This also means the lethality of wounds is now based on how deep it is. Syringe wounds heal quickly, while a spear through the stomach won't heal at all.
Sharp objects can now penetrate multiple objects
This breaks any lodged objects in saves from older versions
Improved performance of particles
Updated to Unity 2019.2.8f1
Made androids a bit less powerful (their strength was ungodly)
Syringes are now grippable
[/list]
Fixed
Fixed upper arms locking after life syringe
Fixed human heads being ever so slightly offset
Fixed decals occasionally rendering on top when they shouldn't
Fixed cables should be more stable now
Floodlight-light appearing incorrectly underwater
Fixed a bug where sharp objects would get stuck in other objects
Truck thumbnail
A few items refused to interact with water (thank you, hugopolis)
Non-existent objects can no longer be undone after clearing the room
You can no longer get semi-stuck in the wall when moving the camera using the keyboard
Added a message for users who are experiencing low fps that encourages them to switch to discrete mode
Added map wide reverb, this makes guns sound much cooler
Added a piston item
Added a tonne weight
Added the Worm Staff from Mutilate-a-Doll 2
Added a television
Added a slow motion speed slider in the settings
Added little indicator in the zoom scroll wheel sensitivity setting so you can see what you've actually set it to
Added the ability to reverse the polarity of the electromagnet
Added Lightning tool
Hold and swipe across the screen to indicate direction and fire a lightning bolt
Changed
Redid blood decal sprites
Redid blood particles
Made menu a little clearer
The first shot of an automatic weapon is now a little louder
Nerfed androids
Androids now bleed oil
Ultra strength syringe now slightly charges the body
Rewrote ragdoll behaviour THIS BREAKS ALL HUMANS/ANDROIDS IN ANY CONTRAPTION SAVED IN OLDER VERSIONS
Improved performance
Improved stability
Better active ragdoll posing / animation system
Rewrote circulatory system
Humans now have a finite amount of blood, any bleeding wound can be lethal
Blood pressure is based on how much blood is left in the system and if the heart is functional. Low blood pressure causes a person to become weak and eventually die
Fixed many bugs associated with human behaviour
Force poses
Improved discrete mode
Be sure to change your game to discrete for greater performance, especially when you enjoy having way too many objects on screen