Hey everyone! 👋
We’ve just released a new update focused on game feel and smoothness:
🎥 Camera Improvements
The camera movement is now smoother and more natural.
Transitions between areas have been refined for better visibility and control.
⚙️ Performance & Fluidity
Various optimizations to make the gameplay more responsive and stable.
🐛 Bug Fix
Fixed the issue that prevented players from descending a platform to fight the skeleton. You should now be able to take him down without any trouble!
Thank you all for your feedback and continued support ❤️
Keep sending us your suggestions and bug reports — they really help us make the game better!
See you soon for more updates!
Hello everyone!
We’re Studio Hookshot, a small indie game team of about three members creating the Super Hook Girl series.
We’re excited to announce that the store page for “Super Hook Girl Ultra Challenge!!” is now live!
The game is still in development, so it’ll take a little more time to complete — but we hope you’ll look forward to it!
And if you’re interested, please consider adding it to your wishlist!

As was briefly mentioned in our Monthly Update, we’ve decided to push back the release of Winter Heat. Initially it was going to be released on 11/11, now it’ll be 12/12! This is largely due to the classic game dev issue of not foreseeing how long the development of a game will take, and even largelier due to Oomfie.
Developing the minigame (subgame?) took so long for the lead artist that not much progress was made in the main story art for a whole month, the programming of the Oomfie RPG also took some time that the other apps/minigames needed. In general just know that putting an RPG in Ren’py ain’t easy don’t try this at home!!!
But otherwise, a lot of progress has indeed been made for the other apps! Maps, Wittier, etc. It’s all coming along nicely. ヽ(* ̄▽ ̄*)ノ
Now with the side content mostly completed it’s time to actually finish the main thing. Yes instead of the other way around, we work in mysterious ways (the reality is that the side content needed a lot of silly programming so some priority had to be put there).
But all this means is that you should look forward to all the cool stuff we have to show off in the game, see you on 12/12!
Over a year and a half of development, Astranded is officially live on Steam!
Shot down and stranded. Skywalker and his loyal drone, Wolly, are forced into a fight for survival after their ship is blasted from orbit by a mysterious craft. Crashing onto an uncharted world, they find themselves hunted and trapped on a planet patrolled by an unknown alien robotic force. With limited supplies and danger at every turn, survival is the only option.
This project has been a true labor of passion, and I’m beyond excited to finally share it with you. A heartfelt thank you to everyone who followed Astranded’s journey, offered feedback, and supported its development — your input has been invaluable in shaping the experience it’s become. Now that Astranded is out in the world, your continued feedback will help it grow into something even greater as the game evolves and expands beyond its first release.
This past month I've taken a significant break from programming on lake of darkness to celebrate my birthday, pick up more shifts at work, and dip my toes into work on a new game (news about this at some point).
When I returned to the project to begin working on the Halloween update, immediately I noticed that people were still experiencing old bugs I was sure I patched and none of the new content seemed to appear. I had a friend test it on their computer to come to the realization that the patches 1.2 and 1.21 were only available to me, the developer.
A failure in testing? Definitely. Consider it part of the risk of being a one person team I suppose. However on the bright side this Halloween patch is going to be much larger than anticipated as it will include all of the content intended to release patch 1.2.
Due to this bug and a few others there has been a minor delay in schedule for the release of this next patch, you can look forward to it later this week, likely around the 4th.
And happy belated Halloween.
Sincerely,
the dev
- fixed a critical issue on PSVR2 (and potentially other) headsets which froze the game on startup
- fixed some crates in the home base not being breakable
- fixed some softlock issues in arena mode
- curse of leaden feet now only deals its effect when actual damage is taken
- fixed arena breaking in subsequent lobby runs
- fixed starting an arena run when starting a normal run in multiplayer, after an arena run was played
The store page has been localized into all available languages.
If you notice any errors in your language, please let us know, and we'll fix them.