Planet Centauri - Planet Centauri
Hello!

Capture and level up your monster could be difficult, especially the first levels, that's why we added the possibility of building a house for them that will allow them to earn XP and eventually to procreate!

Capture a male and female monster from the same species and put them in the house to get, after a few times, an egg that you can make hatch and hope to have a child with the best affixes of his 2 parents!

Keep in mind that we plan to do a lot more later (mini games for your pets, challenge, possibility to fight pets between players, baby monster version etc ...)
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Changelog 0.9.7

Adds:
- Pet houses: standard craft table -> pet tab (purple gem)
=> Allows you to create a home for your pets, and to decorate
it with blocks and decorations. Every monster loves and hates
specific objects. If a monster loves his house, it will earn experience.
=> Allows you to breed monsters: put a male and a female monster
of the same kind, and if they loves their house, you will be able to find an egg later.
- Incubator: allows you to hatch monster eggs.
A "baby" monster shares attributes of his parents. With some patience, you can breed
the perfect monster!

Fixed:
- multiplayer: orbs pillars are not correctly sync
- multiplayer: alien generator is not correctly sync

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Pet house examples :


Egg examples :








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http://discord.gg/planetcentauri
http://twitter.com/planetcentauri
Planet Centauri - Planet Centauri
Hello!

Adds:
- New item: monster analyzer, allow you to show locked effects on monsters/seals
- You can combine two blocks in one if there is a slope
- Slope of common blocks (dirt, rock, wood) now have an 'outline'
- World generation: added slope on the dirt/rock transition. No more blocky effect.
- Added informations of unlocked effects on monsters items (gems, seals)
- Added multiplayer informations (ping, players) to the debug menu (f3 key)

Fixed:
- Dimensional breach (purple things) can be burned/poisoned
- Pets aggro dimensional breach
- Lava golem magma ball don't explode at enemy contact
- Ranged attacks of hand/claw disciple can hit multiple time
- "R key" displayed even if the key was changed and is not 'R'





Slope joins


Slope joins


Double blocks


Have a nice day!

http://discord.gg/planetcentauri
https://twitter.com/PlanetCentauri
https://www.reddit.com/r/PlanetCentauri
Planet Centauri - Planet Centauri
Hello,

Here a quick patch to fixes somes recent troubles we can encounter on the game.

If you find any another problems on multiplayer you not read on this topic, please, share it with us on the topic below or on discord. Thank you!

https://steamcommunity.com/app/385380/discussions/5/1741103267307930555/

http://discord.gg/planetcentauri
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Adds:
- Added a debug menu (f3 key), will be gradually updated

Fixed:
- On Multiplayer, nobody other than the host can catch creatures with a soul gem.
The gem gets destroyed upon "successful" catch.
- The rocket launcher don't do any damages
- The snake door can be definitively blocked by a simple block
Planet Centauri - Planet Centauri
Hello!

Following a recent patch or we have refactore a lot of very old code, many people seem to have problems with the multiplayer.

We will work on it Monday (and other days if necessary) and we will try to make a quick patch as soon as possible to solves theses problems.

If you encounter problems that you can reproduce each time, do not hesitate to make a forum topic (or come on the discord: http://discord.gg/planetcentauri ) it will greatly help us!

Thank you and have a nice Sunday!
Planet Centauri - Planet Centauri
Now everything should be ok for the Korean language, thank you for your patience!

Add:
- Translation files updated: magic UI is now available for translation => we need translators.
- A better font for the Korean language!

Fix:
- Missing glyphes on the the bitmap font baking (Korean)
- Rendering bug on descriptions (Korean)
- Bombs inflict OP damages to the T-Rex
Planet Centauri - Planet Centauri
Edit : We are aware that the current Korean language have some bugs (missings letters, mismatched objects names etc..) we will fix that today thanks to Chau Sara from our discord for his help!)

Hello everyone and happy new year!

Add
- Korean translation - Big thanks to 정복자 <3
- Keybinding added to the "throw item" option
- Blocks fusion works now on multiplayer (reduces lags if
you love banana bombs)
- Dropped blocks disappear after some time

Fix
- Multiplayer: clone throwed items
- UI graphics bug when restarting the game
- Phenix sword can be generated above the hell biome
- T-rex can be damaged by it's own meteors
- Fixed magic error "Precondition failure at particle_system.cpp: 182"
- When you (de)transform into a monster, the velocity is not maintained
- You can transform into a monster when you are on a mount

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This is a patch that contains mostly fixes for bugs that had to be resolved but the next patch will contain a new feature, here is a little teasing!



Thank you everyone and have a nice day and don't forget to join our discord!
http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello!

The patch you're all waiting for is finally here, the new magic system!

The new system having many more options, it may be slightly confusing at first, so Oni has created an explanatory guide here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1587793122

You can now express the full potential of your destructive ambitions!

Changelog
New magic system:
- totally new interface
- 3 levels of enchantment books, with the ability
of combining up to three different elements
- spell preview to test spells directly inside the creation interface
- possibility to share spells with parchments and text (can be used on forums)
- possibility to load spells parameters from created spells, parchment and text
- can combine multiple spells
- can chain spells with an event system
- continuous spells
- preset system
- gems level increase effects power (burn, frozen, etc...)
- blueprint system to unlock new spells
- warning: some old created spells are not usable anymore, you need to use
the new system to create new ones

Misc:
- russian translation updated (thanks to NikRogers! <3)
- NPC smith craft fixed (thanks to kulsius! <3)

Special thanks to our discord members for all the help they'd provided! Do not hesitate to join us! http://discord.gg/planetcentauri



Have fun and have a nice week!

Permadeath Team
Planet Centauri - Planet Centauri
Hello!

We were aware that the creation of magic was difficult because you had no way to have a preview of the custom spell you were creating. This will be old history!

With this new feature, you will can spawn monsters, test without any cost any magic and change the luminosity of the environment!

Of course, this is only a feature, the whole system of magic will change very soon to the next patch.

Have a nice week and don't forget that we have a discord!
http://discord.gg/planetcentauri

Planet Centauri - Planet Centauri
Hello!

As you already know, we are working on the restructuring of the UI. Some people will complain about favoring a redesign of what already exists rather than adding new content but it is important to understand that this redesign is essential for a lot of upcoming features such as:

- Advanced system of quests and events
- Controller compatibility
- Advance magic creation system (which will be much more complete than the one that currently exists)
- It's not just visual but also about ergonomy
- And many features that we have not spoken to you yet but will arrive later.

Thank you and have a nice day!






Ps : You are welcome on our 800 members ++ discord! http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello!

Quick fixes for this patch After the genocide of the poor villagers by the terrible chickens and wisp and their new power.

- Chicken/Wisp have no longer magical affixes on them
- The Cast on death magical affixes are more rare on monsters
- Circle of fire affixes is removed on the hell hand monster.

ps : you will discover that the UI menu in game look much better than before, we are remade all GUI step by step.





At the end, the new gui will look like this (but it will take time to finish it, be patient!) :


This new GUI will be much more suitable for gamepad support, more pleasant to use and more flexible.

Thank you everyone and have a nice week!
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