Jun 22, 2024
ARC TCG - gabry90
Hi everyone, in this patch we have added a new feature, did some changes/improvements/fixes and make some cards/heroes balance

New:

  • Added option to share private match code via chat
  • Now you can interact with opponent hand even if it's hidden (you still not able to see card of curse, only expand the card)

Changes:

  • Updated preview decks
  • Set the maximum card's cost limit value at 99
  • Set the maximum creature's attack/health limit value at 999

Improvements:

  • Improved battle start/end layout/animations
  • Improved loader layout
  • Improved auto graphics settings detection when you play the game for first time
  • Improved settings loading at startup

Balance:

Regis, Imperial Duke:
Ability: Reduce by 1/2/2/3/3 the cost of all Generals in your hand. Increase by 4/4/3/3/2 the cost of all Soldiers in your hand
Conditions: 1 or more Generals in your hand, 1 or more Soldiers in your hand

Toxin:
When this card is drawn reduce your hero's maximum health by 2. When you play this card from your hand, add 2 Toxin to your deck, then shuffle it. At the end of your turn, if this card is in your hand reduce your hero's maximum health by 5. At the end of your turn, if this card is in your graveyard, all allied creatures on the battlefield take X Poison tokens, where X is equal to the number of Toxins in your graveyard

Magic Emperor:
20/40, Immunity, Magic Assault 20, Guard, Chain 5, Armor 10, Vanish

Illuminated Priestess:
0/20, Immunity, Immovable, Heal All 10, Vanish, Blessing All 5, Ascension 5

Last Hope: Decreased Illuminated Priestess health win conditions from 100 to 75

Fixes:

  • Fixed various translations
Jun 22, 2024
Notes From Province - boxfox.studios
Bug Fixes
  • Fixed a soft lock in Demon Claw Swamp
  • Fixed a soft lock in Bree Tree Ruins
  • Fixed many typos
Jun 22, 2024
Ad Fundum - Disa
Bug fixes:
  • Fixed issues with several texts in English and Russian localization that appeared incorrectly or contained mistakes;
  • Fixed a bug with vault gates sometimes visually appearing closed when they are actually open;
  • LEVEL 4 SPOILER WARNING: Fixed a bug where "fuse" tiles would disappear from the map. Unfortunately, maps with the "fuses" missing cannot be updated, but everything should be fine with new ones. If you don't have any fuses on your current map, consider this a small simplification of that level :)
  • LEVEL 8 SPOILER WARNING: Horizontal mining while gravity is inverted and the antigravity engine activated now works correctly;
  • Fixed an issue where holding the button to use item multiple times would stop working. Hopefully, there won't be any issues with using items repeatedly (but I know that hope is faint :)
Fantasy Town - 魔法药水
1. Improvement: When merging characters, there is a 50% chance that the bad talent of the first character will be replaced by the good talent of the second character.
2. Improvement: Increase the revenue of hot air balloon exploration once again.
3. Bug: Tourists are prohibited from teaming up for exploration and appearing in the character merge list.
4. Adjust other details.
Jun 22, 2024
Striving for Light: Survival - Deventide
Improvements:
  • Reworked Endless Mode: The endless mode got a major rework with a reduction in boss spawns and therefore a slight enemy hp scaling buff.

Improvements:
  • Performance improvements for endless mode

Bugfixes:
  • Fixed companions not directly attacking after being spawned
Jun 22, 2024
Sphere 3 - Evanesca


The weekend is here!
We cast a good mood buff on you and give you something nice!

1) Copy this promo code into a special window in the "Gifts" section of the play store
2) Take something good in the magic chest
3) Done! You are gorgeous!

PROMO CODE:
8e044ead0f4a4b648cef532262111e

Promo code is valid until Wednesday!
Jun 22, 2024
Fernageddon - hudd
All reported locks and crashes fixed.

20 or so Spells tested and fixed / improved. About 40 more to do...

Animated the action queue.

Made some AI improvements.


I'll be taking a break from adding in spells for a while as I decided to move the mosters to take up 4 tiles in combat. It's quite a big change as it will involve changes to AI as well as the display.
It will be worth it though as they look dumb squeezed on to one tile... :)

Astrea: Six-Sided Oracles - Little Leo Games
Hey Oracles,

v1.1.505 patch introduced a softlock on the tutorial, so here is a patch to fix it. Sorry about that!

Patch Notes
Hot Fix
  • Fixed game softlocking on tutorial.

May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
Treason Playtest - Max Payne
Changes since public update #7 to be tested:

- Selectable player classes: Slim, Normal, Heavy, each with their own voice lines
- Added unique voice lines for Detective, Doctor and Don (in Annihilation)
- Shield damage protection HUD icon will now fade with damage protection color correction
- Don's body will no longer be removed on round end (for revival purposes)
- Zombie Don syringe will now spawn on round end if it hasn't been spawned yet
- Fixed DNA Scan not working sometimes
- Updated Detective scan event texts
- Fixed scoreboard event log showing incorrect events
- Fixed Doctor and Detective respawning as Zombie Don
- Updated HUD damage indicator
- Changed tracer speed
- Changed muzzle flash radius
- Added intro camera to maps
- Changed automatic radar default delay time to 15 seconds (t_automatic_radar_prevalence)
- Changed muzzle light color
- Updated Mafia Doctor head texture
- Updated HUD progress bar texture
- Added a crosshair cross texture when aiming at a friendly role
- Fixed broken third person walking animations
- Better bat idle animation loop
- Added a sound when you try to use an ability on cooldown
- Player name will no longer show through smoke grenade
- Round end panel will shorten long names for player of the match, player of the round, first blood and final kill
- Updated burning sounds
- Changed default Revive time to 2 seconds t_revive_time
- Changed default Resuscitate time to 1 second t_resuscitate_time
- Replaced Heal ability screen fade with color correction
- Added Zombie color correction
- Added Zombie Traitor damage deal multiplier (t_zombie_traitor_damage_multiplier, default: 70%)
- Updated skybox textures
- Zombies can no longer be resuscitated by Doctors
- Changed unknown role color
- Changed default base round time to 130 seconds (mp_roundtime)
- Divided C.P.U. power supply toggle time into on and off time (t_cpu_powersupply_on_time, default: 5 seconds and t_cpu_powersupply_off_time, default: 1.5 seconds)
- Changed default clue glow time to 5 seconds (t_dev_clue_glow_time)
- Changed default clue glow start time to 10 seconds (t_dev_clue_glow_start_delay)
- Changed default clue glow loop time to 20 seconds (t_dev_clue_glow_loop_time)
- Fixed clue glow carrying over to the next round
- Made Steam name darker when aiming at player
- Fixed players who are being revived as Zombie Traitor or resuscitated counting towards being Zombie Don
- Updated Play/Spectate panel design
- Updated C.P.U. radar icon
- Abilities that are hold-to-use will be labeled as "Hold" on the HUD
- Reduced Zombie Don revive time to 1 second (t_zombie_don_revive_time)
- Increased Doctor heal radius to 192 units (t_heal_doctor_radius)
- Defusing a bomb will automatically call a detective to Scan it
- Made C.P.U. power supply toggleable in Info Room
- Fixed a small stutter when Flag Pole gets spawned for the first time
- Added a Detective max speed multiplier (t_detective_speed_multiplier, default: 1.0)
- Added a Doctor max speed multiplier (t_doctor_speed_multiplier, default: 1.1)
- Changed default Pseudobomb range to 1320 units (t_pseudobomb_range)
- Fixed power supply icon being drawn for Doctor radar
- Added a Doctor radar use sound, different on whether or not there is anything to show in the radar
- Updated all maps
- Renamed Voorgoud to Gym
- Added Library map
Jun 22, 2024
Hrumka - this.cris
There are many more things that I want to fix, but I don't want to postpone sharing the bug fixes that I already have

  • Problem with clicks not always registering should be fixed
  • Fixing minor interface issues
  • Teleport dodge now is properly connected when picked up
  • Fixed a glitch where if 2 enemies with reactive armor would bump into each other it would cause a fountain of never ending stream of gems to come out of them
  • Run log now has information about user input, abilities acquired and used by all entities and the tiles matched on the grid
  • Replays should be a bit more stable
  • Timer pauses on game over
  • Entering/exiting caves should be less prone to problems
  • Ability tooltip in Enemy cards now properly display the color of the ability
  • Improved points FX
  • Fixed a problem with hints in caves with non-square shape
  • The copy button in the log window shows when the log was copied
  • Entities inside caves can no longer consume gems that are not in the same cave
  • Added enemy ability "Hurtful" that increases their damage
  • Added common ability "Reactive camouflage" - change surrounding tiles when you receive damage
  • Moved the last tutorial message so that it does not interfere with the enemy information card

There are some known problems regarding the tutorial, which I will address in future updates. Looking forward to adding more content.
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