Local Co-op: Fixed Jazza's glowballs sometimes dealing damage to the wrong player.
Local Co-op: Fixed Jazza's swapper orb always affecting Player 1.
Fixed Archer arrows sometimes passing through shields and bodies.
Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable for a moment after getting hit by lightning).
Fixed Leapers not facing you when becoming angry after being touched by a Grenade.
Fixed floating combat text sometimes overlapping the pause menu.
Fixed hero sometimes bouncing when landing on a heart or key.
Fixed the "Return the flag to town" speech being too quiet and off-centred.
Fixed the "Your health is low!" text sometimes overlapping the menus.
Fixed tutorial text not hiding if menus were open.
Lots of memory and loading optimisations.
Android DLC: The slow-loading Android issue has been fixed thanks to Unity. Initial loading times are now roughly 7x faster. (on my Nexus 9 tablet, loading now takes 4 seconds instead of 30 seconds)
Android DLC: Fixed a typo on the Room 50 local achievement.
If an Archer is firing at you off-screen, your Rocket Launcher's rockets will now be able to hit things that are far away off-screen for the current room. If the off-screen Archer dies or becomes visible on-screen, the Rocket Launcher's rockets will revert to their default behaviour of being quietly removed if the rocket becomes off-screen and hasn't collided with anything after 0.5 seconds.
Basically, this gives you a new advantage against off-screen Archers (and other off-screen enemies at the same time if you're lucky), while retaining original Rocket Launcher functionality otherwise.
Fixes:
Fixed an issue with the tutorial text.
Fixed an issue where Fire Mages would sometimes always face you, even if you were stealthed or not in line of sight.
Android DLC:
The time-agnostic loading swirl is now only used the first time you launch the game. For every launch thereafter, a new time-defined loading bar will be used instead, giving you a better indication of when the loading will complete.
Added a "No controller connected" alert that will display under Input Options > Device Type if you attempt to select an Xbox or PlayStation controller type when no controller is detected.
Fixed a hang that could occur when attempting to escape out of the Local Co-op Setup screen.
Escaping out of the Local Co-op Setup screen now takes you to the home room instead of the title screen.
Fixed alerts on the main menu not fading out if the game was paused.
Windows: In the menus, green checkmarks are now green bullet points instead, as Unity and Windows 10 really don't like the checkmark character.
Local Co-op: Fixed Jazza's glowballs sometimes dealing damage to the wrong player.
Local Co-op: Fixed Jazza's swapper orb always affecting Player 1.
Fixed Archer arrows sometimes passing through shields and bodies.
Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable for a moment after getting hit by lightning).
Fixed Leapers not facing you when becoming angry after being touched by a Grenade.
Fixed floating combat text sometimes overlapping the pause menu.
Fixed hero sometimes bouncing when landing on a heart or key.
Fixed the "Return the flag to town" speech being too quiet and off-centred.
Fixed the "Your health is low!" text sometimes overlapping the menus.
Fixed tutorial text not hiding if menus were open.
Lots of memory and loading optimisations.
Android DLC: The slow-loading Android issue has been fixed thanks to Unity. Initial loading times are now roughly 7x faster. (on my Nexus 9 tablet, loading now takes 4 seconds instead of 30 seconds)
Android DLC: Fixed a typo on the Room 50 local achievement.
If an Archer is firing at you off-screen, your Rocket Launcher's rockets will now be able to hit things that are far away off-screen for the current room. If the off-screen Archer dies or becomes visible on-screen, the Rocket Launcher's rockets will revert to their default behaviour of being quietly removed if the rocket becomes off-screen and hasn't collided with anything after 0.5 seconds.
Basically, this gives you a new advantage against off-screen Archers (and other off-screen enemies at the same time if you're lucky), while retaining original Rocket Launcher functionality otherwise.
Fixes:
Fixed an issue with the tutorial text.
Fixed an issue where Fire Mages would sometimes always face you, even if you were stealthed or not in line of sight.
Android DLC:
The time-agnostic loading swirl is now only used the first time you launch the game. For every launch thereafter, a new time-defined loading bar will be used instead, giving you a better indication of when the loading will complete.
Added a "No controller connected" alert that will display under Input Options > Device Type if you attempt to select an Xbox or PlayStation controller type when no controller is detected.
Fixed a hang that could occur when attempting to escape out of the Local Co-op Setup screen.
Escaping out of the Local Co-op Setup screen now takes you to the home room instead of the title screen.
Fixed alerts on the main menu not fading out if the game was paused.
Windows: In the menus, green checkmarks are now green bullet points instead, as Unity and Windows 10 really don't like the checkmark character.
Thanks to your great feedback I've fixed some of the serious problems with Rodina 1.2. Included in this update:
* Fixed the performance issues with the Bots. Now having a few Bots will no longer degrade your FPS to nothing over time. * Fixed Bots falling out of interior when the player changes things in the ship editor * Lock bots to planet surface when the ship flies away and planets go low-LOD * Fixed audio issues * Added script function DeleteAllCharacters() for removing all Bots
I'm going to leave this up for another day or two, then release it and move on to our next thing! :D Thanks for all your help!
Thanks to your great feedback I've fixed some of the serious problems with Rodina 1.2. Included in this update:
* Fixed the performance issues with the Bots. Now having a few Bots will no longer degrade your FPS to nothing over time. * Fixed Bots falling out of interior when the player changes things in the ship editor * Lock bots to planet surface when the ship flies away and planets go low-LOD * Fixed audio issues * Added script function DeleteAllCharacters() for removing all Bots
I'm going to leave this up for another day or two, then release it and move on to our next thing! :D Thanks for all your help!
Version: 0.3.1.243 is now live and contains the following additions and changes.
This latest build includes a small patch addressing a few things before we put out our next big content update, scheduled for sometime in December before the new year.
Stat bars can now be found in the ship builder, all weapons have their bars up to date with the current weapon balancing in the game. Though, these are most likely going to change at some point in the future.
We've also added in an entry into the Oceanic Handbook for the viewfinder. It includes basic screen information and current keyboard control setups.
For balancing purposes the Halloween content chips have had their prices increased to match their strength and effectiveness.
Update 1: We're online a bit early today. Enjoy Snowfest!
We'll be bringing the Trove servers offline on Tuesday to roll out the Snowfest patch.
The servers will come down at 7AM PST / 3 PM GMT and expected downtime is 4 hours.
I'll update this post if we come back online early, or need any additional time.
Thanks!
Features
Winter is coming, and the Winter Dragon brood has arrived!
The Hub has been updated in honor of Snowfest
The Winter Piñata returns to the Trove Store!
It’s a Snowfest miracle: the Santa Barbarian costume has returned to the Trove Store!
Two winter mounts are back in action: Rudolph Raptor and Reveling Reindeer!
Fish at double speed all week!
Chaos Chests have been updated. Top loot this week is the Metalhead Mag Rider!
Game Update
Challenges now show up at Mastery Rank 10
Sky Portal and Shadow Tower Portal are now significantly cheaper to craft
Shadow Tower enemies on floor 1 and 2 have significantly reduced health
There is now a new Golden Thread objective to enter the Shadow Tower
Wings are now unlocked at Mastery Rank 5 while Qubesly unlocks at Mastery Rank 10
Boots from fishing have been reduced by 75% (sorry boot lovers!)
Shaper's Dream boxes are no longer available
Shaper's Vision boxes now give more flux
Bug Fixes
Fixed bug where Shadow Hunter's Radiant Arrow didn't do extra damage to marked targets
Fixed bug where Shadow Hunter's ultimate Radiant Arrow and Gunslinger's instant-charged Charge Shot fired on their own after a few seconds while holding down the attack button
Fixed Shadow Hunter bug where charging a Radiant Arrow immediately after triggering Arrow of the Goddess sometimes caused the arrow to fire without dealing damage
Fixed bug in the Battle Arena (PvP) where the Shadow Hunter's Sun Snare could be triggered by the Shadow Hunter and teammates
Update 1: We're online a bit early today. Enjoy Snowfest!
We'll be bringing the Trove servers offline on Tuesday to roll out the Snowfest patch.
The servers will come down at 7AM PST / 3 PM GMT and expected downtime is 4 hours.
I'll update this post if we come back online early, or need any additional time.
Thanks!
Features
Winter is coming, and the Winter Dragon brood has arrived!
The Hub has been updated in honor of Snowfest
The Winter Piñata returns to the Trove Store!
It’s a Snowfest miracle: the Santa Barbarian costume has returned to the Trove Store!
Two winter mounts are back in action: Rudolph Raptor and Reveling Reindeer!
Fish at double speed all week!
Chaos Chests have been updated. Top loot this week is the Metalhead Mag Rider!
Game Update
Challenges now show up at Mastery Rank 10
Sky Portal and Shadow Tower Portal are now significantly cheaper to craft
Shadow Tower enemies on floor 1 and 2 have significantly reduced health
There is now a new Golden Thread objective to enter the Shadow Tower
Wings are now unlocked at Mastery Rank 5 while Qubesly unlocks at Mastery Rank 10
Boots from fishing have been reduced by 75% (sorry boot lovers!)
Shaper's Dream boxes are no longer available
Shaper's Vision boxes now give more flux
Bug Fixes
Fixed bug where Shadow Hunter's Radiant Arrow didn't do extra damage to marked targets
Fixed bug where Shadow Hunter's ultimate Radiant Arrow and Gunslinger's instant-charged Charge Shot fired on their own after a few seconds while holding down the attack button
Fixed Shadow Hunter bug where charging a Radiant Arrow immediately after triggering Arrow of the Goddess sometimes caused the arrow to fire without dealing damage
Fixed bug in the Battle Arena (PvP) where the Shadow Hunter's Sun Snare could be triggered by the Shadow Hunter and teammates
Voting for the IndieDB.com Indie of Year Award has begun! In the next 4 weeks it's up to the community to vote for their favorite games. Help us get to the Top 100!
Voters get the chance to win some free games, and the developer that makes the top get a 1,000,000 ad impression deal for free!