I can’t look at Parkitect without immediately being flung back to the heady days of RollerCoaster Tycoon, where I’d build deadly rides that could make even the strongest of stomachs churn. It’s primed to leave early access and, as the release trailer above reveals, 1.0 will launch on November 29, along with a 26-scenario campaign.
The campaign mode will see park owners bouncing from park to park on a world map with branching paths, but I’ll probably do the same thing I always do: finish a few missions, realise that I hate being told what to do, quit and start my own sandbox park. My creativity can’t be contained.
Parkitect launched on Early Access over two years ago and has been in development for around four years, so after launch, the devs at Texel Raptor will be taking some time off for the holidays, aside from fixing bugs. There are plans, however, for new features “for both creative players and management players” that’ll appear in free updates.
Developer Texel Raptor has announced that its superb theme park management sim, Parkitect, will finally be leaving Early Access, and launching for real, on November 29th.
Parkitect, which first entered Steam Early Access development back in 2016 (and has been almost four years in the making), is something like a modern day reimagining of the beloved Rollercoaster Tycoon series, right down to the isometric perspective. As Texel Raptor puts it, Parkitect has been designed to "[bring] back the best of classic theme park games with many new features and content on top".
Of course, if you've played any theme park sim before, you'll largely know what to expect here. In sandbox mode, you can go wild building the park of your dreams - designing coasters, setting down shops, adjusting stock, managing staff, and generally making sure your punters are having the time of their lives so the cash keeps rolling in. Parkitect 1.0 will also introduce a campaign mode, featuring 26 campaign parks unlocked via a branching world map.