Obsidian have done well supporting piratical RPG Pillars Of Eternity 2: Deadfire, but adding an entire (optional) genre shift is a cut above. As of today’s update – Patch 4.1 – starting a new game will prompt you if you want to play the seafaring adventure with Baldur’s Gate style pauseable real-time combat, or tactical and turn-based. Looking a bit like The Temple Of Elemental Evil or (more recently) Divinity: Original Sin 2, the new combat style opens up a lot of options for tactical planning. Below, Deadfire director Josh Sawyer explains how and why this mode came to be.
People have been arguing about whether Pillars of Eternity should be turn-based, or real-time with pause, ever since it was called Project Eternity and on Kickstarter in 2012. But Obsidian ultimately chose real-time with pause.
Now, however, several years later - and eight months after the release of Pillars of Eternity 2: Deadfire - things are going to change. A turn-based mode is coming - this week!
On Thursday, 24th January, a free update will allow you to play Pillars 2 in either real-time with pause mode, or turn-based mode. But note: the turn-based mode will be in beta because it still needs mass testing.
The planned console versions of Pillars of Eternity 2: Deadfire have been fading from view ever since the flagship desktop version arrived in May and struggled to catch on. As time ticked by, the pencilled-in console release window of 2018 got smaller and smaller.
Then Microsoft bought developer Obsidian in November, throwing the whole thing into question. Would Pillars 2 still come out on console? Would it still come out on non-Microsoft consoles? We haven't had a definitive answer until now.
The answer is yes, it will. Pillars of Eternity 2 will be released on PlayStation 4, Nintendo Switch and Xbox One in 2019. The ports also have a porter: Grip Digital, a specialist in these matters.
The Forgotten Sanctum, the third and final paid expansion for Pillars of Eternity 2: Deadfire, will be released 13th December.
Forgotten Sanctum will send players on a new adventure at the behest of some Archmages, one of which has gone sour and caused a load of problems. Within this wrapper you'll do what sound like some fun things: explore a dungeon built into the flesh of a sleeping god (doesn't say who), eww yuck, and overcome the highest-level challenges yet added to the game.
The Forgotten Sanctum costs $10/ 7.50 alone, or is included in the season pass with the other expansions Beast of Winter, and Seeker, Slayer, Survivor.