We heard all your feedback from the free weekend and have made improvements to respond to it!
A more-intuitive control scheme with many options, a new AI gamemode, VIP balancing, some new weapons, and tracking down some of the nastier bugs that have been hanging around.
The new maps will be coming October 27th! See you soon on the battlefield!
Featured Updates
Evac Operations Game Mode
New game mode for Operations vs AI (replaces the previous Defend mode)
Fight against never-ending reinforcements of enemies
Survive and escape by boarding the evac helicopter
Control Options
Added several control options. For new users, the control scheme will default to a more-intuitive setup than previously.
For existing users, a notification will prompt you for which control scheme you want to load New/Legacy. These both set different control settings that can all individually be changed at any time in Settings
New Options
Added option Knife trigger to require/not require trigger press to deal damage Knife will automatically deal damage to anything that is not yourself
Added option to simplify syringe use to just a trigger press No longer need to press touchpad/thumbstick
Added option for sprinting with just a single click or double click of the touchpad/thumbstick
Added option to change Grab Tablet button between Grip or Vive Menu/Oculus B/Y button
Added Snap Turn options for 30,45 degrees Previously was called "Room Scale" and "Front Facing" room setups which were Disabled and 30 degree snap turns, respectively
Added Oculus option to change weapon buttons for Drop Mag, Firemode Toggle, and Close Bolt Can now use A, B, thumbstick center
Escort Rebalance/Improvements
Evac of the VIP awards 2 points, instead of 1
Added multiple spawn points and objective placements to each map Increase variety and fix some balancing for spawns that favored Volk
Added "Opt in to VIP" button when confirming loadout. VIP will be selected from the players that opted-in (if no players opt-in, will choose random as before).
VIP loadout changed from M9, Body Armor to G17, Body Armor, Smoke Grenade, Night Vision (if night map) With the G17's larger capacity and a Smoke Grenade, we hope to improve the VIP's survivability
Replaced Weapons
M40A5 added (replaces L96) and SVD added (replaces SVU)
General
Ammo Boxes
Ammo boxes scattered on Operations levels These are marked by an icon on the tablet and will randomize each round
Added piles of ammo to Shooting Range
Check if downed players are still alive by reaching for their body and feeling a vibration pulse (arms, neck, chest)
Audio: New end round music
Audio: New AI voice audio
UI: Tablet laser only enables if usable (if Marsoc on Uplink)
UI: Tablet shows downed players with a red cross
UI: Settings screen remade to be more compact
Tent:
Toggle between Team Chat and Public Chat while in the tent.
Death text shows how you were killed (shot, meleed, grenaded by...)
Host can make a different player host by hovering over their name
Added map vote to Operations after a few rounds
Added clutter
Balance
Reduced Night Vision loadout cost from 2 to 1
Increased number of mags given to Automatic Rifleman equipped with an M16 or AKM (now 7 mags total) To promote Automatic Rifleman playing a suppression role
Removed AP ammo option to Automatic Rifleman M16 and AKM rifles
Fixes
Highlighted
Fixed Anti-Cheat fading screen to black when moving down stairs and slopes
Fixed scope lenses being able to see through the dust storm particles
Fixed movement speed incorrectly being slowed when moving down slopes
Fixed physics speed being halved when interleaved/ASW reprojection kicks in
AI: Fixed an issue where AI could incorrectly persist between rounds. They should spawn after a delay
Tablet dots now lighten when NV is active
Tent: Fixed a few problems which can lead to UI disappearing when round ends
Input: Potential fix for Playstation Move or Windows Mixed Reality controllers being used with SteamVR not initializing correctly
Oculus: Rotated UI laser pointers to a more-comfortable angle
Oculus: Tutorial will now correctly display Oculus button names (thumbstick, B button, Y Button, etc)
Bullet hole optimization to prevent rendering and fading of bullet holes that are not visible from current position
Fixed potential issue where returning to tent wouldn't score the kill to the player that downed you
Fixed the magazine in the tent without physics There's a little something in there for those who enjoyed it
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
We heard all your feedback from the free weekend and have made improvements to respond to it!
A more-intuitive control scheme with many options, a new AI gamemode, VIP balancing, some new weapons, and tracking down some of the nastier bugs that have been hanging around.
The new maps will be coming October 27th! See you soon on the battlefield!
Featured Updates
Evac Operations Game Mode
New game mode for Operations vs AI (replaces the previous Defend mode)
Fight against never-ending reinforcements of enemies
Survive and escape by boarding the evac helicopter
Control Options
Added several control options. For new users, the control scheme will default to a more-intuitive setup than previously.
For existing users, a notification will prompt you for which control scheme you want to load New/Legacy. These both set different control settings that can all individually be changed at any time in Settings
New Options
Added option Knife trigger to require/not require trigger press to deal damage Knife will automatically deal damage to anything that is not yourself
Added option to simplify syringe use to just a trigger press No longer need to press touchpad/thumbstick
Added option for sprinting with just a single click or double click of the touchpad/thumbstick
Added option to change Grab Tablet button between Grip or Vive Menu/Oculus B/Y button
Added Snap Turn options for 30,45 degrees Previously was called "Room Scale" and "Front Facing" room setups which were Disabled and 30 degree snap turns, respectively
Added Oculus option to change weapon buttons for Drop Mag, Firemode Toggle, and Close Bolt Can now use A, B, thumbstick center
Escort Rebalance/Improvements
Evac of the VIP awards 2 points, instead of 1
Added multiple spawn points and objective placements to each map Increase variety and fix some balancing for spawns that favored Volk
Added "Opt in to VIP" button when confirming loadout. VIP will be selected from the players that opted-in (if no players opt-in, will choose random as before).
VIP loadout changed from M9, Body Armor to G17, Body Armor, Smoke Grenade, Night Vision (if night map) With the G17's larger capacity and a Smoke Grenade, we hope to improve the VIP's survivability
Replaced Weapons
M40A5 added (replaces L96) and SVD added (replaces SVU)
General
Ammo Boxes
Ammo boxes scattered on Operations levels These are marked by an icon on the tablet and will randomize each round
Added piles of ammo to Shooting Range
Check if downed players are still alive by reaching for their body and feeling a vibration pulse (arms, neck, chest)
Audio: New end round music
Audio: New AI voice audio
UI: Tablet laser only enables if usable (if Marsoc on Uplink)
UI: Tablet shows downed players with a red cross
UI: Settings screen remade to be more compact
Tent:
Toggle between Team Chat and Public Chat while in the tent.
Death text shows how you were killed (shot, meleed, grenaded by...)
Host can make a different player host by hovering over their name
Added map vote to Operations after a few rounds
Added clutter
Balance
Reduced Night Vision loadout cost from 2 to 1
Increased number of mags given to Automatic Rifleman equipped with an M16 or AKM (now 7 mags total) To promote Automatic Rifleman playing a suppression role
Removed AP ammo option to Automatic Rifleman M16 and AKM rifles
Fixes
Highlighted
Fixed Anti-Cheat fading screen to black when moving down stairs and slopes
Fixed scope lenses being able to see through the dust storm particles
Fixed movement speed incorrectly being slowed when moving down slopes
Fixed physics speed being halved when interleaved/ASW reprojection kicks in
AI: Fixed an issue where AI could incorrectly persist between rounds. They should spawn after a delay
Tablet dots now lighten when NV is active
Tent: Fixed a few problems which can lead to UI disappearing when round ends
Input: Potential fix for Playstation Move or Windows Mixed Reality controllers being used with SteamVR not initializing correctly
Oculus: Rotated UI laser pointers to a more-comfortable angle
Oculus: Tutorial will now correctly display Oculus button names (thumbstick, B button, Y Button, etc)
Bullet hole optimization to prevent rendering and fading of bullet holes that are not visible from current position
Fixed potential issue where returning to tent wouldn't score the kill to the player that downed you
Fixed the magazine in the tent without physics There's a little something in there for those who enjoyed it
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
In anticipation of the upcoming free weekend, we've released a hotfix for a few issues. Also, during the free weekend, Onward will be 20% OFF!
Fixes
Input: Improved touchpad/thumbstick input to remove deadzone areas and prevent multiple actions caused by a single button press (drop mag, fire mode switching, close bolt actions).
Lobby: Hid the 'Start Game' button until player is ready when player is alone in a lobby.
Radio: Fixed a problem with the radio occasionally not broadcasting a member of the team
Work on the next update is still going strong and we're really excited to show you whats been cooking!
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
For additional information, visit our wiki. If you're having issues, please check out the common problems page or get in touch via our Discord.
In anticipation of the upcoming free weekend, we've released a hotfix for a few issues. Also, during the free weekend, Onward will be 20% OFF!
Fixes
Input: Improved touchpad/thumbstick input to remove deadzone areas and prevent multiple actions caused by a single button press (drop mag, fire mode switching, close bolt actions).
Lobby: Hid the 'Start Game' button until player is ready when player is alone in a lobby.
Radio: Fixed a problem with the radio occasionally not broadcasting a member of the team
Work on the next update is still going strong and we're really excited to show you whats been cooking!
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
For additional information, visit our wiki. If you're having issues, please check out the common problems page or get in touch via our Discord.