The followings are the updates for the end of this month.
[System]
1. New Character Update; Double D
The wildest tyrant in the FS city, Double D rises on the stage!
He will crush everything on his sight and be the toughest enemy on the court!
Check out Double D’s wildness now!
Euro Step Dunk
Double D can perform a Dunk or Double Clutch while using Euro Step. Break through the opponent’s guard with Euro Step and make a score with dunk!
Bully Ball
Double D gets his exclusive driving motion. He will not lose the ball after a collision while using dribble or Euro Step Dunk. Based on his balance stat, Double D will have a higher chance to push the opponent when collides. Bully Ball allows Double D to reduce the burden of collision while driving and make him easier to break through the opponent’s guard
In Your Face
Based on Double D's Balance stat, In Your Face Dunk activation probability will rise. The more difference in Balance stat compared to the opponent, there will be a higher chance to fail the opponent's Long-Distance Dunk Block. If the opponent fails to block, his stamina will be decreased.
Intensive Skill
Double D comes out as Intensive Prestige unlocked! Check out his 3 strong intensive skills!
Hey guys, it's me again! Genie! The Steam winter sale will start on December 22nd at 10 am and end on January 5th at 10 am (Pacific Time). During these 2 weeks, 'HAAK' will also have a 25% off for a low price limit. Don't miss this winter sale and add HAAK to your Steam game library!
Also, did you find out? It's snowing in the New Sanho, and Haak has also put on his Christmas hat...
Kaz's Adventure | Festive Edition Is Not A DLC Nor A Major Update But More Of A Alternate Version To Kaz's Adventure, To Access The Version Just Type "Christmas2022" Into The Beta Branch Of Kaz's Adventure, Then You'll Be Able To Switch Between Regular Version And Festive Edition!
The Festive Edition That I've Nicknamed Kaz FE Is Free For All And Available Forever It Wont Disappear After Christmas, It Includes The Base Game At Its Major Update 2 State But With A Special New Menu Screen And A Special Long Level Called Festive Town, Where Kaz Journeys Through A Snowy Environment With Snow Balls To Push Around And A New Environment, Kaz Also Now Rocks A Cool Santa Hat In All Levels Even Non Christmas Themed Ones Like The Normal Base Game's 5 Worlds!
Kaz FE Will Unfortunately Not Be Updated Or Be Given The Major Update 3, It Will Stay In Its Release State So That Kaz's Adventure 2 & Physics Rush Can Continue Development Without Delays Or Interruption, Sorry For Any Inconvenience!
WARNING: THE FESTIVE EDITION CANNOT BE USED WITH THE DLC, IF YOU PLAY WITH THE DLC INSTALLED THE FESTIVE EDITION MAY NOT RUN PROPERLY, YOU CAN SWITCH BACK TO THE NORMAL GAME AND REINSTALL THE DLC AT ANY TIME!
Greetings gangstas! I've been hard at work on the NPC faction, they are starting to feel more like an actual threat and not just a bunch of annoying squatters. They now have patrolling security guards in their bases and will occasionally send a squad out to raid a random player's base, so don't shirk on building turrets!
They only know how to use energy wrenches at the minute, training them how to use guns is still a uhhhh... work in progress (they manage to point the shooty end at the other guy most of the time now)
Regrettably I wasn't able to find the time to put anything christmas themed into the game, but hey there's always next year :D
Additions
NPC bases will now occasionally launch raiding squads against player bases
NPC bases now have troop spawners that spawn patrolling guards
NPC bases are a little more diplomatic and now only attack you if you enter their territory or attack them first
NPC bases now drop resources when you destroy them
Added graphics/display options to the menu
Added ambient sounds to the city
new bullethole textures
Changes
Made turret sounds less loud and obnoxious
Many objects have their LOD settings fixed, as a result the game should perform a bit better on older PCs
Reduced scavenger station limit back down to 4 per faction
Mini turret model updated
Fixes
Bullet factory screen panel is no longer visible when the structure is destroyed
Fixed shotgun bullets vanishing when fired downwards at a certain angle
** Edit: The Overcooked AYCE Upgrade Scheme was a limited time offer for Overcooked! 2 digital owners. To see more recent information regarding the Overcooked Upgrade Scheme, please click the following link: {LINK REMOVED}https://bit.ly/OC-Upgrade **
Hey there Chefs! 👨🍳
We have some tasty news just in time for the Festive Period! 🎄 Today we are proud to announce...
The Overcooked! All You Can Eat Upgrade Scheme!
'The Overcooked AYCE Upgrade Scheme' will allow players of Overcooked! 2 to receive a 75% Off Discount on the latest game of the Overcooked! Franchise - Overcooked! All You Can Eat!
We can’t wait to see Overcooked! 2 players enjoy the new content in Overcooked! All You Can Eat and enjoy the remasters of the two original Overcooked Campaigns! 🍔
Fixes: Fixed new game mouse-look not working because default sensitivity is set to zero.
V 1.1.0
Features: English subtitles added, as well as option to toggle All non pre-rendered cut-scenes are now skippable Improved soft shadowing for Theo and Nikki Improved facial animations for some cut-scenes Engine update to 4.27.2 Updated opening cinematic cutscenes to provide additional story context Updated mouse look default sensitivity Implemented configurable control options (axis inversion, look sensitivity)
Fixes: Nikki AI collision avoidance now uses EQS to avoid moving towards player position as well as player heading Nikki AI adjusts walk speed relative to distance from player Ability to soft glitch through some glass doors has been resolved Fixed end game challenge case that exposed a potential crash scenario Fixed issues with audio levels not responding to slider adjustments
Hello everyone, Connor here from Gentle Giant Games. Our final Beta is now finished and we would like to say a huge thank you to all of you.
Whether you participated in our first Beta back in July or you've just joined us for our December Beta, each and every one of you have contributed to making Spiritfall better. Thank you for playing the game, thank you for your messages and feedback in our Discord, and thank you for all of your support on social media.
This was - by far - our largest Beta and we were delighted to unveil the Astral Cord Bow and the Hidden Rifts on top of all the new blessings, enchantments, and other gameplay and moveset changes.
We are looking forward to sharing what awaits you in Early Access. You will be called upon again in March 2023[
However, if you can't wait that long - We are participating in and offering a demo at Steam Next Fest in February!
We hope you all have a fantastic holiday and a Happy New Year! We'll be having a well-deserved holiday break and then hitting the ground running next year!
Wishlist us on Steam and keep up-to-date on the development of Spiritfall. You can follow us here for more: