The planned console versions of Pillars of Eternity 2: Deadfire have been fading from view ever since the flagship desktop version arrived in May and struggled to catch on. As time ticked by, the pencilled-in console release window of 2018 got smaller and smaller.
Then Microsoft bought developer Obsidian in November, throwing the whole thing into question. Would Pillars 2 still come out on console? Would it still come out on non-Microsoft consoles? We haven't had a definitive answer until now.
The answer is yes, it will. Pillars of Eternity 2 will be released on PlayStation 4, Nintendo Switch and Xbox One in 2019. The ports also have a porter: Grip Digital, a specialist in these matters.
The Forgotten Sanctum, the third and final paid expansion for Pillars of Eternity 2: Deadfire, will be released 13th December.
Forgotten Sanctum will send players on a new adventure at the behest of some Archmages, one of which has gone sour and caused a load of problems. Within this wrapper you'll do what sound like some fun things: explore a dungeon built into the flesh of a sleeping god (doesn't say who), eww yuck, and overcome the highest-level challenges yet added to the game.
The Forgotten Sanctum costs $10/ 7.50 alone, or is included in the season pass with the other expansions Beast of Winter, and Seeker, Slayer, Survivor.
According to sources close to the deal, Kotaku report that Microsoft are just shy of sealing the deal on acquiring prolific RPG studio Obsidian Entertainment. According to Kotaku’s sources, things have proceeded far enough to make it “a matter of when, not if”. Obsidian are recently notable for the Pillars Of Eternity series – a throwback to Baldur’s Gate style party-based roleplaying – but have produced some excellent games over the years. While rough, Fallout: New Vegas remains my favourite Fallout game, and I’m curious what Microsoft could have planned for the studio.