8:00pm
Puppet Master: The Game - October Games LLC

Updated Unity to resolve a security vulnerability in the game engine.

Into the Dead: Our Darkest Days - Harriet_PikPok

IMPORTANT: Unity recently discovered that games built using affected versions of the Unity engine are potentially susceptible to a security vulnerability. There is no evidence of any exploitation of the vulnerability nor has there been any impact on our players, as far as we know, but we're pushing out a hotfix as a precautionary measure and strongly recommend updating your game to the latest version to keep you safe. We've also taken the chance to include a couple of small fixes.

_____

Patch Notes: Hotfix v0.7.2

Unity Patch
  • Updated Unity to the latest patch to address a recently discovered security vulnerability. 


Fixes
  • Fixed an issue where players could have both a dead June and an alive June existing at the same time.

  • Fixed missing daytime fog in Jay's Motel.

  • Fixed an issue where whole Assault Rifles were appearing in loot. Players should now only find broken Assault Rifles in loot.

  • Fixed an issue where if players used the Vantage Point at the Chiefways Transport Depot to unlock the Chiefways Distillation Towers before getting to the relevant step in the Spill Zone Plan it could cause the flow of objectives to break, causing the player to be unable to progress.


Adjustments
  • "Continue" is now selected by default on the Main Menu (if applicable).

  • Added the ability to transfer item stacks.

  • Updated the Missions menu to make it more clear when a Plan has all Leads discovered and is now unlocked.

Don't forget to join us in the Discord!

https://discord.gg/Xd8RPnRZjx

Harriet &

the Into the Dead team

420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition - The Moot
Code Dave here still hiding from marketing Dave, they will never find me.

Patched out the Unity Vulnerability that was discovered recently.
You may continue to 420 blaze it knowing you are safe.
How warm and fuzzy.
Path of Exile 2 - CommunityTeam_GGG
We recently started a Fan Art competition themed around the content in Path of Exile 2’s Early Access. In this post, we’re highlighting some of the submissions we’ve received so far. Check them out below!

Benedictus Fight by Tao_PaiPai#0724


Xesht by Ipnysh#7645


Tavakai, the Consumed by BolwarFordragon#3889


Geonor, the Putrid Wolf by Falrenn#2046


The Prisoner by sdpfarmer#7054


We would like to remind you that we only accept submissions created after the start of the competition. There is still plenty of time to participate if you are planning to do so. Good luck!
SONIC WINGS REUNION - asdsn
軽微なバグの修正を修正しました。
PlayVerに変更はありません。

Fixed minor bugs.
The PlayVer remains unchanged.
Landonia - ocanaday

QoL Changes:

-Fixed minor annoyances that the click-drag green rectangle would appear after leaving dialogue or a store.

-NPCs that join won't be stuck/frozen, and also now can be controlled by the player, regarding their movement.

LHEA and the Word Spirit - soulfuelgames
Hi everyone!


Here's another update that is both small and HUGE. And it took a bit longer than expected.

Version 1.0.00581

The main purpose of this update the game from Unreal 5.5 to Unreal 5.6 for two reasons:

1- A new Google requirement (16kb page size) must be applied to all Android apps before November 1st.
2- There is a major issue with 3D UI widgets on iOS devices in UE5.5 that UE5.6 fixes.

The update to UE5.6 brought its fair share of complications.. The Text 3D input plugin crashes the game and engine modifications corrupted a few files in the project. But fear not! We pushed through and were able to complete the migration successfully this morning!

Outside of this engine update, this new version fixes a few important bugs. Here are the fixes:

- FIXED: Transcension menu button showing the wrong page
- FIXED: 'Go back to earth' button conditions to be visible were incorrect and could cause wrong game states
- FIXED: UI was sometimes glitching in the realm maps


Finally, we are also working on a larger update (Update 1.1!) which will fix additional minor bugs and add a few quality of life and balancing features!

> Update 1.1 should be available on October 12 if everything goes well! More news soon :)


Cheers and thank you so much to everyone who has played LHEA so far, the feedback has been extremely positive and I am infinitely grateful for it.

Until next time,
Jo @ Soul Fuel Games
灰烬军团 命运协奏曲 - 艾游戏
1. Update DLC content, including all materials for the "Heavenly Realm of Demons" and the "Maple Forest Family" storyline, and open the ultimate challenge.
2.Synchronize updates with new enemies, new equipment, and new skills.
3. Modify some game details, such as the number of Chinese explosive pills on prison island.
4.Fix some hidden BUG.
5. Add a treasure chest at the beginning, which contains a difficulty controller. There are four difficulty levels (including the default) to choose from, and the default difficulty can be restored at any time during the game.
6. The game strategy manual has been changed to free download for joining the group.
Ashen Destiny - s1eepyguy
Additions:
-The UI can now be scaled down in the Game Settings for both the normal game and the tutorial!
-The province UI now shows the total number of units you have in your army. Some stuff has been moved around for clearer interpretation.
-Added a Day counter in the Battle Map UI system at the bottom. Now you can tell when it's getting close to 30 days. (This is important because if 30 days is up then the battle is lost!)
-Cavalry units now have double movement points, they can go really far... really fast! This makes them not only fun to play but worth they gold they cost. Check them out!

Fixes:
-Rewarding generals only cost 50 gold at a time and now the tool tip reflects that.
-The button to add First Aid on your invasions has now been changed to 25 units per click as opposed to 50. This was a minor change but requested.
-Clouds have been edit to spawn less often and in fewer numbers. Some game object clean up has also been added in the background.
-When using the Move supplies or generals button when you only have 1 province, it used up a generals turn. This has now been fixed and will not use up a generals action point.
-Fixed an issue where the camera would be locked after pushing the "Approve" button when you try to assign units to general's.
Milfy Cases: Damsels in Distress - Mr Big Chungus
Trying again.
...