PC Gamer
outlast main


Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

This week I wanted a grubby break from clean lines and sharp textures. Outlast was perfect. To further tease the scuzz from Red Barrel's horror, I used RB to play through the fuzzy lens of my character's digital camera, then later compressed the images with some free photo editing software called FastStone. The effect, while not necessarily a prime example of 4K power, gave me just what I was after. Next week we'll get back to proper 4K resolution with Project CARS no flayed corpses there, I promise.



Download the full-sized image here.



Download the full-sized image here.


Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.





Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.




Download the full-sized image here.




Download the full-sized image here.
PC Gamer
Battlefield 4


Last month, DICE launched the Community Test Environment a beta branch of the game that let Premium players test and give feedback on a variety of (much needed) updates. Soon, it'll be time for those improvements to invade the game proper. DICE recently rounded up some of the changes we can expect, including Rush mode tweaks, balance changes to Dragon's Teeth's Ballistics Shield, and, once again, "improvements to the 'Netcode'".

"Making improvements to the 'Netcode' in Battlefield 4 has been a top priority for us," writes DICE associate producer David Sirland. "Some of the items we ve been specifically looking at is how to decrease the feeling of getting killed when behind cover and getting killed without initially seeing a damage indicator." Many of these changes were rolled into the game this month. Next, DICE plan to test "additional fixes", whatever that might mean.

On a more specific note, Rush mode is getting an overhaul. Currently in the CTE, three Rush maps have been changed to make it easier for attackers to reach certain MCOM stations. In addition, the following changes are being trialled:


"Commander has been removed by default in Rush
"Radar sweep has been reduced around attackers base
"Many per map specific changes, MCOM placement and cover passes."


For owners of the Dragon's Teeth DLC, the Ballistic Shield has been nerfed slightly. The shield bash move is being tweaked so as to no longer be a one-hit kill, and the shield will no longer block a tank's armour piercing rounds thereby bringing the defensive item more in line with reality.

Finally, DICE are testing other general improvements, including HUD tweaks, weapon balance, suppression improvements and vehicle tuning.
PC Gamer
Octodad Shorts 1


Harrowing documentary series Octodad: Dadliest Catch will soon be supplemented by further glimpses into the life of the cephalopodic imposter. Octodad Shorts is a free DLC pack that will add new levels providing additional scenarios for your many-flailing limbs to awkwardly navigate.

Screenshots on the DLC's announcement page show Octodad eating out with his wife, and taking part in a medical drama (as envisioned by his children). The developers are promising over 40 new objectives, suggesting this will be a significant addition to the life of the undercover octopus.

These self-contained episodes could also potentially solve one of the main problems of the original game. As Andy noted in his review, the need for escalation of difficulty spoilt the simple charm of Octodad's earlier levels; the frustration of stealth sections and infuriating mini-games ultimately spoiling the joke.

Octodad Shorts is due out in the coming weeks.

PC Gamer
Wildstar Strain


Wildstar's upcoming Strain Ultra Drop will take the already infectious MMO and a new zone filled with pox and pestilence. Carbine previously gave a brief overview of this first major update, and revealed the customisation options it will add. Now, in the new DevSpeak video, game design producer Stephen Frost explains how different players might enjoy this new land of contagious content.

Wildstar's Strain Ultra Drop will release later this week.
Grand Theft Auto IV Trailer
GTA san andreas


Every week, we publish a classic PC Gamer review from the '90s or early 2000s. This week, Ben Griffin provides context and commentary followed by the full, original text of our GTA: San Andreas review, published in the July 2005 issue of PC Gamer UK. More classic reviews here.

We're enjoying the height of summer now, but as temperatures plummet and skies darken, Rockstar promise respite from Autumnal misery: GTA 5 on PC. With improved framerates. And increased resolution. And cats! It took no time at all for resident GTA enthusiast, Andy Kelly, to go all CSI on its launch trailer (hammerhead sharks: confirmed).

In light of that, I've decided to delve almost a decade into the past and unearth PC Gamer's San Andreas review. At 94%, it's our highest-rated Grand Theft Auto ever, beating out Vice City by a whole 1%. Why? How? Well, as our reviewer Ross Atherton puts it, the game is, "at once a giant, living playground and a smoothly contoured story. San Andreas still manages to be coherent despite giving the player the opportunity to ditch and pick up the storyline at will."

Pouring over these admittedly rough screens, I'm reminded of a time when a sprawling playing space meant necessary compromise. It was accepted back then look at Morrowind and True Crime. Open world? You'll have a blast, sure, but expect glitches and graphical issues. Since San Andreas the bar's been raised. Even in a game as mind-bogglingly massive as GTA V, we don't expect so much as a stretched texture. And, thanks to Euphoria, we're treated to some of the most convincing physics of any videogame, open world or otherwise.

Nine years on, San Andreas doesn't have great graphics. It doesn't have great physics. It doesn't even have cats. What it does have, though, is a sublime silly streak. It's a bouncing playground filled with sights and delights, whether that's bombing through Red Country on a jet-pack, crop dusting with Guns 'N Roses on the radio, or pumping iron at the local gym. With a staggering amount to see and do, wrapped in in Rockstar's trademark cultural satire, we strongly recommended it then and we strongly recommend it now.
GTA: San Andreas review
Welcome to GTA as it was always meant to be.

Forget the fact that GTA San Andreas started life as a PlayStation 2 game. The ugly caterpillar has become a beautiful (if foul-mouthed) butterfly. The fifth in a series that since its 2D birth on PC (back in 1997) has celebrated despicable gangsters and drive-by/-thru/-into and -over crime. San Andreas reaches new lows of depraved morality, senseless violence and alpha-male aggression. But it s the fact that it s one of the best games ever made that has already propelled it to console ultra-success.

GTA 3 struggled to make the technical leap to PC with its code intact, but months of finger-crossing and animal sacrifices to nameless gods have paid off. San Andreas runs like a dream, with the excellent mouse and keyboard control system of Vice City, extended visual range and atmospheric effects.

Like its two more recent predecessors, San Andreas puts you in the shoes of a central character about to embark on a life of crime. However, CJ aka Carl Johnson is no career mobster in the mould of Vice City s Tommy Vercetti. In fact, he s been away from the hood for five years to try and escape the gang violence endemic in his home city of Los Santos. He s brought back by his mother s untimely death. Hooking up with his brother Sweet and old friends, CJ is inevitably drawn back into the world he had left behind; a world of guns, drugs, territory, casual violence and respect .

Respect is actually a measured factor which is raised by performing notorious criminal acts. High respect means you can reinforce CJ with extra gang members when attempting to take over enemy territory. Although, initially, CJ doesn t even get respect from his brother. It s a good system, which draws you further into the game. As you complete missions, you start to gain the grudging respect of those around you. Eventually they adore you. San Andreas is no conventional RPG, but there s a definite feeling of character progression in this game.


Or is it an RPG? CJ has several other stats which have subtle but noticeable effects on the game. Driving, cycling, stamina, motorcycling, flying, pistol, rifle... every mode of transport and every type of weapon has an associated skill which increases as you employ it.

Better gun skills mean more accuracy with that weapon, while a higher motorbike skill means you won t fall off as easily if you nick a car or lamp-post. There are even scales for fat, muscle and sex appeal, variously dictated by what and how much you eat; your work in the gym; what you wear; your haircut and your tattoos. Some of this is frippery, but it ll also affect whether you can attract girlfriends (and their subsequent side missions), how much damage you withstand (fatties can take more lead, apparently) and some people s responses to you. Like so much in San Andreas, these statistics are carefully woven into the game s structure.

If you thought that Vice City s twin islands offered a huge playground, prepare your mind for a boggling. San Andreas offers a whole new world of largeness. There are three cities: Los Santos, a version of Los Angeles and your home town; San Fierro, standing in for San Francisco; and Las Venturas, a dusty, neon-bright Las Vegas squatting in the desert. Not only is each vast in its own right, but the intervening space is expansive and packed. After the first ten hours or so, you re encouraged out of Los Santos and introduced to a world of hicks, country music, tractors and remote, winding roads. The game s sense of place is so distinct that, as black CJ, you actually feel out of place in the small towns that dot the countryside.

As you get sucked further into the nefarious scheming of the corrupt cops excellently voiced by Samuel L Jackson and Chris Penn, you re dragged through the rolling countryside and north into San Fierro, all the time meeting and working for bizarre and intriguing characters. With a much more memorable layout than the first city, it s an even more exciting place to be, and you ll be rushing back and forth between the cities too, through the countryside. Eventually you ll progress to Las Venturas and then back to Los Santos to tie up the loose ends of the story.


Throughout the game, the variety of the 100-plus missions never fails to delight. Steal a combine harvester. Infiltrate a secret army base. Chase down thieves on quad bikes. Rob a bank. Shoot down remote-controlled planes with a minigun. Rescue a bunch of stoned English rockers from the desert. Fly a plane to Liberty City to carry out a hit. From the simple to the devilish, from the grimly criminal to the comedic, from the sublime to the ridiculous, San Andreas retains the power to surprise and entertain throughout its lengthy structure.

Not just in terms of the missions, either: you ll be infiltrating, burgling, flying, following, swimming, and shooting as a passenger as well as the more usual shooting and driving. My only quibble is that CJ never questions the reasoning behind the hundreds of casualties he s asked to inflict. Kill that man? Aiight, sums up his usual response, and at times it s hard to empathise with such a cold-blooded hero.

As in the previous two GTA games, you can invest your cash in properties, some of which will provide an income once you ve established a business there, and others which just act as new save points. These special locations often require you to complete a series of missions, offering yet another avenue to pursue. At any given time you ll have between one and half a dozen mission paths on offer, for you to take up in any order you want, or ignore completely in favour of a spot of pimping, exploring, police-baiting, male grooming or just riding around.

At once a giant, living playground and a smoothly contoured story, San Andreas still manages to be coherent despite giving the player the opportunity to ditch and pick up the storyline at will. The world doesn t have to depend on cutscenes for consistency, because there s always something going on, even if just in the background, to provide colour, life and atmosphere. The radio stations, legendary in GTA 3 and Vice City, are back with a dozen to choose from. As ever, Rockstar s cultural references are spot-on, and anyone older than their mid-20s will be powerfully reminded of their youth with the likes of Public Enemy, Primal Scream and Guns N Roses. The interludes and chat shows are superbly scripted, if not quite as bizarrely hilarious as Vice City s. Again, the PC version enables us to supply MP3s and have them played on a dedicated radio channel.


San Andreas does the simple things well. Just stand on any given street, and within seconds you ll see little tableaux developing. Pedestrians bump into each other, pass comments at you and others, and get run over. If you re in an unfriendly hood, thugs wearing enemy gang colours will swagger up, offering threats, and eventually attack.

Just existing is more gripping than before. Your wanted level is again represented by stars, but here just one star will have the cops shooting and crashing cars like their doughnuts depended on it. Wanted stars are harder to get rid of, and even civilians will react angrily if you nudge their cars. As a result, you can t afford to be too carefree while cruising the streets. This, combined in particular with Los Santos gritty, often run-down atmosphere, makes the overall experience quite different to Vice City s cartoon world. Actions have consequences seems to be the moral message.

That s not to say that San Andreas is humourless: quite the opposite. From the missions and cutscenes, to incidental dialogue and even tiny signs in obscure shops, you ll see Rockstar s trademark comedy style, ranging from the juvenile to the very explicit. San Andreas isn t afraid to say anything. Minor graphical scars left from its painful transformation into a PC game do nothing to dull San Andreas inner beauty. The best of the series, and already a contender for game of the year.
PC Gamer
A Good Snowman


Take a short break from slowly toasting in the Summer heat to appreciate this trailer for the snow-filled puzzle game A Good Snowman Is Hard To Build. It's a Sokoban-style block-pushing game, in which you must create a snowman by rolling and stacking snowballs of descending size. It's as close to the Winter months as most of us will get without resting our head in a freezer.

I've been playing about with a preview build this morning, and have been thoroughly charmed by the game's style. It's a gentle thing, that slowly but naturally evolves and expands over its many levels. As your monster creates one snowman, hedges will open revealing new puzzles, until, eventually, you start to get an idea of the game's true size.

Initially, you're just pushing pre-rolled balls of snow. Soon after, you're given three balls of the same size, and must expand them by rolling over the snow-covered squares. It's at this point you're forced to carefully think ahead poor planning can easily result in a wrong move, forcing a restart.

I'm yet to see how the game expands out from there, but, with so many block-pushing games already available, hopefully AGSIHTB's theme will help its puzzles to stand apart.

A Good Snowman Is Hard To Build will be out "eventually". You can find more details on the game's website.

PC Gamer
Dreamfall Chapters


Dreamfall Chapters news was heralded this morning by the arrival of a talking crow. As an homage to the series' most enduring sidekick, it landed on my monitor, announced that, "Dreamfall Chapters will now be an episodic adventure," and spent the next ten minutes flapping wildly, unable to find an open window. It was still less eventful than the time Ubisoft sent us Far Cry 3 press releases written on the side of a live tiger.

"The story we re telling has turned out to be bigger and more ambitious than first envisioned," writes creative director Ragnar T rnquist in an update to Kickstarter backers. "We re not on track to meet the release date we estimated a year and a half ago, and we've had to take a long, hard look at our schedule and budget."

T rnquist explains that, given the size and scope of what Red Thread are trying to achieve, an episodic release was the only way they could meet both their Kickstarter targets and their vision for the Dreamfall sequel.

"We could have made deep cuts, removed a lot of the characters, story-lines and locations but we would have ended up with a different game than the one that's played inside our heads for the better part of a decade, a different game than the one we've promised our backers. We would have lost much of the magic and narrative depth. And we would've still had to delay our release into next year.

"We ve also realised that while, as a small studio, we are capable of producing a massively ambitious game like Dreamfall Chapters, we re not satisfied with our ability to properly finish, polish and bug fix the whole game in one go. The amount of work that goes into every chapter of every book is enormous, and we do not want to compromise on the quality of our game and our story."

In many ways its a positive step, and, as the name suggests, a return to the original vision of Chapters. T rnquist promises that each 'book' will last several hours, and that, as the game was initially designed in episodes, the story supports their new plan. "In-game time already passes between each book sometimes weeks, sometimes months and the story won t feel any more fragmented than originally intended," he writes. "Each book also has its own, self-contained arc, with a beginning, middle and end."

However, the traditional downside to episodic releases is the time in between each part. It's not yet clear what schedule Red Thread plan on working towards, with T rnquist stating that the second episode's release date won't be revealed until the launch of the first part.

Dreamfall Chapters will start with Book 1, "Reborn", due out this Autumn.
PC Gamer
FX die_web


To try and counter all the excited enthusiast processor chat generated by Intel s Devil s Canyon CPUs AMD have decided to re-release their top-end FX-9590, but this time with a Cooler Master liquid chip-chiller in the box.

The FX-9590 is a straight CPU none of that APU malarkey so it s not wasting package space on integrated graphics that gamers with discrete GPUs are never going to use. To that end it s an eight-threaded design with four Piledriver modules and a base clock of 4.7GHz.

The big headline-grabber was the fact that under the right circumstances thermals and power permitting it's be capable of turbo-ing the cores up to 5GHz automatically.

By bundling the FX-9590 with the Cooler Master Seidon 120 AMD is hoping that it will be able to guarantee that 5GHz clockspeed across the board. I spoke with AMD s Iain Bristow earlier and he explained, the intent is to make AMD s highest performance desktop processors available even more easily to AMD enthusiasts who want to enjoy a quiet, great looking system.

I wonder if those Intel brackets will be included with this version of the Seidon 120M.

The closed-loop Seidon 120 is a quality 120mm radiator water cooler I use the 240mm version as the chip-chiller for my regular test bench so it s good to see that AMD have gone for a solid cooler for their bundle.

The new bundle will be available from July, with only a slight premium attached to account for the added cooler. I expect it to be available for around $360 / 250 when it does go on sale, which would be less than picking up the individual components.

What this says about AMD s interest in the enthusiast CPU market is harder to work out. They won't be drawn on whether we'll see FX processors with the Steamroller architecture appearing on the desktop with the only FX Steamroller chips being the mobile Kaveri APUs. With Intel making strides in the budget CPU space a place AMD has traditionally offered the vest value the processor side of AMD's business is going to have to up its game.
Kerbal Space Program
KSP


We're into the second stage of the World Cup now, meaning two more weeks of increasingly intense football. That's "we" in the global sense. I don't know how your country of origin performed, but England did not. If you're in a similar position, there are options available to help survive such national disappointment. You could pick a better team to live vicariously through. Or you could download Kerbal Space Program's official 'Kerbin Cup' mod. With it, you're able to take your footballs and hide away in the most desolate reaches of space away from the harsh reality of underperforming athletes.



"The Kerbin Cup pack contains Kerbal-sized and rocket-sized soccer balls with the physics to match, as well as the flags of all 32 World Cup participating countries," explain SQUAD on the mod's download page. "It s both a small token of gratitude and a way to capture the excitement of one of the world s biggest sporting events, but in the grand stage that only space can provide."

This is the first 'official' mod for KSP, created by developers SQUAD. Of course, there are also plenty of unofficial mods out there. Find a round-up of the best right here.

Thanks, PCGamesN.
PC Gamer
Planetary Annihilation


Early Access as we understand it is still in its infancy, and developers are still experimenting with the format. Rarely a week goes by when the whole establishment isn't questioned to some degree, whether it's the amount we should be expected to pay for unfinished games, why the whole process is so darned confusing, or whether studios are obliged to complete their games at all. The latest controversy surrounds Kickstarter-funded RTS Planetary Annihilation, which has popped up at UK retail outlets in its Early Access state. The debate started on Reddit, which prompted Uber director Jan Mavor to comment on the move.

"At Uber we've been trying really hard to innovate on business models during the entire development of ." Mavor told Game Informer. "We had planned to do a retail release all along and the early access box came about as part of our experimental attitude. Since early access works so well, our partners at Nordic thought that it would be worth trying an early access retail edition and we agreed it was a cool idea."

When asked why the studio opted to release the Early Access edition at retail, Mavor was blunt: "The real question is, why not? After all, they are getting the same game, just earlier. It's a changing world and we hope to continue trying out new and innovative ways to make games."

So there you have it. Planetary Annihilation was originally scheduled for a December release, which was later delayed. The project has attracted nearly $3 million in Kickstarter funding.

Here's the Planetary Annihilation packshot:

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