Looking for a way to get your buddies to hop in a game with you and rumble everything in your way? Well, we might be able to help you, thanks to the Steam Spring Sale!
From March 16th to March 23rd, Paint the Town Read will be 40% off its original price! What are you waiting for? Go call the boys and start smashing some heads together
This is a minor update mainly to revert the default reflections in Workshop levels to have no reflections outside of rooms among other fixes. There is now a toggle available in the Settings in the Level Editor called "Outdoor Reflection Probe" which will determine whether there are reflections outside of rooms in your level or not.
This will make sure any existing levels will look as they always did, but any level that needs these reflections will need to update the level with this option set to on.
There are also some fixes related to issues with the new weapons and lights.
Changelist
Version 1.3.1
Added a Level Editor setting to set whether to use an outdoor reflection probe
Fixed issues with some lights not being off fully when set to start as off
Fixed goblet disappearing when set as static
Fixed materials issues with Wizard Staff when set as static
Handled some more errors with Workshop level loading
UPDATE: We're extending the Map Making Contest #11 by one week! The new submission deadline is April 14th, 2023! Happy Mapping!
Rise up wizards and knights! 🧙♂️
As you have seen earlier, version 1.3.0 just dropped, and to celebrate, we are launching a new Map Making Contest!
The theme for this contest is... 🥁
🏰 MEDIEVAL FANTASY 🏰
That means that you must submit a level based on a medieval fantasy setting. Whether you want to reference a specific franchise or show or come up with your own unique scenarios, any medieval fantasy setting is welcome!
RULES:
If you want to participate in the contest, please read the rules listed below:
1. Your level has to be published and submitted between February 24, 2023, and April 7, 2023, 11:00 AM. You're not allowed to submit any levels outside of that period. 2. Your level should fit the theme of the contest. 3. There should only be one submission per player; you're not allowed to submit multiple levels to the contest. 4. You're allowed to submit levels as a collaboration. Be sure to arrange who of you gets the prize if you win though. 5. Any kind of cheating (stealing prefabs, trying to post multiple levels, etc.) will result in the disqualification of your level. 6. Your level must follow the steam workshop guidelines. https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810&l=english 7. The contest moderator is not allowed to take part in the contest, of course. ➡️ To submit your level to the contest, post a message with a link to your level in the #contest_submissions channel on our Discord server ⬅️
PRIZES
The winners of the contest will receive the following prizes:
🥇 First prize: - $100 Steam gift card - The @Contest Winner discord role - A custom 1st place badge to add to the level's description
🥈 Second prize: - $50 Steam gift card - A custom 2nd place badge to add to the level's description
🥉 Third prize: - $25 Steam gift card - A custom 3rd place badge to add to the level's description
Version 1.3.0 is now available and features new fantasy medieval weapons, props and character textures for use in the Level Editor for Workshop levels. Included with the props is also a large variety of trees and small plants and grasses.
New Weapons
Broadsword
Hand-and-a-half Sword
Halberd
War hammer
Chisel
Medieval chair
Goblet
Pitchfork
Rake
Sickle
Wizard Staff
New Character Textures
Peasants
Soldiers
Wizards
New Props
Medieval Props
Foliage
Changelist
Version 1.3.0
Added 11 new weapons to the Level Editor
Added new Medieval props to the Level Editor
Added new Fantasy Medieval character textures to the Level Editor
Added new Foliage props to the Level Editor
Added 2 new paint textures to the Level Editor
Added a Level Editor setting 'Friends Stay Friends' which makes friends always remain friendly
Level Editor levels now have a default reflection probe that gets used when outside rooms
Level Editor Wall Torch prop sound now stops when turned off
Fixed a multiplayer Berserk persistance bug when a player would die with Berserk active and then be resurrected
The Steam Winter Sale is here, and we are excited to announce that our game will be available at a discounted price. This is a great opportunity to grab the game if you haven't already or to pick up a copy for a friend as a gift.
The sale starts NOW and runs until January 5th, 2023, so mark your calendars and don't miss out on this amazing deal.
We've made a small update to the game to change how the menus work for Workshop maps in the game to significantly improve load times and performance when subscribed to hundreds or thousands of maps.
When first viewing the Workshop maps in the menu after this update there might be some additional hitching due to any cached thumbnail images being converted to a different format, but following that it should be much smoother.
If you're subscribed to over 1000 levels/packs on the Workshop you might have experienced several days where they were unplayable in the game last week. This was due to some changes made by Steam which we were able to bring to their attention and they quickly fixed the problem and it shouldn't be an issue again going forward.
This update is exclusively related to the performance of Workshop menus, but we'll have more updates and improvements coming next year.
Version 1.2.3
Changed how the Player Created Levels menus work to increase performance and reduce load times