Second, we have a new update for Asura mainly fixing tons of issues and bugs. We added some new elements for ex some new animals in the roster of doodads for different levels. Also, added some new breakables so that you can smash them to your hearts content. The game is almost feature complete and we are mostly focusing on fixing issues and making sure everything works fine. As of now, there are still tons of lingering issues which needs to tracked and fixed and for that we will definetly your help.
The folks who have been playing the Beta have been super helpful giving us feedback as well as notifying the issues. For that we are grateful and a big THANK YOU! :)
More about the updates in the below patch log:
Fixed the notorious extra meat bug.
Added new Rune unlock screen.
Fixed an issue with Blink strike damage event showing up twice.
Fixed an issue of unable to buy a key when stash is full.
Fixed an issue with Crow shader for shadows.
Add new breakables.
Added new NPCs / Animals.
Fixed some of the particle issues with enemies.
Fixed an issue where in Asura would get knocked out from the room by Spearmen.
Added new elemental effects for all asura characters.
Added new skeletons when absorbing / scavenging enemies.
Fixed an issue where in enemies would not avoid breakables.
Added elemental based footsteps for Asura.
Known Issues:
One of the corridors is visible in Minimap from the previous run in tutorial.
Asura animations sometimes get stuck in the 'Scavenge' part of tutorial.
If asura dies after geting stunned, the character freezes in the next run.
Second, we have a new update for Asura mainly fixing tons of issues and bugs. We added some new elements for ex some new animals in the roster of doodads for different levels. Also, added some new breakables so that you can smash them to your hearts content. The game is almost feature complete and we are mostly focusing on fixing issues and making sure everything works fine. As of now, there are still tons of lingering issues which needs to tracked and fixed and for that we will definetly your help.
The folks who have been playing the Beta have been super helpful giving us feedback as well as notifying the issues. For that we are grateful and a big THANK YOU! :)
More about the updates in the below patch log:
Fixed the notorious extra meat bug.
Added new Rune unlock screen.
Fixed an issue with Blink strike damage event showing up twice.
Fixed an issue of unable to buy a key when stash is full.
Fixed an issue with Crow shader for shadows.
Add new breakables.
Added new NPCs / Animals.
Fixed some of the particle issues with enemies.
Fixed an issue where in Asura would get knocked out from the room by Spearmen.
Added new elemental effects for all asura characters.
Added new skeletons when absorbing / scavenging enemies.
Fixed an issue where in enemies would not avoid breakables.
Added elemental based footsteps for Asura.
Known Issues:
One of the corridors is visible in Minimap from the previous run in tutorial.
Asura animations sometimes get stuck in the 'Scavenge' part of tutorial.
If asura dies after geting stunned, the character freezes in the next run.
It has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing. For a detailed list of all changes, enquire through info@crackerjackgamesllc.com
Mac Build Released: There may still be some yellow emitter stats on screen in Sierra OS. If you see this, let us know and we will help anyway we can.
Crowbar Bug Fixed: The crowbar will now always be with the player after loading into the last couple of checkpoints (Load Config).
Toolbox Improvements: The toolbox may still be a bit cumbersome to initially pick up, but after that it should “do physics” just fine.
Power Distribution: The Lower Blocks power distribution save state is functional again when loading later checkpoints.
Checkpoint #2 Bug Fixed: The state of the lift that takes you to A1 is force checked upon loading into checkpoint 2.
Particle Max Draw Counts: Have been examined and raised or lowered depending on importance/situation. Some were simply high by default and could be lowered without any visible impact.
Log Bloat: Log files are now limited to under 10MB and will self delete after a nominal period of time after the game is closed.
Killed By Physics: It should be a little harder to kill yourself by flinging around heavy objects… but if you really want to, I am sure you still can.
As always, please let us know if you encounter any bug/issues with the game and we will help you (as long as it is not the issue of “This game is too hard and you guys suck.”) any way we can.
It has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing. For a detailed list of all changes, enquire through info@crackerjackgamesllc.com
Mac Build Released: There may still be some yellow emitter stats on screen in Sierra OS. If you see this, let us know and we will help anyway we can.
Crowbar Bug Fixed: The crowbar will now always be with the player after loading into the last couple of checkpoints (Load Config).
Toolbox Improvements: The toolbox may still be a bit cumbersome to initially pick up, but after that it should “do physics” just fine.
Power Distribution: The Lower Blocks power distribution save state is functional again when loading later checkpoints.
Checkpoint #2 Bug Fixed: The state of the lift that takes you to A1 is force checked upon loading into checkpoint 2.
Particle Max Draw Counts: Have been examined and raised or lowered depending on importance/situation. Some were simply high by default and could be lowered without any visible impact.
Log Bloat: Log files are now limited to under 10MB and will self delete after a nominal period of time after the game is closed.
Killed By Physics: It should be a little harder to kill yourself by flinging around heavy objects… but if you really want to, I am sure you still can.
As always, please let us know if you encounter any bug/issues with the game and we will help you (as long as it is not the issue of “This game is too hard and you guys suck.”) any way we can.
Pushed Changes: [+] Landmines are now visible, 100% of the time all the time. [+] Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. [+] Carrot detonation time has been lowered (1 second from 3) [+] Longer platform drop time in some all levels. [+] Quick update to intro animations. Text has been updated, and the Carrot explosion has been corrected to reflect the toon explosion effect.
Pushed Changes: [+] Landmines are now visible, 100% of the time all the time. [+] Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. [+] Carrot detonation time has been lowered (1 second from 3) [+] Longer platform drop time in some all levels. [+] Quick update to intro animations. Text has been updated, and the Carrot explosion has been corrected to reflect the toon explosion effect.