DayOff: Moonriver incident - jetzack

We continue testing our game, finding and fixing bugs!

In the new update:

- Improved gamepad experience

- Added support for Italian, German, French, Japanese, and Chinese

- A large number of minor bugs have been fixed

Oct 9
Jacob's Quest Anniversary Edition - spacefarergames
  • Fixed Forest of Silence map being glitched when re-entering after rescuing the Earth Crystal.
  • Fixed a bug where after defeating Flamerus Rex and entering the Sand Temple, you would go out of bounds.
  • Fixed bug with 'Exit' on the title screen not closing to the desktop immediately requiring more inputs than it should.
  • Fixed flares with bloom being too high, which were more evident in the Wellspring and Winter Temple areas.
  • Fixed screen resolution not defaulting to native 1280x800 on Steam Deck.
Ventilate - Damian666

New Merchandise Store Open

Love Indie Games?

Support our Indie Teams - by purchasing team Merch from the official store.

We've everything from Ventilate Merch - showing your love for Rosalyn to Retro Pixel Art from the 1980's.

Buy Today

https://www.redbubble.com/people/ScattergoodIO/shop

Space Dingus - Rocketcat Games

We've been really busy at work with a planned alpha version Playtest for Space Dingus! You can now sign up for a chance to play it in the future. Just go to the Steam Store page, and there will be a link at the top where you can request access to the Playtest.

Some notes:

  • After you sign up, Playtest access will be given by random chance. Steam's Playtest system is set up to allow this. Closer to the game's launch, we may also just invite everyone in that signed up.

  • We're planning on also having Playtest access be granted at random via our Official Discord. So if you join our Discord, then you'll get extra chances to get into testing.

  • The first Playtests will likely just focus on making sure the Online Multiplayer works well. So it will be pretty small otherwise. Example, something like "test this one early location".

  • Once you get in on a Playtest, you'll likely be able to stay in for the Alpha and Beta periods for the game. So testing will start small, but get bigger over time. More locations, and eventually the full game loop.

  • We're going to see if we can make it so you can have friends that DO NOT have the Playtest be able to join your games, as long as you are hosting! This will happen if we figure out how, plus Steam lets us during a Playtest.

  • You will have to agree to not stream the game, until we say it's ok in the future. This is to prevent you making videos of a rat clipping through a wall, some bug then turning the rat into 1000 rats, the game overheating your computer, and you then saying "I DEMAND A REFUND*" over the smoking wreckage.

We are shooting for our first Playtest at the end of the year or beginning of the next.**

*Footnote 1: NO REFUNDS

**Footnote 2: We're shooting for it, but no guarantees (also see Footnote 1)

Monthly Developer Logs

Starting on October 30th, we will be doing long, monthly dev log news posts about what we've been doing. They will be posted here, on the Steam community pages. We're going to do these on the last Thursday of every month.

For the first developer log, I will have a lot to catch up on! I have also been posting news to the #future-preview channel of our Discord, and to the platform formerly known as Twitter. Some of what I post will look familiar if you've been following those, but it will be nice to have everything in one place. I will also go into more detail when I summarize things on Steam.

Until then, please Wishlist the game if you haven't already, and sign up for the Playtest if you're interested. Also, tell your friends, especially if they are Death Road to Canada fans!

Marvel Contest of Champions - Kabam Pinwheel

Greetings Summoners!

We just pushed out a Hotfix on PC for both Steam and Direct Download to resolve the problem affecting custom keybinds. This hotfix should be available to download soon if you don't see it already.

Thank you for your patience while we resolved this issue!

DREADZONE - EY-Studio

Hello survivors,

Thank you all for your support, feedback, and suggestions. Huge thanks to the kind-hearted members of our community on Steam and Discord — your input helps us a lot, and your support is truly appreciated.

We’ve been working very hard on this update, like every other one before it. More updates are already on the way — development takes time, and we want to thank you for your patience and dedication.

This update introduces new elements to Dreadzone, including the first drivable vehicle and the foundation of the vehicle system, which will continue to evolve and improve over time. Alongside that, we’ve included major fixes, optimizations, and new buildables.


🛠️ Patch Notes:
  • Added Vehicle System

  • Added a Drivable Golf Cart

  • Added Multiplayer Passenger Seat for vehicles

  • Added Vehicle Vendors to outposts

  • Added Modular Concrete Buildable Structures

  • Added Buildable Production Structure: Mixer

  • Added new resource item: Cement

  • Improved overall optimization

  • Improved terrain physics collision

  • Improved and tweaked multiplayer physics

  • Tweaked trading prices

  • Fixed and improved server-to-client communication

  • Fixed minor UI elements

  • Fixed minor physics issues

  • Fixed minor bug related to buildable doors

  • Fixed networking desync issues related to weapons

  • Fixed major bugs with client weapon reloads

  • Fixed major issues affecting replicated animations

  • Fixed several networking and session related issues

  • Fixed Falcon client reload bug

  • Fixed Pump Shotgun client reload bug

  • Fixed Semi-Auto Shotgun client reload bug

  • Fixed general optimization and networking issues


This is another big step forward, bringing new gameplay systems and improvements as we continue shaping the world of Dreadzone.

Thank you again for your support and patience — and as always, we wish you all a happy, chill, and fun weekend.

Happy gaming, survivors!
The Dreadzone Team

Barkour - VARSAV Game Studios

Hey everyone,

We have read every single review and comment about the BARKOUR demo - the good, the bad, and the brutally honest. It wasn’t easy, but it was fair. Thank you for telling us what didn’t work.

We know the public demo might have come a little too early, but as we say in Poland - the milk has already been spilled.

We’re a small team, and sometimes that means learning things the hard way. But we’re not giving up - quite the opposite. We’ve been working hard to fix the biggest issues as quickly as possible and to keep improving the BARKOUR demo step by step.

This first update focuses on the main issues you pointed out:

  • Removed temporary AI voiceovers

  • Improved text readability (better contrast + subtle drop shadow)

  • Refreshed tutorial visuals

  • Updated AI Warning prompt → now “No VO Warning”

  • Fixed fall damage

  • Fixed reset shortcut bug

Of course, removing the voiceovers is only a temporary solution - the final game (and hopefully soon the demo as well) will feature professional voice acting to give our characters even more of that special agent charm. For your information - we are also working on adding Settings and additional languages to the Menu.

Thank you for staying with us and for giving us the chance to grow through your feedback.
It really means a lot.

VARSAV Game Studios Team

Rise Eterna 2 - Forever Entertainment

Improving on the tactical RPG genre at the core of the first iteration, Rise Eterna 2 places you in the middle of an ongoing war between two families coveting the kingdom’s throne and a third force plotting its last act of revenge.

https://www.youtube.com/watch?v=OIjr1VS6Ap0&t=1s

Set a few years after the events of the first game, play as Jacht - a devoted Athracian soldier on a mission to reclaim the Empire’s lost glory and slay the Destroyer.

https://www.youtube.com/watch?v=w8-EkpUfP7I

  Key Features:
- 24 missions:
 Taking place across various locations and biomes combined with Strategic and Tactical combats challenging your decision-making skills.
- Terrains to use at your advantage: Depending on the type of tile units are standing on, their attacks or movement can be affected in different ways. Always try to catch the enemy at a disadvantage!
- A compelling recruitment and party organization system: Lets you test various combinations and strategies at will!
- Gems customization: Choose from over 20 types of gems to enhance your heroes' abilities and weapons.
Skill trees for each character: Multiple factors including their own background affecting their skillset.

  Grow stronger, adapt to new challenges, and unleash your full potential!

Oct 9
Pigbook - karlo.infinity
-improved head bumb attack
JankBrain - LogGamesLTD
updating UnityPlayer.dll to version that fixes issue described here:

https://steamcommunity.com/groups/steamworks/announcements/detail/524229329545071275
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