Nuclear Dawn - psychonic
A required update for Nuclear Dawn has been released. The update notes are below.

  • Improved voice chat quality by adding support for the CELT voice codec (now the default).
  • Improved client server networking defaults, and increased maximum rate.
  • Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex".
  • Reverted some changes causing some new issues with building placement and physics crashes.
  • Ported fixes for multiple security vulnerabilities in the Source engine.
Nuclear Dawn - psychonic
A required update for Nuclear Dawn has been released. The update notes are below.

  • Improved voice chat quality by adding support for the CELT voice codec (now the default).
  • Improved client server networking defaults, and increased maximum rate.
  • Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex".
  • Reverted some changes causing some new issues with building placement and physics crashes.
  • Ported fixes for multiple security vulnerabilities in the Source engine.
Nuclear Dawn - psychonic
The update notes are below.

For dedicated servers, this update is optional, but highly recommended.
  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.
Nuclear Dawn - psychonic
The update notes are below.

For dedicated servers, this update is optional, but highly recommended.
  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.
Nuclear Dawn - psychonic
The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.
Nuclear Dawn - psychonic
The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.
May 24, 2016
Nuclear Dawn - Viper
Hello everyone, we have re-opened the community forums on: https://www.gameconnect.net/forums

Please check them out today, register, login and feel free to discuss with others.
Nuclear Dawn - Viper
Hello Everyone,

As of today we have brought the Community Forums back online.
We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community.

Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing.

You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :)

Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net

The GameConnect Team
www.gameconnect.net
Nuclear Dawn - Viper
Hello Everyone,

As of today we have brought the Community Forums back online.
We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community.

Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing.

You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :)

Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net

The GameConnect Team
www.gameconnect.net
Nuclear Dawn - psychonic
An optional server update has been released with the following changes:
  • Fixed issue with wall regeneration causing walls to require a single high amount of damage to destroy them when nearing low health (rather than continuing to accumulate damage).
  • Fixed a crash that could occur when selling Sonic Turrets.
  • Fixed a crash that could occur when R.E.D.s detonated.
  • Fixed an exploit that could allow instant class/subclass changes when not near an armory.
  • Fixed Poison Command Ability not dealing damage in affected area.
  • Updated Bad Santa achievement to be attainable any time during December and January.

Additionally, the Authoring Tools have been updated to fix a crash issue when running the game in -tools mode.

Thank you to yed of NDix for assistance in identifying causes of some of the issues and helping test fixes.
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