VTBattle-VTubers aren't about the number of subscribers! It's about power! - wataritama
Continue Attempts Purchase: You can now purchase additional continue attempts from the Upgrade/Purchase section. The first purchase costs 300, the second 600, and the price keeps increasing. Though costly, it should prove helpful in the later stages.
Drag & Drop Deck Editing: We've implemented the ability to change your deck by drag-and-drop. This was a highly requested feature, so we prioritized its addition.
Log Display Update: We have made slight adjustments to the log display as part of preparations for the official release.
Damage Calculation Fix: A bug affecting calculated damage output has been corrected.
Thank you for your continued support of VTuber Battle!
Hello, everyone. I'm preparing a new update. I'm testing it for bugs. The next update will have a big map with lots of loot. Maybe there will be some New Year's events. The game will be updated. As you might have noticed, I made the update because the previous level didn't go through because of some copyright issues. I will deal with it
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Gear can now be equipped from the hotbar by right-clicking.
Made more crafting stations salvageable, including anvils and smelters.
Other:
Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.
Performance:
The flame particles in the burning condition effect now update on a worker thread instead of the main thread.
Urschleim’s particles are now correctly disabled on Low particle quality.
The electric beam effect no longer updates when the effect doesn’t appear on screen.
Sprinkler animations no longer cause excessive memory allocations.
Bug fixes:
Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted.
Button hint icons no longer appear on the loading screen.
Ore boulders no longer use the wrong ground sprites in the Dirt biome.
Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t.
Fixed an issue with mispredicting tile destruction when using beam weapons.
The inventory shortcuts information window can now be opened and closed more reliably.
Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore Density in the world generation settings.
Replaced broken Abyss Trees in the Oasis Settlement scene that contains a Geyser in the Desert biome. This fix will only affect newly generated instances of this scene.
Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences.
Map markers and pings are now correctly centered at the cursor position.
Cross circuits now correctly light up even when the electricity power is very low.
Azeos now creates ground tiles where they die to ensure the boss chest can always spawn.
Stalagmites hidden under the ground no longer block roots from spreading.
Galaxite Walls can no longer be placed on pits since they do not have a ground variant.
Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken.
Fixed an issue where Lava Butterflies would consistently miss the player.
Playfab improvements:
Improved Cartography Table to not cause lagging anymore when used.
Fixed Epic join issues when recreating session ID.
Added "Too many join requests" messages when spamming refresh button in "join session"- menu
Sea Power : Naval Combat in the Missile Age - Triassic Games
Hello Everyone, on this exciting (and action packed) day!
Sea Power: Naval Combat in the Missile Age is now available worldwide on Steam! Thank you to everyone for your support, we can’t wait to see what you make in the Mission Editor and we can’t wait to take you on the journey to full release with us!
Please join us on MicroProse’s Discord if you’d like, we chat in a more regular manner there than we do on Steam and there are a few more sneak peaks of what is coming up as it’s a surprising amount of effort to put these posts together.
To celebrate the launch JP has put together this trailer for us, it really sends shivers up my spine and hopefully it helps you get inspired!
Fair Winds and Following Seas from all of here at Triassic and MicroProse. We hope you enjoy what we have been working on since 2018!