Omni Link - Roencia


Since launch I've updated Omni Link's progress regularly on Patreon. My project there reveals concept art, early ideas, and frequent game updates of all kinds.

Concept Art: (sample post from patreon)
https://www.patreon.com/posts/concept-art-open-7019745

Your ship in game:
I mentioned in the "early access" dialogue how I'd like to put your ship ideas in the game. I'll be creating a thread for this so you can post your ideas. If I really like them, then I will message you and talk about bringing it into the game.

Details include: Primary weapon, secondary weapon/skill, speed, armor, weaknesses etc... I should also mention that you will decide on a graphical look for the ship. More details on the thread.

Your character in game:
I wanted to briefly mention that one of you will have an opportunity to have your character in the game. Details coming later.

Your ideas in game:
Some great ideas have been posted in the forums. This includes a multiple save file system, adding RPG elements, system map, and releasing a soundtrack. This is early access so keep the ideas coming. The core engine is in place, but I will work my best to make the much needed changes.

Insight on choices & gameplay:
It's hard to see how your choices make a difference. I'm working on some spoiler gameplay videos when I have the time. Below are a few spoilers:

1) Collect all the crystals in the tutorial. You won't regret it.

2) Kill Darkstar and you get his powerful ship, let him go and...

3) Don't kill the pirate base and you get a clue to the location of a powerful ship. That artifact wasn't just for show.

4) No one said killing every ship is a good thing. Destroying neutral pirate ships will get you credits, but they have a chance to join your fleet "If you are the pirate leader." When your ship touches a neutral pirate ship, they have a 50% chance to join you.

Those are just a few of the choices and consequences of your actions.

Grab some Icon Portraits just for fun!



Omni Link - Roencia


Since launch I've updated Omni Link's progress regularly on Patreon. My project there reveals concept art, early ideas, and frequent game updates of all kinds.

Concept Art: (sample post from patreon)
https://www.patreon.com/posts/concept-art-open-7019745

Your ship in game:
I mentioned in the "early access" dialogue how I'd like to put your ship ideas in the game. I'll be creating a thread for this so you can post your ideas. If I really like them, then I will message you and talk about bringing it into the game.

Details include: Primary weapon, secondary weapon/skill, speed, armor, weaknesses etc... I should also mention that you will decide on a graphical look for the ship. More details on the thread.

Your character in game:
I wanted to briefly mention that one of you will have an opportunity to have your character in the game. Details coming later.

Your ideas in game:
Some great ideas have been posted in the forums. This includes a multiple save file system, adding RPG elements, system map, and releasing a soundtrack. This is early access so keep the ideas coming. The core engine is in place, but I will work my best to make the much needed changes.

Insight on choices & gameplay:
It's hard to see how your choices make a difference. I'm working on some spoiler gameplay videos when I have the time. Below are a few spoilers:

1) Collect all the crystals in the tutorial. You won't regret it.

2) Kill Darkstar and you get his powerful ship, let him go and...

3) Don't kill the pirate base and you get a clue to the location of a powerful ship. That artifact wasn't just for show.

4) No one said killing every ship is a good thing. Destroying neutral pirate ships will get you credits, but they have a chance to join your fleet "If you are the pirate leader." When your ship touches a neutral pirate ship, they have a 50% chance to join you.

Those are just a few of the choices and consequences of your actions.

Grab some Icon Portraits just for fun!



Omni Link - Roencia


Save game system had a complete re-write and will be pushed to public tomorrow 10/27. This will break current saved games, but the system is more stable.

Backlog chat system in place - hit "L" to review conversations

While most of the time was spent fixing the save issue, some minor fixes have been added.

Beta Channel:
When the first major update is ready, I will most likely open a Beta Channel. I still have major changes to implement and testing to do. Anyone will be welcome to join. I also want to include multiple save files. Those that want to wait tell the full game release can stay on the Public channel.
Omni Link - Roencia


Save game system had a complete re-write and will be pushed to public tomorrow 10/27. This will break current saved games, but the system is more stable.

Backlog chat system in place - hit "L" to review conversations

While most of the time was spent fixing the save issue, some minor fixes have been added.

Beta Channel:
When the first major update is ready, I will most likely open a Beta Channel. I still have major changes to implement and testing to do. Anyone will be welcome to join. I also want to include multiple save files. Those that want to wait tell the full game release can stay on the Public channel.
Omni Link - Roencia
Thank you to all those purchasing and playing the game. I'm continually making improvements based off your feedback, and I can see that many of you are enjoying the experience.

I felt it important to address a save game issue that crept up after launch. I did not encounter this issue in my testing or those that helped me. I'm working tirelessly to fix it. I have a fix in place, but I need to test it first. I want to be sure it's fixed, so this may be a long process.

If you want to make a playthrough of the game, you might want to wait tell this fix is done. This is my highest priority.

Thank you again!
Omni Link - Roencia
Thank you to all those purchasing and playing the game. I'm continually making improvements based off your feedback, and I can see that many of you are enjoying the experience.

I felt it important to address a save game issue that crept up after launch. I did not encounter this issue in my testing or those that helped me. I'm working tirelessly to fix it. I have a fix in place, but I need to test it first. I want to be sure it's fixed, so this may be a long process.

If you want to make a playthrough of the game, you might want to wait tell this fix is done. This is my highest priority.

Thank you again!
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