For dedicated servers, this update is optional, but highly recommended.
Improved spawn logic:
Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
Bots are now always added to end of respawn queue.
Humans are now always placed before bots in respawn queue.
Reduced base brightness for Thermal Vision.
Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
Fixed artillery being able to fire before being fully built.
Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
Fixed in-armory class changes sometimes not working when armory was not on even ground.
Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
Commanders now only gain half XP for following their own orders.
Added even more stability fixes from other Source engine variants.
For dedicated servers, this update is optional, but highly recommended.
Improved spawn logic:
Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
Bots are now always added to end of respawn queue.
Humans are now always placed before bots in respawn queue.
Reduced base brightness for Thermal Vision.
Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
Fixed artillery being able to fire before being fully built.
Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
Fixed in-armory class changes sometimes not working when armory was not on even ground.
Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
Commanders now only gain half XP for following their own orders.
Added even more stability fixes from other Source engine variants.
For dedicated servers, this update is optional, but highly recommended.
Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
Fixed a crash that could occur when spawning after a round is over
Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
Fixed a few rare client and server crashes.
Decreased memory usage in some areas on both client and server.
Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
Added numerous security-related fixes from other variants of the Source engine.
For dedicated servers, this update is optional, but highly recommended.
Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
Fixed a crash that could occur when spawning after a round is over
Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
Fixed a few rare client and server crashes.
Decreased memory usage in some areas on both client and server.
Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
Added numerous security-related fixes from other variants of the Source engine.
As of today we have brought the Community Forums back online. We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community.
Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing.
You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :)
As of today we have brought the Community Forums back online. We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community.
Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing.
You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :)
An optional server update has been released with the following changes:
Fixed issue with wall regeneration causing walls to require a single high amount of damage to destroy them when nearing low health (rather than continuing to accumulate damage).
Fixed a crash that could occur when selling Sonic Turrets.
Fixed a crash that could occur when R.E.D.s detonated.
Fixed an exploit that could allow instant class/subclass changes when not near an armory.
Fixed Poison Command Ability not dealing damage in affected area.
Updated Bad Santa achievement to be attainable any time during December and January.
Additionally, the Authoring Tools have been updated to fix a crash issue when running the game in -tools mode.
Thank you to yed of NDix for assistance in identifying causes of some of the issues and helping test fixes.