Level Editor: - Introducing Scripts (currently is a collection of steps that execute over time. This is a basic first version that will be further developed with more steps and action types) - Level events now reference Scripts instead of actions directly - New script trigger for battleship spawn - See new SP_StoryExample level included with built-in campaign. This is an in progress level that will show off new features. In this version you can see Scripts used to create a simple story at the beginning of the level.
Build Status:
This build is simply a reference point when discussing new features, or for prioritizing critical bug fixes (only critical bugs that are blocking the creation of interesting content will be addressed at this stage).
This build is not suitable for you unless you see yourself potentially interested in creating your own single player or multiplayer space RTS campaigns. It is not meant to be a preview of any sort of the final game. The build will be unstable, with obvious usability issues, bugs and missing features.
Major known issues:
- On the Play Campaign screen, only single player levels in the campaign are available (access them from the leftmost tab). To make a level single player, mark all Battleship Entry points as Force AI, except one (the one that will be assigned to the human player)
- Deleting any type of asset (level, battleship, fighter etc) that have been used before in a Campaign is very unstable and can lead to all types of problems. For now, prefer to replace assets instead of deleting them. If you need a clean start, download and clone the Minimal Campaign from Steam Workshop.
- After uploading an update for a Campaign to Steam Workshop, you will need to unsubscribe and re-subscribe to the Item (from the Steam UI) for the update to apply in the game.
Aim Camp is coming out of Early Access and becoming a full game. We've implemented the PvE training mode, where enemies now return fire in specific exercises, increasing the challenge level and progression of the training.
We've also added character equipment customization, allowing players to adjust it to their personal preferences.
Our goal is to offer a complete and fun aim training experience.
Greetings, Champions of Dragon Front! We’re beyond excited to unveil a sneak peek of our all-new roguelike deckbuilding experience, “Dragon Front Adventures” in this year’s Steam Next Fest Demo! Take up arms as Bromell, a tactical mastermind from the Scales faction, and brave the chilling, undead landscapes of Eclipse. With every battle, every card drawn, and each choice you make, you’ll edge closer to victory against one of four brutal bosses. But remember, this isn’t just about winning — it’s about mastering your deck and adapting to every challenge thrown your way!
In the full game, each run takes you through three randomized regions, ramping up the difficulty with every turn. Unlock new Champions by completing special challenges, and experiment with their unique starter decks and abilities. Even in the demo, you’ll have a chance to unlock two additional Champions, preparing you for the Early Access version.
Roguelike fans, your strategy and quick thinking are needed now more than ever. Join our Discord, share your insights, and help us craft the ultimate deck-building journey as we head toward Early Release.
Every run is a new story. Will you survive long enough to tell yours?
We’ve identified and fixed an issue affecting the audio quality during cutscenes in both Sonny 1 and Sonny 2. Some audio streams were reset to low quality by default, primarily impacting the cutscenes. This hotfix restores those settings to higher quality, ensuring a better audio experience. You should notice the difference as soon as you play the first cutscene.
Thank you for your patience, and as always, we appreciate your feedback!
We're kicking off October, the month of fear, with our very first update! This update enhances the game’s graphics to immerse you even deeper into the horror experience. But that's just the beginning. Throughout the month, expect multiple updates packed with chilling surprises and improvements, all leading up to Halloween. Stay tuned for more fear-inducing features!
We're excited to announce a new minor update packed with quality of life enhancements for an even better experience.
Gameplay
Visual Hints
We intend to introduce a series of optional visual hints for roomscale profile and no teleport modes. In this update, we have added an upward arrow that indicates the optimal sweet spot for executing a jump during a volleyball spike.
Quality of life improvements
Fix wrong orientation of online player avatar in roomscale setting after smooth turning with controllers
Fixed a bug with duplicate front doors. The front door should not misbehave anymore. The front door has been told it needs to do better. The house is sorry.
We’re very excited to announce that we’ve sent the finished game for Steam’s technical review to meet the launch on November 1st!
Among the new features, we’ve added a chat with the boxers. As Coach, you can send them messages asking for photos and videos, but it won’t be that easy! You’ll need to flirt with them to earn your rewards. How far will you take those conversations? It’s up to you!
Additionally, we’ve included a final cinematic that you can enjoy after defeating the 39 enemies.
We’ve also updated the description on the Steam page. We’d love to hear your thoughts and if there’s anything we should improve!