason.
Server Fixes
Corrected an issue in which the campaigns Abating Nora and Nefari Resurrection were not properly giving their legendary rewards
Fixed an issue in which Echo Chamber was not correctly hitting stealthed units
Fixed an issue in which Putrid Bile Zombie [LIM] did not have the same class as Bile Zombie
Balance Changes
Champions
Angel of Nourishment
HP changed from 50 to 46
Removed base ability Hunter: Walker
Removed base ability Regeneration
Added base ability Cleansing Aura
Added base ability Command: Heal
Upgrade Path 1 changed to: Invigorate 2*, Soften , Hydrate
Upgrade Path 2 changed to: Enchant: Magic*, Fascinate, Resurrect 2
Nora Cost changed from 84 to 86 (81-86)
Boghopper Spitter
HP changed from 40 to 42
Removed base ability Leap
Added base ability Poison 1
Upgrade Path 1 changed to: Leap 3*, Hit and Run, Mobility
Upgrade Path 2 changed to: Poison Eater, Immunity: Poison, Weary*
Nora Cost changed from 71 to 70 (69-74)
Boghopper Shaman
Nora Cost changed from 66 to 73 (69-75)
Quagmirrian
Upgrade Path 1 changed to: Water Veil, Hydrate, Water Front*
Nora Cost changed from 74 to 73 (72-79)
Snaptooth Chilan
DMG changed from 10 to 11
RNG changed from 4-5 to 2-4
HP changed from 46 to 47
Added base ability Ritual of Healing
Upgrade Path 1 changed to: Stall, Divert*, Swamp Exploit
Upgrade Path 2 changed to: Distracting Blows*, Confuse, Dread Field
Nora Cost changed from 72 to 79 (76-82)
Corrupted Guardian
Nora Cost changed from 77 to 81 (76-84)
Rip Witch
DMG changed from 9 to 10
RNG changed from 4-6 to 2-4
DEF changed from 0 to 1
HP changed from 44 to 48
Removed base ability Deep Wounds
Removed base ability Elsari Coven
Added base ability Impaling Strike
Upgrade Path 1 changed to: Blood Bond 1, Sunder 1*, Cripple
Upgrade Path 2 changed to: Domain: Dead Magic Zone, Hunter: Crippled*, Combo Attack: Rend
Nora Cost changed from 78 to 74 (72-76)
Crossbone
DMG changed from 9 to 11
RNG changed from 5-6 to 3-5
Removed base ability Precision
Added base ability Piercing Shot 2
Added base ability Vulnerability: Magical
Upgrade Path 1 changed to: Inhibiting Touch, Strike*, Weary
Upgrade Path 2 changed to: Augment Creation, Deflect, Majestic 1
Nora Cost changed from 78 to 69 (78-85)
Stitched Warlock
DMG changed from 10 to 11
HP changed from 43 to 46
Removed base ability Charged Blast
Added base ability Twisted Essence
Upgrade Path 1 changed to: Hex 2*, Soultap, Magic Blast
Upgrade Path 2 changed to: Dark Favor 1*, Life Siphon, Drain 2
Nora Cost changed from 69 to 77 (72-77)
Spells
Reverberating Blast now has effect: Target champion takes 15 Sonic damage. If target champion takes damage and the next closest champion within 4 squares takes 5 Sonic damage. If the closest champion takes damage, that champion is Paralyzed for 2 turns. Nora cost: 50
Bad Blood now has a Nora cost of 45
Shattered Nerves now has a Nora cost of 35
Blizzard now has the effect: Area Effect 4: Affected area becomes Ice for the next 8 turns. For 4 turns, at the end of your opponent's turns, champions without Arctic in the area become Chilled 3. Nora cost: 35
Deep Freeze now has a Nora cost of 45
Rebound now has the effect: Area Effect 3: All equipment on champions in the area is destroyed. Enemy champions affected by this gain Ponderous for 2 turns. Nora cost: 35
Equipment
Firebeard Brew: Equipped Champion is intoxicated. If the equipped champion is a dwarf it heals 3 hp on your turn and gains burn rank 1. If not, it is inhibited. Cost: 25
Flamethrower Engine: Equipped champion gains Flamestrike and Flamethrower. If it has Race: Construct, it also gains Fire Acolyte. Nora cost 35
Wildeye Bracers: Pummel Rank 3 changed to Pummel Rank 1.
Flag of Unification: Evasive rank 3 changed to to Evasive rank 1. Cost: 35 nora
Dunewalker’s Mantle: Cost to 40 nora from 35
Bloodthirsty Blade: Target Champion gains Multiattack rank 1, Impervious, Skirmisher, and Short Lived 2. Cost: 40 nora.
Akakios’s Blade: Equipped Champion gains Flamestrike. If it is race: Draksar it gains rend 3. Cost: 40 nora.
Relics
Slipstream Fulcrum: Cost to 40 nora from 35 nora.
Echo Chamber: Nora Cost to 40 from 35.
Mangled Totem: Punishing Aura replaced with Punishing Aura rank 1(At the end of its turn, opposing champions within 5 spaces lose 1 HP for each AP they have.). Cost: 30 nora (Make sure to also do this for the summon that Cyclops Rockshaper's summon)
Our apologies for resetting the Drums of War again. It should no longer end prematurely this time, or there will be a moga somewhere that will be punished for it.
Client Changes
Art & Effects
Added a few more pieces of high quality rune art
In-Game Text
Fixed some cases of missing tooltips or descriptions
Updated various text to reflect changes made in recent updates
Balance Changes and Fixes
Abilities
Bastion of Mobility now only affects units within 5 spaces of the unit with Bastion of Mobility
Reverted a change Defensive Stance that made it a toggle ability that did not change DEF by a different amount per rank (This change was not intended to go live and snuck into the server patches beginning in January)
Tailwind now only affects units within 5 spaces of the unit when it triggers
Fixed an issue where Scythe Whirl was not being reduced by the Sundered Lands faction bonus (as well as other things potentially)
Spells
Magnetize now only destroys enemy relics and summoned champions rather than all relics and summoned champions
Sea Song now has a deck limit of 2
Equipment
Fixed an issue with Sheoul Firebow that caused it to give +2 RNG instead of +1 RNG. Changed equipment to trigger on 2+ RNG instead of 3+ RNG.
Fixed an issue in which Skeezick Blade was triggering its bonus effect on non-Skeezick units rather than on Skeezick units
Ever wish you could tell your opponent that it was a good game and ask for a draw, because you both did so well? In today's patch, now you can. That's right, we're bringing back functionality that was in the client for more than a decade.
Client Changes
Friendly Quit
Added the ability to ask your opponent for a draw in multiplayer games. This is done via the in game menu (escape, options button, menu button) and by using the Quit button, which will now bring up a sub menu.
Networking
Increased the time before the client determines that a login attempt has failed from 25 seconds to 60 seconds. The login will still fail quicker if a wrong password or username has been entered, this is specifically for if the game server socket is taking longer than expected to be established.
Changed the game from an arbitrary wait time of 10 seconds rather than 30 seconds for a response from the server before determining that the connection to the server has been severed. This check may be tuned further if need be, but this is an extra check in the case that the socket is reading as connected when it is not connected, for some reason.