Guardians Of Restoration - creativegorae

Updated to version 0.8.9.3.

  1. The save file storage path and saving method have been revised.

  2. When upgrading circuit items, the information of the two selected items is now displayed.

  3. A marker has been added in the inventory for circuit items that can be upgraded.

  4. An error code is now displayed if an error occurs at the start of the game.

3:53am
Im Bann Der Dunklen Jagd - ✪ smi.

  • Fixed an issue where the game could crash after losing, restarting the level, and losing again.

  • Fixed a boss fight bug where the remaining player could not escape after defeating the boss if the other player had already died.

If you find any bugs, feel free to let me know.
I only noticed this crash after two defeats because I happened to be watching a stream.

3:49am
DEVOUR - Lazylukey
  • Carnival: Improved being able to UV monkeys that are directly below you

  • Carnival: Inspired perk should now work on dolls emerging from sewer pipes as a client

  • Replaced the FPS limit dropdown with a slider that supports up to 360 FPS

  • Fixed an issue where the coins used stat was not reliably being increased

3:45am
Meat Fest - GeneralGogins
Fix

- Correct control change for left and right arrow keys
Weltreich: Political Strategy Simulator - tasb

Work on the update took three months. It's not just a minor patch, but at the same time, it's not a game-changer.

- The map has received a major update: new generation, tiles with grass instead of desert, borders and soldier placement have been improved, and the map has been enlarged.

- The information menu no longer full-sreen, it now appears at the bottom.

- More detailed reports on population dynamics and growth charts.

- Updated font (temporarily) to a mono one, Anonymous Pro. Does it look better?

- Updated highlighting (allowed = green, war = red, impossible = black)

- Removed the VSync = 2 option, which caused fps to drop to 30

- Fixed a bug related to paintings and endings. If you play through Steam, those associated with achievements will be restored automatically

- Daily cycle: a new day after 5 reactions

- Added a couple of offers

Sealed In - monsterpfp
Hello everyone!

I've been working hard on polishing Sealed In for its upcoming release and i wanted to share some things that will appear on the release version. My goal for now is pretty straight-forward: make the game smoother, more immersive and obviously more scary!
Here's what's new:

Atmosphere Polish
  • Lighting tweaks to improve that "What's there?" question.

  • More sounds added around the mansion.

Optimization
  • Better FPS overall

  • No frame spikes

  • Eliminated most of the bugs

This was a small part of the news, i don't want to spoil the whole game. Expect to have around 1-2 hours of mystery and pure fear.
Thanks for being with me along this journey and i hope you will enjoy Sealed In when it's going to get released (VERY SOON).

If you haven't already, don't forget to wishlist the game, it helps a TON. Also you will get notified the second Sealed In releases.

3:42am
Space Rock Breaker - WAKA WAKA

Howdy, here is the first patch for the demo build of Space Rock Breaker

If you have given feedback or played the demo, thanks so much! It means a lot, and I've been enjoying watching the let's plays and reading your reviews and feedback. This patch is mostly bug fixes, although there are some small balance changes aswell.

  • Fixed an issue where bullets would clip through asteroids. The method I used to fix this issue is slightly more CPU intense, so if there any noticeable performance drops let me know in the discussions!

  • The cursor is now visible over top of the transition screen.

  • Fixed an issue that caused the lootbox and "open lootbox" button to disappear until the game was restarted.

  • added a toggle in the options to decide weather the game will run will minimized/unfocused. The toggle defaults to "On".

  • Added an upgrade to further increase the spawnrate of asteroids.

The following changes will require a new save file for them to take effect:

  • Reduced fuel drain per shot by 50%

  • Increased missile damage given by "Explosive Warhead" upgrade from +5 to +10 per level.

The most highly requested change has been to increase the speed that you can open lootboxes, which I highly agree with. This is a change I am currently working on, and will post an update as soon as I can!

Thanks for playing
WAKA

Sunday League Manager: Horse & Spoon - chris.pincombe

Release notes:

- Fixture Logic refactor (cup was failing at times in old form)

- Free Players Pool (Released, left when unhappy or moved location - players will appear as free to approach but not all will want to play for you)

- Opposition Squad Building enhanced (using free players and poaching from one another will see Opposition squads build to improve over time)

- Small Match Engine tweaks as always (some new middle third announcements, more passing, hopefully more shooting (was in my test games anyway!)

Synthetic Hopes - Groovy Snail Studios
Hi everyone!

Quick update to fix a Unity security issue (CVE-2025-59489).

Have fun!
AstroMart Adventures - PrimeRendering

New - Sounds: Spaceship hovering, Spaceship landing alarm, Gas bottle, Gas Grill (flames, knob), Stone, Crystal, Ash, Cooked snail meat, Slushy maker (lid, slushy making, steam)

Changed - Sounds: Footsteps quieter and pitch offsets per character to give them more variety, Checkout sound quieter

Changed - Characters spawn every 20 seconds, instead of theoretical 3 seconds

Changed - Slushy maker now takes 4 seconds to make a slushy

Fixed - When items can be removed from shopping carts was introduced, I missed some functions. Items are now removed correctly.

Fixed - Cheat menu: Unstuck and Give money (gives 100 Credits) works now.

Fixed - Grill: It was possible to turn the gas knob back on, even when gas bottle was empty

...