Planet Coaster - contact@rockpapershotgun.com (Alice O'Connor)

If there’s something strange in you neighbourhood, who you gonna call? The local news, maybe you can get on the telly. An invisible man sleeping in your bed? There’s a unique feature sure to draw attention when you Airbnb your flat! If you’ve had a dose of a freaky ghost baby? That can bootstrap a new career as an influencer. So if ghosts are haunting your theme park, hell, advertise it as a feature. Planet Coaster today launched its Ghostbusters expansion, adding a new story campaign with ghosts to bust, spooky new rides, and even Dan Akroyd reprising the role of Ray Stantz.

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Planet Coaster - pcrowther
https://www.youtube.com/watch?v=47eqZiRmwUU

Hayo coaster friends!

We’re pleased to announce that free update 1.12 is live now, along with Planet Coaster: Ghostbusters!

This pack brings a new story-driven scenario for a unique experience, iconic Ghostbusters content faithful to the original 1984 film, two new rides, and new gameplay mechanics that will have you capturing ghosts in no time.



Alongside the paid content comes the free Quick Draw ride, a new ride where your guests can shoot targets to win a place on the leaderboard! You have to grab this ride separately via Steam here.

Planet Coaster: Ghostbusters* is available to purchase from Steam and the Frontier Store now for £12.99 (€14.99/$14.99).

*Please note that you need to have the Planet Coaster game (sold separately) in order to download and play this extra content.

You know who to call!



Update Notes

New Free Ride and City Biome
  • Quick Draw – A non-themed shooting dark ride allowing you to set up your own ride based around different themes. Complete with a unique blueprint, and customisable with linked targets and sequencer effects
  • New city biome – Complete with moving traffic and vibrant lights at night
  • New city tarmac and city tarmac worn terrain textures

Ghostbusters DLC now available
  • A new multiple chapter Story Scenario “Who Ya Gonna Call?” based around the original Ghostbusters film, complete with voice overs from Dan Aykroyd as Ray Stantz and William Atherton as Walter Peck
  • All 4 Ghostbusters from the 1984 film available as trainable staff members to bust ghosts in your park!
  • Classic Ray Parker Jr Ghostbusters theme tune, as well as an acoustic Planet Coaster style version
  • Bonus Story Park to rescue an abandoned haunted theme park using the Ghostbusters

Gameplay Mechanics
  • Ghosts haunting rides, scaring guests and vandalizing bins. Also available outside of the Ghostbusters story parks, providing an added challenge to your park management
  • Ghostbusters tracking and catching ghosts using PKE Meter, Proton Pack and Ghost Traps, as seen in the film
  • New facility - The Ecto Containment Unit, used to store ghosts that have been captured by your Ghostbusters. This comes in 2 varieties; wall mounted or free-standing
  • Ghostbusters themed Shooting Dark Ride including high score leader-boards to track your highest scores
  • A fully driveable Ecto-1 vehicle with working siren, horn, radio and lights
  • New challenges presented to the player based around different objectives. Meet the targets and earn a reward from cash to guest traits.

Shooting Dark Ride and Coaster
  • The Ghostbusters Experience – A Ghostbusters themed shooting ride featuring a countdown from Dan Aykroyd himself! You and your guests are transported through key scenes from the original 1984 film in an Ecto-1 coaster car, taking on ghost targets using a Particle Thrower to achieve the highest combo and score. Customisable with linked targets and sequencer effects.
  • Rollerghoster – A Slimer themed roller-coaster for the whole family to enjoy, complete with “Little Spud” blueprint. Guests sit in a slime covered train with Slimer racing along the tracks up front
  • Directional arrow added to show which way the coaster car is facing on tracked rides where the direction of the car can be adjusted
Ghostbusters Park themed items
  • A brand new entertainer – The Stay Puft Marshmallow man
  • Stay Puft Marshmallows
    • Shop
    • Vending machine
    • Edible items
  • Ghostbusters themed balloons, all purchasable from Loony Balloons
    • Slimer
    • Stay Puft Marshmallows
    • Ghostbusters
  • Ghostbusters themed hats based on iconic hats from the film, these can be purchased by guests from Hat’s Fantastic or used in the avatar editor
    • Ecto goggles
    • Louis Tully helmet
    • Stay Puft sailor cap
  • Janitor whistles the Ghostbusters theme in Ghostbuster story parks
  • King Coaster and King Ghoster sing the Ghostbusters theme in Ghostbuster story parks
96 Scenery Pieces, including
  • 4x animatronic Ghostbusters – Multiple poses including visible proton streams
  • Ghostbusters Proton Packs, PKE Meter and Ghost Trap
  • Modular Stay Puft Marshmallow Man pieces – Complete with happy and angry animated trigger-able heads
  • Animatronic Slimer, also available as a shootable target
  • Animatronic Gozer, Zuul and Vince Clortho terror dogs with multiple animations
  • New visual effects including lightning and swirling storm clouds
  • Multiple flexi-colour moving ghost hologram animatronics which double up as shootable targets
  • Sedgewick hotel table, chair and chandelier
302 Building Pieces including
  • Ghostbusters Firehouse wall set, including new lights
  • Spook Central wall set based on 55 Central Park West
  • Gozer Temple wall set
  • Romanesque wall set based on classic New York style buildings
  • City Brick wall set based on traditional red/brown brick buildings seen in New York
  • Cast Stone wall set based on New York stone wall buildings
  • New facade set including scaffolding, to create a forced perspective city street scene in your park
  • Ghostbusters and Stay Puft Marshmallow signs – Including neon signs and lit varieties
  • Ghostbusters building blueprints for all the key building featured in the Story
[/list]
UI
  • "Mute Licenced Music" option for steamers
  • Volume slider to adjust the VO levels
Planet Coaster - pcrowther
Are you plagued by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, spectre, or ghost?

If the answer is “yes” then don’t wait another minute; pick up the phone and call the professionals!

Planet Coaster: Ghostbusters is coming on Tuesday 4 June!



This brand new content pack includes a huge collection of Ghostbuster-themed content, including:
  • A fully voiced campaign scenario with Dan Aykroyd and William Atherton!
  • A new interactive ghostbusting ride, The Ghostbusters Experience;
  • A new Slimer-themed kiddie coaster, the RollerGhoster;
  • Classic Ghostbusters characters such as Raymond Stantz, Slimer, the Stay Puft Marshmallow Man, and more!
  • Authentic scenery and building pieces, FX, and sounds straight from the 1984 original movie, including the Ghostbusters HQ, Spook Central, ECTO-1 and Ray Parker Jr’s classic Ghostbusters theme.
Planet Coaster: Ghostbusters will be available to purchase from Steam or the Frontier Store for £12.99 ($14.99, €14.99). Please note you’ll need to have the base game in order to play this new content.
Planet Coaster - pcrowther
Hello ghosts and ghouls!

There’s something strange… have you noticed? There have been some unusual disturbances in our parks lately and we can’t quite figure out what’s going on. Maybe it’s time to call in some extra help?

https://www.youtube.com/watch?v=5okzcJagaPI

The Ghostbusters will soon be making their way into Planet Coaster to help with the spectral apparitions that have been causing a nuisance in our parks. This pack will bring an exclusive story-driven scenario, iconic Ghostbusters content inspired by the original 1984 film, and gameplay mechanics that will be introduced to Planet Coaster for the first time!

Planet Coaster: Ghostbusters also sees Dan Aykroyd voice his original role as the iconic Raymond Stantz, mentoring players throughout their campaign as they build their park and take care of the ghostly issues that besiege their rides. Joining him, William Atherton will also voice his role as Ghostbusters antagonist Walter Peck.

Planet Coaster: Ghostbusters will be arriving soon for £12.99 (€14.99, $14.99)! Alongside the paid content, we are releasing FREE update 1.12, containing bug fixes and other improvements, plus the Quick Draw: a ride which allows your guests to ride and shoot targets, aiming for a spot on the leaderboard!

We’ve got some exciting and ghostly reveals planned over the coming weeks, so keep your eyes peeled on our forums and social channels to join in on all the fun!
Planet Coaster

Frontier Developments has revealed that its theme park construction sim, Planet Coaster, will soon be strapping on a proton pack for a blast of 80s nostalgia, courtesy of its new Ghostbusters-themed DLC expansion.

Dan Aykroyd and Harold Ramis' seminal comedy-horror Ghostbusters is, of course, celebrating its 35th anniversary this year, which is presumably all the justification needed to turn it into Planet Coaster DLC. And, according to Frontier, the new Ghostbusters pack will include an "all new story-driven scenario, new gameplay mechanics, plus new rides, characters and scenery".

The teaser trailer accompanying the announcement (below), while kind of adorable, isn't particularly illuminating, but Frontier has thankfully more thoroughly detailed the DLC's innards elsewhere. According to the official reveal, the new content pack will feature a fully-voiced, narrative campaign, with Dan Aykroyd and William Atherton both starring.

Read more

Planet Coaster - pcrowther
Hayo!

Thank you for sharing all your amazing feedback with us regarding Update 1.11 and the Classic Rides Collection. We have released 1.11.1 that contains these bug fixes:

Ride Bug Fixes
  • Fixed an issue where cars can move very slowly on powered track rides.
  • Fixed a crash when editing the scale of a coaster special piece.
Scenery Bug Fixes
  • Fixed a crash happening in some parks that use triggerable flexicolour.
UI Bug Fixes
  • Fixed a crash when navigating browser categories with filters selected.
  • General stability fixes & improvements.
Planet Coaster - contact@rockpapershotgun.com (Edwin Evans-Thirlwell)

They say you should never ask how the sausage is made, but in the case of Frontier’s Planet Zoo, knowing how the game’s creatures were created makes all the difference. Specifically, it’s the difference between two kinds of game. On the one hand, a handsome, top-down management sim in which players breed and nurture pleasingly unruly animals for the delight and education of a rosy-cheeked NPC horde. And on the other, a wrenching Lynchian allegory for the ways in which animals are warped, faked, duplicated and optimised within systems of capital. All of which is quite a lot to swallow just before dinner time, I know. So let’s start with something relatively easygoing: the humble hippo.

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Planet Coaster - pcrowther
Hayo everybody!

We're thrilled to bring you update 1.11 featuring Carowinds' Copperhead Strike, the first double launch coaster in the Carolinas, alongside the Classic Rides Collection! This collection is packed with staple theme park rides that will have guests swarming to your park in their masses and we've no doubt they will let your creative minds run wild! Their revered classic counterparts will allow you to build faithful recreations or your own beautiful, complex rides, watch the trailer below:

https://www.youtube.com/watch?v=Btr4SWBgA9Q

The nine rides, plus one with a variant, in the Classic Rides Collection are:
  • Sky Temple
  • Gondola
  • Infinite
  • Interdimensional
  • Armada
  • Rising Raptor and Golden Eagle
  • Macchina Classica
  • Free Flyer
  • Swift Drifters
The Classic Rides Collection* is available to purchase now from Steam or the Frontier Store for £7.99 ($10.99, €10.99).

*Please note that you need to have the Planet Coaster game (sold separately) in order to download and play this extra content.

Update Notes

Classic Rides Collection now available
  • Sky Temple - A unique observation platform ride that’s beautifully themed in a traditional Qin Dynasty architecture. The ride can be set at 3 spectacular heights as it gracefully ascends and descends.
  • Rising Raptor - The Rising Raptor is one of the largest and most complex rides to appear in the game. This ride uses the all new customisable height system which allows players to tailor the ride between easy-going guests in search for impressive views or hardy thrill-seekers in need of a more intense ride experience. This ride can be built from 22 meters to an impressive 58 meters.
  • Golden Eagle - The sister of the Rising Raptor has the suspended swinging cars of its counterpart but also offers a more thrilling outward facing gondola arrangement. The ride also utilises the new customisable height system.
  • Free Flyer - A very popular and beautifully elegant, vintage attraction in many parks around the world. There are two operations modes offering varying intensities of ride experience from a gentle swing to an intense spin.
  • Swift Drifters - This ride has 16 free-wheeling cars that are pulled around an oval track by a large chain. The cars are flung outwards under the centripetal force as they reach the apex of each corner, weaving along the track under their momentum as they go. The force pins the guests to their seats and creates a thrilling experience.
  • Interdimensional - Your guests will have a unique experience on every ride of this spinning coaster. The track has a unique feature that allows you to lock and unlock the free rotation at any point and a track section that can spin the cars in the direction of your choosing.
  • Infinite - The overhanging car carries up to eight guests per car and two cars per train and has a wide variety of lift and launch options including a regular lift hill, a vertical chain lift tower, a block sectioned chain lift dive tower, and an LSM launch system.
  • Armada - A high capacity boat ride that has front facing seating and had been specifically designed for dark ride experiences. The Armada has a chain lift and drop sections to allow more flexibility and guest excitement and is perfect for recreating your favourite water based dark rides.
  • Macchina Classica - Take your guests for an unforgettable day out in a beautiful vintage roadster. This car ride seats four guests and has the highest top speed of any tracked ride in Planet Coaster.
  • Gondola - The Gondola is a new transport ride that can elevate your guests over your parks inside modern and sleek suspended cabins. Each cabin offers amazing views and carries up to 4 passengers per car.
New music
  • 2 ambient music tracks suited to the Sky Temple and Gondola rides
  • 2 music tracks for the Armada ride, with additional diegetic tracks and ambiences
  • 3 music tracks for the Swift Drifters, Rising Raptor and Macchina Classica rides
  • All included music and sound effects can be used on any ride in the game
New Free Ride
  • Copperhead Strike - We have partnered up with Carowinds in the Carolinas to bring you the Copperhead Strike. This 50mph twisting, looping coaster train is beautifully themed like the original American hot-rods. It packs a real punch with its double launching track layout with an inverted top hat, two 360 loops, a corkscrew and a unique jojo roll straight out the station. The track has been faithfully recreated from its real life counterpart’s technical specifications so it’s as close as you can get to riding on the real thing!
  • 2 signs Official Carowinds signs and a ride sign for the Copperhead Strike
  • 3 sound effects, 1 music track and 1 ambience for the Copperhead Strike blueprint
Performance Improvements
  • Improved loading times for Cobra screen and loading parks
  • Improved performance for parks with very long occupied queues
  • General stability fixes and improvements
Rides and Coasters

Added a Hold and Launch LSM utility section to the following coasters
  • Infinite
  • Copperhead Strike
  • Torque
  • Vector
  • Barghest
  • Cloud Runner
  • Power Up
Added lights to the following rides. The colour of these lights can be customised, or set to black to turn them off.
  • Cloud Runner
  • Iron Fury
  • Malice Unchained
  • Luna Autos
  • Magic Katz
  • Connie Express
  • Iron Horse
  • Light Line
  • Sleigh Ride
  • Gold Fever
  • Jixxer
  • Interceptor
  • Island Adventure
  • Land Ahoy
  • Big Screen Tour
  • Speed
UI
  • Added a Spinning Coaster browser category
  • Moved the Manic Mouse and Spiral into the Spinning Coaster category, from the Family Coaster category
  • Updated the list of Featured Creators on the main menu
UI Bug Fixes
  • Loading parks with Thememaker's Toolkit items in from the My Parks screen will now correctly ask the player if they want to subscribe to missing items
  • Fixed an issue where unsubscribing from a Thememaker's Toolkit item in the scenery tab would not remove it from the scenery tab
  • Speeds over 99 MPH are no longer truncated in the ride testing tab
  • Selecting a single object with multi-select will provide the same arrow directions as when using regular selection
  • Fixed an issue where Restaurant objectives from the Scenario Editor referred to Hotels
  • The Controls option for Select Multiple Pieces now correctly shows Shift + Left Click, which is the default
  • Fixed an issue where changing the sequencer notifications would also change security notifications
  • The Start Test button now appears correctly in all contexts of the ride testing tab
  • Fixed some UI flickering when changing Restaurant food prices
  • Added tooltips to the Restaurant Demographic Effect in the Scenario Editor
  • Opening the Thememaker's Toolkit browser tab no longer exits the editing of a building
  • Fixed an issue where rides could be forced below terrain using Advanced Move
  • Removed up arrow when trying to move items up and rotate them simultaneously
  • Fixed an issue where the camera could no longer zoom out when close to terrain
  • Items now remain selected for placement when using Duplicate or Advanced Move and Duplicate
Ride and Coaster Bug Fixes
  • Track ride cars will now check for cars in front of them and attempt to maintain their speed with the car in front, preventing shunting between cars
  • Fixed an issue where ride refurbishment would stop the ride immediately
  • Fixed an issue where closing a ride would sometimes leave guests stuck on it
  • Fixed an issue where the S.L.V coaster had a minimum train length of 1 car
  • Fixed an issue where building a Skies ride would automatically select the Bull Wheel Cap rather than the Drive Station Wheel
  • Drive wheels on the Skies ride now all rotate in the correct direction
  • Fixed an issue where track pieces after a Dual Turning Track on the Skies ride could not descend beyond 30 degrees
  • Wear and Tear on the Skies ride now correctly depletes
  • Lowered the minimum speed to 4 MPH on the S.L.V Wheel Lift section
  • The F25 coaster car can now be placed on the Barghest track with the Allow more interchangeable coaster cars option on
  • Fixed an issue where Skies chairlifts would not hang correctly and instead align to the track direction
  • Increased the radius of the auto-tunnelling on the Re-Motion ride
  • Fixed an issue where building backwards from a Skies' station would always angle the track preview downwards
  • Fixed an issue where geometry would clip through wheels on the Skies' station
  • Fixed an issue where the Skies' supports would momentarily change position when smoothing
  • Fixed an issue where the Power Up track had missing geometry in it at its ends
  • Fixed some missing geometry on the Skies Drive Station Wheel
  • Improved the collision around Skies station
  • Fixed an issue where test dummies would remain on the Skies ride after opening
  • Stopped guests constantly shaking on on low speed track rides
  • Fixed a rendering issue at the start of the chainlift section on some coasters
  • Guests no longer clip through the back of the Malice Unchained coaster's seats
  • Improved the LOD changes on concrete station supports
  • Fixed an issue where rides would intersect terrain with Flatten Terrain on
  • Adjusting the station settings of an S.L.V coaster with Shuttle Launch Boosters either side will no longer select all three pieces if editing Entry and Exit speeds of the station
  • Fixed an issue where the Power Moves ride blueprint would open mid-sequence
  • The wheels on the Magic Katz ride now correctly roll on the track
  • Invalid utility sections are no longer incorrectly available when using autocomplete
  • The Aces Sky coaster car now has text on both sides
  • Fixed an issue where the centre wheel on the Ghost Train ride would turn incorrectly
  • Chain lift elements on the Barghest now correctly switch to the default track piece when angled downwards
  • Balanced Excitement, Fear, Nausea and Prestige for Blackout, Coriolis, Monte Leone and Weisshorn rides

Scenery Bug Fixes
  • The King Coaster plush will no longer drop through the bottom of the Claw Crane Machine
  • Fixed an issue where the Power Moves Backdrop was missing supports
  • Fixed an issue where the viewing frustum on the Diner Sign 2 scenery item was incorrect
  • Vandals now vandalise the Spooky Park Bench in the correct location
  • Fixed an issue where the Spot Light 2 scenery item's light colour would not change
  • Improved the textures on the Helicopter Tail Rotor scenery item
  • Improved snapping points on the Commercial Awning Corner
  • Improved snapping points on the Shallow Stairs Corner Inner building item
  • Improved snapping points on the Shallow Stairs Cap building item
  • Stopped guests clipping through the Adventure Picnic Table

Staff, Guests and Facilities Bug Fixes
  • Disabling Guest Vomit in the Game options now correctly disables vomiting
  • Guests riding transport rides for fun are more likely to get off at a station, freeing up space for guests using the ride for transport
  • Fixed an issue where sunglasses would disappear in ride cameras

Audio Bug Fixes
  • Fixed an issue where the Quiet Street music track from the Vintage pack was missing
  • Fixed missing sound effects on smoothing the Skies ride
  • Improved the sound effects for Janitor idles
  • Improved coaster sounds in block sections at differing speeds
  • Fixed an issue where the Viper One coaster did not have the correct Magnetic brake sound effects
  • Fixed an issue where the Mechanic would play two voice lines at the same time
  • Fixed an issue where guests screaming on rides would pop
  • Fixed missing sound effects when moving rides with multi-select
  • Fixed an issue where rotation sound effects would be missing

Planet Coaster - BrettC Frontier
Hello all,

We are now excited to launch our new Issue Tracker! The Issue Tracker replaces our Bug Reporting forums and can be accessed here:

https://issues.frontierstore.net/

To report a bug, simply log in with your regular Frontier account and click 'Submit Report'. You'll then be given all the steps you need to let us know about any issues you have experienced.

On this site you can:
  • Submit issues
  • Follow the status of your reports
  • See which issues have been reported by others
  • Vote on which issues matter most to you
  • Search for specific reports
  • Help contribute towards existing issues

With the launch of our new Issue Tracker the Bug Reporting forums will now be archived and all reports will now use the Issue Tracker.

Thank you for all your support so far and for helping raise awareness of the issues that are affecting your gameplay!
Planet Coaster - pcrowther
Hello coaster friends!

Spring is in the air and that means that around the world, theme parks are re-opening for the year ahead. We can't wait to get back to our favourites and we know many of you can't either.

We are delighted to announce we have partnered up with Carowinds in North Carolina to bring you the Copperhead Strike! This 50mph twisting and looping coaster train is beautifully themed like the original American hot-rods. It packs a real punch with its double launching track layout, which boasts an inverted top hat, two 360 loops, a corkscrew, and a unique jojo roll straight out the station. The track has been faithfully recreated from its real-life counterpart’s technical specifications, so it’s as close as you can get to riding the real thing!

You can soon experience it in Planet Coaster, but if you cannot wait, then watch the amazing new trailer here:

https://www.youtube.com/watch?v=hxCLDJPvUXg

The Copperhead Strike coaster will be available to all of our friends for FREE and to celebrate, Community Managers Chanté and Bo will host a livestream with Carowinds Rep Lisa Stryker on 10 April 2019, at 7PM UTC on the Planet Coaster YouTube channel. Also keep an eye on our social channels this week for some exciting giveaways such as Carowinds Park Tickets!



We are also overjoyed to announce the Classic Rides Collection, which will be arriving alongside the free 1.11 Copperhead Strike update on 16 April, 2019! Similar to our last content collection, this one will have nine new rides for you, one of which with two variations. Make sure you keep an eye on our social channels over the next few days, as we have exciting ride reveals that we cannot wait to share with you all!

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