Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. 

Patch Notes for 4.1.1.0034

Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
  • In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
  • The following trinkets will no longer prevent the player from losing their turn in turn-based mode:
      • Crucible Token's "Kazuwari's Call"
      • Betrayal's "Quick to Rebel"
      • Detonator Shard's "Final Flame"
      • Eye of Rymrgand's "Winter's Veil"
      • Kaihoa's "Lost in Time"
      • Waidwen's Sundial's "Life Through Death"
      • Whispers of Neriscyrlas' "Corrosive Breath"

  • Characters will no longer become stuck when trying to move near enemies in turn-based combat.
  • The game will no longer pause when opening a tutorial during turn-based combat.
  • Certain spells no longer consume Action Point from the character's next turn.
  • Party members now move at the correct speed when in stealth.
  • Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
  • Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.
  • Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.

Balance Changes
  • Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
  • Adjusted Forbidden Fist ability:
    • Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).
    • Reduced the duration of the curse to 6s (from 10s).
    • Reduced the added duration per use to 6s (from 10s).
    • Added duration from subsequent curses will no longer increase the duration of the initial curse.
    • Hid unnecessary self-application information from the combat log.
Pillars of Eternity II: Deadfire - contact@rockpapershotgun.com (Dominic Tarason)

Obsidian have done well supporting piratical RPG Pillars Of Eternity 2: Deadfire, but adding an entire (optional) genre shift is a cut above. As of today’s update – Patch 4.1 – starting a new game will prompt you if you want to play the seafaring adventure with Baldur’s Gate style pauseable real-time combat, or tactical and turn-based. Looking a bit like The Temple Of Elemental Evil or (more recently) Divinity: Original Sin 2, the new combat style opens up a lot of options for tactical planning. Below, Deadfire director Josh Sawyer explains how and why this mode came to be.

(more…)

Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers!

Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game!

Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums

https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/

Patch Notes for 4.1.0.0023

New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

Major Fixes & Updates
  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
  • The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.
  • Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.

Challenges
  • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.

Quests
  • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
  • Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.
  • Starmetal can no longer be obtained if Bekarna's questline is failed.
  • Fixed issues with Bekarna's quest logic.
  • The Courier's Calling encounter no longer triggers without Maia in the party.

Text & VO
  • Various typos in Forgotten Sanctum have been resolved.
  • Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.
  • Ydwin no longer comments on events that are yet to happen.
  • The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.
  • The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.
  • Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.
  • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.

Abilities
  • General
    • 'Terrify' now contains a glossary link where applicable.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
  • Wizard
    • Kalakoth's Freezing Rake hits only applies to Enemies as described.
    • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
  • Fighter
    • Black Jacket Fighters can take Rapid Recovery when leveling up.
    • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
    • Brilliant Tactician will no longer activate if there isn't an enemy present.
  • Ranger
    • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
  • Monk
    • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
  • Cipher
    • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
    • Beguiler Focus will regenerate properly.
    • Ciphers will receive focus for their first attack when attacking from stealth.
  • Priest
    • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
  • Chanter
    • Prepared chants are now removed when respeccing a character.
  • Druid
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Items
    • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
    • Last Word is no longer missing its statblock.
    • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
    • Revelating Missiles no longer hits Allies as well as Enemies.
    • The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.

    Sound Effects
    • The wings of Drakes now no longer beat at a extremely loud volume.

    Visual Effects
    • Wards have VFX when disappearing.
    • VFX comes from the correct source when using Garrote.
    • The VFX from Garrote originates from the correct hand.
    • Servant of the Stars now has casting VFX.
    • Brazier VFX have been corrected in the Scriptorium
    • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
    • Candles in Collections Lower no longer lack flame VFX.
    • VFX will no longer appear through the walls in The Enclosures.
    • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
    • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

    Misc
    • Attribute check icons in scripted interaction success/fail banners will be the correct size.
    • Fixed issue where World Map points of interest could not be interacted with.
    • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
    • News on the Main Menu no longer displays out of date information.
    • The journal will no longer display incorrect data when opened the first time after loading a save.
    • Disarming traps with multiple characters will no longer give multiple trap items.
    • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
    • It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.
    • Maerwald's Soul Crush ability is no longer missing its string.
    • Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.
    • Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.
    • Books Puzzle will no longer be interactable after Spores opened door for the Watcher.
    • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
    • Fog of war in several areas in the Restricted Section location has been adjusted.
    • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
    • Servant of the Stars' death gives the Inspiration to the character as expected.
    • Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.
    • Orlan Llengrath is displayed in the SI when appropriate.
    • Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.
    • The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression,
    • Luminescent Spore will correctly display a portrait when interacted with.
    • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
    • The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.
    • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
    • Combat no longer starts and ends a few times after having defeated Spider Swarm.
    • Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.
    • The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.
    • The Mouth Organs within the Enclosures now have their defensive stats fully visible.
    • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
    • The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.
    • Added soulbound sketch to The Weyc's Wand.
    • Fyonlecg will no longer introduce Memory Hoarder twice.
    • The camera will now focus correctly when Modwyr speaks in dialogue.
Pillars of Eternity II: Deadfire

People have been arguing about whether Pillars of Eternity should be turn-based, or real-time with pause, ever since it was called Project Eternity and on Kickstarter in 2012. But Obsidian ultimately chose real-time with pause.

Now, however, several years later - and eight months after the release of Pillars of Eternity 2: Deadfire - things are going to change. A turn-based mode is coming - this week!


On Thursday, 24th January, a free update will allow you to play Pillars 2 in either real-time with pause mode, or turn-based mode. But note: the turn-based mode will be in beta because it still needs mass testing.

Read more…

Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers!

We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 
Patch Notes for 4.1.0.0011
Resolved Issues
  • Various typos in Forgotten Sanctum have been resolved.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • Prepared chants are now removed when respeccing a character.
  • Fixed issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Characters are no longer reaching 0 HP and becoming invincible.
  • Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.
  • Ciphers will receive focus for their first attack when attacking from stealth.
  • News on the Main Menu no longer displays out of date information.
  • The visual effects from Garrote originates from the correct hand.
  • Beguiler Focus will regenerate properly.
  • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
  • The journal will no longer display incorrect data when opened the first time after loading a save.
  • Disarming traps with multiple characters will no longer give multiple trap items.
    • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
    • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.
    • Maerwald's Soul Crush ability is no longer missing its string.
    • Revelating Missiles no longer hits Allies  as well as Enemies.
    • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
    • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
    • Salvation of Time cannot be empowered anymore.
    • Fassina is present in the Dark Cupboard if Forgotten Sanctum DLC is not installed.
    • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
    • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
    • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
    • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.
    • The Courier's Calling encounter no longer triggers without Maia in party.
    • Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
    • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
Dec 20, 2018
Pillars of Eternity II: Deadfire - Obsidian_David
Hello Watchers!
 
We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
 
Patch notes for v4.0.1.0041
These Patch notes contain spoilers:

Resolved issues:
  • Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
  • Italian and Spanish languages now display God Challenge text.
  • Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
  • Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
  • NPC ships on the world map will be placed back in the sea if they get stuck inland.
  • Forbidden Fist Curse Damage when stacked is calculates as expected.
  • Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receive the quest from her.
  • Izzia now appears for anyone who had previously spoken with her. New playthroughs will require the party to complete a specific encounter before she will appear in Periki's Overlook.
Known issues:
  • Ydwin lines in Forgotten Sanctum are missing VO
  • Player cannot provide Llengrath with the Modified Annals of Llengrath once she has moved into the Scriptorium.
    Work Around: Complete the quest Root and Branch prior to completing whichever wing of the Halls Obscured you decide to do second.
Pillars of Eternity II: Deadfire

The planned console versions of Pillars of Eternity 2: Deadfire have been fading from view ever since the flagship desktop version arrived in May and struggled to catch on. As time ticked by, the pencilled-in console release window of 2018 got smaller and smaller.

Then Microsoft bought developer Obsidian in November, throwing the whole thing into question. Would Pillars 2 still come out on console? Would it still come out on non-Microsoft consoles? We haven't had a definitive answer until now.

The answer is yes, it will. Pillars of Eternity 2 will be released on PlayStation 4, Nintendo Switch and Xbox One in 2019. The ports also have a porter: Grip Digital, a specialist in these matters.

Read more…

Pillars of Eternity II: Deadfire - OEI_Aarik
The time has arrived for you Watcher. Will you have what it takes to enter The Forgotten Sanctum?



Greetings Watchers!

Update 4.0.0 is now live along with our last paid DLC The Forgotten Sanctum for the Season Pass.

Please head over to our forums to read up on all the latest features and bug fixes for this update!

https://forums.obsidian.net/topic/107151-patch-notes-for-400/
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings all you glorious Watchers!

We have just placed our 4.0.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please try out some of the new sub-classes, Mega-Bosses, & god Challenges (listed below) and give us your feedback here. Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!

Because of the new features and bug fixes, we won't be able to post the patch notes here due to character limits, so please visit us on our forums for the full list!

https://forums.obsidian.net/topic/106886-v400-is-now-available-on-the-beta-branch/
Pillars of Eternity II: Deadfire

The Forgotten Sanctum, the third and final paid expansion for Pillars of Eternity 2: Deadfire, will be released 13th December.

Forgotten Sanctum will send players on a new adventure at the behest of some Archmages, one of which has gone sour and caused a load of problems. Within this wrapper you'll do what sound like some fun things: explore a dungeon built into the flesh of a sleeping god (doesn't say who), eww yuck, and overcome the highest-level challenges yet added to the game.

The Forgotten Sanctum costs $10/ 7.50 alone, or is included in the season pass with the other expansions Beast of Winter, and Seeker, Slayer, Survivor.

Read more…

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