New Maps
tw_fort (a new official overhaul of Skjalg's hg_fort, completed by UberMann)
- Appease your gods by spilling the blood of your enemies in a lonely and beautiful fort lost at sea
- Reintroducing a pvkii classic with a complete overhaul, making it shine with new visuals
- Improved optimization and lighting
- Hungry? Challenge your enemies in the all new dining room!
- Reworked spawns, many problematic spawn locations have been removed, safer ones added
- All improved game flow, everything is wider and allows for easier maneuvering
- Many of the old spiral staircases were replaced to combat the heavy clustering of players in those areas
- Enjoy the improved courtyard and supply hallway, which provide better gameplay and visuals!
- Trinket Wars mode
te_tortuga
- Fight for swift control and conquest of the colonial town
- Capturing and occupying a territory will provide a slow health regeneration effect for you and any teammate inside of the zone
- Features four territories in "the Haven Port", "Dinah's Well", "Hubb Jubb Stash", and "Bellamy's Balcony" each with their own HUD icons
- Guiding "territory glows" added to every territory with glowing team colors displaying land ownership, and a "white glow territory" for a zone that has yet to have been captured in the round
- Fast capture map taking only six seconds for one player to capture a "white glow territory", and 12 seconds for one player to capture a zone previously held by another team
- Capture time is quicker with more teammates conquering a territory
- Any team that captures all territories and holds control of them for 30 seconds will instantly win the round regardless of ticket count
- Watch out for unforgiving piranhas located in the death pool next to knight's spawn
- Territory mode
New Maps
tw_fort (a new official overhaul of Skjalg's hg_fort, completed by UberMann)
- Appease your gods by spilling the blood of your enemies in a lonely and beautiful fort lost at sea
- Reintroducing a pvkii classic with a complete overhaul, making it shine with new visuals
- Improved optimization and lighting
- Hungry? Challenge your enemies in the all new dining room!
- Reworked spawns, many problematic spawn locations have been removed, safer ones added
- All improved game flow, everything is wider and allows for easier maneuvering
- Many of the old spiral staircases were replaced to combat the heavy clustering of players in those areas
- Enjoy the improved courtyard and supply hallway, which provide better gameplay and visuals!
- Trinket Wars mode
te_tortuga
- Fight for swift control and conquest of the colonial town
- Capturing and occupying a territory will provide a slow health regeneration effect for you and any teammate inside of the zone
- Features four territories in "the Haven Port", "Dinah's Well", "Hubb Jubb Stash", and "Bellamy's Balcony" each with their own HUD icons
- Guiding "territory glows" added to every territory with glowing team colors displaying land ownership, and a "white glow territory" for a zone that has yet to have been captured in the round
- Fast capture map taking only six seconds for one player to capture a "white glow territory", and 12 seconds for one player to capture a zone previously held by another team
- Capture time is quicker with more teammates conquering a territory
- Any team that captures all territories and holds control of them for 30 seconds will instantly win the round regardless of ticket count
- Watch out for unforgiving piranhas located in the death pool next to knight's spawn
- Territory mode