Onward - DownpourDev
Hey guys,

Today we are releasing a brand new map called Jungle, a night time version of Suburbia, AI on 3 new maps, and some fixes here and there.

The other forest/woodland map called Abandoned will be released in a future update once it is finished.

Featured Updates
  • New Map: JUNGLE
    • Dense jungle map for Uplink play
    • Lots of vertical gameplay with caves, bridges, and cliffs
    • Soldier camo changed to match the environment
    • This map is still a WIP and will be updated over time.



  • New Map: SUBURBIA 2
    • Night time version of Suburbia


General
  • New Map: Jungle
  • New Map: Suburbia 2
  • AI: Added Operations (Hunt and Evac) to Quarantine1, Quarantine2,
    Tanker
Balance
  • AI: Evac - Increased setup time before AI spawns
Fixes
  • Oculus: fixed movement stick deadzone preventing slow movements and forcing player to move thumbstick further before starting to move
  • Syringe: Changed trigger only mechanics to prevent accidental uses when equipping and fix difficulty in holstering the syringe.
    • Before: Press trigger to equip. On trigger release, syringe is used.
    • Now: Press trigger to equip. Must release trigger before able to press trigger again to use the syringe.
  • Settings: Fixed Music On/Off not showing the correct text when toggled
  • Uplink: Fixed timing issue allowing two players to put in the code at the same time and both score

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
Hey guys,

Today we are releasing a brand new map called Jungle, a night time version of Suburbia, AI on 3 new maps, and some fixes here and there.

The other forest/woodland map called Abandoned will be released in a future update once it is finished.

Featured Updates
  • New Map: JUNGLE
    • Dense jungle map for Uplink play
    • Lots of vertical gameplay with caves, bridges, and cliffs
    • Soldier camo changed to match the environment
    • This map is still a WIP and will be updated over time.



  • New Map: SUBURBIA 2
    • Night time version of Suburbia


General
  • New Map: Jungle
  • New Map: Suburbia 2
  • AI: Added Operations (Hunt and Evac) to Quarantine1, Quarantine2,
    Tanker
Balance
  • AI: Evac - Increased setup time before AI spawns
Fixes
  • Oculus: fixed movement stick deadzone preventing slow movements and forcing player to move thumbstick further before starting to move
  • Syringe: Changed trigger only mechanics to prevent accidental uses when equipping and fix difficulty in holstering the syringe.
    • Before: Press trigger to equip. On trigger release, syringe is used.
    • Now: Press trigger to equip. Must release trigger before able to press trigger again to use the syringe.
  • Settings: Fixed Music On/Off not showing the correct text when toggled
  • Uplink: Fixed timing issue allowing two players to put in the code at the same time and both score

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
We heard all your feedback from the free weekend and have made improvements to respond to it!

A more-intuitive control scheme with many options, a new AI gamemode, VIP balancing, some new weapons, and tracking down some of the nastier bugs that have been hanging around.

The new maps will be coming October 27th! See you soon on the battlefield!

Featured Updates
  • Evac Operations Game Mode
    • New game mode for Operations vs AI (replaces the previous Defend mode)
    • Fight against never-ending reinforcements of enemies
    • Survive and escape by boarding the evac helicopter

  • Control Options
    • Added several control options. For new users, the control scheme will default to a more-intuitive setup than previously.
    • For existing users, a notification will prompt you for which control scheme you want to load New/Legacy. These both set different control settings that can all individually be changed at any time in Settings
    • New Options
      • Added option Knife trigger to require/not require trigger press to deal damage
        Knife will automatically deal damage to anything that is not yourself
      • Added option to simplify syringe use to just a trigger press
        No longer need to press touchpad/thumbstick
      • Added option for sprinting with just a single click or double click of the touchpad/thumbstick
      • Added option to change Grab Tablet button between Grip or Vive Menu/Oculus B/Y button
      • Added Snap Turn options for 30,45 degrees
        Previously was called "Room Scale" and "Front Facing" room setups which were Disabled and 30 degree snap turns, respectively
      • Added Oculus option to change weapon buttons for Drop Mag, Firemode Toggle, and Close Bolt
        Can now use A, B, thumbstick center

  • Escort Rebalance/Improvements
    • Evac of the VIP awards 2 points, instead of 1
    • Added multiple spawn points and objective placements to each map
      Increase variety and fix some balancing for spawns that favored Volk
    • Added "Opt in to VIP" button when confirming loadout. VIP will be selected from the players that opted-in (if no players opt-in, will choose random as before).
    • VIP loadout changed from M9, Body Armor to G17, Body Armor, Smoke Grenade, Night Vision (if night map)
      With the G17's larger capacity and a Smoke Grenade, we hope to improve the VIP's survivability

  • Replaced Weapons
    • M40A5 added (replaces L96) and SVD added (replaces SVU)




General
  • Ammo Boxes
    • Ammo boxes scattered on Operations levels
      These are marked by an icon on the tablet and will randomize each round
    • Added piles of ammo to Shooting Range
  • Check if downed players are still alive by reaching for their body and feeling a vibration pulse (arms, neck, chest)
  • Audio: New end round music
  • Audio: New AI voice audio
  • UI: Tablet laser only enables if usable (if Marsoc on Uplink)
  • UI: Tablet shows downed players with a red cross
  • UI: Settings screen remade to be more compact
  • Tent:
    • Toggle between Team Chat and Public Chat while in the tent.
    • Death text shows how you were killed (shot, meleed, grenaded by...)
    • Host can make a different player host by hovering over their name
    • Added map vote to Operations after a few rounds
    • Added clutter
Balance
  • Reduced Night Vision loadout cost from 2 to 1
  • Increased number of mags given to Automatic Rifleman equipped with an M16 or AKM (now 7 mags total)
    To promote Automatic Rifleman playing a suppression role
  • Removed AP ammo option to Automatic Rifleman M16 and AKM rifles
Fixes
  • Highlighted
    • Fixed Anti-Cheat fading screen to black when moving down stairs and slopes
    • Fixed scope lenses being able to see through the dust storm particles
    • Fixed movement speed incorrectly being slowed when moving down slopes
    • Fixed physics speed being halved when interleaved/ASW reprojection kicks in
  • AI: Fixed an issue where AI could incorrectly persist between rounds. They should spawn after a delay
  • Tablet dots now lighten when NV is active
  • Tent: Fixed a few problems which can lead to UI disappearing when round ends
  • Input: Potential fix for Playstation Move or Windows Mixed Reality controllers being used with SteamVR not initializing correctly
  • Oculus: Rotated UI laser pointers to a more-comfortable angle
  • Oculus: Tutorial will now correctly display Oculus button names (thumbstick, B button, Y Button, etc)
  • Bullet hole optimization to prevent rendering and fading of bullet holes that are not visible from current position
  • Fixed potential issue where returning to tent wouldn't score the kill to the player that downed you
  • Fixed the magazine in the tent without physics
    There's a little something in there for those who enjoyed it

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
We heard all your feedback from the free weekend and have made improvements to respond to it!

A more-intuitive control scheme with many options, a new AI gamemode, VIP balancing, some new weapons, and tracking down some of the nastier bugs that have been hanging around.

The new maps will be coming October 27th! See you soon on the battlefield!

Featured Updates
  • Evac Operations Game Mode
    • New game mode for Operations vs AI (replaces the previous Defend mode)
    • Fight against never-ending reinforcements of enemies
    • Survive and escape by boarding the evac helicopter

  • Control Options
    • Added several control options. For new users, the control scheme will default to a more-intuitive setup than previously.
    • For existing users, a notification will prompt you for which control scheme you want to load New/Legacy. These both set different control settings that can all individually be changed at any time in Settings
    • New Options
      • Added option Knife trigger to require/not require trigger press to deal damage
        Knife will automatically deal damage to anything that is not yourself
      • Added option to simplify syringe use to just a trigger press
        No longer need to press touchpad/thumbstick
      • Added option for sprinting with just a single click or double click of the touchpad/thumbstick
      • Added option to change Grab Tablet button between Grip or Vive Menu/Oculus B/Y button
      • Added Snap Turn options for 30,45 degrees
        Previously was called "Room Scale" and "Front Facing" room setups which were Disabled and 30 degree snap turns, respectively
      • Added Oculus option to change weapon buttons for Drop Mag, Firemode Toggle, and Close Bolt
        Can now use A, B, thumbstick center

  • Escort Rebalance/Improvements
    • Evac of the VIP awards 2 points, instead of 1
    • Added multiple spawn points and objective placements to each map
      Increase variety and fix some balancing for spawns that favored Volk
    • Added "Opt in to VIP" button when confirming loadout. VIP will be selected from the players that opted-in (if no players opt-in, will choose random as before).
    • VIP loadout changed from M9, Body Armor to G17, Body Armor, Smoke Grenade, Night Vision (if night map)
      With the G17's larger capacity and a Smoke Grenade, we hope to improve the VIP's survivability

  • Replaced Weapons
    • M40A5 added (replaces L96) and SVD added (replaces SVU)




General
  • Ammo Boxes
    • Ammo boxes scattered on Operations levels
      These are marked by an icon on the tablet and will randomize each round
    • Added piles of ammo to Shooting Range
  • Check if downed players are still alive by reaching for their body and feeling a vibration pulse (arms, neck, chest)
  • Audio: New end round music
  • Audio: New AI voice audio
  • UI: Tablet laser only enables if usable (if Marsoc on Uplink)
  • UI: Tablet shows downed players with a red cross
  • UI: Settings screen remade to be more compact
  • Tent:
    • Toggle between Team Chat and Public Chat while in the tent.
    • Death text shows how you were killed (shot, meleed, grenaded by...)
    • Host can make a different player host by hovering over their name
    • Added map vote to Operations after a few rounds
    • Added clutter
Balance
  • Reduced Night Vision loadout cost from 2 to 1
  • Increased number of mags given to Automatic Rifleman equipped with an M16 or AKM (now 7 mags total)
    To promote Automatic Rifleman playing a suppression role
  • Removed AP ammo option to Automatic Rifleman M16 and AKM rifles
Fixes
  • Highlighted
    • Fixed Anti-Cheat fading screen to black when moving down stairs and slopes
    • Fixed scope lenses being able to see through the dust storm particles
    • Fixed movement speed incorrectly being slowed when moving down slopes
    • Fixed physics speed being halved when interleaved/ASW reprojection kicks in
  • AI: Fixed an issue where AI could incorrectly persist between rounds. They should spawn after a delay
  • Tablet dots now lighten when NV is active
  • Tent: Fixed a few problems which can lead to UI disappearing when round ends
  • Input: Potential fix for Playstation Move or Windows Mixed Reality controllers being used with SteamVR not initializing correctly
  • Oculus: Rotated UI laser pointers to a more-comfortable angle
  • Oculus: Tutorial will now correctly display Oculus button names (thumbstick, B button, Y Button, etc)
  • Bullet hole optimization to prevent rendering and fading of bullet holes that are not visible from current position
  • Fixed potential issue where returning to tent wouldn't score the kill to the player that downed you
  • Fixed the magazine in the tent without physics
    There's a little something in there for those who enjoyed it

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
Hey guys,

We wanted to give you a sneak peek of whats coming in Octobers update, you have a lot to look forward too!























Thank you guys for your patience, and continued support! We are working hard to get this out to you all soon!

Best,

Dante

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
Hey guys,

We wanted to give you a sneak peek of whats coming in Octobers update, you have a lot to look forward too!























Thank you guys for your patience, and continued support! We are working hard to get this out to you all soon!

Best,

Dante

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Sep 13, 2017
Onward - DownpourDev
Hey guys,

In anticipation of the upcoming free weekend, we've released a hotfix for a few issues. Also, during the free weekend, Onward will be 20% OFF!

Fixes
  • Input: Improved touchpad/thumbstick input to remove deadzone areas and prevent multiple actions caused by a single button press (drop mag, fire mode switching, close bolt actions).
  • Lobby: Hid the 'Start Game' button until player is ready when player is alone in a lobby.
  • Radio: Fixed a problem with the radio occasionally not broadcasting a member of the team

Work on the next update is still going strong and we're really excited to show you whats been cooking!

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki. If you're having issues, please check out the common problems page or get in touch via our Discord.
Sep 13, 2017
Onward - DownpourDev
Hey guys,

In anticipation of the upcoming free weekend, we've released a hotfix for a few issues. Also, during the free weekend, Onward will be 20% OFF!

Fixes
  • Input: Improved touchpad/thumbstick input to remove deadzone areas and prevent multiple actions caused by a single button press (drop mag, fire mode switching, close bolt actions).
  • Lobby: Hid the 'Start Game' button until player is ready when player is alone in a lobby.
  • Radio: Fixed a problem with the radio occasionally not broadcasting a member of the team

Work on the next update is still going strong and we're really excited to show you whats been cooking!

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki. If you're having issues, please check out the common problems page or get in touch via our Discord.
Sep 12, 2017
Onward - DownpourDev


EDIT: Free weekend is live right now!

Try out Onward for free this weekend, and join us on the battlefield!

Also, we have a lot of new content coming out in September and October, and can't wait to share it with you guys! (New maps, and more!)

Best,

Dante

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Sep 12, 2017
Onward - DownpourDev


EDIT: Free weekend is live right now!

Try out Onward for free this weekend, and join us on the battlefield!

Also, we have a lot of new content coming out in September and October, and can't wait to share it with you guys! (New maps, and more!)

Best,

Dante

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
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