Hey, you guys miss us.. no? oh ok, anyway lets have a dive into what in the new update. We are very happy to reveal these new features
We are working on more maps for shitslam2 together in one session, working until it is done, we want to create new maps. Although we aren't sure exactly the kind of maps you guys want, big small or what, we are also doing great improvements to the UI and such. There are a couple new maps for you to enjoy before the big update arrives ;)
We have went over some maps and decided that they were a bit too boring and are now deciding to expand them, we haven't done them to fan favorites but we have done them to ones people weren't happy with, planning them out more through so we can create well structure maps that people will start to love, and good gameplay wise. We hope that these new expansions will help big
We are also happy to announce omen engine, our very own tools that help developers make maps more
efficiently, as well as help train developers. and we also plan to give these tools to you guys, for you guys to make amazing maps with them, and you can summit them to us and we will incorporate your guys maps into our game permanently. We are very excited to give these tools to you guys to see what you guys can create.
We hope to improve sandbox mode to help bring you more tools so you guys can have more fun, but even with it it wont always be in your way from having fun, set up game rules to your likings and hop in to having fun, more tools like the spawn gun will be available to you guys and you can summon it at will. and spawn things at will even from different gamemodes, and you can spawn guns, crates, and ladders, etc.
We are expanding warfare to be a little more realistic, we have also redone all of the lore, to be more realistic. Models have been improved and so will how they work, saying voice lines, dropping weapons, and being revied by medics. some of these additions may come in later updates separate to the warfare overhaul. old models will be toggleable
Now these updates are not in order but we can expect these things, sandbox improvements are our best thing to do right now, and we hope that we can deliver to your guys likings. and we are deeply sorry to our very big delay, as the files were on a hardrive with a fried mother board and recovering it was difficult, and we have been working on omen engine, but we hope to deliver soon!
The testing of Breath of Life has ended!
The test version will be disabled during the day.
If you’ve just started the game and want to continue, a demo version will be released soon.
These versions are identical except for a few adjustments.
To transfer your saves, simply copy the “Saves” folder.
Thank you to everyone who took part in the open testing!
Hey everyone, it's time for a patch update! We really appreciate everyone who has played, and everyone who's taken the time to leave us a review! We're going to keep working on bug fixes and we also have some more additions planned soon :)
v1.0.6 Change Log: Additions
Added a new Flashlight tool.
Added Popcorn Bucket holder.
Now highlights the customer when they are ready to check out / purchase a ticket, except when a worker is already helping them.,
Implemented a player un-stucking system for those who've gotten stuck by the doors.,
Added dirt spots to tutorial in order to show the player how to use the Tool Belt menu.,
Instead of always trashing the theater room, customers can now throw their trash away in a nearby trashcan ( unless they are a bad person, they may just leave it in their seat ),
QOL: Auto work at workstation when taking money from customer or clicking on ticket printer.,
QOL: Auto put player into projector inspection mode when placing a movie tape or projector bulb.,
QOL: Now auto-closes the theater on new day, I think this is the right direction, let me know your thoughts. It's meant to give time to clean/setup...,
QOL: Auto pay bills on theater shutdown if possible to avoid the shutdown, also more clear when bills are about due.,
QOL: Only break a projector bulb when movie is finished.,
Balanced events to be less chaotic.,
Checkout register UI makes more sense when using a credit card.,
Previously I was playing a random video when running a movie but now each license links to a random video and will always use that video. This will only apply to newly purchased licenses after the update.,
Fixes
Can no longer price items super high.,
Theater Rug floor customization wasn't saving.,
Unlocked customization sections weren't saving.,
Movies were playing past 12, soft-locking the game.,
Customers no longer leave the theater early, instead they leave the line early to go watch the movie.,
Issues with customers leaving bad review due to missing movie, except they already watched it.,
Made clapping less annoying.,
Issues with customer giving weird change amounts.,
Newly loaded save, sometimes customers had 2 requested food items in one hand.,
Worker salary wasn't saving.,
Issue where you can't open bathroom stall doors, even with no one inside.,
Issues with placing tape rack.,
When customer events happen (fights, etc.), they now drop the trashed variant of their held items.,
Changing price of movie tickets now allow some "padding" room before effecting customer count.,
Theater room was missing roof collider.,
Taking bulb out of projector doesn't stop movie.,
Trashcan duplication issues.,
Washing hands animation made customers look like they were sliding.,
Movie tape hype wasn't updating.,
Can no longer pickup items with using a workstation.,
And many many more...