Icity - a Flight Sim ... and a City Builder - Zert
Good News! The February 2017 update is now available for Icity ... a Flight Sim and a City Builder.
February can be a very busy month, so to help with the flying we've introduced a new system to automate the transporation of resources. Introducing the Automat, a new type of aircraft which can help transport workers and slurry, and which is now available for testing on a route between the new Operations Centre, at the airport, and the Crystal Mine facility.
The Automat can be activated via the Logistics Panel, and can help supply the Mine while pilots are busy doing other things ... like city building and coffee drinking. Happy flying!
Icity - a Flight Sim ... and a City Builder - Zert
Good News! The February 2017 update is now available for Icity ... a Flight Sim and a City Builder.
February can be a very busy month, so to help with the flying we've introduced a new system to automate the transporation of resources. Introducing the Automat, a new type of aircraft which can help transport workers and slurry, and which is now available for testing on a route between the new Operations Centre, at the airport, and the Crystal Mine facility.
The Automat can be activated via the Logistics Panel, and can help supply the Mine while pilots are busy doing other things ... like city building and coffee drinking. Happy flying!
The next fix update for Isolation should be happening soon. It should contain another collider fix and walls being snapped together better. I may also be releasing an improved pause menu.
The next fix update for Isolation should be happening soon. It should contain another collider fix and walls being snapped together better. I may also be releasing an improved pause menu.
Nash Racing has now published to Early Access. Bugfixes, polishment and more qualities coming soon. First fixes and updates (more cars) coming during next week
Nash Racing has now published to Early Access. Bugfixes, polishment and more qualities coming soon. First fixes and updates (more cars) coming during next week
First off I want to start by thanking everyone who has purchased Project Shield thus far. Or anyone who has shown any interest in our first game.
Today I will be sharing some small changes that we have made to the game since the launch. All of these changes were requested by the community as we hope more and more feedback will continue to come back from you guys.
In the first Tweaks and Bug Fixes there is actually very little bugs there are more tweaks just to make the game a little better for you guys.
Tweaks: -Changed the GO button: We changed the GO button in the name input screen to change from red to green when a user has at least entered one player to the list. This will allow for less frustration when setting up a group for the first time.
-Standing gameplay: We have now fixed the standing gameplay. All objects should be able to be reached from a standing position in the Vive.
Bug fixes: -This wasn't really a bug we just had the cup functionality backward. Previously the "Restart" mug would bring you back to the name input and the "Main Menu" mug would bring you to the level select. The two have now been switched to better account for the normal use of those words.
Thanks again everyone we really do appreciate the support.
First off I want to start by thanking everyone who has purchased Project Shield thus far. Or anyone who has shown any interest in our first game.
Today I will be sharing some small changes that we have made to the game since the launch. All of these changes were requested by the community as we hope more and more feedback will continue to come back from you guys.
In the first Tweaks and Bug Fixes there is actually very little bugs there are more tweaks just to make the game a little better for you guys.
Tweaks: -Changed the GO button: We changed the GO button in the name input screen to change from red to green when a user has at least entered one player to the list. This will allow for less frustration when setting up a group for the first time.
-Standing gameplay: We have now fixed the standing gameplay. All objects should be able to be reached from a standing position in the Vive.
Bug fixes: -This wasn't really a bug we just had the cup functionality backward. Previously the "Restart" mug would bring you back to the name input and the "Main Menu" mug would bring you to the level select. The two have now been switched to better account for the normal use of those words.
Thanks again everyone we really do appreciate the support.