Fixes to game save file functionality with Steam, preventing save files from being deleted.
Fixes to issue with Status showing in incorrect positions.
Hello Piko Piko fans!
The update today is a very minor one, but dealing with the critical issue where game save files would be deleted by Steam due to being in the wrong directory. So when a file verification check is run, Steam removes the save files as it was not considered part of the installation.
As always the Marquet will be doing their best with the development of Piko Piko and we would like to thank all the fans for their continued patience and support!
Further adjustments to new save game menu and functionality.
Game now autosaves when player passes by a save Statue.
New death animation for player when life reaches 0.
Minimap system has been done.
Menu now displays the CANCEL / SELECT keys.
Further adjustments on the softlock issues.
*This latest patch will update the main branch of the game. So you folks who are using the [pikoalphatest] branch of the game, feel free to switch over to the main branch.
We will let everyone know in the event if an update will use the alpha branch again!
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Hey there Piko Pikoers!
We know its been a while since the last update and we do apologize about that! The good news is that Marquet has been hard at work further improving the critical backend features of the game such as redoing the Save System and how there now is a proper Autosave functionality when the player runs past a save statue. Due to various issues with the older save system the implementation of the new save system took a bit of time to get right. Example of the new autosave system.
Asides from that Marquet was busy further working on the new text display system and we are still currently working on adjusting the display and formatting for all the languages.
The artist has made a neat new animation for Piko when her life reaches zero. Check out the example gif below!
Here is an example gif of the changes to the minimap. Though please do ignore the "Map: Piko House" text display as that still has not been adjusted!
We appreciate your continued support and patience and we will see you all next update!
Balloon Text dialog display system reworked for new text implementation.
Achievements have been added. (Temporary Icons)
All localized languages have been added. Japanese, Chinese (Simplified), Korean, French, Spanish, Portuguese. Formatting issues currently exist with the non-English but will be cleaned in time for launch.
New hit effect for when player hits an enemy.
*The latest patch can be found on the [pikoalphatest] branch of the game. Instructions on how to access it are within the link below.
Thank you for your continued patience during the development process of the game! Marquet has been on a mad coding spree with continuing his work on overhauling the text system which now should include the fixes required for the speech bubble text display!
This has also allowed him to implement all of the localized languages, [Japanese, Chinese (Simplified), Korean, French, Spanish, Portuguese] into the game too which can be selected at the options screen before starting the game. Example gif below.
Although as mentioned above in the patch notes, currently all of the other non-English localized text currently have formatting issues with linebreaks and such. But we will be getting these adjusted and fixed before launch!
Now that major issue with the reworking of the text display system has been fixed, Marquet will be returning to the main development with the game and fixing the issues which currently exist.
Change of the games default resolution from (384 x 216) to (768 x 432)
Selectable resolutions - 384 x 216 original / 768 x 432 / 1532 x 834 / Full Screen
Japanese localized text has been added. Though formatting adjustments have not been made yet. *日本語のテキスト追加(解像度の変化によって正しく表示しない場合はございます。一部のテキストはまだ英語のままで表示します。)
Lava Boss teleport glitch
Cutscene Neko glitch
Lava death animation sped up
Visual Novel softlocks (fixes still in progress)
Text Balloons locks (fixes still in progress)
Infinite dialogue the text sound
Elevator softlock
Enemy collision adjusted
Changes to camera shake effect
You can move more freely after Pogo Jump
Added new SFX
Dash has been replaced by Nyan's drill throw skill - Use with C key (keyboard) or Y button (controller) - Dash will be relocated to another key
Hello fellow Piko Pikoers!
Thank you for your patience during the pause between updates! Marquet has been working hard on adjusting the game to allow for proper text implementation with the title for all of the languages, which will be a huge help for development.
The explanation would be quite long, but the short of it is the new resolution changes has allowed for the use of standard text font. Therefore cutting down the need with implementation and adjusting of localized text. This also includes English.
When starting up the game the current initial settings screen cannot be navigated with a controller at the moment so please use the keyboard to make adjustments to the settings and starting the game.
With the new changes and new issues that will appear, we have decided to make Version 0.07 on a Alpha branch of the game. So users can also go back to playing with the previous version as we work on adjustments to the newer build.
Early Access users can access the branch by following the steps below.
In your Steam game Library, right click on Piko Piko and select "Properties" in the drop down menu.
On the Piko Piko - Properties window select the "BETAS" tab.
Enter the beta access code "pikopikopiko" then press the "CHECK CODE" button.
"Access code correct, private beta 'pikoalphatest' is now available" will display under the beta access code section.
Open the "Select the beta you would like to opt into:" drop down menu and select "pikoalphatest - Alpha build branch"
Close the window.
Back in your library Piko Piko should display as "Piko Piko [pikoalphatest]"
To switch back to the previous version, just open the beta drop down menu again and select the Opt out of all Beta options
As always we would like to thank everyone for their support and patience during early access and hope you will continue to enjoy the game!
Here is the new Nyan Drill toss who want to see it in action. Its pretty OP currently if you can hit a boss multiple times with it in a row so its very much so still a work in progress! :)
*Not so secret secret, you can also make drills appear from the air by clicking around where the mouse pointer is supposed to be in game. So enjoy it before its removed!
Wanted to let you all know whats currently going on with development!
Marquet is busy working on changing the games resolution and doing adjustments for all of the related parts of the game which will be effected by this.
The reason for such a large change, is to improve how the text for the game is handled.
Currently the game is using not actual text, but sprite fonts. Meaning the letters you currently see in the game are sprites.
The problem with this is that it makes for doing languages that use non-English characters, such as Japanese, Chinese, Korean etc more difficult and much more work development wise to ensure that it is implemented and formatted correctly.
Once that has been properly adjusted we will be able to add in the other planned localized languages Japanese, Chinese (Simplified), Korean, French, Spanish, Portuguese much easier.
Then have the main focus return to the development of the game.
Will keep everyone updated with news posts here in the Steam Community so stay tuned and we greatly appreciate all your support!
We would like to apologize for the delay with the update. Today's work on the game was extra tricky so took a bit more time than usual to get the Text Softlock issue resolved that players have been reporting.
As always we would like to thank everyone for their support and patience during early access and hope you will continue to enjoy the game!
Problem with getting stuck crouching temporarily still exists for users who use the analog stick on a controller. Developer is looking into this issue and we hope to have it resolved in the next build.
Temporary solution is to use dpad on a controller or keyboard controls.
We do apologize for the inconvenience to all of our fans.
- Quit the game using Alt+F4 - Pressing X in Load Game menu causing it to blink and do nothing. - Pressing X in Load Game Confirm Menu makes Load Game unable to be selected in main menu - Maximizing the window before entering menu problem - Dash while ducking causing small dash with wrong dash effect - Tapping Up Arrow while entering somewhere, makes "heart fade screen effect" reset - Music volume lowered any time an NPC interacted with - Holding C after X attack does not do C charge animation, you can still walk and perform actions, then hammer drops. - While you are crouching, press C for dash then press space twice, you will jump with ducking animation. Also after this jump you can do next double jump which causes a triple jump - After being killed in first boss fight, you are respawned out of map view. - Jumping on school stairs teleport you to wrong map - Audio configuration - Jump at school cutscene teleport back bug - Enter in door with the Menu open - Cave Wall clip - Glitched Music - Black Screen issues - Save Game Text