Heading into some fine tuning with this update. We're working at a balance to PVP patch but in the mean time, here are a bundle of quality of life changes. We have our XBOX Multiplayer Official Network launch coming soon! Thanks for your support, and make sure to keep the feedback coming!
Added Turkish Language
Adjustments Structures may no longer be placed within 8 tiles of a Ruins block. Previously placed blocks will not be affected. Players will no longer be able to carry items when traveling to the Creature Museum through the portal. Changed behavior of auto turret defenses and plant defense on Fury servers during peace time. Ice Elementals and Mummys are not longer pushed back by magic effects. Increased voltage from generators from 400 to 600 allowing for 1 generator to power 6 turrets now. Increased damage of rocket launcher using enchanted ammo towards steel structures by 100%. Increased amount of gunpowder from crafting by 3 fold. Increase amount of Simple Bullet, Advanced Rifle Bullet, and Advanced Sniper Bullet from crafting by 2 fold. Amount of Simple Shotgun Ammo from crafting has been increased by 3 fold. Enchanted bullets require simple bullets and magic crstals to craft. Enchanted rockets require rockets and magical crystals to craft. Enchanted shotgun ammo require simple shotgun ammo and magic crystals to craft. Optimized oil slime box's production rate and inventory capacity. Currently: 1 Slime box will output 1 oil every 8 minutes, 2 boxes will output 1 oil every 4 minutes, 3 boxes will output 1 oil every 2 minutes, 4 boxes will output 1 oil every 1 minute. Maximum inventory space of slimes have been increased by 40 units. Optimized Goblin Trading Center's material costs. -Originally 40 bones for 1 iron ingot, adjusted to 64 fibers and 16 furs. -Originally 40 bones for 1 sharp crystal, adjusted to 16 bones. -Originally 40 bones for 1 Quartz, adjusted to 12 bones. -Originally 40 bones for 1 sulfur, adjusted to 5 bones. Optimized Electrolytic Tank's material costs, inventory limit, and conversion time. -Originally 50 stones and 50 clay, adjusted to 40 clay converts to 1 bronze ingot. -Originally 50 stone and 50 clay, adjusted to 40 stone for 1 iron ingot. -Originally 50 stones and 50 clay, adjusted to 40 magic dirt for 1 silver ingot. -Originally 50 stones and 50 clay, adjusted to 40 flash rock for 1 gold ingot. Inventory capacity has been increased by 40 units. Conversion time has been decreased from 15 minutes to 5 minutes. Goblin Trade Center no longer offers 3 wood exchange for 1 bronze ingot. Adjusted to require 24 wood for 1 bronze ingot.
Fixes Fixed natural death or console suicide death being able to see through terrain on respawn. Fixed players taking too much fall damage. Fixed issue with Creature Museum portal causing players to be stuck in the mesh after transfer. Fixed Tribe Management journal not being able to log tribe member kills by players not affilaited with any tribe Fixed an issue with crafting Digital Controller Fixed an issue with Elemental Magic Shield from beacon drops not being able to be used Fixed an issue with Icicle Dragon not being able to be tamed with Magic Sleepy Arrow Fixed an issue with water not being able to irrigate plants in the crop plots Fixed Trapa's poison effect Fixed the localization for Electrolytic Tank's description Fixed the localization for Alchemy Stove's description Fixed the texture for Magic Block when held in hand Fixed the models for Nepenthes's second stage and final stage
Another round of optimization and fixes based on your feedback. We're working hard to resolve some of the core issues and will be looking forward to our XBOX Multiplayer Launch coming very soon.
Added Korean Language
Adjustments Optimized soil privelege marker's extention time from 1 hour to 3 hours. Balances against 3 & 4 difficulty creatures. Adjusted damage of Copper Sword and Copper Spear against specter wolf, dungbeetle, goblin, mushroom, carbonemys, chomper, and green vine. Also increase Copper Bone sword damage against doed, raptor, terror bird, triceratop, trapa, muscipula, nepentes and Sporemushroom. Reduced the amount of Sharp Crystals required for crafting Electronics from 3 down to 1. Added Sulfur to the exchange at the Goblin Trading Desk. Decreased Doed's defensive mode damage reduction from 100% to 50%.
Fixes Fixed issue with iron gate, iron beast gate, copper gate, copper beast gate, magic academy gate giving improper amount of resources during demolish actions. Fixed issue with entire stacks of bone ash disappearing uner certain conditions. Fixed issue with being able to see through terrain after walking through a portal. Fixed issue with pioneering servers certain structures not allowing construction to occur within 8 tiles. Fixed issue with rafts adding to the creature limit count. Fixed issue with Crystal Door being swapped with Crystal Ceiling causing the inability to craft Crystal Door. Fixed issue with aquatic spawns dying when deployed from PixBlock. Fixed Phinomia Hut and Petroleum Slime Incubator's health pool. Fixed issue with tribe journal not properly displaying information. Fixed issue with certain pixels disappearing from head of creatures. Fixed issue with tamed gargoyles, elemental golems, treants not able to be targeted by wild creatures. Fixed issue with Portugese language on Steam. Fixed issue with fabricator not displaying the animation when turned on. Fixed issue with guns not being able to be dragged from hotbar or gunsmith bench into the production slot directly. Fixed issue flier pathing when attempting to land on their own.
Hope you all have been enjoying a bit of our Chaos servers. We got another batch of fixes and balancing incoming, so hang on to your seats while we take the servers down for a quick patch.
Added Spanish Language Added Portuguese Language
Adjustments Increased effectiveness of every stat point by 25%. All previous stat gains will receive benefits of new effectiveness. Increased the drop rate of Shark Skin. Added to all structure types, sloped roof. Added ceiling light structure. Auto turrets will now target cannon rounds and intercept them. Improved AI of tamed flyers, they will try their hardest to follow their masters. Optimized landing a flyer in certain scenarios. Should be easier to touch ground now on a flyer. Optimized issue with players getting stuck when under attack by creatures.
Fixes Fixed issue with bosses having a chance to not drop anything on kill. Fixed issue with certain parts of the map getting players stuck or making tames disappear. Fixed issue with certain plants disappearing from plots. Fixed issue with health point inconsistencies in the Executive type buildings. Fixed issue with display issues with power sources being on or off. Fixed issue with Fury and Chaos servers, where under particular conditions, players could avoid unable to build within 8 units of another tribe rule. Fixed issue with certain storage items being unable to be detected by the workbench. Fixed issue where the bookshelf could not be used. Fixed issue with BGM disappearing when hosting a non-dedicated server. Fixed issue where a pipe coming from a water tank could be connecte also to an oil tank. Fixed issue where after taming, creatures are maxed out on their weight stat. Fixed issue with irrigation perimiter. Should function properly now. Fixed issue with incorrect display on some firearms. Fixed issue with transfer all button also transferring all equipped armor. Fixed issue with same items not being able to be stacked if they came from storage containers versus inventory of tames. Fixed issue with pipes not properly displaying scanner data. Fixed issue with stairs in corners not being able to be picked back up after deploying. Fixed issue with building on rafts becoming desynced. Fixed issue fire stone powder requirements being different in a few places. They should all be the same now. Fixed issue with some resources being able to be used in melee combat. Fixed issue with revive function's cooldown period status not being properly reflected in the UI. Fixed issue in single player creative mode where silver ore and silver could not be properly crafted.
Some will choose to use swords and spears to face down their enemies, while others walk the path of magic. However, there are also those who would rather take a more modern approach to taking on their foes: guns! Today let’s take a look at what you can do to improve your weapons using the Firearm Worktable.
The Firearm Worktable can be learned at level 33, and opens up a host of upgrades for you, the Explorer. Simply drag the weapon you want to upgrade from your inventory straight into the Firearm Worktable.
You can modify your guns to improve every aspect of their abilities. The Firearm Worktable can also be used to enchant your weapons with the power of Fire, Ice, or Poison for an even greater damage or utility boost.
You can upgrade any of your Firearms with the Firearm Worktable. Try it out for yourself!
Fixed issue with creature spawns in Ruins around the map. They should be home as intended again.
Version 1.9
4/19/18 - 2 AM Pacific Time
Stop right there Explorers. We got some fixes coming your way in version 1.9 that will be improving your game play experience in PixARK! Remember to continue to provide to us feedback regarding game play and balancing. Together, we will build a better PixARK!
Optimization
Official Servers are now Battle Eye Enabled Large Crop Plot can now be passworded Task/Mission interface in the M menu has been sized down a bit and should no longer cut off words in the task. No longer able to see creature info details during terrain collision. Added Russian language Reduced damage to players from wild creatures by 25%
Fixes
Fixed issue with crop seeds disappearing after leaving render range Fixed issue with tribe creature limits after transforming into a werewolf Fixed issue with disappearing weapons when using the gunsmith bench when over weight. Fixed issue with some procedural quests not able to be completed. Fixed issue with PixBlocks able to be force used in the Museum. Fixed issue with water blocks being used to murder on land. Fixed issue with the inability to place blocks directly under a bed. Fixed issue with the inability to craft certain furniture items in the Mage Academy type blocks. Fixed issue with Map having a chance to bug out resulting in players being stuck or creatures disappearing. Fixed issue with over head displays for certain structures such as weapon rack being unable to be dispayed in some cases. Fixed issue with electric rod doing damage to certain structures. Fixed issue with itemization from beacon drops. Fixed issue with Wild Quetzal's AI behavior. Fixed issue with aquatic creatures taking fall damage when player leaves render range. Fixed issue with AI movement for aquatic creatures. Fixed issue with creatures spawning in bases after server restarts. Fixed issue with model collision on the Alchemy Furnace Fixed issue with positioning of Rex Saddle, Sauropod Saddle, Armadillo Saddle. Fixed issue with train cart's inability to be properly controlled. Fixed issue with Bone wand's damage being irregular. Fixed issue with certain structures in the ruins blocking creature damage Fixed issue with rafts disappearing under particular conditions.
The votes are in, and we'd like to Congratulate the winners of our Don’t Explore Alone Community Event! Alaswing, Choi Min Soo, and 50 Caliber won us over with their great screenshots, and Gijha won the community vote with their submission!
Alaswing
Choi Min Soo
50 Caliber
Gijha
Thank you to all who submitted to us, making our first ever PixARK Community Event such a success. We’ll be reaching out to the Winners via email with their rewards in the near future. Congratulations again!
We'd like to officially announce our PixARK Community Localization Program. This project is so we can bring PixARK to as many people and languages as we possibly can. There are many players that have expressed their interest in localizing PixARK to their native language, and we want to facilitate that as much as we can. By using the Crowdin we've created, community members are able to see which languages PixARK still needs to be translated into, and work on whichever they'd like. We're currently looking for Explorers that are able to assist us in localization PixARK into German, so if you, or any of your friends have this skill, please feel free to reach out to us on Crowdin. We'd like to again thank everyone for their support during PixARK's Early Access and look forward to all of the amazing things to come.
We're so sorry for the delay, but with so many submissions it took longer than expected to go through them all! However, today is the day for our first ever community vote! Below are the submissions that are up for this vote, and are numbered accordingly. To vote, provide a comment with the number you'd like to vote for! At the end of today, 4/17/18, the votes will be tallied and the community winner will be chosen. We'd like to thank all who participated in our very first PixARK Community Event, making it such a success.
You’ve conquered the Swamps and Deserts of PixARK, and now you are ready to step into the Magic Forest. Here is what you need and what you need to know about learning magic.
Step 1. Be Level 30
The Magic Skill Engrams begin to open up at level 30, allowing you to craft a Magic Workbench, Inscription Book, and Wood Wand.
Step 2. Find a Magic Forest
The materials you need to become a powerful wizard can only be found in the Magical Forest. Be sure to bring at least stone tools, as attempting to gather the necessary materials with anything less may result in less than ideal results.
Step 3. Farm! Craft!
Gather all things magical. Chop down trees, pick up grass, and mine dirt. Everything gathered in the Magic Forest has magic properties you will need in order to craft magical tools and structures. First, you will want to craft a Magic Workbench.
You can also craft a Wood Wand straight from your inventory, which will allow you to gather up Magic Stone resources.
Step 4. Reach level 35
Once you reach level 35, you are ready to become an apprentice wizard. Use your Magic Workbench to craft an Alchemy Stove, which allows you to refine Magic Stones you gather into Magic Stone Essence.
Craft an Apprentice Wand from the Magic Workbench and infuse it with Essence to cast offensive spells.
And that’s it! Class is dismissed; we hope to see you next semester in Wizardry 201: Rings Of Power and What Not To Do. Keep an eye out for more news and articles!
Hello Hello Adventurer! We got another round of bug fixes and updates for you! Again, thank you for your feedback over the last few days, we still have some outstanding issues we are trying to resolve. In the mean time, let us know how you feed about the new server type: Chaos Server!
Added Non-Dedicated Servers
New server type, Chaos Servers. Launch time to be announced!
Added French localization. Needs community improvement!
Added difficulty ranking to creatures in the world, visible when you highlight a creature. Increased tame limit from 25 to 35. Optimized Relic Boss drop tables. Will no longer drop lower quality items.
Fixed Water Magic damage on metal tier and above structures. Fixed the ability to construct outside world boundies. Fixed issue where taming progression could not be saved Fixed enchanted rocket launcher's damage. Fixed magical bullet's damage to structures. Fixed Water magic's damage to certain structures pieces. Fixed creature's chance to glitch through structures and damage structures inside houses. Fixed a situation where flow of water will cause player to get stuck in the structure Fixed ability for Bone Steel sword to damage bronze structures. Fixed gun's irregular melee damage. Fixed whistle sounds. Fixed various issues with saddles not properly displaying the correct model. Fixed magic shield's vfx not displaying properly. Tuned Ice Boss skills. Fixed some platform saddle icons not displaying proper information. Fixed grapple hook's sound effect. Fixed sound effect of stunned creatures. Fixed carbonemy animation when being attacked. Fixed darkwood table's receipe issue. Fixed issue with electric prod not losing durability. Fixed issue with Behemoth draw bridge sometimes not properly functioning. Fixed issue with Shining Wand not being able to collect blocks. Fixed issue with display data on scanning between owners of tames.