Apr 18, 2024
The Highlands of Jurgald - mkmaj67
Updated Main Map and dialog text to make it easier to see in SteamDeck
Moved the default renpy buttons from the bottom of the left side of the screen.
Apr 18, 2024
Clue For Your Thoughts - green ranger
Once you solve a case, there will now be an image and short description of the case added to the Gallery on the Main Menu for your viewing pleasure.
Apr 18, 2024
JAILBREAKER - Awfy
Fixed a small issue where player's scores won't be updated properly on the Leaderboards.
Apr 18, 2024
Hero's Land - Hero's Land
Server Downtime:
4/19 07:00 — 10:00 (UTC+8)

ꔷ New Map [Jade Coast]
 ◦ Map Entrance: [The Carrier] - [WORLD] - [Jade Coast]
 ◦ New Boss: [Zdenek, King Mole-rat]

 ◦ 15 new Monsters: Alpaca, Snake, Walrus, Sneaky Monkey and so on
 ◦ New Quest System: Complete the quests shown to earn its rewards
◦ Exclusive Loots: [Mole-rat Slingshot], [Royal Shield], [Gambler's Necklace], [Kraken's Necklace]

ꔷ New 6 Star Weapon [Mole-rat Slingshot]


ꔷ New 6 Star Weapon [Royal Shield]


ꔷ New 6 Star Gear [Kraken's Necklace]


ꔷ New 6 Star Gear [Gambler's Necklace]


ꔷ Added portals in the Mystical Grove

ꔷ Optimized stats for [Reaper's Staff]

ꔷ Optimized Dungeons
Hero of the Kingdom - Lonely Troops
Changes in the new version:
* The game has over 60 faces for all the main and side characters.
* The game has added some script lines to make the dialogs more lively.
* The game has improved the water visuals.
* The game uses lighting effects in some places.
* The game has replaced some quest icons to better indicate the tool or weapon needed.
* The game has replaced the merchant icons to better indicate the type of items in the store.
* The game has improved bartering with a multiplier.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* The game uses Steam API v1.55.
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).



Occupy Mars: The Game - adrianna_PyramidGames
Dear community, fellow Martians!🚀

It’s been a while since the latest patch release, but here we are! Introducing the newest update, now available on public_testing branch! 🤩🌟

Changelog v0.154.4 -> v0.160.2 (public_testing)

We’re thrilled to announce that along with this patch we’re officially closing the ☢️ Nuclear Update chapter and from now on, we’re focusing exclusively on the 🎉 Anniversary Update. We have high hopes that it will result in accelerating the progress significantly.

❗️If you’d like to try the newest patch, it is required to change the branch on Steam to public_testing❗️

How to switch branches?


  1. Right-click on the game from your Steam library
  2. Properties…
  3. Betas
  4. Beta participation
  5. Select public_testing from the all available branches from the drop-down list
Without further ado, please find the complete changelog below. 👇

🔸Bugfixes🔸
  • Fixed issue with game crashing when loading the save
  • Fixed some cases of missing supply drop
  • Fixed some cases of terrain holes
  • Fixed harmless thunder strikes
  • Fixed probes falling underground
  • Fixed rover spawning on top of the rock in sandbox (tourist)
  • Fixed quad lights not turning on
  • Fixed pump station info not appearing on the map if there's extension added to it
  • Fixed not working keybind to change rover tipper
  • Improved endurance meter for objects to be more visible
  • Fixed small crusher telling to unload rover when driving in from the wrong side
  • Fixed no info "unload area" at crusher for truck at TPP
  • Fixed "unload zone" info showing in the truck when being too close to the large miner
  • Fixed small crusher working with no electricity
  • Fixed issue with blank signs after waking up from sleep / loading save
  • Fixed spoiled vegetables not being stacked
  • Fixed locking the rover with "I am afraid you can't do that" message
  • Fixed sandstorms occurring too often
  • Fixed missing prize after hacking antenna
  • Fixed not being able to load container from big miner
  • Fixed cabbage magically changing its model
  • Fixed issue with probe target not disappearing from the map
  • Fixed not being able to pick up a blueprint with full inventory
  • Fixed "external pressure" notification being heard too often
  • Fixed tipper's fulfillment level meter
  • Fixed disappearing continue button
  • Fixed flickering interior of buildings during sandstorm
  • Added various sounds that were missing
  • Fixed "empty" rocks with no resources inside
  • Fixed not being able to unlock technology
  • Fixed no possibility to change trailer after meteor hit the rover
  • Added rockets to supply drops
  • Fixed permanent holes after drilling buildings
  • [PL] Fixed meteorite being described as pendrive
  • Fixed not being able to pick up iron rocks with the rover after the meteor hit
  • Fixed various bugs in campaign
  • Fixed shaking rover when loading the tipper
  • Improved uranium rock radiation consistency
  • Fixed not disappearing "loading zone" message after scrapping a miner
  • Fixed rocket A randomly hanging in the air
  • Fixed sink height
  • Fixed incorrect rover trailer icons
  • Fixed multiple objects' wrong size
  • Fixed ragged edges of the miner screen
  • Fixed resources falling through the container when loading them from the miner
  • Fixed driver's position in the truck to higher
  • Fixed buildings oxygen level not colored on the radar
  • Fixed cables and pipes going through the Doctor's room
  • Fixed omnipresent sounds
  • Fixed not all rover trailers being shown in the tablet
  • Fixed transformer input icon changing to battery icon when being connected to the battery output
  • Fixed materials techtree color to be consistent
  • Fixed miner building shadow's ramp happening to be too high
  • Fixed bugged inventory stacking
  • [IT] Fixed various translation errors
  • Fixed "loading area" message staying on the screen after destroying big miner
  • Fixed blurred truck inventory in TPP
  • Fixed crusher and rover inventory brightness
  • Fixed duplicated, non-usable ATV after resetting the truck with it to the hangar
  • Fixed ATV sinking into the ground after resetting it from the tablet
  • Fixed fake weather effects alert
  • [CN, simplified] Added missing translations and fixed various errors
  • Fixed only sandstorm appearing
  • Improved LOD of 4-way corridor
  • [RU] Fixed minor translation errors
  • Added blue markings to water tanks
  • Fixed logs content to be clearer
  • Fixed backwards degree numbers on compass
  • Fixed quad inventory box contrast and saturation
  • Improved textures quality of fuse boxes
  • Fixed ability to reset rover while changing trailers
  • Added missing translation in miner's UI
🔸Optimization🔸
  • Optimized decorative elements in outposts
  • Improved greenhouse's lights graphics for optimization
  • Changed domes and crusher textures for optimization
  • Fixed texture quality of destroyed outpost for optimization
  • Optimized shadows
🔸Features🔸
  • Improved Rover trunk inventory slots on front screen
  • Added hotbar content in inventories displays
  • Improvements in inventory UI in small printers
  • Added preview of resources in miner on radar
  • Improved color of miner spot radar effect
  • Improved rover's lights
  • Added additional info when you need science bench to research technology
  • Added water auto shut-off
  • Added possibility to set all required values in the greenhouse by one click
  • Added separate arrows for each inventory in printer
  • Added easy-to-access information about the capacity of the large horizontal tank
  • Improved techtree points balance

If the bug or idea you submitted isn't visible on the list, it doesn't mean we ignored it. Each report is carefully reviewed and placed accordingly in our task queue for analysis and further action. 🐞🔍

And that’s it! Thank you to those who were waiting more or less patiently for this update. 😊 We know it took a while, but because we value quality, we could not release a build that did not meet our requirements in testing, also most of the team is now focused on the bigger changes & new content for the upcoming Anniversary Update. 🛠️👷‍♂️

As always, we strongly encourage you to visit our social media and to sign up to our Discord channel. Let us know about your 💡 ideas for content development, share your 🎮 gameplay experiences and notify us about any 🐛 bugs you encounter.

Thank you for your continued support and take care! 👋

Regards,
OM team







Apr 18, 2024
Into the depths below - Malwen
-Finally fixed the minimap. Now works much better than before.
Soulash 2 - Artur Smiarowski
Greetings fellow gods,

In today's weekly update, v0.7.6, we have a new crafting skill for you called Imbuing. It allows crafting amulets, rings, headgear, and new magic ingredients by combining them. It's kinda like Jewelrycrafting meets Alchemy, but not the smelly kind.

From other interesting news, things have been progressing well, and our team is growing! I've managed to clone myself, and my dear friend who goes by the same first name (the one who created for us the incredible music tracks available in the game and standalone OST) will help us with creating content outside the game, like short story videos, guides, tutorials and anything else that would enhance the worlds of Soulash and hopefully inspire new players to find their own stories within them.

We're currently experimenting with a short story video format on YouTube, TikTok, and Twitter, so follow us there and let us know what you think! Would you be interested in long-form stories as well?

Here's our recent day in the life of a dwarf short. And we're premiering the first Soulash 2 love story today, so don't miss it!

I'm too pumped about this, so let's move on to the obligatory changelog before I spoil everything:

Added
- New Skill: Imbuing - focused on jewelry crafting and magic ingredient creation.
- 23 new items.
- 18 new magic ingredients.
- Added descriptions to amplifiers.

Changed
- Armorsmithing, Carpentry, Imbuing, Leatherworking, Tailoring, and Weaponsmithing start on level 1 on new characters.
- Party members don't produce sound notification animation when walking outside the view range.
- Improved stability of settlement food simulation.
- Improved NPC crafter behavior by staying closer to workstations during work hours.
- New property for Vampire Fangs.
- Arctic Flower can be found in the wild.
- Bamboo Tree now stands out more.

Fixed
- Fixed crash on death when some stat points were not used.
- Added missing dialogues to some animals.
- Fixed occasional invalid caravan animation path.
- Fixed duplicated border of character on mouseover when a character is on the move.
- Fixed a rare simulation crash where Mushman Toolmaker forgot he was dead while attempting to become the next Circle King.

Modding
- Added "description" property to amplifiers to provide flavor or functionality information.
- New optional "level_start" property in skills.json can define the starting level for a skill.
- Fixed crash on armors list in Datatable.


What's next? I'm designing 2 new combat magic skills, but we won't rush into them as I want new mechanics. At this time, I would like to focus more on the next major update, v0.8, and tweaking the companion system a bit, improving the AI in general. Next Thursday's update will be smaller and probably mostly technical, maybe with some UI & UX tweaks. But first, I need to take a few days off to recharge before jumping deep into the bigger Settlement Management features.

Thank you all for being so supportive, for sharing your joy in the game, and for your feedback. We're in a very good place right now as we're moving towards the second checkpoint on our Roadmap, and things continue to get even more exciting. I can't wait to show you the future that I already see!

Enjoy the new content,
Artur
Ready, Steady, Ship! - nirth_UT


Attention, fellow couch co-op enthusiasts and lovers of organized chaos! The clock is ticking—only 24 hours left until your factory shift begins in the uproarious world of Ready, Steady, Ship!.
Gather your wits, tighten those shoelaces, and prepare for the package-madness that awaits.


Spread the word, toss a wishlist, follow our way and see you on April 19!
Follow us for more info: Twitter

Don't forget about our friends at Untold Tales
Apr 18, 2024
Godrop - KATOR
Removes enemy ships with heavy Boss3 levels
Parkour mode fixed location level appears
Magnet effect color modification
...