Dec 20, 2018
Pillars of Eternity II: Deadfire - Obsidian_David
Hello Watchers!
 
We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
 
Patch notes for v4.0.1.0041
These Patch notes contain spoilers:

Resolved issues:
  • Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
  • Italian and Spanish languages now display God Challenge text.
  • Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
  • Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
  • NPC ships on the world map will be placed back in the sea if they get stuck inland.
  • Forbidden Fist Curse Damage when stacked is calculates as expected.
  • Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receive the quest from her.
  • Izzia now appears for anyone who had previously spoken with her. New playthroughs will require the party to complete a specific encounter before she will appear in Periki's Overlook.
Known issues:
  • Ydwin lines in Forgotten Sanctum are missing VO
  • Player cannot provide Llengrath with the Modified Annals of Llengrath once she has moved into the Scriptorium.
    Work Around: Complete the quest Root and Branch prior to completing whichever wing of the Halls Obscured you decide to do second.
Pillars of Eternity II: Deadfire

The planned console versions of Pillars of Eternity 2: Deadfire have been fading from view ever since the flagship desktop version arrived in May and struggled to catch on. As time ticked by, the pencilled-in console release window of 2018 got smaller and smaller.

Then Microsoft bought developer Obsidian in November, throwing the whole thing into question. Would Pillars 2 still come out on console? Would it still come out on non-Microsoft consoles? We haven't had a definitive answer until now.

The answer is yes, it will. Pillars of Eternity 2 will be released on PlayStation 4, Nintendo Switch and Xbox One in 2019. The ports also have a porter: Grip Digital, a specialist in these matters.

Read more…

Pillars of Eternity II: Deadfire - OEI_Aarik
The time has arrived for you Watcher. Will you have what it takes to enter The Forgotten Sanctum?



Greetings Watchers!

Update 4.0.0 is now live along with our last paid DLC The Forgotten Sanctum for the Season Pass.

Please head over to our forums to read up on all the latest features and bug fixes for this update!

https://forums.obsidian.net/topic/107151-patch-notes-for-400/
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings all you glorious Watchers!

We have just placed our 4.0.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please try out some of the new sub-classes, Mega-Bosses, & god Challenges (listed below) and give us your feedback here. Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!

Because of the new features and bug fixes, we won't be able to post the patch notes here due to character limits, so please visit us on our forums for the full list!

https://forums.obsidian.net/topic/106886-v400-is-now-available-on-the-beta-branch/
Pillars of Eternity II: Deadfire

The Forgotten Sanctum, the third and final paid expansion for Pillars of Eternity 2: Deadfire, will be released 13th December.

Forgotten Sanctum will send players on a new adventure at the behest of some Archmages, one of which has gone sour and caused a load of problems. Within this wrapper you'll do what sound like some fun things: explore a dungeon built into the flesh of a sleeping god (doesn't say who), eww yuck, and overcome the highest-level challenges yet added to the game.

The Forgotten Sanctum costs $10/ 7.50 alone, or is included in the season pass with the other expansions Beast of Winter, and Seeker, Slayer, Survivor.

Read more…

Nov 8, 2018
Pillars of Eternity II: Deadfire - OEI_Aarik
Ahoy all you magnificent Watchers!

Below are the Patch notes for the v3.1.1 Update. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy!
 
Patch Notes for 3.1.1.0024
 
  • Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
  • Weapons will no longer disappear after the user levels up the equipped character.
  • Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
  • Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
  • The Valian term Sérre now has the proper accent and a tooltip explaining its usage in dialogue.
  • Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.
Pillars of Eternity II: Deadfire - OEI_Aarik
Hail Watchers!

Below are the Patch notes for the v3.1.0 Update! Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy!
 
Patch Notes for 3.1.0.0016
 
New Features & Updates
  • UI Simplification
    • Changes to how some UI displays and the ability to customize some of the UI in and out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
  • Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
    • Can be found on an island between Dunnage and Fort Deadlight.
  • Spell Shaping
    • Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach!
  • Magran's Fire Difficulty Additions
    • All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience!
  • New Berath's Blessings
    • ...Can I Pet Him Anyway? - Allows Eder to equip a pet! 
    • Infamous Past - Gain the Infamous Captain passive ability, as if you had survived a mutiny.
      • +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat. This will not award any achievements tied to mutinies. 
  • Premade Characters
    • Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
  • Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
    • Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
    • Rymrgand - Food now lasts for a small duration before decaying and expiring from use. 
  • Path of the Damned Endgame Tuning
    • Path of the Damned has been reworked to give a better experience for mid- and high-level end-game content. Can you survive the increased difficulty with your party?

Resolved Issues
  • Swapping party members will spawn them near the Watcher as expected.
  • Players can no longer select blessings in challenge mode using a specific workaround.
  • The save button no longer becomes unclickable when attempting to create a save.
  • Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
  • Figurines and items that have charges do not recharge at the end of combat or after rest, as intended.
  • Hired Adventurers now start with the correct engagement value when they are recruited.
  • Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
  • Riposte no longer causes abilities such as Eternal Devotion to deal no damage.
  • Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes the aura to remain on the player indefinitely.
  • Characters exported to Steam Workshop are set to be visible to public by default.
  • Character Inspection window has been adjusted to a smaller font based on player feedback.
  • Mod load order can be changed without issue.
  • Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
  • The Chanter Bar now correctly changes when the UI changes.
  • Brilliant now restores resources every 6 seconds instead of every 3 seconds.
  • Added Vocalization to Call of Rymrgand priest spell.
  • Removed null game data reference from Overbearing Guard.
  • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
  • Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
  • Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
  • Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
  • "Raw" is no longer a linked entry in the Journal.
  • Wizard spells in the Trickster ability tree now display correctly.
  • Slog Zone effects are now considered hostile.
Spoilers
  • Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
  • Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
  • Ukaizo Guardian will no longer progress through his phases out of order.
  • Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
  • Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
  • Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
  • Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
  • The Arena Warden's portrait and character model for Beast of Winter now match. 
  • Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
  • The Life in Death passive ability is no longer usable during SI checks as intended.
  • The Watcher will not be treated as a companion during SIs in Kazuwari.
  • Companions will now bark before Seeker, Slayer, Survivor arena content.
  • Pickpocketing Mokeha for Rinco's coinpurse does not leave the item in the player's inventory when completing the Burning Bridges quest.
  • Survivor's Tusk now levels up correctly; affected players will have to unequip the item for it to change.
  • Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
  • Engari's conversation for Artifacts now triggers as expected for all Player choices.
  • The Flimsy Bridge SI will no longer display skill check values of 0.
  • Fixed Vela not entering her combat state under some conditions on the Hylea challenge.
  • Kua's Head can now be given to Ruasare on the Cruel Cargo questline.
  • Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
  • Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
  • Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
  • Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.
  • Players should now be able to complete A Dance With Death on the Aeldys questline.
Pillars of Eternity II: Deadfire - OEI_Aarik
Hello Watchers!
 
Just wanted to release a real quick fix for the issues down below.
 
 
Patch notes for v3.0.2.0027
  • Items will no longer lose their mods (any previously affected items should also be fixed).
  • Izzia takes the Hope and Tooth and gives back the Chain as is intended.
Pillars of Eternity - contact@rockpapershotgun.com (Dominic Tarason)

According to sources close to the deal, Kotaku report that Microsoft are just shy of sealing the deal on acquiring prolific RPG studio Obsidian Entertainment. According to Kotaku’s sources, things have proceeded far enough to make it “a matter of when, not if”. Obsidian are recently notable for the Pillars Of Eternity series – a throwback to Baldur’s Gate style party-based roleplaying – but have produced some excellent games over the years. While rough, Fallout: New Vegas remains my favourite Fallout game, and I’m curious what Microsoft could have planned for the studio.

(more…)

Pillars of Eternity II: Deadfire - OEI_Aarik
Hail Watchers!
 
Patch 3.0.1 is now live!

Patch notes for v3.0.1.0026
  • Saves now work as expected when attempting to create a save file.
  • Izzia's conversation will no longer trap the user in a dialog window.
  • Music no longer overlaps during day and night cycles.
  • Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough.
  • Flames of Devotion no longer gets stuck in an infinite animation loop.
  • Text is now bolded in not-Latin languages
  • All ships can now be used when starting "Seeker, Slayer, Survivor."
  • Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
  • Dance with Death Quest now correctly references the Ghost Ship during dialog
...