Hello, This is the EZ2ON Team.
We will be performing server maintenance to address the following.
Please note that the game will be unavailable during this maintenance.
Loosening of 「Ouroboros ~Challenge~ 」 Course Gauge
Following maintenance, this course will reopen on the 23rd at 10:00 UTC (03:00 PT)
Clear Challenge progress and rankings will remain unchanged
\[KST/JST] Oct. 23, 02:00 - Oct. 23, 03:00 (Korea / Japan Standard Time)
\[CST/SGT] Oct. 23, 01:00 - Oct. 23, 02:00 (China / Singapore Standard Time)
\[UTC] Oct. 22, 17:00 - Oct. 22, 18:00
\[PT] Oct. 22, 10:00 - Oct. 22, 11:00 (Pacific Time)
We recommend wrapping up games at least 10 minutes before the maintenance window to prevent interruptions.
The schedule is subject to change.
It’s now even easier to get in touch with us, ask your questions, and stay connected with the development! We really value your thoughts, ideas, and feedback! They help us shape the game and make it better with every update. 🐴💛
Whether you want to share suggestions, talk about features, or simply chat with others who are excited about the project, our Discord is the perfect place to do so.
We can’t wait to hear from you and continue building this journey together! 🙌
We’re currently hosting a Gameplay Survey where you can share your ideas, vote for your favorite gameplay style, and help us shape Giddy Up even further!
This update focuses on improving how the world feels to play in - with a complete rework of Transport Quests (yes, we hear you!).
Transport Quest Rework,
We’ve rebuilt all quests related to moving people to Windmill from the ground up. Each mission now tells its own story and reacts to how you handle it. What’s new: Unique storylines and dialogue for every transport quest. Updated list of participating enclaves to better reflect the world’s state. Multiple endings, including one secret, morally questionable path. Every passenger now comes with a reason - and a consequence.
New Job Board Missions,
The Job Board has been expanded with new mission types: Elimination Contracts - destroy a set number of enemy vehicles for high pay. Passenger Transport – move travelers between enclaves (unlocked after opening the North Gate). Exploration Missions – investigate marked points of interest around the map. These new contracts bring more gameplay variety and opportunities to earn.
Other Changes,
Improved quest pacing and dialogue flow. Adjusted rewards and difficulty balance. Minor optimizations and fixes. Thanks for all your feedback and support - it keeps us improving with every update.
See you out there raiders!
The Dust Raider Team
Greetings, Seekers!
The latest demo of Seekers Alliance: Hero’s Journey is officially here!
In this update, we introduce a new map, mechanics, Heroes, and a revamped card upgrading system.
Thanks to all players who shared feedback on the previous demo — your insights helped us make the game smoother and more polished.
1. New Map: “Coastal Ruins”
A brand-new battlefield debuts! Experience themed Battlefield Effects and face off against mobs with unique skills and decks.
New mechanic: introducing Battlefield Events where special Zone quests will randomly trigger during certain Turns. Complete the event objectives to earn powerful buffs or other special effects.
2. New Heroes Join the Fray!
Unlock new Heroes including The Council and Morgan le Fay, each featuring a unique Ultimate Skill and passive abilities.
3. Card Upgrade System Overhaul
Upgrades now feature 3 paths: stats enhancement, keyword augmentation, and color attribute change.
New Dual-Color Cards added for even greater flexibility and variety in strategic deck-building.
1. Battle UI Adjustments
Improved overall visuals and information display, making battlefield events and effects easier to follow.
2. Skill Card Frame Enhancements
Added frame effects to highlight visual differences between card rarities.
3. Skill Card & Artifact Icon Update
Every Skill Card and Artifact now has its own unique artwork, making it easier to recognize and more exciting to collect!
Fixed abnormal trigger conditions for certain battlefield events.
Fixed issues with specific boss Ults and animations.
Fixed abnormal animations of certain Skill Cards.
This update marks an important step forward in our ongoing improvements.
We wanted to enhance players’ freedom and flexibility in deck-building, so the new card upgrade system not only can strengthen a card’s base stats, but also opens multiple upgrade paths including adding synergistic keywords, unlocking powerful but more conditional advanced skills, or transforming cards into dual-color versions that trade raw power for greater versatility.
We invite all Seekers to dive into the new demo and share your thoughts and suggestions in the comments! Your feedback is what drives us forward!
👉 Play the new demo of Seekers Alliance: Hero’s Journey now!
The previous AI-based English translation has been completely replaced by a human team consisting of a translator, editor, Japanese-English proofreader, and English proofreader.
The ending credits have been updated to include the new translation team's names.
I just released hotfix v1.2.4.3, addressing the issue where the camera could freeze when zooming in on the Dark Mother.
Aside from that, I’ve been continuing work on the new crowding system—though not quite at the pace I had hoped. It’s been a busy month in my personal life, so progress has slowed a little. But no worries! Development on Dwelvers continues as expected — sometimes fast, sometimes slower, but always moving forward.
I mainly wanted to check in, say hello, and let you all know that I’m alive and well 😊
Thank you so much for your continued support! If you have any questions, feel free to drop them in the comments.
Have a great day,
/ Rasmus