We tried to get a couple of things into this build but failed, so they're for the next build. First is the (optional) level up skill tree for Adventure mode, second are several new weapon parts for the Creation Editor. At the end of this build, we ran into a few problems with AI pathfinding optimization, that's what caused the delay. The problem still persists in the form of frame rate drops when loading AI, we're going to fix that in the next build.
A lot of players have asked us about when we're moving forward with the story. Well, we're actually mainly focused on the story, it's just that there are so many moving parts and the story mode is the culmination of these parts. Once we have most of the AI and special events written completely, then story will go from start to finish without a hitch. The end part of the story needs new AI systems or they won't work (you know, the part about befriending or warring against...). Due to the AI being a bottleneck for our game, we've already put 3.5 programmers on this task.
For the next build, we're going to put in more animals, flying AI, better NPC AI, level up skill tree, updated battle/hit system, and perhaps an early form of the custom armor. Speaking of custom armor, here's a preview:
Fixed issue with the "complete mission" UI not following the NPC Fixed issue with not being able to get a mission through a story scene Fixed issue with NPC getting stuck for rescue Rol mission Fixed issue with missions where all NPCs need to arrive at a point to continue Fixed issue with hatred transferring in multiplayer Fixed issue with AbnormalCondition in multiplayer Fixed issue with AI spawning in multiplayer Fixed issue with follower story NPC always attacking an AI Fixed issue with items disappearing from storage boxes after loading saves Fixed issue with the town display icon being wrong Fixed issue with the town display icon being at the wrong place Fixed issue with pressing ESC causing some UI functions to stop Fixed issue with cylindrical blocks displaying incorrectly Fixed issue with F2 display mode where the mouse doesn't appear after pressing the ESC key Fixed issue with recovering blocks throwing an error Fixed issue with player locations not saving on large world map Fixed issue with world map not centering on player during initialization Fixed issue with auto turrets not shooting down an incline Fixed issue with bed UI blocking off other UI after it's closed Fixed issues with colony building repair Fixed issue with colony NPC head display Fixed issue with enhancing flare, stun, and blaster throwing an error Fixed issue with mission display Fixed issue with the NPC being bartered with walking away Fixed issue with ash box being recognized as an item Fixed issue with cutscene display time Changed digging block brightness Changed the frequency in which random loot appears Changed the way VTOL and ships control Changed some of the building UI so that they fulfill skill tree limitations Changed a couple of animations for female character Optimized AI Behavior Added the player oxygen display Added Trade Post building to colony Added UI windows location saving Added cave animals Added basic cave pathfinding Added submarine part to Creation Editor (controls like VTOL in reverse) Added a couple of cutscenes Added more animations to current animals Added 8 animals Added spider web effect to Andhera Queen mission
We tried to get a couple of things into this build but failed, so they're for the next build. First is the (optional) level up skill tree for Adventure mode, second are several new weapon parts for the Creation Editor. At the end of this build, we ran into a few problems with AI pathfinding optimization, that's what caused the delay. The problem still persists in the form of frame rate drops when loading AI, we're going to fix that in the next build.
A lot of players have asked us about when we're moving forward with the story. Well, we're actually mainly focused on the story, it's just that there are so many moving parts and the story mode is the culmination of these parts. Once we have most of the AI and special events written completely, then story will go from start to finish without a hitch. The end part of the story needs new AI systems or they won't work (you know, the part about befriending or warring against...). Due to the AI being a bottleneck for our game, we've already put 3.5 programmers on this task.
For the next build, we're going to put in more animals, flying AI, better NPC AI, level up skill tree, updated battle/hit system, and perhaps an early form of the custom armor. Speaking of custom armor, here's a preview:
Fixed issue with the "complete mission" UI not following the NPC Fixed issue with not being able to get a mission through a story scene Fixed issue with NPC getting stuck for rescue Rol mission Fixed issue with missions where all NPCs need to arrive at a point to continue Fixed issue with hatred transferring in multiplayer Fixed issue with AbnormalCondition in multiplayer Fixed issue with AI spawning in multiplayer Fixed issue with follower story NPC always attacking an AI Fixed issue with items disappearing from storage boxes after loading saves Fixed issue with the town display icon being wrong Fixed issue with the town display icon being at the wrong place Fixed issue with pressing ESC causing some UI functions to stop Fixed issue with cylindrical blocks displaying incorrectly Fixed issue with F2 display mode where the mouse doesn't appear after pressing the ESC key Fixed issue with recovering blocks throwing an error Fixed issue with player locations not saving on large world map Fixed issue with world map not centering on player during initialization Fixed issue with auto turrets not shooting down an incline Fixed issue with bed UI blocking off other UI after it's closed Fixed issues with colony building repair Fixed issue with colony NPC head display Fixed issue with enhancing flare, stun, and blaster throwing an error Fixed issue with mission display Fixed issue with the NPC being bartered with walking away Fixed issue with ash box being recognized as an item Fixed issue with cutscene display time Changed digging block brightness Changed the frequency in which random loot appears Changed the way VTOL and ships control Changed some of the building UI so that they fulfill skill tree limitations Changed a couple of animations for female character Optimized AI Behavior Added the player oxygen display Added Trade Post building to colony Added UI windows location saving Added cave animals Added basic cave pathfinding Added submarine part to Creation Editor (controls like VTOL in reverse) Added a couple of cutscenes Added more animations to current animals Added 8 animals Added spider web effect to Andhera Queen mission
We had some more bugs last week, causing a slight delay to this build. For the next build, we're focusing on flying AI, NPC AI, more animals, more prefabs in the Creations Editor, and more colony options. We're also starting work on the first person mode.
Changelist
Fixed issue with dodging and getting collision damage Fixed issue with lack of oxygen regen when reviving in water Fixed issue with AIs dealing damage after death Fixed issue of digging area and UI area not being consistent Fixed issue with fertilizer sprayer using bullets Fixed issue of player sliding on incline Fixed issue of not being able to walk backwards onto an incline when equipped with a gun Fixed issue with rain sound effect loudness not being controlled from options Fixed issue with scripts being allowed to relearn multiple times Fixed issue with AI spawning that causes crash Fixed issue with picking up turrets while firing causing an error Fixed issue with item count for item missions Fixed issue with "build a communications array" mission Fixed issue with item count in build missions Fixed issue with transparency when up close Fixed issue of not being able to pick up some items after placing them Fixed error with the solar charger being able to duplicate items Fixed issue with words extending too far in the Mission Goals UI Fixed issue of story drops not appearing Fixed issue of AI leg IK not sticking to the ground Fixed issue with punching animation under water Fixed issue of standing half in water and not being able to jump Fixed issue of water plane being too high when swimming Fixed issue of items for a NPC not charging when not displayed as equipment Fixed issue with irregular animation when picking object with weapon in hand Fixed error when saving an ISO in the build mode Fixed errors with build mode when selecting shape and material Fixed issue with the repair machine not being able to fix items Fixed issue with NPC running out of the mission area sometimes during a story mission Fixed issue with not knowing if a story NPC has already been recruited into the colony Changed the amount of minimum distance for jumping and falling even without start speed Changed the animation for chopping trees Changed the area and damage from pick axes Changed the camera when in digging mode so that it doesn't shake Changed the default brush in build mode to the selection tool (so you can point, drag, lift) Changed the lock on and fire for missiles to the Z and X keys Changed some of the initial equipment for storyline NPCs Optimized UI code Added IK effects to using tools or weapons Added AI GroundIK Added recoil animation for guns Added help images to when first using vehicles Added directional arrows on small map for mission guidance Added vehicle control tips UI Added VTOL crafts in the Creation Editor (again with new physics) Added boats to the Creation Editor Added being able to revive followers Added 7 forest animals to Story Mode Added basic AI herds Added trade post building to the colony Added the ability for the flash light to point to where the mouse pointer is Added damage animation to player Added the ability to hide some equipment when in a vehicle (such as pick axe) Added invincibility when performing the dodge animation Added random treasure boxes to Adventure Mode Added auto speeches for Story Mode Added NPC likability settings with over NPCs Added hotkeys for brush selection in build mode Added the most used materials to the build mode quickbar
We had some more bugs last week, causing a slight delay to this build. For the next build, we're focusing on flying AI, NPC AI, more animals, more prefabs in the Creations Editor, and more colony options. We're also starting work on the first person mode.
Changelist
Fixed issue with dodging and getting collision damage Fixed issue with lack of oxygen regen when reviving in water Fixed issue with AIs dealing damage after death Fixed issue of digging area and UI area not being consistent Fixed issue with fertilizer sprayer using bullets Fixed issue of player sliding on incline Fixed issue of not being able to walk backwards onto an incline when equipped with a gun Fixed issue with rain sound effect loudness not being controlled from options Fixed issue with scripts being allowed to relearn multiple times Fixed issue with AI spawning that causes crash Fixed issue with picking up turrets while firing causing an error Fixed issue with item count for item missions Fixed issue with "build a communications array" mission Fixed issue with item count in build missions Fixed issue with transparency when up close Fixed issue of not being able to pick up some items after placing them Fixed error with the solar charger being able to duplicate items Fixed issue with words extending too far in the Mission Goals UI Fixed issue of story drops not appearing Fixed issue of AI leg IK not sticking to the ground Fixed issue with punching animation under water Fixed issue of standing half in water and not being able to jump Fixed issue of water plane being too high when swimming Fixed issue of items for a NPC not charging when not displayed as equipment Fixed issue with irregular animation when picking object with weapon in hand Fixed error when saving an ISO in the build mode Fixed errors with build mode when selecting shape and material Fixed issue with the repair machine not being able to fix items Fixed issue with NPC running out of the mission area sometimes during a story mission Fixed issue with not knowing if a story NPC has already been recruited into the colony Changed the amount of minimum distance for jumping and falling even without start speed Changed the animation for chopping trees Changed the area and damage from pick axes Changed the camera when in digging mode so that it doesn't shake Changed the default brush in build mode to the selection tool (so you can point, drag, lift) Changed the lock on and fire for missiles to the Z and X keys Changed some of the initial equipment for storyline NPCs Optimized UI code Added IK effects to using tools or weapons Added AI GroundIK Added recoil animation for guns Added help images to when first using vehicles Added directional arrows on small map for mission guidance Added vehicle control tips UI Added VTOL crafts in the Creation Editor (again with new physics) Added boats to the Creation Editor Added being able to revive followers Added 7 forest animals to Story Mode Added basic AI herds Added trade post building to the colony Added the ability for the flash light to point to where the mouse pointer is Added damage animation to player Added the ability to hide some equipment when in a vehicle (such as pick axe) Added invincibility when performing the dodge animation Added random treasure boxes to Adventure Mode Added auto speeches for Story Mode Added NPC likability settings with over NPCs Added hotkeys for brush selection in build mode Added the most used materials to the build mode quickbar
There were too many bugs with last week's build, by the time we fixed most of the bugs it was Wednesday, so we went ahead and merged it with this week's build. For the next week, we're focusing on fixing/adding digging, building (trying to simplify some of the operations), VTOL, forest AI, colony trading post, and UI.
We've also started work on Coop Story Mode, which is pretty much one of the most wanted from players. This will take about 2 months (or sooner). We're also working on using FMOD for all the sound effects, this will take much longer, but from some tests, this will be very good for our game.
Changelog
Fixed Puja attack error Fixed position of player when in vehicle Fixed and changed the area of digging Fixed issue of superspeed when jumping with a jetpack Fixed issue of climbing animation when reaching the top Fixed issue where some story NPCs don't appear Fixed issue where some ISOs don't show an UI when clicked Fixed issue where custom items cannot be picked up Fixed issue where items get lost when moving from the Colony storage to personal items Fixed several colony UI bugs Fixed issue of not being able to talk with NPCs after loading Changed the distance of scavenging animal bodies Fixed repair machine and solar charger errors Fixed issue where a game can be loaded from a blank save Fixed issue with follower UI Fixed issue with Adventure Mode shops and currency Fixed error with pressing B Fixed issue where loading can get stuck on 100% Fixed the rotation of the shield handle in the Creation System Fixed issue where the player pauses for a moment after the turning animation Changed the attack animation of the player Changed some calculations to allow the hit rate for the player to be higher Fixed issue where the muzzle effect is away from the gun when moving Changed the collision layer of some small animals to allow a greater hit rate Fixed issue of player movement anomalies after changes to the host server Fixed issue with fast travel in multiplayer Fixed issue with server data packets Fixed issue with random NPC shapes in multiplayer Got rid of auto reviving after reloading a save where the player's dead Fixed issue with turrets not receiving damage Fixed issue with NPC following the player Fixed issue with Workshop UI not working correctly Changed UI location of followers Fixed sleep UI, can now select length of sleep Fixed issue with deducting monorail parts in Build Mode Fixed issue with laser turret energy turning to zero when picked up Fixed issue with random NPC auto revive time Fixed issue with guns not having bullets when equipped Fixed issue of player still able to use items after death Fixed issue of player falling through the map in multiplayer Fixed issue with large map in multiplayer Added turret disappearing after total damage Optimized Replicator UI, much faster now Optimized UI display speed Added mouse button display when mousing over pickable items Added player draining oxygen in water (still needs UI display) Added player damage from falling Added player gaining hp at rest Added more types of fish Added long range attacks for Puja aliens Optimized how aliens are created Optimized how animals are created Changed the physics system for vehicles, easier to control Added NPC shop logos Added staggered items in shops, players can now buy multiple items at once Random NPC now have more than just one look Colony buildings can now come under attack in single player Colony NPCs can now be selected as followers Added sound and visual effect to learning a script Added help windows to Gerdy's talk at the start of the game Added new buildings to the Martian Colony in Story Mode Added energy shield blocking projectiles
There were too many bugs with last week's build, by the time we fixed most of the bugs it was Wednesday, so we went ahead and merged it with this week's build. For the next week, we're focusing on fixing/adding digging, building (trying to simplify some of the operations), VTOL, forest AI, colony trading post, and UI.
We've also started work on Coop Story Mode, which is pretty much one of the most wanted from players. This will take about 2 months (or sooner). We're also working on using FMOD for all the sound effects, this will take much longer, but from some tests, this will be very good for our game.
Changelog
Fixed Puja attack error Fixed position of player when in vehicle Fixed and changed the area of digging Fixed issue of superspeed when jumping with a jetpack Fixed issue of climbing animation when reaching the top Fixed issue where some story NPCs don't appear Fixed issue where some ISOs don't show an UI when clicked Fixed issue where custom items cannot be picked up Fixed issue where items get lost when moving from the Colony storage to personal items Fixed several colony UI bugs Fixed issue of not being able to talk with NPCs after loading Changed the distance of scavenging animal bodies Fixed repair machine and solar charger errors Fixed issue where a game can be loaded from a blank save Fixed issue with follower UI Fixed issue with Adventure Mode shops and currency Fixed error with pressing B Fixed issue where loading can get stuck on 100% Fixed the rotation of the shield handle in the Creation System Fixed issue where the player pauses for a moment after the turning animation Changed the attack animation of the player Changed some calculations to allow the hit rate for the player to be higher Fixed issue where the muzzle effect is away from the gun when moving Changed the collision layer of some small animals to allow a greater hit rate Fixed issue of player movement anomalies after changes to the host server Fixed issue with fast travel in multiplayer Fixed issue with server data packets Fixed issue with random NPC shapes in multiplayer Got rid of auto reviving after reloading a save where the player's dead Fixed issue with turrets not receiving damage Fixed issue with NPC following the player Fixed issue with Workshop UI not working correctly Changed UI location of followers Fixed sleep UI, can now select length of sleep Fixed issue with deducting monorail parts in Build Mode Fixed issue with laser turret energy turning to zero when picked up Fixed issue with random NPC auto revive time Fixed issue with guns not having bullets when equipped Fixed issue of player still able to use items after death Fixed issue of player falling through the map in multiplayer Fixed issue with large map in multiplayer Added turret disappearing after total damage Optimized Replicator UI, much faster now Optimized UI display speed Added mouse button display when mousing over pickable items Added player draining oxygen in water (still needs UI display) Added player damage from falling Added player gaining hp at rest Added more types of fish Added long range attacks for Puja aliens Optimized how aliens are created Optimized how animals are created Changed the physics system for vehicles, easier to control Added NPC shop logos Added staggered items in shops, players can now buy multiple items at once Random NPC now have more than just one look Colony buildings can now come under attack in single player Colony NPCs can now be selected as followers Added sound and visual effect to learning a script Added help windows to Gerdy's talk at the start of the game Added new buildings to the Martian Colony in Story Mode Added energy shield blocking projectiles
To play this, you will need to opt into the beta branch. We have a bunch of animals with new behavior trees ready to go back in, just waiting for some outsourced animations to come back. VTOL and boats are going in next as well, then we can move on to the new stuff in the Creation Editor.
Changelist:
Fixed issue with NPC walking speed and animation not matching Fixed issue with player hand at wrong position on object Fixed issue with NPC not getting up after reviving Fixed issue of not able to dig in Build Mode Fixed issue of not getting up after reviving if carrying custom weapon Fixed issues of some Layerback attacks not able to hit Fixed issue of clock not moving after loading game Fixed issue with item cool down time Fixed issue with autosave Fixed issue with the solar charger and repair machine disappearing after loading Fixed issue with the mission UI window not positioning right Changed the currency in Adventure mode Changed the range where the player can pick up monster drops Optimized UI windows Fixed issue where the Replicator displays the wrong numbers Fixed character head display issues in the UI Temporarily stopped vehicles from collision damage (due to multiplayer issue) Fixed issue where some animal attacks were not initiated Fixed issue where some animals enter attack mode too slowly Fixed issue with Adventure Mode generating too many random NPCs Fixed issue with alien camps displaying the wrong texture Added tool tips to the Build System UI Changed the transparency of the UI blocks in the Build System Fixed issue of unlimited materials when clicking undo in the Build System Fixed issue where pressing ESC exits the Build System Tweaked the position of player when entering multiplayer Added NPC revive in multiplayer Fixed issue with monster drops in multiplayer Fixed issue with using materials when in the Build System Fixed issue with displaying uncharted territory Added doors, beds, lights, and custom objects in the Creation Editor Added ability to learn mineral scanner scripts Added some fish types
To play this, you will need to opt into the beta branch. We have a bunch of animals with new behavior trees ready to go back in, just waiting for some outsourced animations to come back. VTOL and boats are going in next as well, then we can move on to the new stuff in the Creation Editor.
Changelist:
Fixed issue with NPC walking speed and animation not matching Fixed issue with player hand at wrong position on object Fixed issue with NPC not getting up after reviving Fixed issue of not able to dig in Build Mode Fixed issue of not getting up after reviving if carrying custom weapon Fixed issues of some Layerback attacks not able to hit Fixed issue of clock not moving after loading game Fixed issue with item cool down time Fixed issue with autosave Fixed issue with the solar charger and repair machine disappearing after loading Fixed issue with the mission UI window not positioning right Changed the currency in Adventure mode Changed the range where the player can pick up monster drops Optimized UI windows Fixed issue where the Replicator displays the wrong numbers Fixed character head display issues in the UI Temporarily stopped vehicles from collision damage (due to multiplayer issue) Fixed issue where some animal attacks were not initiated Fixed issue where some animals enter attack mode too slowly Fixed issue with Adventure Mode generating too many random NPCs Fixed issue with alien camps displaying the wrong texture Added tool tips to the Build System UI Changed the transparency of the UI blocks in the Build System Fixed issue of unlimited materials when clicking undo in the Build System Fixed issue where pressing ESC exits the Build System Tweaked the position of player when entering multiplayer Added NPC revive in multiplayer Fixed issue with monster drops in multiplayer Fixed issue with using materials when in the Build System Fixed issue with displaying uncharted territory Added doors, beds, lights, and custom objects in the Creation Editor Added ability to learn mineral scanner scripts Added some fish types
Added the hotkey ājā for the Creation System Fixed issue of unable to place colony core in Build mode Fixed issue of after exiting from Build mode items not tallying correctly in other modes Fixed issue of NPC movement speed Fixed issue of player hands on wheels in a vehicle Fixed issue of unable to talk with NPCs in multiplayer Fixed issue of NPC dying and popping up the interact window in multiplayer Fixed issue with gathering items and displaying information
Added the hotkey ājā for the Creation System Fixed issue of unable to place colony core in Build mode Fixed issue of after exiting from Build mode items not tallying correctly in other modes Fixed issue of NPC movement speed Fixed issue of player hands on wheels in a vehicle Fixed issue of unable to talk with NPCs in multiplayer Fixed issue of NPC dying and popping up the interact window in multiplayer Fixed issue with gathering items and displaying information