Hello, friends!
Not a single day without bugs and crashes. Here are the fixes and - thanks for your reports!
Fixes
Fixed the crash.
Fixed the issue of double interaction when pointing between the elevator lever and the scanner.
Fixed incorrect display of the number of bottles after restart
Fixed the display and counting of the next player to resurrect.
Thumbnail by Cake Guardian
	
	
	
	Hello Community!

We have HUGE news for our German-speaking players - the game is now fully translated into German! Yes, you read that right, no more Google Translate needed to understand Sofia's fantasies!
Thank you for your amazing support! ๐
We're incredibly grateful for the patience and enthusiasm from our German community. Your support and feedback have been invaluable in making this happen.
To celebrate, we've created this special image of Sofia as a German warrior - decked out in the flag colors! ๐ฉ๐ชโ๏ธ
For our German friends: We know you've been eagerly waiting for this! No more pretending to understand English or asking your bilingual cousin to translate the important parts. You can finally enjoy every moment of Sofia's adventures in your native language.
And as they say in Germany: Deutschland vor, noch ein Tor! ๐ฉ๐ช (and long live beer, bratwurst, and well-translated visual novels!)
Now go enjoy the game in German! We hope the German version brings you as much joy as we had creating it.
	
	
	
I wanted to add a little bonus content for you all. As we all know, the special arrows in the game are not powerful enough, so I added a new arrow and level to fix this!
This level is hidden in the hubworld and is accessible once you unlock the portal arrow. The bonus level has no hidden collectables and the medal will not count towards unlocks (Once you see the level, you'll understand why).
Here's a hint on how to get to the level: The Target Range
Bonus level added (Lost Ruins I)
New achievement (For finding and completing the bonus level on diamond)
Updated hubworld to support bonus level
Re-formatted hidden present and scroll UI elements on scrolls and tomes
Fixed arrow effects remaining when player respawned
Fixed player controls locking when returning to main menu during some arrow effects
Fixed UI banners overlapping other UI elements
Fixed floating scenery items at hubworld entrance
Unity version upgrade (various stability improvements)
Looking ahead, Iโll be shifting focus toward polishing and long-term stability updates. The game is in a great place now and I want to make sure it stays that way!
I hope you all get a kick out of the bonus level!
And as always, have fun!
	Expanded Terrain:
We have implemented an exclusive and larger playing field now featuring more intense height differences. Get ready for more challenging ascents!
Target Teleport:
Hitting a UFO now triggers an instant teleport to its exact position. This speeds up and optimizes your movement flow.
Head-Guided Ball Camera:
Hold the trigger button to activate the Guided Ball Camera. You can now precisely control the ball and aim for the target simply by looking at it with your headset.
Smoother Gameplay:
The ball's positioning during movement has been optimized. The ball is now in a better striking position, resulting in significantly smoother and more fluid gameplay.
	The Incremental Megabundle has released, featuring 9 short-and-sweet incremental games!
https://store.steampowered.com/bundle/57802/Incremental_Bundle/
	
	
	Hello, Generals!
Hoping you'll enjoy it, I'm sharing the news just released about my new co-op multiplayer FPS game "Home Wars: Battlefield" in development (ADD it to your WISHLIST):
"Hello, brothers!
Today, we're going back in time to bring you what was Germany's first tank pride in HWB, codenamed "Kaiser"!
The Kaiser will be one of the game's first heavy tanks.
It certainly won't be as well-armored and armored as its successors, but it will be an excellent mobile bunker in the early stages of battle.
This tank will prove excellent against small enemies, as, protected by a thick layer of metal, soldiers inside will be able to use six 7.62 mm machine guns on three sides of the vehicle, while the driver can take advantage of the decent firepower of the 57 mm cannon mounted on the front.
The Kaiser's bulky silhouette makes it fearsome, but at the same time vulnerable, as it can be easily hit.
I'm not sure how to arrange the crew at the moment. The two possible options are:
1) 1 driver + 6 passengers (one machine gun each)
2) 1 driver + 3 passengers (two machine guns each)
1) 1 driver + 2 passengers (three machine guns each, i.e., one on each side).
Which would you prefer?
Consider that the more soldiers inside a vehicle, the fewer there will be outside as infantry.
In time, I'll show you more tanks from World War I, so stay tuned and you'll see some great stuff!
Question 1: Would you prefer to play with vehicles from that era?
1) WW1
2) WW2
3) Cold War
4) Contemporary
5) Partially Futuristic
Question 2: What type of ground vehicle (not artillery) do you enjoy playing most?
1) Light tank
2) Medium tank
3) Heavy tank
4) Anti-aircraft
5) Anti-tank
6) Anti-infantry
7) Other, tell me your genre.
Please answer the questions so I can further adapt the game to your tastes.




