War Has Never Been So Much Fun Playtest - wbh.developer
Fixed an additional spawn issue where the spawn prefab wasn't used in campaign maps, and only the Network Start Position was used. Now the game will fall back to use all Network Start Positions if they exist.
Hello everyone and welcome to the second Feedback Update for the Forza Community Hubs. If you missed the first edition, this series of blogs is where we update our players with the latest and most popular topics posted by you on the Suggestions Hub and Troubleshooting Hub. Between celebrating new game features and car releases to sharing insights on popular topics and the latest progress on prominently reported game issues.
Since our previous blog, we’ve seen a total of 239,000 votes cast – an increase of 35% over the past three months! Thank you for these contributions. Your feedback is invaluable and is used to make Forza better for the entire community as highlighted below.
Car Voting
Let’s start with cars, the most popular forum in the Suggestions Hub! We continue to introduce highly upvoted cars into Forza Horizon 5 – here’s a look at some of the most notable vehicles we’ve added or announced, all of which are #NewToForza:
The Explore the Horizon content update upgraded Photo Mode with time of day and weather settings as well as placement of the driver character outside the car – all highly requested suggestions in the Creative section of the Suggestions Hub. A selection of trucks received overlanding parts in aero upgrades, and as part of the Upgrade Heroes update, we added 27 new rims available to equip on all cars. Body kits and rims are popular community requests – head to the Branded Car Parts section of the Suggestions Hub to let us know which third party parts you'd like to use on your cars.
In addition to the Suggestions Hub we've also been collecting feedback about the cars and content added in each series through Polls on the Forums. As a result of the community's feedback around the day/night cycle, we're extending the night-time permanently as part of the Summer Party update. Be sure to let us know how we did with the Upgrade Heroes series at the conclusion of the Spring season.
Forza Motorsport
In June we published an Initial Track List, confirming some of the 20 tracks that will be in Forza Motorsport at launch. You can still let us know which tracks you'd like to see in the game in the Suggestions Hub’s Track Voting section, where Interlagos is currently the most requested with 697 votes.
The Troubleshooting Hub is our centralized place for bug tracking, currently focused on Forza Horizon 5. User reports have helped draw attention to emerging issues and improved investigation turnaround time, as shown by a hotfix in May which addressed a driving issue impacting players using the manual shifting setting.
The current top voted FH5 Report New Issues item – Hitbox/Clipping Issues with 36 votes – will be addressed in the July content update. As you continue to post and upvote new issues, we also encourage players to upvote Known Issues so that the team can continue to monitor how widespread these issues are. Current top issues:
While we use the Forums for bug reporting, all crashing issues, lost saves, and enforcement questions should be directed to Forza Support via ticket.
You can find the list of issues we Will Not Fix, the latest update’s Release Notes and the Fixed Issues list in the FH5 Closed Issues section.
Thanks for reading this second Feedback Update for the Forza Community Hubs! Stay tuned for our next update after the release of Forza Motorsport later this year. Until the next one, we will continue to track all your Suggestions Hub ideas and Troubleshooting Hub reports, so keep them coming and don’t forget to upvote the topics that matter to you!
It's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
GENERAL
Finished the world map
Updated UI that asks questions the first time the game is launched
Made many small tweaks to levels
Improved text entry with gamepad
Updated credits
Updated world map so button mashing goes to next level correctly
Updated home level to add some resources
Re-implemented wind
TECHNICAL
Made changes related to playing on Steam Deck
GAMEPLAY
Tweaked swimming mechanics a bit more
Removed explosive vulnerability from pig enemies
Removed falling rock vulnerability from enemies
AUDIO
Most of the sound effects in the game have been replaced with new ones by Jordan Hartsfield
LEVELS
All campaign levels are now in the game!
Added Level 4-6
Added Level 4-7
Added Level 4-8
Made many small tweaks to levels
ART
Added final art for Blowfish enemy
Added final art for Countryside backgrounds
Added final art for Sea backgrounds
Added final art for first boss platform
Added final art for Saw
Added final art for Propeller
Updated signs to stand out more
Made ricocheted bullets tumble
LEVEL EDITOR
Improved Smart Tile behavior in Industrial Forge
Improved auto-collision in Industrial Forge
Improved documentation in Industrial Forge
Updated empty spaces in templates to erase tiles when template is pasted
Fixed zoom issue in editor at some non-game-native resolutions
UI
Added an optional game timer - this doesn't limit time, it just counts up in case that is helpful for speed run purposes
Improved language in editor documentation
Improved concept art panel
Added buttons for discord and mailing list
Improved UX when leaving game to play community levels
FIXES
Fixed bug where platform descend wouldn't work while moving
Fixed baton-pass prompt
Fixed scuba pig disappearing when stomped
Fixed a problem with scrolling backgrounds
Fixed bullets interacting with spikes
Fixed fade music during pause bug
Fixed vtonic music bug
Fixed main menu camera problem
OTHER
Updated Credits
There are probably other changes that we missed calling out here!
We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mouse!
The savegames have been tested and should work, and shouldn't break. If for any reason there's an issue, feel free to report and opt in to beta oldversion, by using the password "oldversionold"
- Add the option to use the ALT key as a color picker or pan. - [Preview, Graph] Canvas can be zoomed using Ctrl + Alt + Lclick. - [Preference] Add connection type to preference. - [Gradient Editor] Add button to reverse keys.
Nodes
- [Particle] Now reject a connection that can be interpreted as an array in array-incompatible junctions. - [Display text] Now use -1 width for a non-breaking line. - [Display text] The node can be edited by double-clicking in the graph panel. - [Mesh warp] Add support for custom mesh. - [Path] Round anchor now also apply to anchor output. - [Path Builder] Now show the path in the preview panel.
Bug
- [Animation Panel] Fix error popup when stretching animation. - [Preview Panel] Fix the error popup when previewing non-previewable nodes. - [Graph Panel] Fix error when opening minimap. - [Composite] Fix the alpha blending issue. - [Composite] Fix rotator handle not selectable when hovering on another surface. - [Cache, Clear Cache] Fix cache disappears when disconnecting junctions. - [Display Text] Fix the new line not rendering properly. - [Render Sprite Sheet] Atlas data output is now set to atlas datatype. - [Pack Sprite] Fix crashes when previewing. - [Shift Path] Fix error when running node. - [Path Builder] Connected mode works properly with fixed-length line rendering. - Fix autocomplete panel not to disappear when unselecting the textbox. - Fix crashes when previewing array of atlas. - Fix the area editor not working in padding and two points modes. - Fix crashes when open a project on a new empty project.
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Take an in-depth look at Manager and Player Career in EA SPORTS FC™ 24 as the development team details how the Total Management System, Touchline Cam, Player Agent, Dynamic Moments, and more gives you more ways to write your name into the history of The World’s Game.
Pre-order EA SPORTS FC™ 24 Ultimate Edition by 22 August to get a UEFA Champions League or UEFA Women’s Champions League Ultimate Team™ Hero Item on 27 November*: https://www.ea.com/games/ea-sports-fc/fc-24/buy
Optimization work has been done. We continue to reduce the load on medium and low-end computers. Now there are fewer problems with FPS drops. Using optimizing methods we have managed to achieve stabilization of the game's FPS.
To achieve maximum FPS, in the main menu you should set the "Effects" setting to "low". Also, do not forget to lower the setting of the drawing distance. These settings work in the main menu or lobby before starting a game session.
Working on stabilizing multiplayer.
ERROR FIXES
We've worked on fixing bugs that were causing the game to be impossible to complete to the very end. We have fixed collision problems at the level with trains.
NEW OPPORTUNITIES
Added the first iteration of Spectator mode. We continue to work on the tournament mode and at the moment it is possible to use the Spectator mode on "L".
Changed graphics settings. The Cinematic mode of graphics has been added. For high-end computers added additional details in the game.
Added FPS limits. 30, 60, 90, 120. Now it will be more convenient for you to limit fps in the game.
Thank you very much for your help! We have a very active and supportive community! We continue to work for you!