PAYDAY 2 - SBZ_Sebastian
PAYDAY 2: Update 240.5 Changelog
Size: 12.7mb

  • Fixed a crash with environment fire.
  • Fixed an issue where broken drills made no sound.
  • Fixed an issue of where killing a cloaker with the smoke modifier outside of playable space made the game crash in crime spree.
  • Possibly fixed an issue of where older CPUs crashed upon launch.
  • Added a new launch option to PAYDAY 2 when starting the game, modern CPUs (2021+) should select the new option for better performance while older CPUs should select the standard option.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".
The process may take some time to finish.





Keep those helmets flying!
SBZ_Sebastian
PAYDAY 2 - SBZ_Sebastian
PAYDAY 2: Update 240.4 Changelog
Update Size: 10.2MB

  • Fixed a possible crash on Xmas themed heists during the holiday season
  • Fixed a possible crash when dozer visors are destroyed
  • Fixed a crash for smoke grenades synchronization

Note
We're also aware of the issue causing some older CPUs to crash since update 240.3, we are looking into this.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".
The process may take some time to finish.




Keep those helmets flying!
SBZ_Sebastian
Dec 4, 2023
PAYDAY 2 - anna.morrissey
Did you know that PAYDAY 2 is fully playable in VR? Yes indeed dear heisters with the small exception of bow & arrow, everything you can do with with keyboard and mouse or controller, you can do in VR.
As one of the most content rich VR titles on the market (we think, don’t quote us) we’re very happy to participate in the Steam VR Fest!

Get PAYDAY 2 now! VR included, of course.
https://store.steampowered.com/agecheck/app/218620/

Already own PAYDAY 2? Then the Infamous Collection is for you! A hefty discount and all content in one place.
https://store.steampowered.com/bundle/34119/PAYDAY_2_Infamous_Collection/
PAYDAY 2 - SBZ_Sebastian
Hello Heisters,

Today’s update deals with a number of bugs and quality of life updates. Among the more noticeable is a change in how the game handles any damage over time effects.

The thing we really wanted to bring up in this message however, is that we’ve also bundled a lot of our licensed content in the game into one DLC. We did this in order to ensure you’ll always keep access to the content regardless of any future changes.
We’ll make sure to announce ahead of time when/if anything changes, we didn’t want you to worry when you spotted the DLC.

This also means we’ve moved around a few of the requirements of some achievements, again, this won’t affect those who already have them.

Check out the patch notes for today's update here.

Edit: To be clear, won't necessarily see this DLC in any list on Steam. It'll be in the background and appear on Steam data basing websites.

SBZ_Sebastian
PAYDAY 2 - SBZ_Sebastian
PAYDAY 2: Update 240.3 Changelog
Update Size: 29.8MB

General:
  • All types of Bulldozers now count for the OVERGRILL achievement.
  • Fixed an issue that caused pager outlines to not blink.
  • Fixed an issue that would cause the tap to interact cancel prompt to revert to default prompt, for host player.
  • Fixed an issue where a equipped mask that was tagged with a locked DLC remained equipped but locked in inventory.
Heist Changes & Optimizations:
  • The Biker Heist - Fixed an issue that would display an incorrect string when another player picks up the blowtorch from the mechanic.
  • Bulucs Mansion - Fixed an visual issue with a clue book disappearing from view.
  • White House - Fixed a possible crash for clients after starting the hack in PEOC.
  • Optimized portals on Breakfast in Tijuana heist.
  • Optimized portals on Dragon heist.
Portals is a tool to create volumes within the level to decide what objects should be visible from within it; these volumes are local to the player and may have the results of improving performances with FPS.
Network:
  • Updated network syncing of player position and camera rotation to be more efficient.
Gameplay:
Reworked and optimized damage over time mechanics and how their effects are handled:
  • All damage over time applications are now synced.
  • If multiple players apply dot on an enemy, the last attacker is the one that deals damage and gets credited for the kill, but achievements that require a certain amount of enemies to be doted, can trigger for multiple people as long as they applied the dot.
  • The grace period on dot application only applies once for a variant of dot, and never applies again unless it expires, meaning that continuing to attack will only benefit the player. Previously, fire encouraged applying dot and to not refresh it.
  • Fire dot effects will no longer get removed for all affected enemies whenever any fire dot expires.
  • Burning sounds from fire dot will now follow the enemy they're applied to instead of being static on the spot.
  • The Moneythrower will now properly apply fire damage over time with the unique money effects.
  • Both burning sounds and fire effects will get removed if the enemy is despawned, instead of continuing to play and float around, respectively.
  • Enemies that die while doing animations, like climbing and similar, will no longer snap into place when dying to fire damage, and will instead ragdoll like with any other damage sources.
  • Projectiles that detonate are now hidden properly for both clients and host when needed (after detonation).
  • They also no longer use a timer that requires the projectile to update, saving some performance.
  • Fixed some issues of some dots, from incendiary explosions, not applying properly.
  • Tweaked the duration of some fire death effects and burning sounds to not end too abruptly.
  • Cloakers hiding behind doors should no longer get stuck behind them when attempting to leave.
Weapons:
  • Added a weapon firing input buffer to alleviate issues with single shot weapons not firing as expected, when trying to rapid-fire them.
Animations:
  • Fixed an issue where getting tased, while using a weapon in "volley" fire mode, would cause some animation issues. It should now only affect the weapon, not the player arms.
  • Added a potential fix for enemies popping in for a frame during spawn animations.
  • Fixed it so animation freezing works properly. Some animations will now properly freeze at certain points when not in the highest level of animation detail to save performance. If any sort of animation needs to be played, animations are unfrozen again until it's possible to freeze again.
  • Fixed root blending on NPCs always being disabled. This should make most animations overall look smoother.
  • Recoil animations can now play while moving.
  • Recoil animations no longer break crouching and standing, where it was causing units to not crouch or stand when wanting to, which could lead to desync.
  • Reload and recoil animations now transition between standing and crouching properly.
  • Bulldozer recoil animations should now be much smoother.
  • Recoil animations on the Minigun Dozer are also more "punchy".
  • Bulldozers and Shields can now flinch against damage (purely cosmetic).
  • Fixed an issue causing Shields to play the wrong hurt animations when staggered by skills, resulting in them clipping with their own shield.
  • Fixed some issues causing dodge animations to blend too aggressively and end too early, resulting in the unit not moving much.
  • Fixed enemies playing panic animations sometimes not exiting them properly and remain crouching in place doing nothing.
  • Fixed some issues with bullpup animations snapping.
Achievements:
We have updated the requirements for the completion of certain Achievements. Read up more on it from here. The affected Achievements and their updated requirements are listed below:
  • Say Hello to My Big Friend - On the Scarface Mansion job, kill the boss on the OVERKILL difficulty and above.
  • Nothing Personal - Kill 30 snipers with any Sniper Rifle on the OVERKILL difficulty or above.
  • Crouched and Hidden, Flying Dagger - Kill 8 guards with a Throwing Weapon while crouching on the Murky Station job. The heist must be completed for any kills to count.
  • UMP for Me, UMP for You - Kill 45 Russian specials on the Boiling Point job with any Submachine Gun on the OVERKILL difficulty or above.
  • For Daisy - Complete the Firestarter job on the OVERKILL difficulty or above with your crew using only Pistols.
Soundtracks:
Certain Heist Tracks will be hidden and unavailable for new players after a specific date, read up more on it from here. Existing owners of these Heist Tracks will still be able to view and select these tracks.
The list of Heist Tracks affected are listed below:
  • White Collar Crime
  • Bullet Rain
  • Locke And Load
  • Drop Zone
  • Still Breathing
  • Do You Wanna
  • Take Me Down
  • I Need Your Love
  • Break The Rules
Additionally, 2 Heist Tracks will only be available to accounts that were created, and purchased the game, before 31st March 2024.
  • Mr Purple
  • Troubles Always Inbound
Please be aware that all the Heist Tracks mentioned above will still be available through the official soundtrack.

Others:
  • Languages, Brazil/Portugese
  • Improved and fixed the Lobby Filtering mechanism.
  • Upgraded CPU Detection routines in order to perform better load distribution among processor cores in the newest families of micro-processors.
  • Updated used SDK to latest version - Increased security that prevents session hijacking.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".
The process may take some time to finish.





Keep those helmets flying!
SBZ_Sebastian
Nov 21, 2023
PAYDAY 2 - anna.morrissey
Fall is upon us, the leaves turning beautiful shades of yellows and oranges and us heisters get the perfect excuse to stay inside and play PAYDAY.

On that note, PAYDAY 2 and all available DLCs are going on sale! Yes that’s right heisters, with sales as high as 83%, now is the perfect time to find all that PAYDAY 2 has to offer.

Make sure to check out the Infamous Collection, it’s the easiest way to round out your PAYDAY library. All discounts are applied automatically.
https://store.steampowered.com/bundle/34119/PAYDAY_2_Infamous_Collection/

If that doesn’t tickle your fancy, check out any of the other deals on our store page!
https://store.steampowered.com/app/218620/PAYDAY_2/
Oct 20, 2023
PAYDAY 2 - STARBREEZE_Sebastian
Hello Heisters!

Fall is upon us, the leaves turning beautiful shades of yellows and oranges and us heisters get the perfect excuse to stay inside and play PAYDAY.

On that note, PAYDAY 2 and all available DLCs are going on sale! Yes that’s right heisters, with sales as high as 83%, now is the perfect time to find all that PAYDAY 2 has to offer.

Make sure to check out the Infamous Collection, it’s the easiest way to round out your PAYDAY library. All discounts are applied automatically.
https://store.steampowered.com/bundle/34119/PAYDAY_2_Infamous_Collection/

If that doesn’t tickle your fancy, check out any of the other deals on our store page!
https://store.steampowered.com/app/218620/PAYDAY_2/

Keep those helmets flying!
SBZ_Sebastian
PAYDAY 2 - SBZ_Sebastian
Hello Heisters

As you noticed Update 240 was separated into multiple releases. We've had some time to add some QOL and fixes that are hard to fit into a normal production schedule. We are very happy to be able to get these final improvements into the game. For example, in update 240.0 we made the anniversary events automatically return each year the piggy, and the event weapons will come back for those who can get enough of that adorable porker. Also, some holiday cheer will come back around the winter holidays to brighten up our cold heister hearts.

In this release, however, we are adding a new feature to the game that is inspired by popular mods in the community.

Interaction Styles
This feature lets you change how the game handles interactions. The system will lock interaction to let you release the button and avoid holding it down for the duration of the interaction timers. To cancel out of a locked interaction you simply need to press the button again. It is quite a complex system so it needs some explaining, Let's dive into the fun QOL feature.

By looking under "controls" under the options menu you will find all the settings you need. The system has two key components the "Interaction Style" where you choose how the interactions should be handled and the "Toggle Timer" that drives the system. There are four interaction styles to choose from. There is also a cancel message check box more on that later.

Hold
This is the normal default behavior that you are used to. Holding the button to interact, and letting go will cancel the interaction.
The Toggle Timer has no effect in this mode.

Toggle
This is the simplest way to lock an interaction. A quick click of the button and the interaction is locked. The toggle timer will be used to determine how long you need to hold the button to cancel the interaction. this is to easily cancel out accidental interactions or when you want to be able to quickly abort an interaction.
Setting the Toggle Timer to 0 will make the system function similar to the default hold mode.
For example: if you have a Toggle Timer of 2 seconds the interaction will lock as soon as you press the button but if you hold the button for longer than those 2 seconds the system will revert to the hold mode and you can release their interaction at will.
Recommendation: Have a low Toggle Timmer so you can quickly engage the system but also won't need to wait long for it to deactivate if you choose to hold the interaction instead.

Timed Toggle
This function can be viewed as the reverse of the Toggle. You need to hold the button for a certain amount of time determined by the Toggle Timer before the interaction locks in and keeping the button held will not abort it.
Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down.
For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction until you've held it for at least 2 seconds then you can release the button and the interaction is locked.
Recommendation: Have a medium Toggle Timmer so short interactions will be effectively held interaction but the system helps you with most interactions of average length and longer like setting up a drill.

Adaptive Toggle
This is a merge between the Toggle and a Hold depending on how long the interaction is as determined by the Toggle Timer. If the interaction is longer than what is set in the Toggle Timer the interaction will instantly look in if it is shorter then it will function like a Hold.
Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down.
For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction for any interaction that is shorter than 2 seconds and if the interaction is longer it will lock in instantly when you press the button and keep the button held will not abort it.
Recommendation: Have a higher Toggle Timmer so short interactions will be effectively held interaction but the system takes over for long interactions like picklocks.

You know that the interaction has been locked in by the message on the screen, it will change to "Press F to cancel", assuming you have F as your interaction key. If you want you can also get these messages while holding to interact. By selecting the "Cancel messages during hold" you will get messages like "release F to cancel" during the hold interactions.


PAYDAY 2: Update 240.2 Changelog
Update Size: 29.8MB

Heist optimizations & changes
  • Optimized Breakfast in Tijuana with portals
  • Fixed an issue on several heists where client players attempting to interact wasn't possible
    • Border crossing: Connect to fuel hose on plane
    • Yacht Heist: Open the bags in the room
    • Biker Heist (Day 1): Open the gate door when taking a special part
    • Counterfeit: Add paper to the machine
    • No Mercy: pick up the telephone
    • GO Bank: pick up the telephone
    • Scarface Mansion: Insert USB in laptop

Gameplay changes
  • Fixed an issue where the enemy AI keeps melee attacking
  • Fixed an issue where team AI couldn't run/jog when carrying bags. This results in team AI being able to carry bags with quicker haste
  • Added new control settings for tap-to-interact features.
    • Hold (Default from before)
    • Toggle
    • Timed Toggle
    • Adaptive Toggle

Others
  • Fixed a crash where a player throws snowball throwables and a player attempts to connect to a match
  • Fixed an issue where steel sight speed multipliers were affecting crouching & standing speed
  • Added an inventory search function (compared to previous release where we only had it on store functions



Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".
The process may take some time to finish.




Keep those helmets flying!
OVERKILL_Tobias
PAYDAY 2 - almir_gaming


PAYDAY 3
Heisters! The day is finally upon us! PAYDAY 3 descends to the world, ready to unleash a new brand of chaos upon the innocent and guilty alike in their new base, New York City.

If PAYDAY 3 sounds like its up your alley heisters, check it out here:
https://store.steampowered.com/app/1272080/PAYDAY_3/

Keep those helmets flying!

SBZ_Almir
Starbreeze Entertainment.
PAYDAY 2 - SBZ_Sebastian
PAYDAY 2: Update 240.1 Changelog
Update Size: 11.1MB

Heist changes
  • Fixed a bug where some objects were disappearing from player vision on San Martin Heist

Others
  • Improved the search bar functionality in stores
  • Fixed an issue with 2-15 skill profiles being shuffled around on game restart
  • Fixed an issue where the chat didn't work in the end, loot, and failure screens
  • Fixed an issue where menu interaction was impossible for clients in crime spree menus


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".
The process may take some time to finish.




Keep those helmets flying!
OVERKILL_Tobias
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