Due to a fix for the ability Zombie Plague, Timothy the Vile has gotten a rework. In addition, a new item has been added to the store that allows you to purchase Shards for Gold. Have a happy plagued Fourth of July!
Store Updates
A new item has been added to purchase Shards. In the game client, this will show up on the Packs page. On the website, this shows up in the "Extras" tab.
Server & Balance Updates
Timothy the Vile
Removed base ability Attack: Disease
Removed base ability Swarm: Festering Corpse
Added base ability Attack: Magical
Added base ability Zombie Plague
Upgrade Path 1 changed to: Ritual of Power, Drain 2*, Ritual of Healing
Upgrade Path 2 changed to: Soul Vitality, Pawn*, Soultap
Added the ability to cancel the login process if it takes longer than 30 seconds
Corrected an issue where you could click the login buttons during the loading screen for logging in
In-Game Text
Updated various text to reflect changes made in recent updates
Fixed a number of incorrect descriptions based on reports. Please continue to report these in the community discord and we will continue to fix these.
Networking
Increased the time before the client determines that a login attempt has failed from 25 seconds to 60 seconds. The login will still fail quicker if a wrong password or username has been entered, this is specifically for if the game server socket is taking longer than expected to be established.
Changed the game from an arbitrary wait time of 10 seconds rather than 30 seconds for a response from the server before determining that the connection to the server has been severed. This check may be tuned further if need be, but this is an extra check in the case that the socket is reading as connected when it is not connected, for some reason.
Server Fixes
Corrected an issue in which the campaigns Abating Nora and Nefari Resurrection were not properly giving their legendary rewards
Fixed an issue in which Echo Chamber was not correctly hitting stealthed units
Fixed an issue in which Putrid Bile Zombie [LIM] did not have the same class as Bile Zombie
Balance Changes
Champions
Angel of Nourishment
HP changed from 50 to 46
Removed base ability Hunter: Walker
Removed base ability Regeneration
Added base ability Cleansing Aura
Added base ability Command: Heal
Upgrade Path 1 changed to: Invigorate 2*, Soften , Hydrate
Upgrade Path 2 changed to: Enchant: Magic*, Fascinate, Resurrect 2
Nora Cost changed from 84 to 86 (81-86)
Boghopper Spitter
HP changed from 40 to 42
Removed base ability Leap
Added base ability Poison 1
Upgrade Path 1 changed to: Leap 3*, Hit and Run, Mobility
Upgrade Path 2 changed to: Poison Eater, Immunity: Poison, Weary*
Nora Cost changed from 71 to 70 (69-74)
Boghopper Shaman
Nora Cost changed from 66 to 73 (69-75)
Quagmirrian
Upgrade Path 1 changed to: Water Veil, Hydrate, Water Front*
Nora Cost changed from 74 to 73 (72-79)
Snaptooth Chilan
DMG changed from 10 to 11
RNG changed from 4-5 to 2-4
HP changed from 46 to 47
Added base ability Ritual of Healing
Upgrade Path 1 changed to: Stall, Divert*, Swamp Exploit
Upgrade Path 2 changed to: Distracting Blows*, Confuse, Dread Field
Nora Cost changed from 72 to 79 (76-82)
Corrupted Guardian
Nora Cost changed from 77 to 81 (76-84)
Rip Witch
DMG changed from 9 to 10
RNG changed from 4-6 to 2-4
DEF changed from 0 to 1
HP changed from 44 to 48
Removed base ability Deep Wounds
Removed base ability Elsari Coven
Added base ability Impaling Strike
Upgrade Path 1 changed to: Blood Bond 1, Sunder 1*, Cripple
Upgrade Path 2 changed to: Domain: Dead Magic Zone, Hunter: Crippled*, Combo Attack: Rend
Nora Cost changed from 78 to 74 (72-76)
Crossbone
DMG changed from 9 to 11
RNG changed from 5-6 to 3-5
Removed base ability Precision
Added base ability Piercing Shot 2
Added base ability Vulnerability: Magical
Upgrade Path 1 changed to: Inhibiting Touch, Strike*, Weary
Upgrade Path 2 changed to: Augment Creation, Deflect, Majestic 1
Nora Cost changed from 78 to 69 (78-85)
Stitched Warlock
DMG changed from 10 to 11
HP changed from 43 to 46
Removed base ability Charged Blast
Added base ability Twisted Essence
Upgrade Path 1 changed to: Hex 2*, Soultap, Magic Blast
Upgrade Path 2 changed to: Dark Favor 1*, Life Siphon, Drain 2
Nora Cost changed from 69 to 77 (72-77)
Spells
Reverberating Blast now has effect: Target champion takes 15 Sonic damage. If target champion takes damage and the next closest champion within 4 squares takes 5 Sonic damage. If the closest champion takes damage, that champion is Paralyzed for 2 turns. Nora cost: 50
Bad Blood now has a Nora cost of 45
Shattered Nerves now has a Nora cost of 35
Blizzard now has the effect: Area Effect 4: Affected area becomes Ice for the next 8 turns. For 4 turns, at the end of your opponent's turns, champions without Arctic in the area become Chilled 3. Nora cost: 35
Deep Freeze now has a Nora cost of 45
Rebound now has the effect: Area Effect 3: All equipment on champions in the area is destroyed. Enemy champions affected by this gain Ponderous for 2 turns. Nora cost: 35
Equipment
Firebeard Brew: Equipped Champion is intoxicated. If the equipped champion is a dwarf it heals 3 hp on your turn and gains burn rank 1. If not, it is inhibited. Cost: 25
Flamethrower Engine: Equipped champion gains Flamestrike and Flamethrower. If it has Race: Construct, it also gains Fire Acolyte. Nora cost 35
Wildeye Bracers: Pummel Rank 3 changed to Pummel Rank 1.
Flag of Unification: Evasive rank 3 changed to to Evasive rank 1. Cost: 35 nora
Dunewalker’s Mantle: Cost to 40 nora from 35
Bloodthirsty Blade: Target Champion gains Multiattack rank 1, Impervious, Skirmisher, and Short Lived 2. Cost: 40 nora.
Akakios’s Blade: Equipped Champion gains Flamestrike. If it is race: Draksar it gains rend 3. Cost: 40 nora.
Relics
Slipstream Fulcrum: Cost to 40 nora from 35 nora.
Echo Chamber: Nora Cost to 40 from 35.
Mangled Totem: Punishing Aura replaced with Punishing Aura rank 1(At the end of its turn, opposing champions within 5 spaces lose 1 HP for each AP they have.). Cost: 30 nora (Make sure to also do this for the summon that Cyclops Rockshaper's summon)
Our apologies for resetting the Drums of War again. It should no longer end prematurely this time, or there will be a moga somewhere that will be punished for it.
Client Changes
Art & Effects
Added a few more pieces of high quality rune art
In-Game Text
Fixed some cases of missing tooltips or descriptions
Updated various text to reflect changes made in recent updates
Balance Changes and Fixes
Abilities
Bastion of Mobility now only affects units within 5 spaces of the unit with Bastion of Mobility
Reverted a change Defensive Stance that made it a toggle ability that did not change DEF by a different amount per rank (This change was not intended to go live and snuck into the server patches beginning in January)
Tailwind now only affects units within 5 spaces of the unit when it triggers
Fixed an issue where Scythe Whirl was not being reduced by the Sundered Lands faction bonus (as well as other things potentially)
Spells
Magnetize now only destroys enemy relics and summoned champions rather than all relics and summoned champions
Sea Song now has a deck limit of 2
Equipment
Fixed an issue with Sheoul Firebow that caused it to give +2 RNG instead of +1 RNG. Changed equipment to trigger on 2+ RNG instead of 3+ RNG.
Fixed an issue in which Skeezick Blade was triggering its bonus effect on non-Skeezick units rather than on Skeezick units
Ever wish you could tell your opponent that it was a good game and ask for a draw, because you both did so well? In today's patch, now you can. That's right, we're bringing back functionality that was in the client for more than a decade.
Client Changes
Friendly Quit
Added the ability to ask your opponent for a draw in multiplayer games. This is done via the in game menu (escape, options button, menu button) and by using the Quit button, which will now bring up a sub menu.
Networking
Increased the time before the client determines that a login attempt has failed from 25 seconds to 60 seconds. The login will still fail quicker if a wrong password or username has been entered, this is specifically for if the game server socket is taking longer than expected to be established.
Changed the game from an arbitrary wait time of 10 seconds rather than 30 seconds for a response from the server before determining that the connection to the server has been severed. This check may be tuned further if need be, but this is an extra check in the case that the socket is reading as connected when it is not connected, for some reason.
Today, we rolled out the final set of the fall and spring balance changes. Thank you for your patience during this process, we know it's been a while coming. More details can be found at http://forums.poxnora.com/
Client Changes
Spells
Fixed the effect for Fireblaze
In-Game Text
Updated various text to reflect changes made in recent updates
Upgrade Path 2 changed to: Soultap*, Twisted Essence, Weary
Nora Cost changed from 71 to 74 (72-76)
Wall of Ailur
Nora Cost changed from 81 to 78 (76-81)
Wall of Ailur
Nora Cost changed from 81 to 78 (76-81)
Spells
Demolish: Cost to 35 from 40.
Drain Vitality: Cost to 40 from 45.
Eye for an Eye: Damage done to friendly champion down to 8 hp from 16. Cost: 30
Fading Recollections: Cost down to 50 from 55.
Shattered Nerves: Cost to 25 from 35.
Fire Blast: Cost to 40 from 45.
Mandate From Sheoul: Cost to 40 from 35.
Retribution: Cost to 50 from 45.
Sheoul’s Fireball: Cost to 40 from 35.
Superiority: All champions within 5 spaces which do not share a race with target champion take 12 Sonic damage.
Relics
Altar of Votaev: Cost to 30 from 35. Deck Limit: x2
Ethereal Pool: This relic has detection rank 3 and Forbidden Insight(Friendly demons within AOE 4 gain Attack: Magical and Spell Resistance.) Nora Cost: 30
Head of Osarius: Cost to 35 from 40.
Lava Font: Cost down to 30 from 35.
Orb of Protection: Cost down to 35.
Temple of Brutality: Friendly demons and beasts in AOE4 gain Berserk Attack Rank 2 and enrage rank 2. Cost 30
Mindslicer Obelisk: This relic has Mindslice(While this unit is in play, opponent's units with attacks and attack abilities with a range of 4 or greater cost +1 AP)
Equipment
Nefari Mind Tomb: Equipped Champion gains dissipate and soultapped. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment's owner. Cost: 30
Sheoul Firebow: Equipped Champion gains Sheoul Firebow(This champion makes a ranged fire attack at 2-5 with +2 dmg). If the unit has MIN 3 range or more it gains +1 MAX range. Cost: 40
Night Blade: Equipped champion has Strike and Heart Strike. Cost: 20
Cloak of Long Knives: Equipped champion with class Rogue or Ranger gains +2 dmg and Shadowstrike. If the equipped unit has range 2 or less it gains shadow Shift. Cost: 35
Shield of Flame: Equipped Champion gains +2 Def. If equipped Champion is range 2 or less it gains Damage Shield: Fire rank 3. Nora Cost: 25
For today, we rolled out another set of the Fall balance changes. Today's update brings changes to Sundered Lands. More details can be found at http://forums.poxnora.com/
Client Changes
User Interface
Fixed an issue where you would see a popup when deploying your own champions
In-Game Text
Updated various text to reflect changes made in recent updates