Coinciding with the "Metroidvania Carnival" hosted by Human Qube Games, this celebration tailored for Metroidvania fans will be coming to Steam from November 4th to November 12th!

A hand-drawn, cartoon-style Cat X Mech adventure — Bolt & Whalington joins this Metroidvania feast!

Bolt & Whalington is a fully hand-drawn Metroidvania game where you play as Bolt, a Siamese cat embarking on an adventure within the ruins of the Whalington, a massive airship floating among the clouds.
Use the unique “Setting Modifier” to reshape your abilities and even the world’s rules, switch between mech forms to craft various weapons, confront powerful enemies, and uncover the long-buried secrets of this mechanical giant.





The game is still in development! We’re also working hard on the Demo!
Everyone is welcome to add it to your wishlist!
You’re also welcome to join the Bolt & Whalington Discord:https://discord.gg/rteuCHaZ5C

Survivors, the countdown to the apocalypse has begun—
We’re thrilled to announce that Bio Goddess: Doomsday Begin is now officially available in Early Access on Steam!
In this biohazard crisis set within a fallen academy, you’ll play as a survivor of the “Goddess Project,” scavenging for resources, battling mutated creatures, and uncovering the dark truth behind the outbreak.
The Early Access version includes:
Story chapters and side missions
Tactical shooting and survival exploration
Multiple school uniforms and character upgrade systems
Beyond engaging with players and improving the game based on community feedback, we already have a roadmap filled with exciting features and updates to come.
Upcoming Update Roadmap:
Enhanced clothing damage and physics effects
Survival Mode: extreme resource challenge
New Game+ with multiple endings
Animated cutscene dialogues
Full Mandarin voice acting
Global leaderboards
New map areas for exploration
Accessories system and outfit customization
Thank you to all players who have supported the Bio Goddess series.
Your feedback is the key to shaping the final version.
Step into the apocalypse now, and begin your journey to survive the dawn of doom!
Hey Soldiers, we deployed an server only hotfix that finally fixes the revive counter bug - again (╯°□°)╯︵ ┻━┻
It also contains a fix for a crash that could happen when too many player connect simultaneously
Have fun!
Put your friendships to the test and jump into chaotic minigames!
Alongside everything the demo had to offer, the full release brings with it a huge amount of extra content:
18 fully fledged, chaotic, friendship ruining minigames.
Over 100 cosmetics to unlock and show off to your friends and random players.
45 achievements to test your might.
A shiny new rocket fueled powerup.
Our standard price will be $4.99.
We are running a 20% launch discount for 2 weeks so grab it while you can at an even cheaper price!
A huge THANK YOU to everyone that tried out the demo and gave feedback. Don't forget to join us on the official Discord to form parties and follow along with future development.
Coinciding with the "Metroidvania Carnival" hosted by Human Qube Games, this celebration tailored for Metroidvania fans will be coming to Steam from November 4th to November 12th!

Coinciding with the "Metroidvania Carnival" hosted by Human Qube Games, this celebration crafted specifically for Metroidvania fans will be coming to Steam from November 4th to November 12th!
We at OKJOY will also be proudly participating with two Metroidvania titles!
First up is the highly acclaimed Cyberpunk Wasteland X Pixel-style Metroidvania – HAAK!

Excellent controls! Outstanding map and level design!
And during this festival, there’s also a 50% discount at an all-time low price!
For those still with it on their wishlist — now’s the time to grab it!!

Bolt & Whalington is a fully hand-drawn Metroidvania game where you play as Bolt, a Siamese cat embarking on an adventure within the ruins of the Whalington, a massive airship floating among the clouds.
Use the unique “Setting Modifier” to reshape your abilities and even the world’s rules, switch between mech forms to craft various weapons, confront powerful enemies, and uncover the long-buried secrets of this mechanical giant.





The game is still in development! We’re also working hard on the Demo!
Everyone is welcome to add it to your wishlist!

Dear Mahjong Player,
Amatsuki Mahjong will undergo server maintenance on November 6 (Thursday) from 05:00 to 12:00 (UTC+8). This update will include new game content, system adjustments, and bug fixes.
During the maintenance period, you will not be able to log in to the game. Matchmaking will also be temporarily suspended 1 hour before maintenance begins and will resume after maintenance is completed. Depending on the actual situation, the reopening time may be adjusted earlier or later. The latest updates will be announced on Amatsuki Mahjong’s official social media pages and Discord channel.
After maintenance concludes, you can update from respective platforms and continue your Mahjong journey with all-new content!
\[Ver. 1.4.8 Update]
<New Content>
1. New permanent character Sora Debuts, with her Limited-time Fatebind Pool, Awakening Costume, and Awakening Accessories.
2.Sora’s permanent Costume, Costume & Accessories Bundle and Character Fragments available in the Shop.
3. Awakening Costume for permanent character Yogiri has been added, Limited-time Fatebind Pool \[Ferrying of Souls] Opens, with increased drop rate for the permanent character Yogiri.
4. Added new \[Season] system, Rank subdivisions and seasonal rank promotion rewards, and adjusted score requirements for each rank.
5. New Season Pass \[Lunar Sea Odyssey] now available, and added \[Season Quests] to the Pass.
6. 4 New Accessory Bundles added.
7. 6 New permanent Emotes now available in the \[Shop], and 1 related Bundle added to unlock them.
8. Multiple Limited-time Fatebind Bundles added to the \[Shop].
9. Limited-Time Event \[Court of Justice] Opens.
<General Fixes & Improvements>
1. Added red dot notification when unlocking a new day's questions in \[Mahjong Beginner Trial].
2. Added Ultra High Frame Rate mode (120 FPS) setting option.
3. Added \[Report] function, available in matches and match records.
4. Added filtering function for Emotes in the Backpack.
5. Added profile frame preview function to view the in-match effect of profile frames.
6. Added email binding function; after binding, account information can be self-retrieved.
7. Fixed issue in the Leaderboard's \[Bond Ranking] where Mahjong players with maxed Affection were not correctly displayed in rankings.
8. Fixed issue when equipping club trophies in the Club Lobby, where trophies may appear misaligned.
9. Fixed issue where Mahjong player Affection level up after match ended, did not correctly trigger the corresponding dialogue interaction.
10. Fixed issue where red dot notifications still appeared after completing all sign-in days and claiming all rewards in the sign-in event.
11. Fixed issue in Club Shared Quests where \[Member Training Record] incorrectly refreshed at Monday 00:00, now correctly refreshes at 04:00 (UTC+8) along with quest progress.
12. Fixed issue in Club Shared Quests where using the same target tile to win multiple times in a single match would incorrectly display multiple achievements in \[Member Training Record].
13. Fixed display issues with preview buttons for certain items when entering and exiting the Shop multiple times.
14. Fixed issue where previewing hand style items in the Shop while queuing could cause abnormal display in the discard pool of subsequent matches.
15. Fixed issue in Sichuan Mahjong where match records and videos could not be viewed immediately after match end, with error messages appearing.
16. Fixed the issue where members other than the club leader cannot view the complete club join application list.
17. Adjusted PC mouse right-click function binding; now only usable for quick draw&discard, and disabled right-click dragging for discarding tiles.
18. Adjusted sorting of ready hand prompts when multiple tiles are possible, now sorted from small to large in the order of Characters, Circles, Bamboos, Wind tiles, and Dragon tiles.
19. Adjusted text and related translations for some guides and descriptions.
<Mahjong Modes Specific Fixes>
1. \[Japanese Mahjong] Fixed an issue where the ready hand prompt failed to appear when the player was in ready hand during a \[Draw Yakuman] situation.
2. \[Taiwan Mahjong] Fixed a brief delay issue that occurred after drawing a tile and being unable to discard immediately.
3. \[Hong Kong Mahjong] Fixed a bug that caused the match replay in \[Game Record] to get stuck if a player was in a \[Pass] state after declining a win in that match.
The Amatsuki Mahjong Operations Team
Gimbal safety protocols for gimballed drives attempted to move torches that were detected to point towards hulls to angle zero, rather than the rest angle of the torch. For most ships this was the same, but for EIME that caused the torch to move away from pointing straight back before igniting, which for Z-Axial Pinch torch caused significant response delay.
Fixed a bug introduced in 1.82.6 which caused the game to crash if you liberated containers from a derelict AT-K225 while there was a lot of ore around.
Fixed game crash when you managed to explode your ship in the Minding Virtual Flight Service simulator and waited dozens of seconds after the explosion with the simulation still running.
Blowing up a pirate that has set up a trap before triggering that trap will not cause the game to crash anymore.
You will be able to dock to Obonto 7 again. Even without power, their docking arms will have some backup power supply to allow you to proceed with the transaction.
The "reduce flicker" accessibility option will now affect repair crews working on Enceladus on your ship, making the welders much easier on the eyes.
Cradles will now require minimum idle power in order to latch on their cargo. When you suffer complete power loss, equipment in cradles will be free to escape them. This also means that derelict ships you encounter won't have cradled equipment attached to them permanently, which made certain recovery operations challenging.
The game will now remember where you first met other craft and which craft were you flying during your encounters.
Certain well-hidden station will not remain a mystery to you after you find it for the first time, which will prevent music changes on your subsequent visits.
OCP209 HUD hardware display was obscuring distant astrogation markers in some directions. Now all the markers will be visible all around your ship.
Updated translations.
SUPER SAFE & SWEET.
Dear Super Soldiers,
With our slogan CLAWBACK: Play Fair, since the official launch on September 19, we have been thoroughly monitoring all matches and in-game behavior to maintain a fair and safe play environment.
This notice reports the results of enforcement actions taken during the sixth week after launch.
1. Review Period: Oct 27 – Nov 02, 2025
2. Restricted Accounts: \[295] → View restricted account list
※ The list is displayed by in-game nickname of permanently banned accounts, with the last two characters masked with “*”.
3. Main Reasons for Restriction
Use of illegal programs (including hacks, macros, and unauthorized external tools)
Abnormal gameplay behavior (bug exploitation, abusing, teaming, or any malicious act that disrupts fair competition)
Even if a player did not participate in actual matchmaking, all accounts associated with hack or cheat attempts including attempts to use hack programs, connections from abnormal or shared IPs related to illegal software usage, and other cheat-related activities have been sanctioned.
Immediate and strong penalties will continue to be applied against all unfair activities.
Our anti-cheat and detection systems will be further upgraded to prevent recurrence.
We encourage all players to report suspicious behavior through the in-game report function or official support channels.
If you believe your account was restricted unfairly, please submit an appeal via our \[[url="https://help.rebotspro.com/SUPERPEOPLE"]Official Support[/url]].
All requests will be carefully reviewed to ensure fairness.
CLAWBACK: Play Fair & SUPER SAFE & SWEET is just the beginning.
We will continue to protect the battlefield and ensure fair competition, while removing any violators without hesitation.
Thank you for your understanding and cooperation in creating a battlefield that everyone can enjoy.
Thank you.
Hello players!
NOOK FALL: West Town is participating in the the Shop Keeper Event!
"NOOK FALL: West Town" is an isometric visual novel game. Set in a fictional small town called "West Town," the game revolves around a festival celebration about to take place. As an outsider arriving in West Town, you will, over the course of more than ten days, interact and explore, gradually uncovering the current state of the town and a story from thirty years ago.
Wishlist NOOK FALL: West Town now:
https://store.steampowered.com/app/3119700/NOOK_FALL_West_Town/